kicad/common/view/view_item.cpp

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Introduction of Graphics Abstraction Layer based rendering for pcbnew. New classes: - VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.) - VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes). - EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL). - GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries. - WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc. - PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods. - STROKE_FONT - Implements stroke font drawing using GAL methods. Most important changes to Kicad original code: * EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects. * EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime. * There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew) * Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom. * Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime. * Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods. * Removed tools/class_painter.h, as now it is extended and included in source code. Build changes: * GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL. * When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required. * GAL-related code is compiled into a static library (common/libgal). * Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS). More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <gal/definitions.h>
#include <view/view_item.h>
#include <view/view.h>
using namespace KiGfx;
void VIEW_ITEM::ViewSetVisible( bool aIsVisible )
{
bool update = false;
if( m_viewVisible != aIsVisible )
{
update = true;
}
m_viewVisible = aIsVisible;
// update only if the visibility has really changed
if( update )
{
ViewUpdate( APPEARANCE );
}
}
void VIEW_ITEM::ViewUpdate( int aUpdateFlags, bool aForceImmediateRedraw )
{
m_view->invalidateItem( this, aUpdateFlags );
if( aForceImmediateRedraw )
{
m_view->Redraw();
}
}
void VIEW_ITEM::ViewRelease()
{
if( m_view && m_view->IsDynamic() )
{
m_view->Remove( this );
}
}
int VIEW_ITEM::getGroup( int aLayer ) const
{
for( int i = 0; i < m_groupsSize; ++i )
{
if( m_groups[i].first == aLayer )
return m_groups[i].second;
}
return -1;
}
std::vector<int> VIEW_ITEM::getAllGroups() const
{
std::vector<int> groups( m_groupsSize );
for( int i = 0; i < m_groupsSize; ++i )
{
groups[i] = m_groups[i].second;
}
return groups;
}
void VIEW_ITEM::setGroup( int aLayer, int aId )
{
// Look if there is already an entry for the layer
for( int i = 0; i < m_groupsSize; ++i )
{
if( m_groups[i].first == aLayer )
{
m_groups[i].second = aId;
return;
}
}
// If there was no entry for the given layer - create one
GroupPair* newGroups = new GroupPair[m_groupsSize + 1];
if( m_groupsSize > 0 )
{
std::copy( m_groups, m_groups + m_groupsSize, newGroups );
delete m_groups;
}
m_groups = newGroups;
newGroups[m_groupsSize++] = GroupPair( aLayer, aId );
}
void VIEW_ITEM::deleteGroups()
{
if( m_groupsSize > 0 )
{
delete m_groups;
m_groupsSize = 0;
}
}
bool VIEW_ITEM::storesGroups() const
{
return ( m_groupsSize > 0 );
}