kicad/pcbnew/router/pns_segment.h

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/*
* KiRouter - a push-and-(sometimes-)shove PCB router
*
* Copyright (C) 2013 CERN
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.or/licenses/>.
*/
#ifndef __PNS_SEGMENT_H
#define __PNS_SEGMENT_H
#include <math/vector2d.h>
#include <geometry/seg.h>
#include <geometry/shape.h>
#include <geometry/shape_line_chain.h>
#include "pns_item.h"
#include "pns_line.h"
class PNS_NODE;
class PNS_SEGMENT : public PNS_ITEM {
public:
PNS_SEGMENT ():
PNS_ITEM(SEGMENT)
{};
PNS_SEGMENT (const SEG& aSeg, int aNet):
PNS_ITEM(SEGMENT)
{
m_net = aNet;
m_shape.Clear();
m_shape.Append(aSeg.a);
m_shape.Append(aSeg.b);
};
PNS_SEGMENT (const PNS_LINE &aParentLine, const SEG& aSeg):
PNS_ITEM(SEGMENT)
{
m_net = aParentLine.GetNet();
m_layers = aParentLine.GetLayers();
m_width = aParentLine.GetWidth();
m_shape.Clear();
m_shape.Append(aSeg.a);
m_shape.Append(aSeg.b);
};
PNS_SEGMENT *Clone() const;
const SHAPE* GetShape() const {
return static_cast<const SHAPE *>(&m_shape);
}
void SetLayer (int aLayer)
{
SetLayers (PNS_LAYERSET ( aLayer ));
}
int GetLayer() const
{
return GetLayers().Start();
}
const SHAPE_LINE_CHAIN& GetCLine() const
{
return m_shape;
}
void SetWidth( int aWidth )
{
m_width = aWidth;
}
int GetWidth() const {
return m_width;
}
const SEG GetSeg() const {
assert(m_shape.PointCount() >= 1);
if(m_shape.PointCount() == 1)
return SEG(m_shape.CPoint(0), m_shape.CPoint(0));
return SEG(m_shape.CPoint(0), m_shape.CPoint(1));
}
void SetEnds ( const VECTOR2I& a, const VECTOR2I& b)
{
m_shape.Clear();
m_shape.Append(a);
m_shape.Append(b);
}
void SwapEnds()
{
m_shape = m_shape.Reverse();
}
const SHAPE_LINE_CHAIN Hull(int aClearance, int aWalkaroundThickness) const;
private:
SHAPE_LINE_CHAIN m_shape;
int m_width;
};
#endif