2014-10-19 22:17:43 +00:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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2021-07-16 20:13:26 +00:00
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* Copyright (C) 2010 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 2015-2021 KiCad Developers, see AUTHORS.txt for contributors.
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2014-10-19 22:17:43 +00:00
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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2013-05-26 04:36:44 +00:00
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#include <macros.h>
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#include <trigo.h>
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#include <transform.h>
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#include <common.h>
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2020-01-07 17:12:59 +00:00
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#include <math/util.h> // for KiROUND
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2022-08-31 16:17:14 +00:00
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#include <math/box2.h>
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2013-05-26 04:36:44 +00:00
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bool TRANSFORM::operator==( const TRANSFORM& aTransform ) const
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{
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return ( x1 == aTransform.x1 &&
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y1 == aTransform.y1 &&
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x2 == aTransform.x2 &&
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y2 == aTransform.y2 );
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}
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2021-12-29 21:30:11 +00:00
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VECTOR2I TRANSFORM::TransformCoordinate( const VECTOR2I& aPoint ) const
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{
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return VECTOR2I( ( x1 * aPoint.x ) + ( y1 * aPoint.y ), ( x2 * aPoint.x ) + ( y2 * aPoint.y ) );
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}
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2022-08-31 16:17:14 +00:00
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BOX2I TRANSFORM::TransformCoordinate( const BOX2I& aRect ) const
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2015-06-18 14:56:08 +00:00
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{
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2022-08-31 16:17:14 +00:00
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BOX2I rect;
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2015-06-18 14:56:08 +00:00
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rect.SetOrigin( TransformCoordinate( aRect.GetOrigin() ) );
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rect.SetEnd( TransformCoordinate( aRect.GetEnd() ) );
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return rect;
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}
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2021-07-16 20:13:26 +00:00
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TRANSFORM TRANSFORM::InverseTransform() const
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2013-05-26 04:36:44 +00:00
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{
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int invx1;
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int invx2;
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int invy1;
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int invy2;
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/* Calculates the inverse matrix coeffs:
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2021-07-16 20:13:26 +00:00
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* for a matrix m{x1, x2, y1, y2}
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* the inverse matrix is 1/(x1*y2 -x2*y1) m{y2,-x2,-y1,x1)
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*/
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2013-05-26 04:36:44 +00:00
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int det = x1*y2 -x2*y1; // Is never null, because the inverse matrix exists
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invx1 = y2/det;
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invx2 = -x2/det;
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invy1 = -y1/det;
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invy2 = x1/det;
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TRANSFORM invtransform( invx1, invy1, invx2, invy2 );
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return invtransform;
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}
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2022-01-16 01:06:25 +00:00
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bool TRANSFORM::MapAngles( EDA_ANGLE* aAngle1, EDA_ANGLE* aAngle2 ) const
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2013-05-26 04:36:44 +00:00
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{
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2022-09-04 21:21:15 +00:00
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static const EDA_ANGLE epsilon( 0.1, DEGREES_T );
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2021-07-16 20:13:26 +00:00
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wxCHECK_MSG( aAngle1 != nullptr && aAngle2 != nullptr, false,
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2013-05-26 04:36:44 +00:00
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wxT( "Cannot map NULL point angles." ) );
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2022-01-16 16:15:07 +00:00
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double x, y;
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VECTOR2D v;
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bool swap = false;
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2013-05-26 04:36:44 +00:00
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2022-09-04 21:21:15 +00:00
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EDA_ANGLE delta = *aAngle2 - *aAngle1;
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2013-05-26 04:36:44 +00:00
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2022-01-16 21:15:20 +00:00
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x = aAngle1->Cos();
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y = aAngle1->Sin();
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2022-01-16 16:15:07 +00:00
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v = VECTOR2D( x * x1 + y * y1, x * x2 + y * y2 );
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*aAngle1 = EDA_ANGLE( v );
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2013-05-26 04:36:44 +00:00
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2022-09-02 20:18:17 +00:00
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x = aAngle2->Cos();
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y = aAngle2->Sin();
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2022-01-16 16:15:07 +00:00
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v = VECTOR2D( x * x1 + y * y1, x * x2 + y * y2 );
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2022-09-02 20:18:17 +00:00
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*aAngle2 = EDA_ANGLE( v );
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2021-07-16 20:13:26 +00:00
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2022-09-04 21:21:15 +00:00
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EDA_ANGLE deltaTransformed = *aAngle2 - *aAngle1;
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EDA_ANGLE residualError( deltaTransformed - delta );
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residualError.Normalize();
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2013-05-26 04:36:44 +00:00
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2022-09-04 21:21:15 +00:00
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if( residualError > epsilon || residualError < epsilon.Invert().Normalize() )
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2013-05-26 04:36:44 +00:00
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{
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2022-01-16 16:15:07 +00:00
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std::swap( *aAngle1, *aAngle2 );
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2022-08-27 00:57:09 +00:00
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swap = true;
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2013-05-26 04:36:44 +00:00
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}
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2022-09-04 21:21:15 +00:00
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if( *aAngle2 < *aAngle1 )
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{
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if( *aAngle2 < ANGLE_0 )
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aAngle2->Normalize();
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else
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*aAngle1 = aAngle1->Normalize() - ANGLE_360;
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}
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2013-05-26 04:36:44 +00:00
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return swap;
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}
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2022-01-16 01:06:25 +00:00
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