kicad/3d-viewer/3d_struct.h

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/*****************/
/* 3d_struct.h */
/*****************/
#ifndef STRUCT_3D_H
#define STRUCT_3D_H
#include "base_struct.h"
/* 3D modeling units -> PCB units conversion scale:
* 1 "3D model unit" wings3d = 1 unit = 2.54 mm = 0.1 inch
*/
#define UNITS3D_TO_UNITSPCB 1000
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class S3D_MASTER;
class Struct3D_Shape;
class S3D_Color /* 3D color (R, G, G) 3 floats range 0 to 1.0*/
{
public:
double m_Red, m_Green, m_Blue;
public: S3D_Color()
{
m_Red = m_Green = m_Blue = 0;
}
};
class S3D_Vertex /* 3D coordinate (3 float numbers: x,y,z coordinates)*/
{
public:
double x, y, z;
public: S3D_Vertex();
};
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class S3D_MATERIAL : public EDA_BaseStruct /* openGL "material" data*/
{
public:
wxString m_Name;
S3D_Vertex m_DiffuseColor;
S3D_Vertex m_EmissiveColor;
S3D_Vertex m_SpecularColor;
float m_AmbientIntensity;
float m_Transparency;
float m_Shininess;
public: S3D_MATERIAL( S3D_MASTER* father, const wxString& name );
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S3D_MATERIAL* Next() const { return (S3D_MATERIAL*) Pnext; }
S3D_MATERIAL* Back() const { return (S3D_MATERIAL*) Pback; }
void SetMaterial();
};
/* Master structure for a 3D item description */
class S3D_MASTER : public EDA_BaseStruct
{
public:
wxString m_Shape3DName; /* 3D shape name in 3D library */
S3D_Vertex m_MatScale;
S3D_Vertex m_MatRotation;
S3D_Vertex m_MatPosition;
Struct3D_Shape* m_3D_Drawings;
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S3D_MATERIAL* m_Materials;
public: S3D_MASTER( EDA_BaseStruct* aParent );
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~S3D_MASTER();
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S3D_MASTER* Next() const { return (S3D_MASTER*) Pnext; }
S3D_MASTER* Back() const { return (S3D_MASTER*) Pback; }
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void Insert( S3D_MATERIAL* aMaterial )
{
aMaterial->SetNext( m_Materials );
m_Materials = aMaterial;
}
void Copy( S3D_MASTER* pattern );
int ReadData();
int ReadMaterial( FILE* file, int* LineNum );
int ReadChildren( FILE* file, int* LineNum );
int ReadShape( FILE* file, int* LineNum );
int ReadAppearance( FILE* file, int* LineNum );
int ReadGeometry( FILE* file, int* LineNum );
void Set_Object_Coords( S3D_Vertex* coord, int nbcoord );
};
/* Describes a complex 3D */
class Struct3D_Shape : public EDA_BaseStruct
{
public:
S3D_Vertex* m_3D_Coord;
int* m_3D_CoordIndex;
int m_3D_Points;
public: Struct3D_Shape( EDA_BaseStruct* aParent );
~Struct3D_Shape();
Struct3D_Shape* Next() const { return (Struct3D_Shape*) Pnext; }
Struct3D_Shape* Back() const { return (Struct3D_Shape*) Pback; }
int ReadData( FILE* file, int* LineNum );
};
/* Display and edit a Vertex (triplet of values) in INCHES or MM or without
* units.
* internal_unit is the internal unit number by inch:
* - 1000 for EESchema
* - 10000 for PcbNew
*/
class WinEDA_VertexCtrl
{
private:
int m_Units;
int m_Internal_Unit;
wxTextCtrl* m_XValueCtrl, * m_YValueCtrl, * m_ZValueCtrl;
wxStaticText* m_Text;
public:
WinEDA_VertexCtrl( wxWindow* parent, const wxString& title,
wxBoxSizer* BoxSizer, int units, int internal_unit );
~WinEDA_VertexCtrl();
S3D_Vertex GetValue();
void SetValue( S3D_Vertex vertex );
void Enable( bool enbl );
void SetToolTip( const wxString& text );
};
#endif /* STRUCT_3D_H */