2015-03-28 11:33:56 +00:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Mario Luzeiro <mrluzeiro@gmail.com>
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* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file 3d_types.h
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*/
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#ifndef _3D_TYPES_H_
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#define _3D_TYPES_H_
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2015-03-29 10:59:53 +00:00
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#define GLM_FORCE_RADIANS
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2015-12-08 07:31:57 +00:00
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#include <glm/glm.hpp>
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2015-03-28 11:33:56 +00:00
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#include <base_units.h> // for IU_PER_MILS
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/**
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* @note For historical reasons the 3D modeling unit is 0.1 inch
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* 1 3Dunit = 2.54 mm = 0.1 inch = 100 mils
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*/
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#define UNITS3D_TO_UNITSPCB (IU_PER_MILS * 100)
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/**
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* scaling factor for 3D shape offset ( S3D_MASTER::m_MatPosition member )
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* Was in inches in legacy version, and, due to a mistake, still in inches
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* in .kicad_pcb files (which are using mm)
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* so this scaling convert file units (inch) to 3D units (0.1 inch), only
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* for S3D_MASTER::m_MatPosition parameter
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*/
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#define SCALE_3D_CONV 10
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// S3D_VERTEX manages a opengl 3D coordinate (3 float numbers: x,y,z coordinates)
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// float are widely used in opengl functions.
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// they are used here in coordinates which are also used in opengl functions.
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#define S3D_VERTEX glm::vec3
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// S3DPOINT manages a set of 3 double values (x,y,z )
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// It is used for values which are not directly used in opengl functions.
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// It is used in dialogs, or when reading/writing files for instance
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class S3DPOINT
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{
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public:
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double x, y, z;
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public:
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S3DPOINT()
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{
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x = y = z = 0.0;
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}
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S3DPOINT( double px, double py, double pz)
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{
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x = px;
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y = py;
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z = pz;
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}
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};
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/**
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* Class S3DPOINT_VALUE_CTRL
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* displays a S3DPOINT for editing (in dialogs). A S3DPOINT is a triplet of values
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* Values can be scale, rotation, offset...
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*/
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class S3DPOINT_VALUE_CTRL
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{
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private:
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wxTextCtrl* m_XValueCtrl, * m_YValueCtrl, * m_ZValueCtrl;
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public:
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S3DPOINT_VALUE_CTRL( wxWindow* parent, wxBoxSizer* BoxSizer );
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~S3DPOINT_VALUE_CTRL();
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/**
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* Function GetValue
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* @return the 3D point in internal units.
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*/
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S3DPOINT GetValue();
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void SetValue( S3DPOINT a3Dpoint );
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void Enable( bool enbl );
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void SetToolTip( const wxString& text );
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};
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#endif // 3D_TYPES_H
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