kicad/eeschema/sch_screen.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2008 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sch_screen.cpp
* @brief Implementation of SCH_SCREEN and SCH_SCREENS classes.
*/
#include <common.h>
#include <eda_rect.h>
#include <eeschema_id.h>
#include <fctsys.h>
#include <gr_basic.h>
#include <gr_text.h>
#include <id.h>
#include <kicad_string.h>
#include <kiway.h>
#include <pgm_base.h>
#include <plotter.h>
#include <project.h>
#include <sch_draw_panel.h>
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#include <sch_edit_frame.h>
#include <sch_item.h>
#include <class_library.h>
#include <connection_graph.h>
#include <lib_pin.h>
#include <netlist.h>
#include <netlist_object.h>
#include <sch_bus_entry.h>
#include <sch_component.h>
#include <sch_junction.h>
#include <sch_line.h>
#include <sch_marker.h>
#include <sch_no_connect.h>
#include <sch_rtree.h>
#include <sch_sheet.h>
#include <sch_text.h>
#include <symbol_lib_table.h>
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#include <tool/common_tools.h>
#include <thread>
#include <algorithm>
#include <future>
#include <array>
// TODO(JE) Debugging only
#include <profile.h>
#define EESCHEMA_FILE_STAMP "EESchema"
#define ZOOM_FACTOR( x ) ( x * IU_PER_MILS )
/* Default zoom values. Limited to these values to keep a decent size
* to menus
*/
static double SchematicZoomList[] =
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{
ZOOM_FACTOR( 0.5 ),
ZOOM_FACTOR( 0.7 ),
ZOOM_FACTOR( 1.0 ),
ZOOM_FACTOR( 1.5 ),
ZOOM_FACTOR( 2.0 ),
ZOOM_FACTOR( 3.0 ),
ZOOM_FACTOR( 4.0 ),
ZOOM_FACTOR( 6.0 ),
ZOOM_FACTOR( 8.0 ),
ZOOM_FACTOR( 11.0 ),
ZOOM_FACTOR( 13.0 ),
ZOOM_FACTOR( 16.0 ),
ZOOM_FACTOR( 20.0 ),
ZOOM_FACTOR( 26.0 ),
ZOOM_FACTOR( 32.0 ),
ZOOM_FACTOR( 48.0 ),
ZOOM_FACTOR( 64.0 ),
ZOOM_FACTOR( 80.0 ),
ZOOM_FACTOR( 128.0 )
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};
/* Default grid sizes for the schematic editor.
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* Do NOT add others values (mainly grid values in mm), because they
* can break the schematic: Because wires and pins are considered as
* connected when the are to the same coordinate we cannot mix
* coordinates in mils (internal units) and mm (that cannot exactly
* converted in mils in many cases). In fact schematic must only use
* 50 and 25 mils to place labels, wires and components others values
* are useful only for graphic items (mainly in library editor) so use
* integer values in mils only. The 100 mil grid is added to help
* conform to the KiCad Library Convention. Which states: "Using a
* 100mil grid, pin ends and origin must lie on grid nodes IEC-60617"
*/
static GRID_TYPE SchematicGridList[] = {
{ ID_POPUP_GRID_LEVEL_100, wxRealPoint( Mils2iu( 100 ), Mils2iu( 100 ) ) },
{ ID_POPUP_GRID_LEVEL_50, wxRealPoint( Mils2iu( 50 ), Mils2iu( 50 ) ) },
{ ID_POPUP_GRID_LEVEL_25, wxRealPoint( Mils2iu( 25 ), Mils2iu( 25 ) ) },
{ ID_POPUP_GRID_LEVEL_10, wxRealPoint( Mils2iu( 10 ), Mils2iu( 10 ) ) },
{ ID_POPUP_GRID_LEVEL_5, wxRealPoint( Mils2iu( 5 ), Mils2iu( 5 ) ) },
{ ID_POPUP_GRID_LEVEL_2, wxRealPoint( Mils2iu( 2 ), Mils2iu( 2 ) ) },
{ ID_POPUP_GRID_LEVEL_1, wxRealPoint( Mils2iu( 1 ), Mils2iu( 1 ) ) },
};
SCH_SCREEN::SCH_SCREEN( KIWAY* aKiway ) :
BASE_SCREEN( SCH_SCREEN_T ),
KIWAY_HOLDER( aKiway, KIWAY_HOLDER::HOLDER_TYPE::SCREEN ),
m_paper( wxT( "A4" ) )
{
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m_modification_sync = 0;
SetZoom( 32 );
for( unsigned zoom : SchematicZoomList )
m_ZoomList.push_back( zoom );
for( GRID_TYPE grid : SchematicGridList )
AddGrid( grid );
// Set the default grid size, now that the grid list is populated
SetGrid( wxRealPoint( Mils2iu( 50 ), Mils2iu( 50 ) ) );
m_refCount = 0;
// Suitable for schematic only. For libedit and viewlib, must be set to true
m_Center = false;
InitDataPoints( m_paper.GetSizeIU() );
}
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SCH_SCREEN::~SCH_SCREEN()
{
ClearUndoRedoList();
FreeDrawList();
}
void SCH_SCREEN::IncRefCount()
{
m_refCount++;
}
void SCH_SCREEN::DecRefCount()
{
wxCHECK_RET( m_refCount != 0,
wxT( "Screen reference count already zero. Bad programmer!" ) );
m_refCount--;
}
void SCH_SCREEN::Append( SCH_ITEM* aItem )
{
if( aItem->Type() != SCH_SHEET_PIN_T && aItem->Type() != SCH_FIELD_T )
{
m_rtree.insert( aItem );
--m_modification_sync;
}
}
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
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void SCH_SCREEN::Append( SCH_SCREEN* aScreen )
{
wxCHECK_RET( aScreen, "Invalid screen object." );
// No need to descend the hierarchy. Once the top level screen is copied, all of it's
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
// children are copied as well.
for( auto aItem : aScreen->m_rtree )
Append( aItem );
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
aScreen->Clear( false );
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
}
void SCH_SCREEN::Clear( bool aFree )
{
if( aFree )
FreeDrawList();
else
m_rtree.clear();
// Clear the project settings
m_ScreenNumber = m_NumberOfScreens = 1;
m_titles.Clear();
}
void SCH_SCREEN::FreeDrawList()
{
// We don't know which order we will encounter dependent items (e.g. pins or fields), so
// we store the items to be deleted until we've fully cleared the tree before deleting
std::vector<SCH_ITEM*> delete_list;
std::copy_if( m_rtree.begin(), m_rtree.end(), std::back_inserter( delete_list ),
[]( SCH_ITEM* aItem ) {
return ( aItem->Type() != SCH_SHEET_PIN_T && aItem->Type() != SCH_FIELD_T );
} );
m_rtree.clear();
for( auto item : delete_list )
delete item;
}
void SCH_SCREEN::Update( SCH_ITEM* aItem )
{
if( Remove( aItem ) )
Append( aItem );
}
bool SCH_SCREEN::Remove( SCH_ITEM* aItem )
{
return m_rtree.remove( aItem );
}
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void SCH_SCREEN::DeleteItem( SCH_ITEM* aItem )
{
wxCHECK_RET( aItem, wxT( "Cannot delete invalid item from screen." ) );
SetModify();
Remove( aItem );
if( aItem->Type() == SCH_SHEET_PIN_T )
{
// This structure is attached to a sheet, get the parent sheet object.
SCH_SHEET_PIN* sheetPin = (SCH_SHEET_PIN*) aItem;
SCH_SHEET* sheet = sheetPin->GetParent();
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wxCHECK_RET( sheet, wxT( "Sheet label parent not properly set, bad programmer!" ) );
sheet->RemovePin( sheetPin );
return;
}
else
{
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delete aItem;
}
}
bool SCH_SCREEN::CheckIfOnDrawList( SCH_ITEM* aItem )
{
return m_rtree.contains( aItem, true );
}
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SCH_ITEM* SCH_SCREEN::GetItem( const wxPoint& aPosition, int aAccuracy, KICAD_T aType )
{
EDA_RECT bbox;
bbox.SetOrigin( aPosition );
bbox.Inflate( aAccuracy );
for( auto item : Items().Overlapping( aType, bbox ) )
{
if( item->HitTest( aPosition, aAccuracy ) )
return item;
}
return nullptr;
}
std::set<SCH_ITEM*> SCH_SCREEN::MarkConnections( SCH_LINE* aSegment )
{
std::set<SCH_ITEM*> retval;
std::stack<SCH_LINE*> to_search;
wxCHECK_MSG( ( aSegment ) && ( aSegment->Type() == SCH_LINE_T ), retval,
wxT( "Invalid object pointer." ) );
to_search.push( aSegment );
while( !to_search.empty() )
{
auto test_item = to_search.top();
to_search.pop();
for( auto item : Items().Overlapping( SCH_JUNCTION_T, test_item->GetBoundingBox() ) )
{
if( test_item->IsEndPoint( item->GetPosition() ) )
retval.insert( item );
}
for( auto item : Items().Overlapping( SCH_LINE_T, test_item->GetBoundingBox() ) )
{
// Skip connecting lines on different layers (e.g. busses)
if( test_item->GetLayer() != item->GetLayer() )
continue;
auto line = static_cast<SCH_LINE*>( item );
if( ( test_item->IsEndPoint( line->GetStartPoint() )
&& !GetPin( line->GetStartPoint(), NULL, true ) )
|| ( test_item->IsEndPoint( line->GetEndPoint() )
&& !GetPin( line->GetEndPoint(), nullptr, true ) ) )
{
auto result = retval.insert( line );
if( result.second )
to_search.push( line );
}
}
}
return retval;
}
bool SCH_SCREEN::IsJunctionNeeded( const wxPoint& aPosition, bool aNew )
{
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enum { WIRES, BUSSES } layers;
bool has_nonparallel[ sizeof( layers ) ] = { false };
int end_count[ sizeof( layers ) ] = { 0 };
int pin_count = 0;
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std::vector<SCH_LINE*> lines[ sizeof( layers ) ];
for( auto item : Items().Overlapping( aPosition ) )
{
if( item->GetEditFlags() & STRUCT_DELETED )
continue;
if( aNew && ( item->Type() == SCH_JUNCTION_T ) && ( item->HitTest( aPosition ) ) )
return false;
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if( ( item->Type() == SCH_LINE_T ) && ( item->HitTest( aPosition, 0 ) ) )
{
if( item->GetLayer() == LAYER_WIRE )
lines[WIRES].push_back( (SCH_LINE*) item );
else if( item->GetLayer() == LAYER_BUS )
lines[BUSSES].push_back( (SCH_LINE*) item );
}
if( ( ( item->Type() == SCH_COMPONENT_T ) || ( item->Type() == SCH_SHEET_T ) )
&& ( item->IsConnected( aPosition ) ) )
pin_count++;
}
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for( int i : { WIRES, BUSSES } )
{
bool removed_overlapping = false;
bool mid_point = false;
for( auto line = lines[i].begin(); line < lines[i].end(); line++ )
{
if( !(*line)->IsEndPoint( aPosition ) )
mid_point = true;
else
end_count[i]++;
for( auto second_line = lines[i].end() - 1; second_line > line; second_line-- )
{
if( !(*line)->IsParallel( *second_line ) )
has_nonparallel[i] = true;
else if( !removed_overlapping
&& (*line)->IsSameQuadrant( *second_line, aPosition ) )
{
removed_overlapping = true;
}
}
}
/// A line with a midpoint should be counted as two endpoints for this calculation
/// because the junction will split the line into two if there is another item
/// present at the point.
if( mid_point )
end_count[i] += 2;
///Overlapping lines that point in the same direction should not be counted
/// as extra end_points.
if( removed_overlapping )
end_count[i]--;
}
// If there are three or more endpoints
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if( pin_count && pin_count + end_count[WIRES] > 2 )
return true;
// If there is at least one segment that ends on a non-parallel line or
// junction of two other lines
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if( has_nonparallel[WIRES] && end_count[WIRES] > 2 )
return true;
// Check for bus - bus junction requirements
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if( has_nonparallel[BUSSES] && end_count[BUSSES] > 2 )
return true;
return false;
}
bool SCH_SCREEN::IsTerminalPoint( const wxPoint& aPosition, int aLayer )
{
wxCHECK_MSG( aLayer == LAYER_NOTES || aLayer == LAYER_BUS || aLayer == LAYER_WIRE, false,
wxT( "Invalid layer type passed to SCH_SCREEN::IsTerminalPoint()." ) );
SCH_SHEET_PIN* label;
SCH_TEXT* text;
SCH_CONNECTION conn;
switch( aLayer )
{
case LAYER_BUS:
if( GetBus( aPosition ) )
return true;
label = GetSheetLabel( aPosition );
if( label && conn.IsBusLabel( label->GetText() ) && label->IsConnected( aPosition ) )
return true;
text = GetLabel( aPosition );
if( text && conn.IsBusLabel( text->GetText() ) && text->IsConnected( aPosition )
&& (text->Type() != SCH_LABEL_T) )
return true;
break;
case LAYER_NOTES:
if( GetLine( aPosition ) )
return true;
break;
case LAYER_WIRE:
if( GetItem( aPosition, std::max( GetDefaultLineThickness(), 3 ), SCH_BUS_WIRE_ENTRY_T) )
return true;
if( GetItem( aPosition, std::max( GetDefaultLineThickness(), 3 ), SCH_BUS_BUS_ENTRY_T) )
return true;
if( GetItem( aPosition, std::max( GetDefaultLineThickness(), 3 ), SCH_JUNCTION_T ) )
return true;
if( GetPin( aPosition, NULL, true ) )
return true;
if( GetWire( aPosition ) )
return true;
text = GetLabel( aPosition );
if( text && text->IsConnected( aPosition ) && !conn.IsBusLabel( text->GetText() ) )
return true;
label = GetSheetLabel( aPosition );
if( label && label->IsConnected( aPosition ) && !conn.IsBusLabel( label->GetText() ) )
return true;
break;
default:
break;
}
return false;
}
void SCH_SCREEN::UpdateSymbolLinks( bool aForce )
{
// Initialize or reinitialize the pointer to the LIB_PART for each component
// found in m_drawList, but only if needed (change in lib or schematic)
// therefore the calculation time is usually very low.
if( !IsEmpty() )
{
std::vector<SCH_COMPONENT*> cmps;
SYMBOL_LIB_TABLE* libs = Prj().SchSymbolLibTable();
int mod_hash = libs->GetModifyHash();
for( auto aItem : Items().OfType( SCH_COMPONENT_T ) )
cmps.push_back( static_cast<SCH_COMPONENT*>( aItem ) );
for( auto cmp : cmps )
Remove( cmp );
// Must we resolve?
if( (m_modification_sync != mod_hash) || aForce )
{
SCH_COMPONENT::ResolveAll( cmps, *libs, Prj().SchLibs()->GetCacheLibrary() );
m_modification_sync = mod_hash; // note the last mod_hash
}
// Resolving will update the pin caches but we must ensure that this happens
// even if the libraries don't change.
else
{
for( auto cmp : cmps )
cmp->UpdatePins();
}
// Changing the symbol may adjust the bbox of the symbol. This re-inserts the
// item with the new bbox
for( auto cmp : cmps )
Append( cmp );
}
}
void SCH_SCREEN::Print( wxDC* aDC )
{
// Ensure links are up to date, even if a library was reloaded for some reason:
std::vector< SCH_ITEM* > junctions;
std::vector<SCH_ITEM*> bitmaps;
std::vector<SCH_ITEM*> other;
// Ensure links are up to date, even if a library was reloaded for some reason:
UpdateSymbolLinks();
for( auto item : Items() )
{
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if( item->IsMoving() || item->IsResized() )
continue;
if( item->Type() == SCH_JUNCTION_T )
junctions.push_back( item );
else if( item->Type() == SCH_BITMAP_T )
bitmaps.push_back( item );
else
other.push_back( item );
}
/// Sort to ensure plot-order consistency with screen drawing
std::sort( other.begin(), other.end(), []( const SCH_ITEM* a, const SCH_ITEM* b ) {
if( a->Type() == b->Type() )
return a->GetLayer() > b->GetLayer();
return a->Type() > b->Type();
} );
for( auto item : bitmaps )
item->Print( aDC, wxPoint( 0, 0 ) );
for( auto item : other )
item->Print( aDC, wxPoint( 0, 0 ) );
for( auto item : junctions )
item->Print( aDC, wxPoint( 0, 0 ) );
}
void SCH_SCREEN::Plot( PLOTTER* aPlotter )
{
// Ensure links are up to date, even if a library was reloaded for some reason:
std::vector< SCH_ITEM* > junctions;
std::vector< SCH_ITEM* > bitmaps;
std::vector< SCH_ITEM* > other;
// Ensure links are up to date, even if a library was reloaded for some reason:
UpdateSymbolLinks();
for( auto item : Items() )
{
if( item->IsMoving() || item->IsResized() )
continue;
if( item->Type() == SCH_JUNCTION_T )
junctions.push_back( item );
else if( item->Type() == SCH_BITMAP_T )
bitmaps.push_back( item );
else
other.push_back( item );
}
/// Sort to ensure plot-order consistency with screen drawing
std::sort( other.begin(), other.end(), []( const SCH_ITEM* a, const SCH_ITEM* b ) {
if( a->Type() == b->Type() )
return a->GetLayer() > b->GetLayer();
return a->Type() > b->Type();
} );
// Bitmaps are drawn first to ensure they are in the background
// This is particularly important for the wxPostscriptDC (used in *nix printers) as
// the bitmap PS command clears the screen
for( auto item : bitmaps )
{
aPlotter->SetCurrentLineWidth( item->GetPenSize() );
item->Plot( aPlotter );
}
for( auto item : other )
{
aPlotter->SetCurrentLineWidth( item->GetPenSize() );
item->Plot( aPlotter );
}
for( auto item : junctions )
{
aPlotter->SetCurrentLineWidth( item->GetPenSize() );
item->Plot( aPlotter );
}
}
void SCH_SCREEN::ClearUndoORRedoList( UNDO_REDO_CONTAINER& aList, int aItemCount )
{
if( aItemCount == 0 )
return;
for( auto& command : aList.m_CommandsList )
{
command->ClearListAndDeleteItems();
delete command;
}
aList.m_CommandsList.clear();
}
void SCH_SCREEN::ClearDrawingState()
{
for( auto item : Items() )
item->ClearTempFlags();
}
LIB_PIN* SCH_SCREEN::GetPin(
const wxPoint& aPosition, SCH_COMPONENT** aComponent, bool aEndPointOnly )
{
SCH_COMPONENT* component = NULL;
LIB_PIN* pin = NULL;
for( auto item : Items().Overlapping( SCH_COMPONENT_T, aPosition ) )
{
component = static_cast<SCH_COMPONENT*>( item );
if( aEndPointOnly )
{
pin = NULL;
if( !component->GetPartRef() )
continue;
for( pin = component->GetPartRef()->GetNextPin(); pin;
pin = component->GetPartRef()->GetNextPin( pin ) )
{
// Skip items not used for this part.
if( component->GetUnit() && pin->GetUnit() &&
( pin->GetUnit() != component->GetUnit() ) )
continue;
if( component->GetConvert() && pin->GetConvert() &&
( pin->GetConvert() != component->GetConvert() ) )
continue;
if(component->GetPinPhysicalPosition( pin ) == aPosition )
break;
}
if( pin )
break;
}
else
{
pin = (LIB_PIN*) component->GetDrawItem( aPosition, LIB_PIN_T );
if( pin )
break;
}
}
if( pin && aComponent )
*aComponent = component;
return pin;
}
SCH_SHEET_PIN* SCH_SCREEN::GetSheetLabel( const wxPoint& aPosition )
{
SCH_SHEET_PIN* sheetPin = nullptr;
for( auto item : Items().OfType( SCH_SHEET_T ) )
{
auto sheet = static_cast<SCH_SHEET*>( item );
sheetPin = sheet->GetPin( aPosition );
if( sheetPin )
break;
}
return sheetPin;
}
size_t SCH_SCREEN::CountConnectedItems( const wxPoint& aPos, bool aTestJunctions )
{
size_t count = 0;
for( auto item : Items() )
{
if( ( item->Type() != SCH_JUNCTION_T || aTestJunctions ) && item->IsConnected( aPos ) )
count++;
}
return count;
}
2016-02-15 20:22:45 +00:00
void SCH_SCREEN::ClearAnnotation( SCH_SHEET_PATH* aSheetPath )
{
for( auto item : Items().OfType( SCH_COMPONENT_T ) )
{
auto component = static_cast<SCH_COMPONENT*>( item );
component->ClearAnnotation( aSheetPath );
// Clear the modified component flag set by component->ClearAnnotation
// because we do not use it here and we should not leave this flag set,
// when an editing is finished:
component->ClearFlags();
}
}
void SCH_SCREEN::EnsureAlternateReferencesExist()
{
if( GetClientSheetPathsCount() <= 1 ) // No need for alternate reference
return;
for( auto item : Items().OfType( SCH_COMPONENT_T ) )
{
auto component = static_cast<SCH_COMPONENT*>( item );
// Add (when not existing) all sheet path entries
for( unsigned int ii = 0; ii < m_clientSheetPathList.GetCount(); ii++ )
component->AddSheetPathReferenceEntryIfMissing( m_clientSheetPathList[ii] );
}
}
void SCH_SCREEN::GetHierarchicalItems( EDA_ITEMS& aItems )
{
for( auto item : Items() )
{
if( ( item->Type() == SCH_SHEET_T ) || ( item->Type() == SCH_COMPONENT_T ) )
aItems.push_back( item );
}
}
bool SCH_SCREEN::TestDanglingEnds( const SCH_SHEET_PATH* aPath )
{
std::vector< DANGLING_END_ITEM > endPoints;
bool hasStateChanged = false;
for( auto item : Items() )
item->GetEndPoints( endPoints );
for( auto item : Items() )
{
if( item->UpdateDanglingState( endPoints, aPath ) )
hasStateChanged = true;
}
return hasStateChanged;
}
SCH_LINE* SCH_SCREEN::GetLine( const wxPoint& aPosition, int aAccuracy, int aLayer,
SCH_LINE_TEST_T aSearchType )
{
for( auto item : Items() )
{
if( item->Type() != SCH_LINE_T )
continue;
if( item->GetLayer() != aLayer )
continue;
if( !item->HitTest( aPosition, aAccuracy ) )
continue;
switch( aSearchType )
{
case ENTIRE_LENGTH_T:
return (SCH_LINE*) item;
case EXCLUDE_END_POINTS_T:
if( !( (SCH_LINE*) item )->IsEndPoint( aPosition ) )
return (SCH_LINE*) item;
break;
case END_POINTS_ONLY_T:
if( ( (SCH_LINE*) item )->IsEndPoint( aPosition ) )
return (SCH_LINE*) item;
}
}
return NULL;
}
SCH_TEXT* SCH_SCREEN::GetLabel( const wxPoint& aPosition, int aAccuracy )
{
for( auto item : Items().Overlapping( aPosition, aAccuracy ) )
{
switch( item->Type() )
{
case SCH_LABEL_T:
case SCH_GLOBAL_LABEL_T:
case SCH_HIER_LABEL_T:
if( item->HitTest( aPosition, aAccuracy ) )
return (SCH_TEXT*) item;
default:
;
}
}
return NULL;
}
2016-02-15 20:14:07 +00:00
bool SCH_SCREEN::SetComponentFootprint( SCH_SHEET_PATH* aSheetPath, const wxString& aReference,
const wxString& aFootPrint, bool aSetVisible )
{
SCH_COMPONENT* component;
bool found = false;
for( auto item : Items().OfType( SCH_COMPONENT_T ) )
{
component = static_cast<SCH_COMPONENT*>( item );
2016-02-15 20:17:51 +00:00
if( aReference.CmpNoCase( component->GetRef( aSheetPath ) ) == 0 )
{
// Found: Init Footprint Field
/* Give a reasonable value to the field position and
* orientation, if the text is empty at position 0, because
* it is probably not yet initialized
*/
SCH_FIELD * fpfield = component->GetField( FOOTPRINT );
if( fpfield->GetText().IsEmpty()
&& ( fpfield->GetTextPos() == component->GetPosition() ) )
{
fpfield->SetTextAngle( component->GetField( VALUE )->GetTextAngle() );
fpfield->SetTextPos( component->GetField( VALUE )->GetTextPos() );
fpfield->SetTextSize( component->GetField( VALUE )->GetTextSize() );
if( fpfield->GetTextAngle() == 0.0 )
fpfield->Offset( wxPoint( 0, Mils2iu( 100 ) ) );
else
fpfield->Offset( wxPoint( Mils2iu( 100 ), 0 ) );
}
fpfield->SetText( aFootPrint );
fpfield->SetVisible( aSetVisible );
found = true;
}
}
return found;
}
void SCH_SCREEN::AddBusAlias( std::shared_ptr<BUS_ALIAS> aAlias )
{
m_aliases.insert( aAlias );
}
bool SCH_SCREEN::IsBusAlias( const wxString& aLabel )
{
SCH_SHEET_LIST aSheets( g_RootSheet );
for( unsigned i = 0; i < aSheets.size(); i++ )
{
for( const auto& alias : aSheets[i].LastScreen()->GetBusAliases() )
{
if( alias->GetName() == aLabel )
{
return true;
}
}
}
return false;
}
std::shared_ptr<BUS_ALIAS> SCH_SCREEN::GetBusAlias( const wxString& aLabel )
{
SCH_SHEET_LIST aSheets( g_RootSheet );
for( unsigned i = 0; i < aSheets.size(); i++ )
{
for( auto alias : aSheets[i].LastScreen()->GetBusAliases() )
{
if( alias->GetName() == aLabel )
{
return alias;
}
}
}
return NULL;
}
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
#if defined(DEBUG)
void SCH_SCREEN::Show( int nestLevel, std::ostream& os ) const
{
// for now, make it look like XML, expand on this later.
NestedSpace( nestLevel, os ) << '<' << GetClass().Lower().mb_str() << ">\n";
for( const auto item : Items() )
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
{
item->Show( nestLevel + 1, os );
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
}
NestedSpace( nestLevel, os ) << "</" << GetClass().Lower().mb_str() << ">\n";
}
#endif
SCH_SCREENS::SCH_SCREENS( SCH_SHEET* aSheet )
2008-04-12 18:39:20 +00:00
{
m_index = 0;
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
buildScreenList( ( !aSheet ) ? g_RootSheet : aSheet );
2008-04-12 18:39:20 +00:00
}
SCH_SCREENS::~SCH_SCREENS()
{
}
SCH_SCREEN* SCH_SCREENS::GetFirst()
{
m_index = 0;
if( m_screens.size() > 0 )
return m_screens[0];
2008-02-26 19:19:54 +00:00
return NULL;
}
2008-02-26 19:19:54 +00:00
SCH_SCREEN* SCH_SCREENS::GetNext()
{
if( m_index < m_screens.size() )
m_index++;
return GetScreen( m_index );
}
SCH_SCREEN* SCH_SCREENS::GetScreen( unsigned int aIndex ) const
{
if( aIndex < m_screens.size() )
return m_screens[ aIndex ];
2008-02-26 19:19:54 +00:00
return NULL;
}
2008-02-26 19:19:54 +00:00
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
void SCH_SCREENS::addScreenToList( SCH_SCREEN* aScreen )
{
if( aScreen == NULL )
2008-02-26 19:19:54 +00:00
return;
for( unsigned int i = 0; i < m_screens.size(); i++ )
2008-02-26 19:19:54 +00:00
{
if( m_screens[i] == aScreen )
2008-02-26 19:19:54 +00:00
return;
}
m_screens.push_back( aScreen );
}
2008-02-26 19:19:54 +00:00
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
void SCH_SCREENS::buildScreenList( SCH_SHEET* aSheet )
{
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
if( aSheet && aSheet->Type() == SCH_SHEET_T )
2008-02-26 19:19:54 +00:00
{
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
SCH_SCREEN* screen = aSheet->GetScreen();
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
addScreenToList( screen );
for( auto item : screen->Items().OfType( SCH_SHEET_T ) )
buildScreenList( static_cast<SCH_SHEET*>( item ) );
2008-02-26 19:19:54 +00:00
}
}
2016-02-15 20:22:45 +00:00
void SCH_SCREENS::ClearAnnotation()
{
for( size_t i = 0; i < m_screens.size(); i++ )
m_screens[i]->ClearAnnotation( NULL );
}
void SCH_SCREENS::ClearAnnotationOfNewSheetPaths( SCH_SHEET_LIST& aInitialSheetPathList )
{
// Clear the annotation for the components inside new sheetpaths
// not already in aInitialSheetList
SCH_SCREENS screensList( g_RootSheet ); // The list of screens, shared by sheet paths
screensList.BuildClientSheetPathList(); // build the shared by sheet paths, by screen
// Search for new sheet paths, not existing in aInitialSheetPathList
// and existing in sheetpathList
SCH_SHEET_LIST sheetpathList( g_RootSheet );
for( SCH_SHEET_PATH& sheetpath: sheetpathList )
{
bool path_exists = false;
for( const SCH_SHEET_PATH& existing_sheetpath: aInitialSheetPathList )
{
if( existing_sheetpath.Path() == sheetpath.Path() )
{
path_exists = true;
break;
}
}
if( !path_exists )
{
// A new sheet path is found: clear the annotation corresponding to this new path:
SCH_SCREEN* curr_screen = sheetpath.LastScreen();
// Clear annotation and create the AR for this path, if not exists,
// when the screen is shared by sheet paths.
// Otherwise ClearAnnotation do nothing, because the F1 field is used as
// reference default value and takes the latest displayed value
curr_screen->EnsureAlternateReferencesExist();
curr_screen->ClearAnnotation( &sheetpath );
}
}
}
int SCH_SCREENS::ReplaceDuplicateTimeStamps()
{
EDA_ITEMS items;
int count = 0;
auto timestamp_cmp = []( const EDA_ITEM* a, const EDA_ITEM* b ) -> bool
2020-02-20 12:11:04 +00:00
{
return a->m_Uuid < b->m_Uuid;
};
std::set<EDA_ITEM*, decltype( timestamp_cmp )> unique_stamps( timestamp_cmp );
2020-02-20 12:11:04 +00:00
for( SCH_SCREEN* screen : m_screens )
screen->GetHierarchicalItems( items );
if( items.size() < 2 )
return 0;
2020-02-20 12:11:04 +00:00
for( EDA_ITEM* item : items )
{
2020-02-20 12:11:04 +00:00
if( !unique_stamps.insert( item ).second )
{
2020-02-20 12:11:04 +00:00
// Reset to fully random UUID. This may lose reference, but better to be
// deterministic about it rather than to have duplicate UUIDs with random
// side-effects.
2020-02-21 22:20:42 +00:00
const_cast<KIID&>( item->m_Uuid ) = KIID();
2020-02-20 12:11:04 +00:00
count++;
}
}
return count;
}
void SCH_SCREENS::DeleteAllMarkers( enum MARKER_BASE::TYPEMARKER aMarkerType )
{
for( SCH_SCREEN* screen = GetFirst(); screen; screen = GetNext() )
{
std::vector<SCH_ITEM*> markers;
for( auto item : screen->Items().OfType( SCH_MARKER_T ) )
{
if( static_cast<SCH_MARKER*>( item )->GetMarkerType() == aMarkerType )
markers.push_back( item );
}
for( auto marker : markers )
{
screen->Remove( marker );
delete marker;
}
}
}
int SCH_SCREENS::GetMarkerCount( enum MARKER_BASE::TYPEMARKER aMarkerType,
enum MARKER_BASE::MARKER_SEVERITY aSeverity )
{
int count = 0;
for( SCH_SCREEN* screen = GetFirst(); screen; screen = GetNext() )
{
for( auto item : screen->Items().OfType( SCH_MARKER_T ) )
{
auto marker = static_cast<SCH_MARKER*>( item );
if( ( aMarkerType != MARKER_BASE::MARKER_UNSPEC ) &&
( marker->GetMarkerType() != aMarkerType ) )
continue;
if( aSeverity == MARKER_BASE::MARKER_SEVERITY_UNSPEC ||
aSeverity == marker->GetErrorLevel() )
count++;
}
}
return count;
}
void SCH_SCREENS::UpdateSymbolLinks( bool aForce )
{
for( SCH_SCREEN* screen = GetFirst(); screen; screen = GetNext() )
screen->UpdateSymbolLinks( aForce );
SCH_SHEET_LIST sheets( g_RootSheet );
// All of the library symbols have been replaced with copies so the connection graph
// pointer are stale.
if( g_ConnectionGraph )
g_ConnectionGraph->Recalculate( sheets, true );
}
void SCH_SCREENS::TestDanglingEnds()
{
std::vector<SCH_SCREEN*> screens;
for( SCH_SCREEN* screen = GetFirst(); screen; screen = GetNext() )
screens.push_back( screen );
size_t parallelThreadCount = std::min<size_t>( std::thread::hardware_concurrency(),
screens.size() );
std::atomic<size_t> nextScreen( 0 );
std::vector<std::future<size_t>> returns( parallelThreadCount );
auto update_lambda = [&screens, &nextScreen]() -> size_t
{
for( auto i = nextScreen++; i < screens.size(); i = nextScreen++ )
screens[i]->TestDanglingEnds();
return 1;
};
if( parallelThreadCount == 1 )
update_lambda();
else
{
for( size_t ii = 0; ii < parallelThreadCount; ++ii )
returns[ii] = std::async( std::launch::async, update_lambda );
// Finalize the threads
for( size_t ii = 0; ii < parallelThreadCount; ++ii )
returns[ii].wait();
}
}
bool SCH_SCREENS::HasNoFullyDefinedLibIds()
{
SCH_SCREEN* screen;
unsigned cnt = 0;
for( screen = GetFirst(); screen; screen = GetNext() )
{
for( auto item : screen->Items().OfType( SCH_COMPONENT_T ) )
{
cnt++;
auto symbol = static_cast<SCH_COMPONENT*>( item );
if( !symbol->GetLibId().GetLibNickname().empty() )
return false;
}
}
return cnt != 0;
}
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
size_t SCH_SCREENS::GetLibNicknames( wxArrayString& aLibNicknames )
{
for( SCH_SCREEN* screen = GetFirst(); screen; screen = GetNext() )
{
for( auto item : screen->Items().OfType( SCH_COMPONENT_T ) )
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
{
auto symbol = static_cast<SCH_COMPONENT*>( item );
auto& nickname = symbol->GetLibId().GetLibNickname();
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
if( !nickname.empty() && ( aLibNicknames.Index( nickname ) == wxNOT_FOUND ) )
aLibNicknames.Add( nickname );
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
}
}
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
return aLibNicknames.GetCount();
}
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
int SCH_SCREENS::ChangeSymbolLibNickname( const wxString& aFrom, const wxString& aTo )
{
SCH_SCREEN* screen;
int cnt = 0;
for( screen = GetFirst(); screen; screen = GetNext() )
{
for( auto item : screen->Items().OfType( SCH_COMPONENT_T ) )
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
{
auto symbol = static_cast<SCH_COMPONENT*>( item );
Use legacy schematic plugin for loading schematics in all code paths. Use the legacy plugin schematic loader in the sheet edit and append schematic code paths. Check for fully qualified LIB_ID objects (must have library nickname) when loading existing schematics when edit sheets. Rewrite append schematic feature to handle import issues rather than change the name and file name of all of the sheets in the imported schematic. This includes the following: - Load the schematic into a temporary SCH_SHEET object. - Make sure the imported schematic does not cause any hierarchy recursion issues. - Verify the imported schematic uses fully qualified #LIB_ID objects (symbol library table). - Check to see if any symbol libraries need to be added to the current project's symbol library table. This includes: - Check if the symbol library already exists in the project or global symbol library table. - Convert symbol library URLS that use the ${KIPRJMOD} environment variable to absolute paths. ${KIPRJMOD} will not be the same for this project. - Check for duplicate symbol library nicknames and change the new symbol library nickname to prevent library name clashes. - Update all schematic symbol LIB_ID object library nicknames when the library nickname was changed to prevent clashes. - Check for duplicate sheet names which is illegal and automatically rename any duplicate sheets in the imported schematic. - Clear all of the annotation in the imported schematic to prevent clashes. - Append the objects from the temporary sheet to the current page. - Replace any duplicate time stamps. - Refresh the symbol library links. Add support code to SCH_SCREEN object to assist with schematic import. Doxygen comment cleaning. Fixes lp:1731760 https://bugs.launchpad.net/kicad/+bug/1731760
2017-11-17 17:00:04 +00:00
if( symbol->GetLibId().GetLibNickname() != aFrom )
continue;
LIB_ID id = symbol->GetLibId();
id.SetLibNickname( aTo );
symbol->SetLibId( id );
cnt++;
}
}
return cnt;
}
bool SCH_SCREENS::HasSchematic( const wxString& aSchematicFileName )
{
for( const SCH_SCREEN* screen = GetFirst(); screen; screen = GetNext() )
{
if( screen->GetFileName() == aSchematicFileName )
return true;
}
return false;
}
bool SCH_SCREENS::CanCauseCaseSensitivityIssue( const wxString& aSchematicFileName ) const
{
wxString lhsLower;
wxString rhsLower;
wxFileName lhs;
wxFileName rhs = aSchematicFileName;
wxCHECK( rhs.IsAbsolute(), false );
for( const SCH_SCREEN* screen : m_screens )
{
lhs = screen->GetFileName();
if( lhs.GetPath() != rhs.GetPath() )
continue;
lhsLower = lhs.GetFullName().Lower();
rhsLower = rhs.GetFullName().Lower();
if( lhsLower == rhsLower && lhs.GetFullName() != rhs.GetFullName() )
return true;
}
return false;
}
void SCH_SCREENS::BuildClientSheetPathList()
{
SCH_SHEET_LIST sheetList( g_RootSheet );
for( SCH_SCREEN* curr_screen = GetFirst(); curr_screen; curr_screen = GetNext() )
curr_screen->GetClientSheetPaths().Clear();
for( SCH_SHEET_PATH& sheetpath: sheetList )
{
SCH_SCREEN* used_screen = sheetpath.LastScreen();
// SEarch for the used_screen in list and add this unique sheet path:
for( SCH_SCREEN* curr_screen = GetFirst(); curr_screen; curr_screen = GetNext() )
{
if( used_screen == curr_screen )
{
curr_screen->GetClientSheetPaths().Add( sheetpath.PathAsString() );
break;
}
}
}
}