2013-09-09 07:34:52 +00:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <class_board.h>
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#include <class_module.h>
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#include <tool/tool_manager.h>
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#include <view/view_group.h>
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2013-09-09 09:45:20 +00:00
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#include <view/view_controls.h>
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2013-09-09 07:34:52 +00:00
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#include "selection_tool.h"
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#include "move_tool.h"
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using namespace KiGfx;
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using boost::optional;
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MOVE_TOOL::MOVE_TOOL() :
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TOOL_INTERACTIVE( "pcbnew.InteractiveMove" ), m_selectionTool( NULL )
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{
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}
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MOVE_TOOL::~MOVE_TOOL()
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{
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}
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void MOVE_TOOL::Reset()
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{
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// Find the selection tool, so they can cooperate
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TOOL_BASE* selectionTool = m_toolMgr->FindTool( std::string( "pcbnew.InteractiveSelection" ) );
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if( selectionTool )
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{
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m_selectionTool = static_cast<SELECTION_TOOL*>( selectionTool );
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}
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else
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{
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wxLogError( "pcbnew.InteractiveSelection tool is not available" );
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return;
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}
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// the tool launches upon reception of activate ("pcbnew.InteractiveMove")
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Go( &MOVE_TOOL::Main, TOOL_EVENT( TC_Command, TA_ActivateTool, GetName() ) ); //"pcbnew.InteractiveMove"));
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}
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int MOVE_TOOL::Main( TOOL_EVENT& aEvent )
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{
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VECTOR2D dragPosition;
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bool dragging = false;
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bool restore = false;
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VIEW* view = m_toolMgr->GetView();
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std::set<BOARD_ITEM*> selection;
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VIEW_GROUP items( view );
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view->Add( &items );
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2013-09-09 09:45:20 +00:00
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m_toolMgr->GetViewControls()->SetSnapping( true );
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2013-09-09 07:34:52 +00:00
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// Main loop: keep receiving events
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while( OPT_TOOL_EVENT evt = Wait() )
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{
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if( evt->IsCancel() )
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{
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restore = true;
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m_toolMgr->PassEvent();
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break; // Finish
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}
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if( evt->IsDrag( MB_Left ) )
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{
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if( dragging )
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{
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// Dragging is alre
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VECTOR2D movement = ( evt->Position() - dragPosition );
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std::set<BOARD_ITEM*>::iterator it, it_end;
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for( it = selection.begin(), it_end = selection.end(); it != it_end; ++it )
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{
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(*it)->Move( wxPoint( movement.x, movement.y ) );
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}
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items.ViewUpdate( VIEW_ITEM::GEOMETRY );
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}
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else
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{
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// Begin dragging
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selection = m_selectionTool->GetSelection();
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std::set<BOARD_ITEM*>::iterator it;
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for( it = selection.begin(); it != selection.end(); ++it )
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{
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viewGroupAdd( *it, &items );
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// but if a MODULE was selected, then we need to redraw all of it's parts
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if( (*it)->Type() == PCB_MODULE_T )
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{
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MODULE* module = static_cast<MODULE*>( *it );
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// Move everything that belongs to the module
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for( D_PAD* pad = module->Pads().GetFirst(); pad; pad = pad->Next() )
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viewGroupAdd( pad, &items );
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for( BOARD_ITEM* drawing = module->GraphicalItems().GetFirst(); drawing;
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drawing = drawing->Next() )
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viewGroupAdd( drawing, &items );
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viewGroupAdd( &module->Reference(), &items );
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viewGroupAdd( &module->Value(), &items );
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}
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}
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items.ViewUpdate( VIEW_ITEM::GEOMETRY );
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dragging = true;
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}
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dragPosition = evt->Position();
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}
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else if( evt->Category() == TC_Mouse ) // Filter out other events
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{
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if( dragging )
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{
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break; // Finish
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}
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}
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}
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// Clean-up after movement
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std::deque<ITEM_STATE>::iterator it, it_end;
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if( restore )
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{
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// Movement has to be rollbacked, so restore previous state of items
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for( it = m_itemsState.begin(), it_end = m_itemsState.end(); it != it_end; ++it )
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it->Restore();
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}
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else
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{
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// Apply changes
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for( it = m_itemsState.begin(), it_end = m_itemsState.end(); it != it_end; ++it )
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{
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it->RestoreVisibility();
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it->item->ViewUpdate( VIEW_ITEM::GEOMETRY );
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}
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}
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m_itemsState.clear();
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items.Clear();
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view->Remove( &items );
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2013-09-09 09:45:20 +00:00
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m_toolMgr->GetViewControls()->SetSnapping( false );
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2013-09-09 07:34:52 +00:00
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return 0;
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}
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void MOVE_TOOL::viewGroupAdd( BOARD_ITEM* aItem, KiGfx::VIEW_GROUP* aGroup )
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{
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// Save the state of the selected items, in case it has to be restored
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ITEM_STATE state;
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state.Save( aItem );
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m_itemsState.push_back( state );
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// Add items to the VIEW_GROUP, so they will be displayed on the overlay
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// while dragging
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aGroup->Add( aItem );
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// Set the original item as invisible
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aItem->ViewSetVisible( false );
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}
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