kicad/include/class_base_screen.h

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/**********************
* class_base_screen.h
**********************/
/* define :
* class BASE_SCREEN to handle how to draw a screen (a board, a schematic ...)
*/
#ifndef __CLASS_BASE_SCREEN_H__
#define __CLASS_BASE_SCREEN_H__
#include "base_struct.h"
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#include "class_undoredo_container.h"
#include "block_commande.h"
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// Forward declarations:
class SCH_ITEM;
class Ki_PageDescr;
/* Simple class for handling grid arrays. */
class GRID_TYPE
{
public:
int m_Id;
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wxRealPoint m_Size;
};
/* Declare array of wxSize for grid list implementation. */
#include <wx/dynarray.h>
WX_DECLARE_OBJARRAY( GRID_TYPE, GridArray );
/*******************************************************************/
/* Class to handle how to draw a screen (a board, a schematic ...) */
/*******************************************************************/
class BASE_SCREEN : public EDA_BaseStruct
{
public:
wxPoint m_DrawOrg; /* offsets pour tracer le circuit sur l'ecran */
wxPoint m_Curseur; /* Screen cursor coordinate (on grid) in user units. */
wxPoint m_MousePosition; /* Mouse cursor coordinate (off grid) in user units. */
wxPoint m_MousePositionInPixels;
wxPoint m_O_Curseur; /* Relative Screen cursor coordinate (on grid) in user units.
* (coordinates from last reset position)*/
wxPoint m_ScrollbarPos; // Position effective des Curseurs de scroll
wxSize m_ScrollbarNumber; /* Valeur effective des Nombres de Scrool
* c.a.d taille en unites de scroll de la
* surface totale affichable */
wxPoint m_StartVisu; /* Coord absolues du 1er pixel visualis<69>a
* l'ecran (en nombre de pixels) */
wxSize m_SizeVisu; /* taille en pixels de l'ecran (fenetre de visu
* Utile pour recadrer les affichages lors de la
* navigation dans la hierarchie */
bool m_Center; /* fix the coordinate (0,0) position on
* screen : if TRUE (0,0) in centered on screen
* TRUE: when coordiantaes can be < 0 and
* > 0 all but schematic
* FALSE: when coordinates can be only >= 0
* Schematic */
bool m_FirstRedraw;
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SCH_ITEM* EEDrawList; /* Object list (main data) for schematic */
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// Undo/redo list of commands
UNDO_REDO_CONTAINER m_UndoList; /* Objects list for the undo command (old data) */
UNDO_REDO_CONTAINER m_RedoList; /* Objects list for the redo command (old data) */
unsigned m_UndoRedoCountMax; // undo/Redo command Max depth
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/* block control */
BLOCK_SELECTOR m_BlockLocate; /* Block description for block commands */
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/* Page description */
Ki_PageDescr* m_CurrentSheetDesc;
int m_ScreenNumber;
int m_NumberOfScreen;
wxString m_FileName;
wxString m_Title; /* titre de la feuille */
wxString m_Date; /* date de mise a jour */
wxString m_Revision; /* code de revision */
wxString m_Company; /* nom du proprietaire */
wxString m_Commentaire1;
wxString m_Commentaire2;
wxString m_Commentaire3;
wxString m_Commentaire4;
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private:
/* indicateurs divers */
char m_FlagRefreshReq; /* indique que l'ecran doit redessine */
char m_FlagModified; // indique modif du PCB,utilise pour eviter une sortie sans sauvegarde
char m_FlagSave; // indique sauvegarde auto faite
EDA_BaseStruct* m_CurrentItem; ///< Currently selected object
/* Valeurs du pas de grille et du zoom */
public:
wxRealPoint m_Grid; /* Current grid. */
GridArray m_GridList;
bool m_UserGridIsON;
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wxArrayInt m_ZoomList; /* Array of standard zoom coefficients. */
int m_Zoom; /* Current zoom coefficient. */
int m_ZoomScalar; /* Allow zooming to non-integer increments. */
bool m_IsPrinting;
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public:
BASE_SCREEN( KICAD_T aType = SCREEN_STRUCT_TYPE );
~BASE_SCREEN();
BASE_SCREEN* Next() const { return (BASE_SCREEN*) Pnext; }
BASE_SCREEN* Back() const { return (BASE_SCREEN*) Pback; }
/**
* Function setCurItem
* sets the currently selected object, m_CurrentItem.
* @param current Any object derived from EDA_BaseStruct
*/
void SetCurItem( EDA_BaseStruct* current ) { m_CurrentItem = current; }
EDA_BaseStruct* GetCurItem() const { return m_CurrentItem; }
void InitDatas(); /* Inits completes des variables */
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wxSize ReturnPageSize( void );
virtual int GetInternalUnits( void );
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/** Function CursorRealPosition
* @return the position in user units of location ScreenPos
* @param ScreenPos = the screen (in pixel) position co convert
*/
wxPoint CursorRealPosition( const wxPoint& ScreenPos );
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/* general Undo/Redo command control */
/** function ClearUndoORRedoList (virtual).
* this function must remove the aItemCount old commands from aList
* and delete commmands, pickers and picked items if needed
* Because picked items must be deleted only if they are not in use, this is a virtual pure
* function that must be created for SCH_SCREEN and PCB_SCREEN
* @param aList = the UNDO_REDO_CONTAINER of commands
* @param aItemCount = number of old commands to delete. -1 to remove all old commands
* this will empty the list of commands.
* Commands are deleted from the older to the last.
*/
virtual void ClearUndoORRedoList( UNDO_REDO_CONTAINER& aList, int aItemCount = -1) = 0;
/** Function ClearUndoRedoList
* clear undo and redo list, using ClearUndoORRedoList()
* picked items are deleted by ClearUndoORRedoList() according to their status
*/
virtual void ClearUndoRedoList();
/** function PushCommandToUndoList
* add a command to undo in undo list
* delete the very old commands when the max count of undo commands is reached
* ( using ClearUndoORRedoList)
*/
virtual void PushCommandToUndoList( PICKED_ITEMS_LIST* aItem );
/** function PushCommandToRedoList
* add a command to redo in redo list
* delete the very old commands when the max count of redo commands is reached
* ( using ClearUndoORRedoList)
*/
virtual void PushCommandToRedoList( PICKED_ITEMS_LIST* aItem );
/** PopCommandFromUndoList
* return the last command to undo and remove it from list
* nothing is deleted.
*/
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virtual PICKED_ITEMS_LIST* PopCommandFromUndoList();
/** PopCommandFromRedoList
* return the last command to undo and remove it from list
* nothing is deleted.
*/
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virtual PICKED_ITEMS_LIST* PopCommandFromRedoList();
int GetUndoCommandCount()
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{
return m_UndoList.m_CommandsList.size();
}
int GetRedoCommandCount()
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{
return m_RedoList.m_CommandsList.size();
}
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/* Manipulation des flags */
void SetRefreshReq() { m_FlagRefreshReq = 1; }
void ClrRefreshReq() { m_FlagRefreshReq = 0; }
void SetModify() { m_FlagModified = 1; m_FlagSave = 0; }
void ClrModify() { m_FlagModified = 0; m_FlagSave = 1; }
void SetSave() { m_FlagSave = 1; }
void ClrSave() { m_FlagSave = 0; }
int IsModify() { return m_FlagModified & 1; }
int IsRefreshReq() { return m_FlagRefreshReq & 1; }
int IsSave() { return m_FlagSave & 1; }
//----<zoom stuff>----------------------------------------------------------
/** Function GetScalingFactor
* @return the the current scale used to draw items on screen
* draw coordinates are user coordinates * GetScalingFactor( )
*/
double GetScalingFactor()
{
return (double) m_ZoomScalar / (double) GetZoom();
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}
/** Function SetScalingFactor
* @param the the current scale used to draw items on screen
* draw coordinates are user coordinates * GetScalingFactor( )
*/
void SetScalingFactor( double aScale );
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/** Function GetZoom
* @return the current zoom factor
* Note: the zoom factor is NOT the scaling factor
* the scaling factor is m_ZoomScalar * GetZoom()
*/
int GetZoom() const;
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/**
* Function SetZoom
* adjusts the current zoom factor
*/
bool SetZoom( int coeff );
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/**
* Function SetZoomList
* sets the list of zoom factors.
* @param aZoomList An array of zoom factors in ascending order, zero terminated
*/
void SetZoomList( const wxArrayInt& zoomlist );
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int Scale( int coord );
double Scale( double coord );
void Scale( wxPoint& pt );
void Scale( wxSize& sz );
void Scale( wxRealPoint& sz );
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int Unscale( int coord );
void Unscale( wxPoint& pt );
void Unscale( wxSize& sz );
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bool SetNextZoom(); /* ajuste le prochain coeff de zoom */
bool SetPreviousZoom(); /* ajuste le precedent coeff de zoom */
bool SetFirstZoom(); /* ajuste le coeff de zoom a 1*/
bool SetLastZoom(); /* ajuste le coeff de zoom au max */
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//----<grid stuff>----------------------------------------------------------
wxRealPoint GetGrid(); /* retourne la grille */
void SetGrid( const wxRealPoint& size );
void SetGrid( int );
void SetGridList( GridArray& sizelist );
void AddGrid( const GRID_TYPE& grid );
void AddGrid( const wxRealPoint& size, int id );
void AddGrid( const wxRealPoint& size, int units, int id );
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/**
* Function RefPos
* returns the reference position, coming from either the mouse position or the
* the cursor position.
* @param useMouse If true, return mouse position, else cursor's.
* @return wxPoint - The reference point, either the mouse position or
* the cursor position.
*/
wxPoint RefPos( bool useMouse )
{
return useMouse ? m_MousePosition : m_Curseur;
}
/**
* Function GetClass
* returns the class name.
* @return wxString
*/
virtual wxString GetClass() const
{
return wxT( "BASE_SCREEN" );
}
#if defined(DEBUG)
/**
* Function Show
* is used to output the object tree, currently for debugging only.
* @param nestLevel An aid to prettier tree indenting, and is the level
* of nesting of this object within the overall tree.
* @param os The ostream& to output to.
*/
void Show( int nestLevel, std::ostream& os );
#endif
};
#endif /* #ifndef __CLASS_BASE_SCREEN_H__ */