kicad/include/gl_context_mgr.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef GL_CONTEXT_MANAGER_H
#define GL_CONTEXT_MANAGER_H
#include <wx/glcanvas.h>
#include <ki_mutex.h>
#include <map>
class GL_CONTEXT_MANAGER
{
public:
/**
* Function Get
* returns the GL_CONTEXT_MANAGER instance (singleton).
*/
static GL_CONTEXT_MANAGER& Get();
/**
* Function CreateCtx
* creates a managed OpenGL context. It is assured that the created context is freed upon
* exit.
* See wxGLContext documentation for the parameters description.
* @return Created OpenGL context.
*/
wxGLContext* CreateCtx( wxGLCanvas* aCanvas, const wxGLContext* aOther = NULL );
/**
* Function DestroyCtx
* destroys a managed OpenGL context. The context to be removed has to be created using
* GL_CONTEXT_MANAGER::CreateCtx() first.
* @param aContext is the OpenGL context to be destroyed. It will not be managed anymore.
*/
void DestroyCtx( wxGLContext* aContext );
/**
* Function DeleteAll
* destroys all managed OpenGL contexts. This method should be called in the
* final deinitialization routine.
*/
void DeleteAll();
/**
* Function LockCtx
* sets a context as current and prevents other canvases from switching it.
* Requires calling UnlockCtx() when there are no more GL calls for the context.
* If another canvas has already locked a GL context, then the calling process is blocked.
* @param aContext is the GL context to be bound.
* @param aCanvas (optional) allows caller to bind the context to a non-parent canvas
* (e.g. when a few canvases share a single GL context).
*/
void LockCtx( wxGLContext* aContext, wxGLCanvas* aCanvas = NULL );
/**
* Function UnlockCtx
* allows other canvases to bind an OpenGL context.
* @param aContext is the currently bound context. It is only a check to assure the right
* canvas wants to unlock GL context.
*/
void UnlockCtx( wxGLContext* aContext );
private:
///> Map of GL contexts & their parent canvases.
std::map<wxGLContext*, wxGLCanvas*> m_glContexts;
///> Currently bound GL context.
wxGLContext* m_glCtx;
///> The canvas that uses the current GL context.
wxGLCanvas* m_glCanvas;
///> Lock to prevent unexpected GL context switching.
MUTEX m_glCtxMutex;
// Singleton
GL_CONTEXT_MANAGER();
GL_CONTEXT_MANAGER( const GL_CONTEXT_MANAGER& );
void operator=( const GL_CONTEXT_MANAGER& );
};
#endif /* GL_CONTEXT_MANAGER_H */