2007-05-06 16:03:28 +00:00
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/* grfonte.h : codage de la fonte de caracteres utilisee en trace de
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textes graphiques */
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/*
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formes des caracteres : definies sur matrice 10 x 13 sour forme de vecteurs
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d'origine le debut du caractere (poSH_CODE matrice 0,0) sous forme d'une sequence
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ascii .les lignes au dessous de 0,0 sont notees a,b,c.
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conventions :
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coord 0...9 : ascii '0'...'9' (2 octets successifs = 1 coord)
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'U' montee de plume
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'D' descente de plume
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'X' fin de trace
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la matrice totale du caractere est ici 12x9. et l'espacement est de 13 points
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-2..0 = jambage au dessous de la ligne
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0..9 = cadre matrice
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Version actuelle:
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en X : dim 0..6 a ramener en 0..9 ( espacement = 13 )
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Matrice:
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9 ----------
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8 ----------
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7 ----------
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6 ----------
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5 ----------
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4 ----------
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3 ----------
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2 ----------
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1 ----------
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___ 0 ----------
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-1 ----------
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-2 ----------
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-3 ----------
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0123456789---
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dans les descr ci dessous:
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X = fin de descr
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U = plume Up
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D = plume Down
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n, n = 2 nombres = coord X et Y ( ici = -3 ... +9 )
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*/
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#ifndef _GRFONTE_H_
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#define _GRFONTE_H_
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2007-06-05 12:10:51 +00:00
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2007-05-06 16:03:28 +00:00
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#define SH_CODE signed char
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extern const SH_CODE *graphic_fonte_shape[256];
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2007-06-05 12:10:51 +00:00
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#ifdef EDA_DRAWBASE
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2007-05-06 16:03:28 +00:00
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#define U (SH_CODE)'U'
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#define X (SH_CODE)'X'
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#define D (SH_CODE)'D'
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const SH_CODE noshape[] = {X}; //code non inscriptible
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const SH_CODE char_shape_space[] = {U,X}; /* space */
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const SH_CODE char_shape_ipoint[] = {U,0,4,D,1,4,U,4,4,D,9,4,U,X}; /*!*/
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const SH_CODE char_shape_openacc[] = {U,8,3,D,9,4,U,8,5,D,9,6,U,X}; /*{*/
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const SH_CODE char_shape_dieze[] = {U,3,1,D,3,7,U,5,2,D,5,8,U,1,3,D,7,4,U,1,5,D,7,6,U,X}; /*#*/
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const SH_CODE char_shape_dollar[] = {U,0,4,D,9,4,U,0,5,D,9,5,U,0,2,D,0,7,1,8,3,8,4,7,4,2,5,1,7,1,8,2,8,7,U,X}; /*$*/
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const SH_CODE char_shape_percent[] = {U,0,1,D,9,8,U,9,1,D,7,1,7,3,9,3,9,1,U,0,6,D,0,8,2,8,2,6,0,6,U,X}; /*%*/
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const SH_CODE char_shape_and[] = {U,0,7,D,7,2,8,2,9,4,8,6,7,6,2,1,1,1,0,3,0,4,1,6,2,7,U,X}; /*&*/
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const SH_CODE char_shape_el[] = {U,9,4,D,7,3,U,X}; /*'*/
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const SH_CODE char_shape_openpar[] = {U,0,4,D,2,3,7,3,9,4,U,X}; /*(*/
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const SH_CODE char_shape_closepar[] = {U,0,4,D,2,5,7,5,9,4,U,X}; /*)*/
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const SH_CODE char_shape_star[] = {U,1,4,D,7,4,U,4,1,D,4,7,U,2,2,D,6,6,U,6,2,D,2,6,U,X}; /***/
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const SH_CODE char_shape_plus[] = {U,4,1,D,4,7,U,1,4,D,7,4,U,X}; /*+*/
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const SH_CODE char_shape_comma[] = {U,1,4,D,0,4,-3,3,U,X}; /*,*/
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const SH_CODE char_shape_minus[] = {U,4,2,D,4,7,U,X}; /*-*/
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const SH_CODE char_shape_point[] = {U,0,4,D,1,4,U,X}; /*.*/
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const SH_CODE char_shape_slash[] = {U,0,2,D,9,6,U,X}; /* / */
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const SH_CODE char_shape_0[] = {U,0,1,D,9,8,U,1,1,D,8,1,9,2,9,7,8,8,1,8,0,7,0,2,1,1,U,X}; /*0*/
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const SH_CODE char_shape_1[] = {U,0,3,D,0,7,U,0,5,D,9,5,U,8,5,D,6,3,U,X}; /*1*/
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const SH_CODE char_shape_2[] = {U,0,8,D,0,1,3,1,4,2,4,7,5,8,8,8,9,7,9,2,8,1,U,X}; /*2*/
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const SH_CODE char_shape_3[] = {U,9,1,D,9,8,8,8,5,4,5,7,4,8,1,8,0,7,0,2,1,1,U,X}; /*3*/
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const SH_CODE char_shape_4[] = {U,0,6,D,9,6,2,1,2,8,U,X}; /*4*/
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const SH_CODE char_shape_5[] = {U,2,1,D,1,1,0,2,0,7,1,8,4,8,6,6,6,1,9,1,9,8,U,X}; /*5*/
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const SH_CODE char_shape_6[] = {U,8,8,D,9,7,9,2,8,1,1,1,0,2,0,7,1,8,4,8,5,7,5,2,4,1,U,X}; /*6*/
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const SH_CODE char_shape_7[] = {U,9,1,D,9,8,0,1,U,X}; /*7*/
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const SH_CODE char_shape_8[] = {U,0,2,D,1,1,4,1,5,2,5,7,6,8,8,8,9,7,9,2,8,1,6,1,5,2,U,5,7,D,4,8,1,8,0,7,0,2,U,X}; /*8*/
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const SH_CODE char_shape_9[] = {U,0,2,D,0,7,1,8,8,8,9,7,9,2,8,1,5,1,4,2,4,7,5,8,U,X}; /*9*/
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const SH_CODE char_shape_dbpoint[] = {U,6,4,D,5,4,U,3,4,D,2,4,U,X}; /*:*/
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const SH_CODE char_shape_vpoint[] = {U,5,4,D,4,4,U,2,4,D,1,4,-2,3,U,X}; /*;*/
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const SH_CODE char_shape_less[] = {U,0,7,D,4,2,9,7,U,X}; /*<*/
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const SH_CODE char_shape_egal[] = {U,2,2,D,2,7,U,5,2,D,5,7,U,X}; /*=*/
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const SH_CODE char_shape_more[] = {U,0,2,D,4,7,9,2,U,X}; /*>*/
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const SH_CODE char_shape_intpoint[] = {U,0,4,D,1,4,U,3,4,D,4,4,5,6,6,7,8,7,9,6,9,2,8,1,U,X}; /*?*/
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const SH_CODE char_shape_arond[] = {U,0,8,D,0,3,2,1,6,1,8,3,8,6,6,8,3,8,3,5,4,4,5,5,5,8,U,X}; /*@*/
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const SH_CODE char_shape_A[] = {U,0,1,D,7,1,9,3,9,6,7,8,0,8,U,5,1,D,5,8,U,X}; /*A*/
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const SH_CODE char_shape_B[] = {U,0,1,D,9,1,9,7,8,8,6,8,5,7,5,1,U,5,7,D,3,8,1,8,0,7,0,1,U,X}; /*B*/
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const SH_CODE char_shape_C[] = {U,1,8,D,0,7,0,2,1,1,8,1,9,2,9,7,8,8,U,X}; /*C*/
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const SH_CODE char_shape_D[] = {U,0,2,D,9,2,U,9,1,D,9,7,8,8,1,8,0,7,0,1,U,X}; /*D*/
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const SH_CODE char_shape_E[] = {U,0,8,D,0,1,9,1,9,8,U,5,1,D,5,5,U,X}; /*E*/
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const SH_CODE char_shape_F[] = {U,0,1,D,9,1,9,8,U,5,1,D,5,5,U,X}; /*F*/
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const SH_CODE char_shape_G[] = {U,8,7,D,9,7,9,2,8,1,1,1,0,2,0,7,1,8,4,8,4,5,U,X}; /*G*/
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const SH_CODE char_shape_H[] = {U,0,1,D,9,1,U,0,8,D,9,8,U,4,1,D,4,8,U,X}; /*H*/
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const SH_CODE char_shape_I[] = {U,0,2,D,0,6,U,0,4,D,9,4,U,9,2,D,9,6,U,X}; /*I*/
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const SH_CODE char_shape_J[] = {U,2,1,D,0,2,0,4,1,5,9,5,U,9,3,D,9,7,U,X}; /*J*/
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const SH_CODE char_shape_K[] = {U,0,1,D,9,1,U,9,7,D,5,1,0,8,U,X}; /*K*/
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const SH_CODE char_shape_L[] = {U,9,1,D,0,1,0,9,U,X}; /*L*/
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const SH_CODE char_shape_M[] = {U,0,1,D,9,1,5,5,9,9,0,9,U,X}; /*M*/
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const SH_CODE char_shape_N[] = {U,0,1,D,9,1,0,8,9,8,U,X}; /*N*/
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const SH_CODE char_shape_O[] = {U,0,2,D,1,1,8,1,9,2,9,7,8,8,1,8,0,7,0,2,U,X}; /*O*/
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const SH_CODE char_shape_P[] = {U,0,1,D,9,1,9,7,8,8,5,8,4,7,4,1,U,X}; /*P*/
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const SH_CODE char_shape_Q[] = {U,1,1,D,8,1,9,2,9,7,8,8,1,8,0,7,0,2,1,1,U,4,6,D,0,8,U,X}; /*Q*/
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const SH_CODE char_shape_R[] = {U,0,1,D,9,1,9,7,8,8,5,8,4,7,4,1,U,4,4,D,0,8,U,X}; /*R*/
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const SH_CODE char_shape_S[] = {U,1,1,D,0,2,0,7,1,8,4,8,5,7,5,2,6,1,8,1,9,2,9,7,8,8,U,X}; /*S*/
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const SH_CODE char_shape_T[] = {U,9,1,D,9,9,U,9,5,D,0,5,U,X}; /*T*/
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const SH_CODE char_shape_U[] = {U,9,1,D,1,1,0,2,0,7,1,8,9,8,U,X}; /*U,*/
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const SH_CODE char_shape_V[] = {U,9,1,D,0,5,9,9,U,X}; /*V*/
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const SH_CODE char_shape_W[] = {U,9,1,D,0,3,3,5,0,7,9,9,U,X}; /*W*/
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const SH_CODE char_shape_X[] = {U,0,1,D,9,8,U,9,1,D,0,8,U,X}; /*X*/
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const SH_CODE char_shape_Y[] = {U,9,1,D,4,5,9,9,U,4,5,D,0,5,U,X}; /*Y*/
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const SH_CODE char_shape_Z[] = {U,9,1,D,9,8,0,1,0,8,U,X}; /*Z*/
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const SH_CODE char_shape_opencr[] = {U,0,5,D,0,3,9,3,9,5,U,X}; /*[*/
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const SH_CODE char_shape_backslash[] = {U,9,1,D,0,7,U,X}; /*\*/
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const SH_CODE char_shape_closecr[] = {U,0,3,D,0,5,9,5,9,3,U,X}; /*]*/
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const SH_CODE char_shape_xor[] = {U,7,1,D,9,5,7,8,U,X}; /*^*/
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const SH_CODE char_shape_underscore[] = {U,0,1,D,0,8,U,X}; /*_*/
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const SH_CODE char_shape_altel[] = {U,9,4,D,7,5,U,X}; /*`*/
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const SH_CODE char_shape_a[] = {U,6,1,D,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,U,X}; /*a*/
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const SH_CODE char_shape_b[] = {U,9,1,D,0,1,0,8,4,8,5,7,5,1,U,X}; /*b*/
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const SH_CODE char_shape_c[] = {U,1,8,D,0,7,0,2,1,1,5,1,6,2,6,7,5,8,U,X}; /*c*/
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const SH_CODE char_shape_d[] = {U,9,8,D,0,8,0,2,1,1,5,1,6,2,6,8,U,X}; /*d*/
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const SH_CODE char_shape_e[] = {U,3,1,D,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,U,X}; /*e*/
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const SH_CODE char_shape_f[] = {U,0,2,D,8,2,9,3,9,7,8,8,U,5,1,D,5,4,U,X}; /*f*/
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const SH_CODE char_shape_g[] = {U,-2,1,D,-3,2,-3,7,-2,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,U,X}; /*g*/
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const SH_CODE char_shape_h[] = {U,0,1,D,9,1,U,5,1,D,6,2,6,7,5,8,0,8,U,X}; /*h*/
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const SH_CODE char_shape_i[] = {U,9,4,D,8,4,U,5,4,D,1,4,0,5,0,6,U,X}; /*i*/
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const SH_CODE char_shape_j[] = {U,9,4,D,8,4,U,5,4,D,-2,4,-3,3,-2,2,U,X}; /*j*/
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const SH_CODE char_shape_k[] = {U,0,2,D,9,2,U,3,2,D,3,3,6,8,U,3,3,D,0,8,U,X}; /*k*/
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const SH_CODE char_shape_l[] = {U,9,3,D,9,4,0,4,U,0,3,D,0,5,U,X}; /*l*/
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const SH_CODE char_shape_m[] = {U,0,1,D,6,1,U,5,1,D,6,2,6,4,5,5,0,5,U,5,5,D,6,6,6,8,5,9,0,9,U,X}; /*m*/
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const SH_CODE char_shape_n[] = {U,0,1,D,6,1,U,5,1,D,6,2,6,6,5,7,0,7,U,X}; /*n*/
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const SH_CODE char_shape_o[] = {U,0,2,D,1,1,5,1,6,2,6,7,5,8,1,8,0,7,0,2,U,X}; /*o*/
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const SH_CODE char_shape_p[] = {U,-3,1,D,6,1,U,5,1,D,6,2,6,7,5,8,1,8,0,7,0,2,1,1,U,X}; /*p*/
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const SH_CODE char_shape_q[] = {U,-3,8,D,6,8,U,5,8,D,6,7,6,2,5,1,1,1,0,2,0,7,1,8,U,X}; /*q*/
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const SH_CODE char_shape_r[] = {U,0,1,D,6,1,U,4,1,D,6,3,6,6,4,8,U,X}; /*r*/
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const SH_CODE char_shape_s[] = {U,1,1,D,0,2,0,7,1,8,2,8,3,7,3,2,4,1,5,1,6,2,6,7,5,8,U,X}; /*s*/
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const SH_CODE char_shape_t[] = {U,1,7,D,0,6,0,3,1,2,9,2,U,6,2,D,6,5,U,X}; /*t*/
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const SH_CODE char_shape_u[] = {U,6,1,D,2,1,0,3,0,6,2,8,6,8,U,X}; /*u*/
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const SH_CODE char_shape_v[] = {U,6,1,D,3,1,0,4,3,7,6,7,U,X}; /*v*/
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const SH_CODE char_shape_w[] = {U,6,1,D,2,1,0,3,2,5,0,7,2,9,6,9,U,X}; /*w*/
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const SH_CODE char_shape_x[] = {U,0,1,D,6,8,U,6,1,D,0,8,U,X}; /*x*/
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const SH_CODE char_shape_y[] = {U,6,1,D,2,1,0,3,0,6,2,8,U,6,8,D,-2,8,-3,7,-3,2,-2,1,U,X}; /*y*/
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const SH_CODE char_shape_z[] = {U,6,1,D,6,8,0,1,0,8,U,X}; /*z*/
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const SH_CODE char_shape_opbrack[] = {U,9,5,D,8,4,6,4,5,3,4,3,3,4,1,4,0,5,U,X}; /*{*/
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const SH_CODE char_shape_or[] = {U,9,4,D,0,4,U,X}; /*|*/
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const SH_CODE char_shape_closebr[] = {U,9,3,D,8,4,6,4,5,5,4,5,3,4,1,4,0,3,U,X}; /*}*/
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const SH_CODE char_shape_tilda[] = {U,8,1,D,9,2,9,3,7,5,7,6,8,7,U,X}; /*~*/
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const SH_CODE char_shape_del[] = {X}; /*<del>*/
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/* codes utiles >= 128 */
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const SH_CODE char_shape_C_Cedille[] = {U,1,8,D,0,7,0,2,1,1,8,1,9,2,9,7,8,8,U,X}; /* C cedille*/
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const SH_CODE char_shape_c_cedille[] = {U,1,8,D,0,7,0,2,1,1,5,1,6,2,6,7,5,8,U,0,4,D,-3,2,U,X}; /* <20> */
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const SH_CODE char_shape_a_grave[] = {U,6,1,D,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,U,7,4,D,9,2,U,X};
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const SH_CODE char_shape_a_aigu[] = {U,6,1,D,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,U,7,2,D,9,4,U,X};
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const SH_CODE char_shape_a_circ[] = {U,6,1,D,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,U,7,1,D,9,4,7,7,U,X};
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const SH_CODE char_shape_a_trema[] = {U,6,1,D,6,7,5,8,0,8,0,2,1,1,2,1,3,2,3,8,U,9,2,D,9,3,U,9,5,D,9,6,U,X};
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const SH_CODE char_shape_e_grave[] = {U,3,1,D,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,U,7,4,D,9,2,U,X};
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const SH_CODE char_shape_e_aigu[] = {U,3,1,D,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,U,7,3,D,9,5,U,X};
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const SH_CODE char_shape_e_circ[] = {U,3,1,D,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,U,7,1,D,9,4,7,7,U,X};
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const SH_CODE char_shape_e_trema[] = {U,3,1,D,3,8,5,8,6,7,6,2,5,1,1,1,0,2,0,7,1,8,U,9,2,D,9,3,U,9,5,D,9,6,U,X};
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const SH_CODE char_shape_i_trema[] = {U,5,4,D,1,4,0,5,0,6,U,9,2,D,9,3,U,9,5,D,9,6,U,X};
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const SH_CODE char_shape_i_circ[] = {U,5,4,D,1,4,0,5,0,6,U,7,1,D,9,4,7,7,U,X};
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const SH_CODE char_shape_u_grave[] = {U,6,1,D,2,1,0,3,0,6,2,8,6,8,U,7,4,D,9,2,U,X};
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const SH_CODE char_shape_o_trema[] = {U,0,2,D,1,1,5,1,6,2,6,7,5,8,1,8,0,7,0,2,U,9,2,D,9,3,U,9,5,D,9,6,U,X};
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const SH_CODE char_shape_o_circ[] = {U,0,2,D,1,1,5,1,6,2,6,7,5,8,1,8,0,7,0,2,U,7,2,D,9,4,7,7,U,X};
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const SH_CODE char_shape_u_circ[] = {U,6,1,D,2,1,0,3,0,6,2,8,6,8,U,7,1,D,9,4,7,7,U,X};
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const SH_CODE char_shape_u_trema[] = {U,6,1,D,2,1,0,3,0,6,2,8,6,8,U,9,2,D,9,3,U,9,5,D,9,6,U,X};
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const SH_CODE *graphic_fonte_shape[256] =
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{
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// codes 0..31:
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noshape, noshape, noshape, noshape, noshape, noshape, noshape, noshape,
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noshape, noshape, noshape, noshape, noshape, noshape, noshape, noshape,
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noshape, noshape, noshape, noshape, noshape, noshape, noshape, noshape,
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noshape, noshape, noshape, noshape, noshape, noshape, noshape, noshape,
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// codes 32 .. 127:
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char_shape_space, /* space */
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char_shape_ipoint, /*!*/
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char_shape_openacc,
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char_shape_dieze,
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char_shape_dollar,
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char_shape_percent,
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char_shape_and,
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char_shape_el,
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char_shape_openpar,
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char_shape_closepar,
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char_shape_star,
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char_shape_plus,
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char_shape_comma,
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char_shape_minus,
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char_shape_point,
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char_shape_slash,
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char_shape_0, char_shape_1, char_shape_2, char_shape_3, char_shape_4, char_shape_5, char_shape_6, char_shape_7, char_shape_8, char_shape_9,
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char_shape_dbpoint,
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char_shape_vpoint,
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char_shape_less,
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char_shape_egal,
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char_shape_more,
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char_shape_intpoint,
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char_shape_arond,
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char_shape_A, char_shape_B, char_shape_C, char_shape_D, char_shape_E, char_shape_F, char_shape_G, char_shape_H, char_shape_I,
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char_shape_J, char_shape_K, char_shape_L, char_shape_M, char_shape_N, char_shape_O, char_shape_P, char_shape_Q, char_shape_R,
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char_shape_S, char_shape_T, char_shape_U, char_shape_V, char_shape_W, char_shape_X, char_shape_Y, char_shape_Z,
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char_shape_opencr,
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char_shape_backslash,
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char_shape_closecr,
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char_shape_xor,
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char_shape_underscore,
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char_shape_altel,
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char_shape_a, char_shape_b, char_shape_c, char_shape_d, char_shape_e, char_shape_f, char_shape_g, char_shape_h, char_shape_i,
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char_shape_j, char_shape_k, char_shape_l, char_shape_m, char_shape_n, char_shape_o, char_shape_p, char_shape_q, char_shape_r,
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char_shape_s, char_shape_t, char_shape_u, char_shape_v, char_shape_w, char_shape_x, char_shape_y, char_shape_z,
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char_shape_opbrack,
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char_shape_or,
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char_shape_closebr,
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char_shape_tilda,
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char_shape_del,
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// codes >= 128:
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noshape, noshape, noshape, noshape, // 128..131
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noshape, noshape, noshape, noshape, // 132..135
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noshape, noshape, noshape, noshape, //136..139
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noshape, noshape, noshape, noshape, //140..143
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noshape, noshape, noshape, noshape, //144..147
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noshape, noshape, noshape, noshape, //148..151
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noshape, noshape, noshape, noshape, //152..155
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noshape, noshape, noshape, noshape, //156..159
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noshape, noshape, noshape, noshape, //160..163
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noshape, noshape, noshape, noshape, //164..167
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noshape, noshape, noshape, noshape, // 168..171
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noshape, noshape, noshape, noshape, //172..175
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noshape, noshape, noshape, noshape, //176..179
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noshape, noshape, noshape, noshape, //180..183
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noshape, noshape, noshape, noshape, //184..187
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noshape, noshape, noshape, noshape, //188..191
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noshape, noshape, noshape, noshape, //192..195
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noshape, noshape, noshape, char_shape_C_Cedille, //196..199
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noshape, noshape, noshape, noshape, // 200..203
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noshape, noshape, noshape, noshape, //204..207
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noshape, noshape, noshape, noshape, //208..211
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noshape, noshape, noshape, noshape, //212..215
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noshape, noshape, noshape, noshape, //216..219
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noshape, noshape, noshape, noshape, //220..223
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char_shape_a_grave, char_shape_a_aigu, char_shape_a_circ, noshape, //224..227
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char_shape_a_trema, noshape, noshape, char_shape_c_cedille, //228..231
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char_shape_e_grave, char_shape_e_aigu, char_shape_e_circ, char_shape_e_trema, //232..235
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noshape, noshape, char_shape_i_circ, char_shape_i_trema, //236..239
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noshape, noshape, noshape, noshape, //240..243
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char_shape_o_circ, noshape, char_shape_o_trema, noshape, //244..247
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noshape, char_shape_u_grave, noshape, char_shape_u_circ, //248..251
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char_shape_u_trema, noshape, noshape, noshape, //252..255
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} ;
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#endif
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#endif // ifndef _GRFONTE_H_
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