kicad/eeschema/project_rescue.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <class_drawpanel.h>
#include <class_library.h>
#include <confirm.h>
#include <invoke_sch_dialog.h>
#include <kicad_device_context.h>
#include <project_rescue.h>
#include <sch_component.h>
#include <sch_sheet.h>
#include <schframe.h>
#include <wildcards_and_files_ext.h>
#include <cctype>
#include <map>
typedef std::pair<SCH_COMPONENT*, wxString> COMPONENT_NAME_PAIR;
/**
* Function save_library
* writes the library out to disk. Returns true on success.
*
* @param aLibrary - Library to write
* @param aEditFrame - the calling SCH_EDIT_FRAME
*/
static bool save_library( PART_LIB* aLibrary, SCH_EDIT_FRAME* aEditFrame )
{
try
{
aLibrary->Save( false );
}
catch( ... /* IO_ERROR ioe */ )
{
wxString msg = wxString::Format( _( "Failed to create component library file '%s'" ),
GetChars( aLibrary->GetFullFileName() )
);
DisplayError( aEditFrame, msg );
return false;
}
return true;
}
/**
* Function insert_library
* inserts a library into the project and refreshes libraries.
*
* @param aProject - project that will be modified
* @param aLibrary - PART_LIB to add
* @param aIndex - index in the list at which the library is to be inserted
*
* @return true on success, false on failure
*/
static bool insert_library( PROJECT *aProject, PART_LIB *aLibrary, size_t aIndex )
{
wxArrayString libNames;
wxString libPaths;
wxString libName = aLibrary->GetName();
PART_LIBS *libs = dynamic_cast<PART_LIBS*>( aProject->GetElem( PROJECT::ELEM_SCH_PART_LIBS ) );
if( !libs )
{
libs = new PART_LIBS();
aProject->SetElem( PROJECT::ELEM_SCH_PART_LIBS, libs );
}
try
{
PART_LIBS::LibNamesAndPaths( aProject, false, &libPaths, &libNames );
// Make sure the library is not already in the list
while( libNames.Index( libName ) != wxNOT_FOUND )
libNames.Remove( libName );
// Add the library to the list and save
libNames.Insert( libName, aIndex );
PART_LIBS::LibNamesAndPaths( aProject, true, &libPaths, &libNames );
}
catch( const IO_ERROR& )
{
// Could not get or save the current libraries.
return false;
}
// Save the old libraries in case there is a problem after clear(). We'll
// put them back in.
boost::ptr_vector<PART_LIB> libsSave;
libsSave.transfer( libsSave.end(), libs->begin(), libs->end(), *libs );
aProject->SetElem( PROJECT::ELEM_SCH_PART_LIBS, NULL );
libs = new PART_LIBS();
try
{
libs->LoadAllLibraries( aProject );
}
catch( const PARSE_ERROR& )
{
// Some libraries were not found. There's no point in showing the error,
// because it was already shown. Just don't do anything.
}
catch( const IO_ERROR& )
{
// Restore the old list
libs->clear();
libs->transfer( libs->end(), libsSave.begin(), libsSave.end(), libsSave );
return false;
}
aProject->SetElem( PROJECT::ELEM_SCH_PART_LIBS, libs );
// Update the schematic symbol library links since the library list has changed.
SCH_SCREENS schematic;
schematic.UpdateSymbolLinks();
return true;
}
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// Helper sort function, used in get_components, to sort a component list by lib_id
static bool sort_by_libid( const SCH_COMPONENT* ref, SCH_COMPONENT* cmp )
{
return ref->GetLibId() < cmp->GetLibId();
}
/**
* Function get_components
* Fills a vector with all of the project's components, to ease iterating over them.
* The list is sorted by lib id, therefore components using the same library
* symbol are grouped, allowing later faster calculations (one library search by group
* of symbols)
*
* @param aComponents - a vector that will take the components
*/
static void get_components( std::vector<SCH_COMPONENT*>& aComponents )
{
SCH_SCREENS screens;
// Get the full list
for( SCH_SCREEN* screen = screens.GetFirst(); screen; screen = screens.GetNext() )
{
for( SCH_ITEM* item = screen->GetDrawItems(); item; item = item->Next() )
{
if( item->Type() != SCH_COMPONENT_T )
continue;
SCH_COMPONENT* component = static_cast<SCH_COMPONENT*>( item );
aComponents.push_back( component );
}
}
// sort aComponents by lib part. Components will be grouped by same lib part.
std::sort( aComponents.begin(), aComponents.end(), sort_by_libid );
}
/**
* Function find_component
* Search the libraries for the first component with a given name.
*
* @param aName - name to search for
* @param aLibs - the loaded PART_LIBS
* @param aCached - whether we are looking for the cached part
*/
static LIB_PART* find_component( wxString aName, PART_LIBS* aLibs, bool aCached )
{
LIB_PART *part = NULL;
for( PART_LIB& each_lib : *aLibs )
{
if( aCached && !each_lib.IsCache() )
continue;
if( !aCached && each_lib.IsCache() )
continue;
part = each_lib.FindPart( aName );
if( part )
break;
}
return part;
}
void RESCUER::RemoveDuplicates()
{
std::vector<wxString> names_seen;
for( boost::ptr_vector<RESCUE_CANDIDATE>::iterator it = m_all_candidates.begin();
it != m_all_candidates.end(); )
{
bool seen_already = false;
for( wxString& name_seen : names_seen )
{
if( name_seen == it->GetRequestedName() )
{
seen_already = true;
break;
}
}
if( seen_already )
{
it = m_all_candidates.erase( it );
}
else
{
names_seen.push_back( it->GetRequestedName() );
++it;
}
}
}
class RESCUE_CASE_CANDIDATE: public RESCUE_CANDIDATE
{
wxString m_requested_name;
wxString m_new_name;
LIB_PART* m_lib_candidate;
public:
/**
* Function FindRescues
* Grab all possible RESCUE_CASE_CANDIDATES into a vector.
* @param aRescuer - the working RESCUER instance.
* @param aCandidates - the vector the will hold the candidates.
*/
static void FindRescues( RESCUER& aRescuer, boost::ptr_vector<RESCUE_CANDIDATE>& aCandidates )
{
typedef std::map<wxString, RESCUE_CASE_CANDIDATE> candidate_map_t;
candidate_map_t candidate_map;
// Remember the list of components is sorted by part name.
// So a search in libraries is made only once by group
LIB_ALIAS* case_sensitive_match = nullptr;
std::vector<LIB_ALIAS*> case_insensitive_matches;
wxString last_part_name;
for( SCH_COMPONENT* each_component : *( aRescuer.GetComponents() ) )
{
wxString part_name( FROM_UTF8( each_component->GetLibId().GetLibItemName() ) );
if( last_part_name != part_name )
{
// A new part name is found (a new group starts here).
// Search the symbol names candidates only once for this group:
last_part_name = part_name;
case_insensitive_matches.clear();
LIB_ID id( wxEmptyString, part_name );
case_sensitive_match = aRescuer.GetLibs()->FindLibraryAlias( id );
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if( !case_sensitive_match )
// the case sensitive match failed. Try a case insensitive match
aRescuer.GetLibs()->FindLibraryNearEntries( case_insensitive_matches, part_name );
}
if( case_sensitive_match || !( case_insensitive_matches.size() ) )
continue;
RESCUE_CASE_CANDIDATE candidate(
part_name, case_insensitive_matches[0]->GetName(),
case_insensitive_matches[0]->GetPart() );
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candidate_map[part_name] = candidate;
}
// Now, dump the map into aCandidates
for( const candidate_map_t::value_type& each_pair : candidate_map )
{
aCandidates.push_back( new RESCUE_CASE_CANDIDATE( each_pair.second ) );
}
}
/**
* Constructor RESCUE_CANDIDATE
* @param aRequestedName - the name the schematic asks for
* @param aNewName - the name we want to change it to
* @param aLibCandidate - the part that will give us
*/
RESCUE_CASE_CANDIDATE( const wxString& aRequestedName, const wxString& aNewName,
LIB_PART* aLibCandidate )
: m_requested_name( aRequestedName ),
m_new_name( aNewName ),
m_lib_candidate( aLibCandidate ) { }
RESCUE_CASE_CANDIDATE() { m_lib_candidate = NULL; }
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virtual wxString GetRequestedName() const override { return m_requested_name; }
virtual wxString GetNewName() const override { return m_new_name; }
virtual LIB_PART* GetLibCandidate() const override { return m_lib_candidate; }
virtual wxString GetActionDescription() const override
{
wxString action;
action.Printf( _( "Rename to %s" ), m_new_name );
return action;
}
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virtual bool PerformAction( RESCUER* aRescuer ) override
{
for( SCH_COMPONENT* each_component : *aRescuer->GetComponents() )
{
if( each_component->GetLibId().GetLibItemName() != TO_UTF8( m_requested_name ) )
continue;
LIB_ID libId;
libId.SetLibItemName( TO_UTF8( m_new_name ), false );
each_component->SetLibId( libId );
each_component->ClearFlags();
aRescuer->LogRescue( each_component, m_requested_name, m_new_name );
}
return true;
}
};
class RESCUE_CACHE_CANDIDATE: public RESCUE_CANDIDATE
{
wxString m_requested_name;
wxString m_new_name;
LIB_PART* m_cache_candidate;
LIB_PART* m_lib_candidate;
static std::unique_ptr<PART_LIB> m_rescue_lib;
public:
/**
* Function FindRescues
* Grab all possible RESCUE_CACHE_CANDIDATEs into a vector.
* @param aRescuer - the working RESCUER instance.
* @param aCandidates - the vector the will hold the candidates.
*/
static void FindRescues( RESCUER& aRescuer, boost::ptr_vector<RESCUE_CANDIDATE>& aCandidates )
{
typedef std::map<wxString, RESCUE_CACHE_CANDIDATE> candidate_map_t;
candidate_map_t candidate_map;
// Remember the list of components is sorted by part name.
// So a search in libraries is made only once by group
LIB_PART* cache_match = nullptr;
LIB_PART* lib_match = nullptr;
wxString old_part_name;
wxString part_name_suffix = aRescuer.GetPartNameSuffix();
for( SCH_COMPONENT* each_component : *( aRescuer.GetComponents() ) )
{
wxString part_name( FROM_UTF8( each_component->GetLibId().GetLibItemName() ) );
if( old_part_name != part_name )
{
// A new part name is found (a new group starts here).
// Search the symbol names candidates only once for this group:
old_part_name = part_name;
cache_match = find_component( part_name, aRescuer.GetLibs(), /* aCached */ true );
LIB_ID id( wxEmptyString, part_name );
lib_match = aRescuer.GetLibs()->FindLibPart( id );
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// Test whether there is a conflict
if( !cache_match || !lib_match )
continue;
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if( !cache_match->PinsConflictWith( *lib_match, /* aTestNums */ true,
/* aTestNames */ true, /* aTestType */ true, /* aTestOrientation */ true,
/* aTestLength */ false ))
continue;
RESCUE_CACHE_CANDIDATE candidate(
part_name, part_name + part_name_suffix,
cache_match, lib_match );
candidate_map[part_name] = candidate;
}
}
// Now, dump the map into aCandidates
for( const candidate_map_t::value_type& each_pair : candidate_map )
{
aCandidates.push_back( new RESCUE_CACHE_CANDIDATE( each_pair.second ) );
}
}
/**
* Constructor RESCUE_CACHE_CANDIDATE
* @param aRequestedName - the name the schematic asks for
* @param aNewName - the name we want to change it to
* @param aCacheCandidate - the part from the cache
* @param aLibCandidate - the part that would be loaded from the library
*/
RESCUE_CACHE_CANDIDATE( const wxString& aRequestedName, const wxString& aNewName,
LIB_PART* aCacheCandidate, LIB_PART* aLibCandidate )
: m_requested_name( aRequestedName ),
m_new_name( aNewName ),
m_cache_candidate( aCacheCandidate ),
m_lib_candidate( aLibCandidate ) { }
RESCUE_CACHE_CANDIDATE()
: m_cache_candidate( NULL ), m_lib_candidate( NULL ) {}
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virtual wxString GetRequestedName() const override { return m_requested_name; }
virtual wxString GetNewName() const override { return m_new_name; }
virtual LIB_PART* GetCacheCandidate() const override { return m_cache_candidate; }
virtual LIB_PART* GetLibCandidate() const override { return m_lib_candidate; }
virtual wxString GetActionDescription() const override
{
wxString action;
action.Printf( _( "Rescue %s as %s" ), m_requested_name, m_new_name );
return action;
}
/**
* Function OpenRescueLibrary
* Creates the new rescue library. Must be called before calling any PerformAction()s.
*/
static void OpenRescueLibrary()
{
wxFileName fn( g_RootSheet->GetScreen()->GetFileName() );
fn.SetName( fn.GetName() + wxT( "-rescue" ) );
fn.SetExt( SchematicLibraryFileExtension );
std::unique_ptr<PART_LIB> rescue_lib( new PART_LIB( LIBRARY_TYPE_EESCHEMA,
fn.GetFullPath() ) );
m_rescue_lib = std::move( rescue_lib );
m_rescue_lib->EnableBuffering();
}
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virtual bool PerformAction( RESCUER* aRescuer ) override
{
LIB_PART new_part( *m_cache_candidate, m_rescue_lib.get() );
new_part.SetName( m_new_name );
new_part.RemoveAllAliases();
RESCUE_CACHE_CANDIDATE::m_rescue_lib.get()->AddPart( &new_part );
for( SCH_COMPONENT* each_component : *aRescuer->GetComponents() )
{
if( each_component->GetLibId().GetLibItemName() != TO_UTF8( m_requested_name ) )
continue;
LIB_ID libId;
libId.SetLibItemName( TO_UTF8( m_new_name ), false );
each_component->SetLibId( libId );
each_component->ClearFlags();
aRescuer->LogRescue( each_component, m_requested_name, m_new_name );
}
return true;
}
/**
* Function WriteRescueLibrary
* Writes out the rescue library. Called after successful PerformAction()s. If this fails,
* undo the actions.
* @return True on success.
*/
static bool WriteRescueLibrary( SCH_EDIT_FRAME *aEditFrame, PROJECT* aProject )
{
if( !save_library( m_rescue_lib.get(), aEditFrame ) )
return false;
return insert_library( aProject, m_rescue_lib.get(), 0 );
}
};
std::unique_ptr<PART_LIB> RESCUE_CACHE_CANDIDATE::m_rescue_lib;
RESCUER::RESCUER( SCH_EDIT_FRAME& aEditFrame, PROJECT& aProject )
{
get_components( m_components );
m_prj = &aProject;
m_libs = m_prj->SchLibs();
m_edit_frame = &aEditFrame;
}
void RESCUER::FindCandidates()
{
RESCUE_CASE_CANDIDATE::FindRescues( *this, m_all_candidates );
RESCUE_CACHE_CANDIDATE::FindRescues( *this, m_all_candidates );
}
void RESCUER::InvokeDialog( bool aAskShowAgain )
{
InvokeDialogRescueEach( m_edit_frame, *this, aAskShowAgain );
}
void RESCUER::LogRescue( SCH_COMPONENT *aComponent, const wxString &aOldName,
const wxString &aNewName )
{
RESCUE_LOG logitem;
logitem.component = aComponent;
logitem.old_name = aOldName;
logitem.new_name = aNewName;
m_rescue_log.push_back( logitem );
}
bool RESCUER::DoRescues()
{
for( RESCUE_CANDIDATE* each_candidate : m_chosen_candidates )
{
if( ! each_candidate->PerformAction( this ) )
return false;
}
return true;
}
void RESCUER::UndoRescues()
{
for( RESCUE_LOG& each_logitem : m_rescue_log )
{
LIB_ID libId;
libId.SetLibItemName( TO_UTF8( each_logitem.old_name ), false );
each_logitem.component->SetLibId( libId );
each_logitem.component->ClearFlags();
}
}
wxString RESCUER::GetPartNameSuffix()
{
wxString suffix = wxT( "-RESCUE-" );
wxString pname = GetPrj()->GetProjectName();
for( size_t i = 0; i < pname.Len(); ++i )
{
if( isspace( pname[i].GetValue() ) )
suffix.Append( '_' );
else
suffix.Append( pname[i] );
}
return suffix;
}
bool SCH_EDIT_FRAME::RescueProject( bool aRunningOnDemand )
{
RESCUER rescuer( *this, Prj() );
rescuer.FindCandidates();
if( ! rescuer.GetCandidateCount() )
{
if( aRunningOnDemand )
{
wxMessageDialog dlg( this, _( "This project has nothing to rescue." ),
_( "Project Rescue Helper" ) );
dlg.ShowModal();
}
return true;
}
rescuer.RemoveDuplicates();
rescuer.InvokeDialog( !aRunningOnDemand );
// If no components were rescued, let the user know what's going on. He might
// have clicked cancel by mistake, and should have some indication of that.
if( !rescuer.GetChosenCandidateCount() )
{
wxMessageDialog dlg( this, _( "No symbols were rescued." ),
_( "Project Rescue Helper" ) );
dlg.ShowModal();
// Set the modified flag even on Cancel. Many users seem to instinctively want to Save at
// this point, due to the reloading of the symbols, so we'll make the save button active.
OnModify();
return true;
}
RESCUE_CACHE_CANDIDATE::OpenRescueLibrary();
if( !rescuer.DoRescues() )
{
rescuer.UndoRescues();
return false;
}
RESCUE_CACHE_CANDIDATE::WriteRescueLibrary( this, &Prj() );
Prj().SetElem( PROJECT::ELEM_SCH_PART_LIBS, NULL );
// Clean up wire ends
GetScreen()->SchematicCleanUp();
m_canvas->Refresh( true );
OnModify();
return true;
}