242 lines
8.0 KiB
C
242 lines
8.0 KiB
C
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2017 CERN
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* @author Alejandro García Montoro <alejandro.garciamontoro@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __FIXTURES_H
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#define __FIXTURES_H
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#include <geometry/shape_poly_set.h>
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#include <geometry/shape_line_chain.h>
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/**
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* Common data for the tests:
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* 1. holeyPolySet: A polyset containing one single squared outline with two holes: a
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* non-convex pentagon and a triangle.
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* 2.solidPolySet: A polyset with three empty outlines and no holes.
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* 3. uniqueVertexPolySet: A polyset with one single outline that contains just one vertex.
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* 4. emptyPolySet: A polyset with no outlines.
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*/
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struct CommonTestData
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{
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// Polygon sets common for all the tests
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SHAPE_POLY_SET emptyPolySet;
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SHAPE_POLY_SET uniqueVertexPolySet;
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SHAPE_POLY_SET solidPolySet;
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SHAPE_POLY_SET holeyPolySet;
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// Vectors containing the information with which the polygons are populated.
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std::vector<VECTOR2I> uniquePoints;
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std::vector<VECTOR2I> holeyPoints;
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std::vector<SEG> holeySegments;
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/**
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* Constructor.
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*/
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CommonTestData()
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{
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// UniqueVertexPolySet shall have a unique vertex
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uniquePoints.push_back( VECTOR2I( 100, 50 ) );
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// Populate the holey polygon set points with 12 points
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// Square
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holeyPoints.push_back( VECTOR2I( 100,100 ) );
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holeyPoints.push_back( VECTOR2I( 0,100 ) );
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holeyPoints.push_back( VECTOR2I( 0,0 ) );
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holeyPoints.push_back( VECTOR2I( 100,0 ) );
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// Pentagon
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holeyPoints.push_back( VECTOR2I( 10,10 ) );
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holeyPoints.push_back( VECTOR2I( 10,20 ) );
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holeyPoints.push_back( VECTOR2I( 15,15 ) );
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holeyPoints.push_back( VECTOR2I( 20,20 ) );
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holeyPoints.push_back( VECTOR2I( 20,10 ) );
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// Triangle
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holeyPoints.push_back( VECTOR2I( 40,10 ) );
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holeyPoints.push_back( VECTOR2I( 40,20 ) );
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holeyPoints.push_back( VECTOR2I( 60,10 ) );
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// Save the segments of the holeyPolySet.
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holeySegments.push_back( SEG( holeyPoints[0], holeyPoints[1] ) );
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holeySegments.push_back( SEG( holeyPoints[1], holeyPoints[2] ) );
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holeySegments.push_back( SEG( holeyPoints[2], holeyPoints[3] ) );
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holeySegments.push_back( SEG( holeyPoints[3], holeyPoints[0] ) );
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// Pentagon segments
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holeySegments.push_back( SEG( holeyPoints[4], holeyPoints[5] ) );
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holeySegments.push_back( SEG( holeyPoints[5], holeyPoints[6] ) );
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holeySegments.push_back( SEG( holeyPoints[6], holeyPoints[7] ) );
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holeySegments.push_back( SEG( holeyPoints[7], holeyPoints[8] ) );
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holeySegments.push_back( SEG( holeyPoints[8], holeyPoints[4] ) );
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// Triangle segments
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holeySegments.push_back( SEG( holeyPoints[ 9], holeyPoints[10] ) );
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holeySegments.push_back( SEG( holeyPoints[10], holeyPoints[11] ) );
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holeySegments.push_back( SEG( holeyPoints[11], holeyPoints[9] ) );
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// Auxiliary variables to store the contours that will be added to the polygons
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SHAPE_LINE_CHAIN polyLine, hole;
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// Create a polygon set with a unique vertex
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polyLine.Append( uniquePoints[0] );
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polyLine.SetClosed( true );
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uniqueVertexPolySet.AddOutline(polyLine);
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// Create a polygon set without holes
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solidPolySet.NewOutline();
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solidPolySet.NewOutline();
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solidPolySet.NewOutline();
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// Create a polygon set with holes
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// Adds a new squared outline
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polyLine.Clear();
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for( int i = 0; i < 4; i++ )
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polyLine.Append( holeyPoints[i] );
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polyLine.SetClosed( true );
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holeyPolySet.AddOutline(polyLine);
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// Adds a new hole (a pentagon)
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for( int i = 4; i < 9; i++ )
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hole.Append( holeyPoints[i] );
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hole.SetClosed( true );
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holeyPolySet.AddHole( hole );
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// Adds a new hole (a triangle)
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hole.Clear();
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for( int i = 9; i < 12; i++ )
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hole.Append( holeyPoints[i] );
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hole.SetClosed( true );
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holeyPolySet.AddHole( hole );
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}
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~CommonTestData(){}
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};
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/**
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* Fixture for the Collision test suite. It contains an instance of the common data and two
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* vectors containing colliding and non-colliding points.
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*/
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struct CollisionFixture {
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// Structure to store the common data.
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struct CommonTestData common;
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// Vectors containing colliding and non-colliding points
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std::vector<VECTOR2I> collidingPoints, nonCollidingPoints;
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/**
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* Constructor
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*/
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CollisionFixture()
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{
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// Create points colliding with the poly set.
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// Inside the polygon
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collidingPoints.push_back( VECTOR2I( 10,90 ) );
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// Inside the polygon, but on a re-entrant angle of a hole
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collidingPoints.push_back( VECTOR2I( 15,16 ) );
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// On a hole edge => inside the polygon
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collidingPoints.push_back( VECTOR2I( 40,25 ) );
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// On the outline edge => inside the polygon
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collidingPoints.push_back( VECTOR2I( 0,10 ) );
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// Create points not colliding with the poly set.
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// Completely outside of the polygon
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nonCollidingPoints.push_back( VECTOR2I( 200,200 ) );
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// Inside the outline and inside a hole => outside the polygon
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nonCollidingPoints.push_back( VECTOR2I( 15,12 ) );
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}
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~CollisionFixture(){}
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};
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/**
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* Fixture for the Iterator test suite. It contains an instance of the common data, three polysets with null segments and a vector containing their points.
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*/
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struct IteratorFixture {
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// Structure to store the common data.
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struct CommonTestData common;
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// Polygons to test whether the RemoveNullSegments method works
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SHAPE_POLY_SET lastNullSegmentPolySet;
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SHAPE_POLY_SET firstNullSegmentPolySet;
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SHAPE_POLY_SET insideNullSegmentPolySet;
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// Null segments points
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std::vector<VECTOR2I> nullPoints;
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IteratorFixture()
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{
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nullPoints.push_back( VECTOR2I( 100,100 ) );
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nullPoints.push_back( VECTOR2I( 0,100 ) );
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nullPoints.push_back( VECTOR2I( 0, 0 ) );
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// Create a polygon with its last segment null
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SHAPE_LINE_CHAIN polyLine;
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polyLine.Append( nullPoints[0] );
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polyLine.Append( nullPoints[1] );
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polyLine.Append( nullPoints[2] );
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polyLine.Append( nullPoints[2], true );
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polyLine.SetClosed( true );
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lastNullSegmentPolySet.AddOutline(polyLine);
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// Create a polygon with its first segment null
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polyLine.Clear();
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polyLine.Append( nullPoints[0] );
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polyLine.Append( nullPoints[0], true );
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polyLine.Append( nullPoints[1] );
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polyLine.Append( nullPoints[2] );
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polyLine.SetClosed( true );
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firstNullSegmentPolySet.AddOutline(polyLine);
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// Create a polygon with an inside segment null
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polyLine.Clear();
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polyLine.Append( nullPoints[0] );
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polyLine.Append( nullPoints[1] );
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polyLine.Append( nullPoints[1], true );
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polyLine.Append( nullPoints[2] );
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polyLine.SetClosed( true );
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insideNullSegmentPolySet.AddOutline(polyLine);
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}
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~IteratorFixture(){}
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};
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#endif //__FIXTURES_H
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