kicad/pcbnew/drc/courtyard_overlap.cpp

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/**
* @file drc_marker_functions.cpp
*/
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2010 Dick Hollenbeck, dick@softplc.com
* Copyright (C) 2004-2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2018 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <drc/courtyard_overlap.h>
#include <class_module.h>
#include <drc/drc.h>
#include <widgets/ui_common.h>
#include <memory>
/**
* Flag to enable courtyard DRC debug tracing.
*
* Use "KICAD_DRC_COURTYARD" to enable.
*
* @ingroup trace_env_vars
*/
static const wxChar* DRC_COURTYARD_TRACE = wxT( "KICAD_DRC_COURTYARD" );
DRC_COURTYARD_OVERLAP::DRC_COURTYARD_OVERLAP( MARKER_HANDLER aMarkerHandler ) :
DRC_PROVIDER( aMarkerHandler )
{
}
bool DRC_COURTYARD_OVERLAP::RunDRC( EDA_UNITS aUnits, BOARD& aBoard ) const
{
wxLogTrace( DRC_COURTYARD_TRACE, "Running DRC: Courtyard" );
// Detects missing (or malformed) footprint courtyard,
// and for footprint with courtyard, courtyards overlap.
wxString msg;
bool success = true;
// Update courtyard polygons, and test for missing courtyard definition:
for( MODULE* footprint : aBoard.Modules() )
{
wxPoint pos = footprint->GetPosition();
bool is_ok = footprint->BuildPolyCourtyard();
if( !is_ok && !aBoard.GetDesignSettings().Ignore( DRCE_OVERLAPPING_FOOTPRINTS ) )
{
auto m = std::make_unique<MARKER_PCB>( aUnits, DRCE_MALFORMED_COURTYARD_IN_FOOTPRINT,
pos, footprint );
HandleMarker( std::move( m ) );
success = false;
}
if( aBoard.GetDesignSettings().Ignore( DRCE_MISSING_COURTYARD_IN_FOOTPRINT ) )
continue;
if( footprint->GetPolyCourtyardFront().OutlineCount() == 0
&& footprint->GetPolyCourtyardBack().OutlineCount() == 0 && is_ok )
{
auto m = std::make_unique<MARKER_PCB>( aUnits, DRCE_MISSING_COURTYARD_IN_FOOTPRINT,
pos, footprint );
HandleMarker( std::move( m ) );
success = false;
}
}
if( aBoard.GetDesignSettings().Ignore( DRCE_OVERLAPPING_FOOTPRINTS ) )
return success;
wxLogTrace( DRC_COURTYARD_TRACE, "Checking for courtyard overlap" );
// Now test for overlapping on top layer:
SHAPE_POLY_SET courtyard; // temporary storage of the courtyard of current footprint
for( auto it1 = aBoard.Modules().begin(); it1 != aBoard.Modules().end(); it1++ )
{
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MODULE* footprint = *it1;
if( footprint->GetPolyCourtyardFront().OutlineCount() == 0 )
continue; // No courtyard defined
for( auto it2 = it1 + 1; it2 != aBoard.Modules().end(); it2++ )
{
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MODULE* candidate = *it2;
if( candidate->GetPolyCourtyardFront().OutlineCount() == 0 )
continue; // No courtyard defined
courtyard.RemoveAllContours();
courtyard.Append( footprint->GetPolyCourtyardFront() );
// Build the common area between footprint and the candidate:
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courtyard.BooleanIntersection( candidate->GetPolyCourtyardFront(),
SHAPE_POLY_SET::PM_FAST );
// If no overlap, courtyard is empty (no common area).
// Therefore if a common polygon exists, this is a DRC error
if( courtyard.OutlineCount() )
{
//Overlap between footprint and candidate
auto m = std::make_unique<MARKER_PCB>( aUnits, DRCE_OVERLAPPING_FOOTPRINTS,
(wxPoint) courtyard.CVertex( 0, 0, -1 ),
footprint, candidate );
HandleMarker( std::move( m ) );
success = false;
}
}
}
// Test for overlapping on bottom layer:
for( auto it1 = aBoard.Modules().begin(); it1 != aBoard.Modules().end(); it1++ )
{
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MODULE* footprint = *it1;
if( footprint->GetPolyCourtyardBack().OutlineCount() == 0 )
continue; // No courtyard defined
for( auto it2 = it1 + 1; it2 != aBoard.Modules().end(); it2++ )
{
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MODULE* candidate = *it2;
if( candidate->GetPolyCourtyardBack().OutlineCount() == 0 )
continue; // No courtyard defined
courtyard.RemoveAllContours();
courtyard.Append( footprint->GetPolyCourtyardBack() );
// Build the common area between footprint and the candidate:
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courtyard.BooleanIntersection( candidate->GetPolyCourtyardBack(),
SHAPE_POLY_SET::PM_FAST );
// If no overlap, courtyard is empty (no common area).
// Therefore if a common polygon exists, this is a DRC error
if( courtyard.OutlineCount() )
{
//Overlap between footprint and candidate
auto m = std::make_unique<MARKER_PCB>( aUnits, DRCE_OVERLAPPING_FOOTPRINTS,
(wxPoint) courtyard.CVertex( 0, 0, -1 ),
footprint, candidate );
HandleMarker( std::move( m ) );
success = false;
}
}
}
return success;
}