kicad/pcbnew/invoke_a_dialog.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2013 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
// This header is an insolation layer between top most frames and any number of
// DIALOG classes which can be called from a frame window.
// It is a place to put invocation functions for [modal] dialogs, with benefits:
//
// 1) The information about each dialog class is not exposed to the frame.
// So therefore the DIALOG class can often be kept out of a header file entirely.
//
// 2) The information about the calling frame is not necessarily exposed to
// to the called dialog class, at least not in here.
// The actual InvokeDialog<class>() function is usually coded at the bottom of the
// DIALOG_<class>.cpp file.
#ifndef INVOKE_A_DIALOG_H_
#define INVOKE_A_DIALOG_H_
class wxFrame;
class wxDialog;
// Often this is not used in the prototypes, since wxFrame is good enough and would
// represent maximum information hiding.
class PCB_EDIT_FRAME;
/* template: junk it after some are added:
/// Create and show DIALOG_ANNOTATE and return whatever
/// DIALOG_ANNOTATE::ShowModal() returns.
int InvokeDialogAnnotate( SCH_EDIT_FRAME* aCaller );
/// Create the modeless DIALOG_ERC and show it, return something to
/// destroy or close it. The dialog will have ID_DIALOG_ERC from id.h
wxDialog* InvokeDialogERC( SCH_EDIT_FRAME* aCaller );
/// Create and show DIALOG_PRINT_USING_PRINTER and return whatever
/// DIALOG_PRINT_USING_PRINTER::ShowModal() returns.
int InvokeDialogPrintUsingPrinter( SCH_EDIT_FRAME* aCaller );
*/
#endif // INVOKE_A_DIALOG_H_