kicad/3d-viewer/3d_struct.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014 Mario Luzeiro <mrluzeiro@gmail.com>
* Copyright (C) 2004 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_struct.h
*/
#ifndef STRUCT_3D_H
#define STRUCT_3D_H
#include <common.h>
#include <base_struct.h>
#include <3d_material.h>
#include <gal/opengl/glm/glm.hpp>
/**
* @note For historical reasons the 3D modeling unit is 0.1 inch
* 1 3Dunit = 2.54 mm = 0.1 inch = 100 mils
*/
#define UNITS3D_TO_UNITSPCB (IU_PER_MILS * 100)
/**
* scaling factor for 3D shape offset ( S3D_MASTER::m_MatPosition member )
* Was in inches in legacy version, and, due to a mistake, still in inches
* in .kicad_pcb files (which are using mm)
* so this scaling convert file units (inch) to 3D units (0.1 inch), only
* for S3D_MASTER::m_MatPosition parameter
*/
#define SCALE_3D_CONV 10
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class S3D_MASTER;
class STRUCT_3D_SHAPE;
// S3D_VERTEX manages a opengl 3D coordinate (3 float numbers: x,y,z coordinates)
// float are widely used in opengl functions.
// they are used here in coordinates which are also used in opengl functions.
#define S3D_VERTEX glm::vec3
// S3DPOINT manages a set of 3 double values (x,y,z )
// It is used for values which are not directly used in opengl functions.
// It is used in dialogs, or when reading/writing files for instance
class S3DPOINT
{
public:
double x, y, z;
public:
S3DPOINT()
{
x = y = z = 0.0;
}
S3DPOINT( double px, double py, double pz)
{
x = px;
y = py;
z = pz;
}
};
// Master structure for a 3D footprint shape description
class S3D_MASTER : public EDA_ITEM
{
public:
S3DPOINT m_MatScale; ///< a scaling factor for the entire 3D footprint shape
S3DPOINT m_MatRotation; ///< a grotation for the entire 3D footprint shape
S3DPOINT m_MatPosition; ///< an offset for the entire 3D footprint shape
STRUCT_3D_SHAPE* m_3D_Drawings; ///< the list of basic shapes
S3D_MATERIAL* m_Materials; ///< the list of materiels used by the shapes
enum FILE3D_TYPE
{
FILE3D_NONE = 0,
FILE3D_VRML,
FILE3D_IDF,
FILE3D_UNKNOWN
};
// Check defaults in S3D_MASTER
bool m_use_modelfile_diffuseColor;
bool m_use_modelfile_emissiveColor;
bool m_use_modelfile_specularColor;
bool m_use_modelfile_ambientIntensity;
bool m_use_modelfile_transparency;
bool m_use_modelfile_shininess;
private:
wxString m_Shape3DName; // the 3D shape filename in 3D library
FILE3D_TYPE m_ShapeType;
double m_lastTransparency; // last transparency value from
// last material in use
bool m_loadTransparentObjects;
bool m_loadNonTransparentObjects;
public:
S3D_MASTER( EDA_ITEM* aParent );
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~S3D_MASTER();
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S3D_MASTER* Next() const { return (S3D_MASTER*) Pnext; }
S3D_MASTER* Back() const { return (S3D_MASTER*) Pback; }
// Accessors
void SetLastTransparency( double aValue ) { m_lastTransparency = aValue; }
void SetLoadTransparentObjects( bool aLoad )
{ m_loadTransparentObjects = aLoad; }
void SetLoadNonTransparentObjects( bool aLoad )
{ m_loadNonTransparentObjects = aLoad; }
void Insert( S3D_MATERIAL* aMaterial );
/**
* Function IsOpenGlAllowed
* @return true if opengl current list accepts a gl data
* used to filter transparent objects, which are drawn after
* non transparent objects
*/
bool IsOpenGlAllowed();
void Copy( S3D_MASTER* pattern );
/**
* Function ReadData
* Select the parser to read the 3D data file (vrml, x3d ...)
* and build the description objects list
*/
int ReadData();
/**
* Function ObjectCoordsTo3DUnits
* @param aVertices = a list of 3D coordinates in shape units
* to convert to 3D canvas units, according to the
* footprint 3Dshape rotation, offset and scale parameters
*/
void ObjectCoordsTo3DUnits( std::vector< S3D_VERTEX >& aVertices );
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
#endif
/**
* Function Is3DType
* returns true if the argument matches the type of model referred to
* by m_Shape3DName
*/
bool Is3DType( enum FILE3D_TYPE aShapeType );
const wxString& GetShape3DName( void )
{
return m_Shape3DName;
}
/** Get class name
* @return string "S3D_MASTER"
*/
virtual wxString GetClass() const
{
return wxT( "S3D_MASTER" );
}
/**
* Function GetShape3DFullFilename
* @return the full filename of the 3D shape,
* expanding environment variable (if any ) and/or adding default 3D path
* given by environment variable KISYS3DMOD
*/
const wxString GetShape3DFullFilename();
/**
* Function SetShape3DName
* @param aShapeName = file name of the data file relative to the 3D shape
*
* Set the filename of the 3D shape, and depending on the file extention
* (vrl, x3d, idf ) the type of file.
*/
void SetShape3DName( const wxString& aShapeName );
};
/* Describes a complex 3D */
class STRUCT_3D_SHAPE : public EDA_ITEM
{
public:
S3D_VERTEX* m_3D_Coord;
int* m_3D_CoordIndex;
int m_3D_Points;
public:
STRUCT_3D_SHAPE( EDA_ITEM* aParent );
~STRUCT_3D_SHAPE();
STRUCT_3D_SHAPE* Next() const { return (STRUCT_3D_SHAPE*) Pnext; }
STRUCT_3D_SHAPE* Back() const { return (STRUCT_3D_SHAPE*) Pback; }
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
#endif
};
/**
* Class S3DPOINT_VALUE_CTRL
* displays a S3DPOINT for editing (in dialogs). A S3DPOINT is a triplet of values
* Values can be scale, rotation, offset...
*/
class S3DPOINT_VALUE_CTRL
{
private:
wxTextCtrl* m_XValueCtrl, * m_YValueCtrl, * m_ZValueCtrl;
public:
S3DPOINT_VALUE_CTRL( wxWindow* parent, wxBoxSizer* BoxSizer );
~S3DPOINT_VALUE_CTRL();
/**
* Function GetValue
* @return the 3D point in internal units.
*/
S3DPOINT GetValue();
void SetValue( S3DPOINT a3Dpoint );
void Enable( bool enbl );
void SetToolTip( const wxString& text );
};
#endif // STRUCT_3D_H