kicad/gerbview/menubar.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2009 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "gerbview_frame.h"
#include "gerbview_id.h"
#include <kiface_i.h>
#include <menus_helpers.h>
#include <pgm_base.h>
#include <tool/action_menu.h>
#include <tool/actions.h>
#include <tool/tool_manager.h>
#include <tools/gerbview_actions.h>
#include <tools/gerbview_selection_tool.h>
#include <widgets/wx_menubar.h>
* KIWAY Milestone A): Make major modules into DLL/DSOs. ! The initial testing of this commit should be done using a Debug build so that all the wxASSERT()s are enabled. Also, be sure and keep enabled the USE_KIWAY_DLLs option. The tree won't likely build without it. Turning it off is senseless anyways. If you want stable code, go back to a prior version, the one tagged with "stable". * Relocate all functionality out of the wxApp derivative into more finely targeted purposes: a) DLL/DSO specific b) PROJECT specific c) EXE or process specific d) configuration file specific data e) configuration file manipulations functions. All of this functionality was blended into an extremely large wxApp derivative and that was incompatible with the desire to support multiple concurrently loaded DLL/DSO's ("KIFACE")s and multiple concurrently open projects. An amazing amount of organization come from simply sorting each bit of functionality into the proper box. * Switch to wxConfigBase from wxConfig everywhere except instantiation. * Add classes KIWAY, KIFACE, KIFACE_I, SEARCH_STACK, PGM_BASE, PGM_KICAD, PGM_SINGLE_TOP, * Remove "Return" prefix on many function names. * Remove obvious comments from CMakeLists.txt files, and from else() and endif()s. * Fix building boost for use in a DSO on linux. * Remove some of the assumptions in the CMakeLists.txt files that windows had to be the host platform when building windows binaries. * Reduce the number of wxStrings being constructed at program load time via static construction. * Pass wxConfigBase* to all SaveSettings() and LoadSettings() functions so that these functions are useful even when the wxConfigBase comes from another source, as is the case in the KICAD_MANAGER_FRAME. * Move the setting of the KIPRJMOD environment variable into class PROJECT, so that it can be moved into a project variable soon, and out of FP_LIB_TABLE. * Add the KIWAY_PLAYER which is associated with a particular PROJECT, and all its child wxFrames and wxDialogs now have a Kiway() member function which returns a KIWAY& that that window tree branch is in support of. This is like wxWindows DNA in that child windows get this member with proper value at time of construction. * Anticipate some of the needs for milestones B) and C) and make code adjustments now in an effort to reduce work in those milestones. * No testing has been done for python scripting, since milestone C) has that being largely reworked and re-thought-out.
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void GERBVIEW_FRAME::ReCreateMenuBar()
{
GERBVIEW_SELECTION_TOOL* selTool = m_toolManager->GetTool<GERBVIEW_SELECTION_TOOL>();
// wxWidgets handles the Mac Application menu behind the scenes, but that means
// we always have to start from scratch with a new wxMenuBar.
wxMenuBar* oldMenuBar = GetMenuBar();
WX_MENUBAR* menuBar = new WX_MENUBAR();
//-- File menu -------------------------------------------------------
//
ACTION_MENU* fileMenu = new ACTION_MENU( false, selTool );
static ACTION_MENU* openRecentGbrMenu;
static ACTION_MENU* openRecentDrlMenu;
static ACTION_MENU* openRecentJobMenu;
static ACTION_MENU* openRecentZipMenu;
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FILE_HISTORY& recentGbrFiles = GetFileHistory();
#define FileHistoryCond( x ) ACTION_CONDITIONS().Enable( FILE_HISTORY::FileHistoryNotEmpty( x ) )
// Create the gerber file menu if it does not exist. Adding a file to/from the history
// will automatically refresh the menu.
if( !openRecentGbrMenu )
{
openRecentGbrMenu = new ACTION_MENU( false );
openRecentGbrMenu->SetTool( selTool );
openRecentGbrMenu->SetTitle( _( "Open Recent Gerber File" ) );
openRecentGbrMenu->SetIcon( recent_xpm );
recentGbrFiles.UseMenu( openRecentGbrMenu );
recentGbrFiles.SetClearText( _( "Clear Recent Gerber Files" ) );
recentGbrFiles.AddFilesToMenu();
}
fileMenu->Add( GERBVIEW_ACTIONS::openGerber );
wxMenuItem* gbrItem = fileMenu->Add( openRecentGbrMenu );
RegisterUIUpdateHandler( gbrItem->GetId(), FileHistoryCond( recentGbrFiles) );
// Create the drill file menu if it does not exist. Adding a file to/from the history
// will automatically refresh the menu.
if( !openRecentDrlMenu )
{
openRecentDrlMenu = new ACTION_MENU( false );
openRecentDrlMenu->SetTool( selTool );
openRecentDrlMenu->SetTitle( _( "Open Recent Drill File" ) );
openRecentDrlMenu->SetIcon( recent_xpm );
m_drillFileHistory.UseMenu( openRecentDrlMenu );
m_drillFileHistory.SetClearText( _( "Clear Recent Drill Files" ) );
m_drillFileHistory.AddFilesToMenu();
}
fileMenu->Add( GERBVIEW_ACTIONS::openDrillFile );
wxMenuItem* drillItem = fileMenu->Add( openRecentDrlMenu );
RegisterUIUpdateHandler( drillItem->GetId(), FileHistoryCond( m_drillFileHistory ) );
// Create the job file menu if it does not exist. Adding a file to/from the history
// will automatically refresh the menu.
if( !openRecentJobMenu )
{
openRecentJobMenu = new ACTION_MENU( false );
openRecentJobMenu->SetTool( selTool );
openRecentJobMenu->SetTitle( _( "Open Recent Job File" ) );
openRecentJobMenu->SetIcon( recent_xpm );
m_jobFileHistory.UseMenu( openRecentJobMenu );
m_jobFileHistory.SetClearText( _( "Clear Recent Job Files" ) );
m_jobFileHistory.AddFilesToMenu();
}
fileMenu->Add( GERBVIEW_ACTIONS::openJobFile );
wxMenuItem* jobItem = fileMenu->Add( openRecentJobMenu );
RegisterUIUpdateHandler( jobItem->GetId(), FileHistoryCond( m_jobFileHistory ) );
// Create the zip file menu if it does not exist. Adding a file to/from the history
// will automatically refresh the menu.
if( !openRecentZipMenu )
{
openRecentZipMenu = new ACTION_MENU( false );
openRecentZipMenu->SetTool( selTool );
openRecentZipMenu->SetTitle( _( "Open Recent Zip File" ) );
openRecentZipMenu->SetIcon( recent_xpm );
m_zipFileHistory.UseMenu( openRecentZipMenu );
m_zipFileHistory.SetClearText( _( "Clear Recent Zip Files" ) );
m_zipFileHistory.AddFilesToMenu();
}
fileMenu->Add( GERBVIEW_ACTIONS::openZipFile );
wxMenuItem* zipItem = fileMenu->Add( openRecentZipMenu );
RegisterUIUpdateHandler( zipItem->GetId(), FileHistoryCond( m_zipFileHistory ) );
#undef FileHistoryCond
fileMenu->AppendSeparator();
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fileMenu->Add( GERBVIEW_ACTIONS::clearAllLayers );
fileMenu->Add( GERBVIEW_ACTIONS::reloadAllLayers );
fileMenu->AppendSeparator();
fileMenu->Add( GERBVIEW_ACTIONS::exportToPcbnew );
fileMenu->AppendSeparator();
fileMenu->Add( ACTIONS::print );
fileMenu->AppendSeparator();
fileMenu->AddQuitOrClose( &Kiface(), _( "Gerber Viewer" ) );
//-- View menu -------------------------------------------------------
//
ACTION_MENU* viewMenu = new ACTION_MENU( false, selTool );
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viewMenu->Add( GERBVIEW_ACTIONS::toggleLayerManager, ACTION_MENU::CHECK );
viewMenu->AppendSeparator();
viewMenu->Add( ACTIONS::zoomInCenter );
viewMenu->Add( ACTIONS::zoomOutCenter );
viewMenu->Add( ACTIONS::zoomFitScreen );
viewMenu->Add( ACTIONS::zoomTool );
viewMenu->Add( ACTIONS::zoomRedraw );
viewMenu->AppendSeparator();
viewMenu->Add( ACTIONS::toggleGrid, ACTION_MENU::CHECK );
viewMenu->Add( ACTIONS::togglePolarCoords, ACTION_MENU::CHECK );
#ifdef __APPLE__
// Add a separator only on macOS because the OS adds menu items to the view menu after ours
viewMenu->AppendSeparator();
#endif
// Units submenu
ACTION_MENU* unitsSubMenu = new ACTION_MENU( false, selTool );
unitsSubMenu->SetTitle( _( "&Units" ) );
unitsSubMenu->SetIcon( unit_mm_xpm );
unitsSubMenu->Add( ACTIONS::inchesUnits, ACTION_MENU::CHECK );
unitsSubMenu->Add( ACTIONS::milsUnits, ACTION_MENU::CHECK );
unitsSubMenu->Add( ACTIONS::millimetersUnits, ACTION_MENU::CHECK );
viewMenu->Add( unitsSubMenu );
viewMenu->AppendSeparator();
viewMenu->Add( GERBVIEW_ACTIONS::flashedDisplayOutlines, ACTION_MENU::CHECK );
viewMenu->Add( GERBVIEW_ACTIONS::linesDisplayOutlines, ACTION_MENU::CHECK );
viewMenu->Add( GERBVIEW_ACTIONS::polygonsDisplayOutlines, ACTION_MENU::CHECK );
viewMenu->Add( GERBVIEW_ACTIONS::dcodeDisplay, ACTION_MENU::CHECK );
viewMenu->Add( GERBVIEW_ACTIONS::negativeObjectDisplay, ACTION_MENU::CHECK );
viewMenu->Add( GERBVIEW_ACTIONS::toggleDiffMode, ACTION_MENU::CHECK );
viewMenu->Add( ACTIONS::highContrastMode, ACTION_MENU::CHECK );
viewMenu->Add( GERBVIEW_ACTIONS::flipGerberView, ACTION_MENU::CHECK );
//-- Tools menu -------------------------------------------------------
//
ACTION_MENU* toolsMenu = new ACTION_MENU( false, selTool );
toolsMenu->Add( GERBVIEW_ACTIONS::showDCodes );
toolsMenu->Add( GERBVIEW_ACTIONS::showSource );
toolsMenu->Add( ACTIONS::measureTool );
toolsMenu->AppendSeparator();
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toolsMenu->Add( GERBVIEW_ACTIONS::clearLayer );
//-- Preferences menu -----------------------------------------------
//
ACTION_MENU* preferencesMenu = new ACTION_MENU( false, selTool );
preferencesMenu->Add( _( "Preferences..." ) + "\tCtrl+,",
_( "Show preferences for all open tools" ),
wxID_PREFERENCES,
preference_xpm );
preferencesMenu->AppendSeparator();
AddMenuLanguageList( preferencesMenu, selTool );
#ifndef __WXMAC__
preferencesMenu->AppendSeparator();
preferencesMenu->Add( ACTIONS::acceleratedGraphics, ACTION_MENU::CHECK );
preferencesMenu->Add( ACTIONS::standardGraphics, ACTION_MENU::CHECK );
#endif
//-- Menubar -------------------------------------------------------------
//
menuBar->Append( fileMenu, _( "&File" ) );
menuBar->Append( viewMenu, _( "&View" ) );
menuBar->Append( toolsMenu, _( "&Tools" ) );
menuBar->Append( preferencesMenu, _( "&Preferences" ) );
AddStandardHelpMenu( menuBar );
// Associate the menu bar with the frame, if no previous menubar
SetMenuBar( menuBar );
delete oldMenuBar;
}