kicad/pcbnew/connectivity_algo.h

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/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2013-2017 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
// #define CONNECTIVITY_DEBUG
#ifndef __CONNECTIVITY_ALGO_H
#define __CONNECTIVITY_ALGO_H
#include <class_board.h>
#include <class_pad.h>
#include <class_module.h>
#include <class_zone.h>
#include <geometry/shape_poly_set.h>
#include <geometry/poly_grid_partition.h>
#include <memory>
#include <algorithm>
#include <functional>
#include <vector>
#include <deque>
#include <intrusive_list.h>
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#include <connectivity_rtree.h>
#include <connectivity_data.h>
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class CN_ITEM;
class CN_CONNECTIVITY_ALGO_IMPL;
class CN_RATSNEST_NODES;
class CN_CLUSTER;
class BOARD;
class BOARD_CONNECTED_ITEM;
class BOARD_ITEM;
class ZONE_CONTAINER;
class PROGRESS_REPORTER;
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class CN_ANCHOR
{
public:
CN_ANCHOR()
{
m_item = nullptr;
}
CN_ANCHOR( const VECTOR2I& aPos, CN_ITEM* aItem )
{
m_pos = aPos;
m_item = aItem;
assert( m_item );
}
bool Valid() const;
CN_ITEM* Item() const
{
return m_item;
}
BOARD_CONNECTED_ITEM* Parent() const;
const VECTOR2I& Pos() const
{
return m_pos;
}
/// Returns tag, common identifier for connected nodes
inline int GetTag() const
{
return m_tag;
}
/// Sets tag, common identifier for connected nodes
inline void SetTag( int aTag )
{
m_tag = aTag;
}
/// Decides whether this node can be a ratsnest line target
inline void SetNoLine( bool aEnable )
{
m_noline = aEnable;
}
/// Returns true if this node can be a target for ratsnest lines
inline const bool& GetNoLine() const
{
return m_noline;
}
inline void SetCluster( std::shared_ptr<CN_CLUSTER> aCluster )
{
m_cluster = aCluster;
}
inline std::shared_ptr<CN_CLUSTER> GetCluster() const
{
return m_cluster;
}
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/**
* has meaning only for tracks and vias.
* @return true if this anchor is dangling
* The anchor point is dangling if the parent is a track
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* and this anchor point is not connected to another item
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* ( track, vas pad or zone) or if the parent is a via and this anchor point
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* is connected to only one track and not to another item
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*/
bool IsDangling() const;
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// Tag used for unconnected items.
static const int TAG_UNCONNECTED = -1;
private:
/// Position of the anchor
VECTOR2I m_pos;
/// Item owning the anchor
CN_ITEM* m_item = nullptr;
/// Tag for quick connection resolution
int m_tag = -1;
/// Whether it the node can be a target for ratsnest lines
bool m_noline = false;
/// Cluster to which the anchor belongs
std::shared_ptr<CN_CLUSTER> m_cluster;
};
typedef std::shared_ptr<CN_ANCHOR> CN_ANCHOR_PTR;
typedef std::vector<CN_ANCHOR_PTR> CN_ANCHORS;
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class CN_EDGE
{
public:
CN_EDGE() {};
CN_EDGE( CN_ANCHOR_PTR aSource, CN_ANCHOR_PTR aTarget, int aWeight = 0 ) :
m_source( aSource ),
m_target( aTarget ),
m_weight( aWeight ) {}
CN_ANCHOR_PTR GetSourceNode() const { return m_source; }
CN_ANCHOR_PTR GetTargetNode() const { return m_target; }
int GetWeight() const { return m_weight; }
void SetSourceNode( const CN_ANCHOR_PTR& aNode ) { m_source = aNode; }
void SetTargetNode( const CN_ANCHOR_PTR& aNode ) { m_target = aNode; }
void SetWeight( unsigned int weight ) { m_weight = weight; }
void SetVisible( bool aVisible )
{
m_visible = aVisible;
}
bool IsVisible() const
{
return m_visible;
}
const VECTOR2I GetSourcePos() const
{
return m_source->Pos();
}
const VECTOR2I GetTargetPos() const
{
return m_target->Pos();
}
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private:
CN_ANCHOR_PTR m_source;
CN_ANCHOR_PTR m_target;
unsigned int m_weight = 0;
bool m_visible = true;
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};
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class CN_CLUSTER
{
private:
bool m_conflicting = false;
int m_originNet = 0;
CN_ITEM* m_originPad = nullptr;
std::vector<CN_ITEM*> m_items;
public:
CN_CLUSTER();
~CN_CLUSTER();
bool HasValidNet() const
{
return m_originNet >= 0;
}
int OriginNet() const
{
return m_originNet;
}
wxString OriginNetName() const;
bool Contains( const CN_ITEM* aItem );
bool Contains( const BOARD_CONNECTED_ITEM* aItem );
void Dump();
int Size() const
{
return m_items.size();
}
bool HasNet() const
{
return m_originNet >= 0;
}
bool IsOrphaned() const
{
return m_originPad == nullptr;
}
bool IsConflicting() const
{
return m_conflicting;
}
void Add( CN_ITEM* item );
using ITER = decltype(m_items)::iterator;
ITER begin() { return m_items.begin(); };
ITER end() { return m_items.end(); };
};
typedef std::shared_ptr<CN_CLUSTER> CN_CLUSTER_PTR;
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// basic connectivity item
class CN_ITEM : public INTRUSIVE_LIST<CN_ITEM>
{
private:
BOARD_CONNECTED_ITEM* m_parent;
using CONNECTED_ITEMS = std::set<CN_ITEM*>;
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///> list of items physically connected (touching)
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CONNECTED_ITEMS m_connected;
CN_ANCHORS m_anchors;
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///> visited flag for the BFS scan
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bool m_visited;
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///> can the net propagator modify the netcode?
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bool m_canChangeNet;
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///> valid flag, used to identify garbage items (we use lazy removal)
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bool m_valid;
protected:
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///> dirty flag, used to identify recently added item not yet scanned into the connectivity search
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bool m_dirty;
///> layer range over which the item exists
LAYER_RANGE m_layers;
///> bounding box for the item
BOX2I m_bbox;
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public:
void Dump();
CN_ITEM( BOARD_CONNECTED_ITEM* aParent, bool aCanChangeNet, int aAnchorCount = 2 )
{
m_parent = aParent;
m_canChangeNet = aCanChangeNet;
m_visited = false;
m_valid = true;
m_dirty = true;
m_anchors.reserve( 2 );
m_layers = LAYER_RANGE( 0, PCB_LAYER_ID_COUNT );
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}
virtual ~CN_ITEM() {};
void AddAnchor( const VECTOR2I& aPos )
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{
m_anchors.emplace_back( std::make_unique<CN_ANCHOR>( aPos, this ) );
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}
CN_ANCHORS& Anchors()
{
return m_anchors;
}
void SetValid( bool aValid )
{
m_valid = aValid;
}
bool Valid() const
{
return m_valid;
}
void SetDirty( bool aDirty )
{
m_dirty = aDirty;
}
bool Dirty() const
{
return m_dirty;
}
/**
* Function SetLayers()
*
* Sets the layers spanned by the item to aLayers.
*/
void SetLayers( const LAYER_RANGE& aLayers )
{
m_layers = aLayers;
}
/**
* Function SetLayer()
*
* Sets the layers spanned by the item to a single layer aLayer.
*/
void SetLayer( int aLayer )
{
m_layers = LAYER_RANGE( aLayer, aLayer );
}
/**
* Function Layers()
*
* Returns the contiguous set of layers spanned by the item.
*/
const LAYER_RANGE& Layers() const
{
return m_layers;
}
/**
* Function Layer()
*
* Returns the item's layer, for single-layered items only.
*/
virtual int Layer() const
{
return Layers().Start();
}
/**
* Function LayersOverlap()
*
* Returns true if the set of layers spanned by aOther overlaps our
* layers.
*/
bool LayersOverlap( const CN_ITEM* aOther ) const
{
return Layers().Overlaps( aOther->Layers() );
}
const BOX2I& BBox()
{
if( m_dirty && m_valid )
{
EDA_RECT box = m_parent->GetBoundingBox();
m_bbox = BOX2I( box.GetPosition(), box.GetSize() );
}
return m_bbox;
}
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BOARD_CONNECTED_ITEM* Parent() const
{
return m_parent;
}
const CONNECTED_ITEMS& ConnectedItems() const
{
return m_connected;
}
void ClearConnections()
{
m_connected.clear();
}
void SetVisited( bool aVisited )
{
m_visited = aVisited;
}
bool Visited() const
{
return m_visited;
}
bool CanChangeNet() const
{
return m_canChangeNet;
}
bool isConnected( CN_ITEM* aItem ) const
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{
return ( m_connected.find( aItem ) != m_connected.end() );
}
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static void Connect( CN_ITEM* a, CN_ITEM* b )
{
a->m_connected.insert( b );
b->m_connected.insert( a );
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}
void RemoveInvalidRefs();
virtual int AnchorCount() const;
virtual const VECTOR2I GetAnchor( int n ) const;
int Net() const;
};
typedef std::shared_ptr<CN_ITEM> CN_ITEM_PTR;
class CN_ZONE : public CN_ITEM
{
public:
CN_ZONE( ZONE_CONTAINER* aParent, bool aCanChangeNet, int aSubpolyIndex ) :
CN_ITEM( aParent, aCanChangeNet ),
m_subpolyIndex( aSubpolyIndex )
{
SHAPE_LINE_CHAIN outline = aParent->GetFilledPolysList().COutline( aSubpolyIndex );
outline.SetClosed( true );
outline.Simplify();
m_cachedPoly.reset( new POLY_GRID_PARTITION( outline, 16 ) );
}
int SubpolyIndex() const
{
return m_subpolyIndex;
}
bool ContainsAnchor( const CN_ANCHOR_PTR anchor ) const
{
return ContainsPoint( anchor->Pos() );
}
bool ContainsPoint( const VECTOR2I p ) const
{
auto zone = static_cast<ZONE_CONTAINER*> ( Parent() );
return m_cachedPoly->ContainsPoint( p, zone->GetMinThickness() );
}
const BOX2I& BBox()
{
if( m_dirty )
m_bbox = m_cachedPoly->BBox();
return m_bbox;
}
virtual int AnchorCount() const override;
virtual const VECTOR2I GetAnchor( int n ) const override;
private:
std::vector<VECTOR2I> m_testOutlinePoints;
std::unique_ptr<POLY_GRID_PARTITION> m_cachedPoly;
int m_subpolyIndex;
};
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class CN_LIST
{
private:
bool m_dirty;
bool m_hasInvalid;
CN_RTREE<CN_ITEM*> m_index;
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protected:
std::vector<CN_ITEM*> m_items;
void addItemtoTree( CN_ITEM* item )
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{
m_index.Insert( item );
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}
public:
CN_LIST()
{
m_dirty = false;
m_hasInvalid = false;
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}
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void Clear()
{
for( auto item : m_items )
delete item;
m_items.clear();
m_index.RemoveAll();
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}
using ITER = decltype(m_items)::iterator;
ITER begin() { return m_items.begin(); };
ITER end() { return m_items.end(); };
CN_ITEM* operator[] ( int aIndex ) { return m_items[aIndex]; }
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template <class T>
void FindNearby( CN_ITEM *aItem, T aFunc );
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void SetHasInvalid( bool aInvalid = true )
{
m_hasInvalid = aInvalid;
}
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void SetDirty( bool aDirty = true )
{
m_dirty = aDirty;
}
bool IsDirty() const
{
return m_dirty;
}
void RemoveInvalidItems( std::vector<CN_ITEM*>& aGarbage );
void ClearDirtyFlags()
{
for( auto item : m_items )
item->SetDirty( false );
SetDirty( false );
}
void MarkAllAsDirty()
{
for( auto item : m_items )
item->SetDirty( true );
SetDirty( true );
}
int Size() const
{
return m_items.size();
}
CN_ITEM* Add( D_PAD* pad )
{
auto item = new CN_ITEM( pad, false, 1 );
item->AddAnchor( pad->ShapePos() );
item->SetLayers( LAYER_RANGE( F_Cu, B_Cu ) );
switch( pad->GetAttribute() )
{
case PAD_ATTRIB_SMD:
case PAD_ATTRIB_HOLE_NOT_PLATED:
case PAD_ATTRIB_CONN:
{
LSET lmsk = pad->GetLayerSet();
for( int i = 0; i <= MAX_CU_LAYERS; i++ )
{
if( lmsk[i] )
{
item->SetLayer( i );
break;
}
}
break;
}
default:
break;
}
addItemtoTree( item );
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m_items.push_back( item );
SetDirty();
return item;
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}
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CN_ITEM* Add( TRACK* track )
{
auto item = new CN_ITEM( track, true );
m_items.push_back( item );
item->AddAnchor( track->GetStart() );
item->AddAnchor( track->GetEnd() );
item->SetLayer( track->GetLayer() );
addItemtoTree( item );
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SetDirty();
return item;
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}
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CN_ITEM* Add( VIA* via )
{
auto item = new CN_ITEM( via, true, 1 );
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m_items.push_back( item );
item->AddAnchor( via->GetStart() );
item->SetLayers( LAYER_RANGE( F_Cu, B_Cu ) );
addItemtoTree( item );
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SetDirty();
return item;
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}
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const std::vector<CN_ITEM*> Add( ZONE_CONTAINER* zone )
{
const auto& polys = zone->GetFilledPolysList();
std::vector<CN_ITEM*> rv;
for( int j = 0; j < polys.OutlineCount(); j++ )
{
CN_ZONE* zitem = new CN_ZONE( zone, false, j );
const auto& outline = zone->GetFilledPolysList().COutline( j );
for( int k = 0; k < outline.PointCount(); k++ )
zitem->AddAnchor( outline.CPoint( k ) );
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m_items.push_back( zitem );
zitem->SetLayer( zone->GetLayer() );
addItemtoTree( zitem );
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rv.push_back( zitem );
SetDirty();
}
return rv;
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}
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};
template <class T>
void CN_LIST::FindNearby( CN_ITEM *aItem, T aFunc )
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{
m_index.Query( aItem->BBox(), aItem->Layers(), aFunc );
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}
class CN_CONNECTIVITY_ALGO
{
public:
enum CLUSTER_SEARCH_MODE
{
CSM_PROPAGATE,
CSM_CONNECTIVITY_CHECK,
CSM_RATSNEST
};
using CLUSTERS = std::vector<CN_CLUSTER_PTR>;
private:
class ITEM_MAP_ENTRY
{
public:
ITEM_MAP_ENTRY( CN_ITEM* aItem = nullptr )
{
if( aItem )
m_items.push_back( aItem );
}
void MarkItemsAsInvalid()
{
for( auto item : m_items )
{
item->SetValid( false );
}
}
void Link( CN_ITEM* aItem )
{
m_items.push_back( aItem );
}
const std::list<CN_ITEM*> GetItems() const
{
return m_items;
}
std::list<CN_ITEM*> m_items;
};
std::mutex m_listLock;
CN_LIST m_itemList;
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using ITEM_MAP_PAIR = std::pair <const BOARD_CONNECTED_ITEM*, ITEM_MAP_ENTRY>;
std::unordered_map<const BOARD_CONNECTED_ITEM*, ITEM_MAP_ENTRY> m_itemMap;
CLUSTERS m_connClusters;
CLUSTERS m_ratsnestClusters;
std::vector<bool> m_dirtyNets;
PROGRESS_REPORTER* m_progressReporter = nullptr;
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void searchConnections();
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void update();
void propagateConnections();
template <class Container, class BItem>
void add( Container& c, BItem brditem )
{
auto item = c.Add( brditem );
m_itemMap[ brditem ] = ITEM_MAP_ENTRY( item );
}
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void markItemNetAsDirty( const BOARD_ITEM* aItem );
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public:
CN_CONNECTIVITY_ALGO();
~CN_CONNECTIVITY_ALGO();
bool ItemExists( const BOARD_CONNECTED_ITEM* aItem )
{
return m_itemMap.find( aItem ) != m_itemMap.end();
}
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ITEM_MAP_ENTRY& ItemEntry( const BOARD_CONNECTED_ITEM* aItem )
{
return m_itemMap[ aItem ];
}
bool IsNetDirty( int aNet ) const
{
if( aNet < 0 )
return false;
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return m_dirtyNets[ aNet ];
}
void ClearDirtyFlags()
{
for( auto i = m_dirtyNets.begin(); i != m_dirtyNets.end(); ++i )
*i = false;
}
void GetDirtyClusters( CLUSTERS& aClusters )
{
for( auto cl : m_ratsnestClusters )
{
int net = cl->OriginNet();
if( net >= 0 && m_dirtyNets[net] )
aClusters.push_back( cl );
}
}
int NetCount() const
{
return m_dirtyNets.size();
}
void Build( BOARD* aBoard );
void Build( const std::vector<BOARD_ITEM*>& aItems );
void Clear();
bool Remove( BOARD_ITEM* aItem );
bool Add( BOARD_ITEM* aItem );
const CLUSTERS SearchClusters( CLUSTER_SEARCH_MODE aMode, const KICAD_T aTypes[], int aSingleNet );
const CLUSTERS SearchClusters( CLUSTER_SEARCH_MODE aMode );
void PropagateNets();
void FindIsolatedCopperIslands( ZONE_CONTAINER* aZone, std::vector<int>& aIslands );
/**
* Finds the copper islands that are not connected to a net. These are added to
* the m_islands vector.
* N.B. This must be called after aZones has been refreshed.
* @param: aZones The set of zones to search for islands
*/
void FindIsolatedCopperIslands( std::vector<CN_ZONE_ISOLATED_ISLAND_LIST>& aZones );
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bool CheckConnectivity( std::vector<CN_DISJOINT_NET_ENTRY>& aReport );
const CLUSTERS& GetClusters();
int GetUnconnectedCount();
CN_LIST& ItemList() { return m_itemList; }
void ForEachAnchor( const std::function<void( CN_ANCHOR& )>& aFunc );
void ForEachItem( const std::function<void( CN_ITEM& )>& aFunc );
void MarkNetAsDirty( int aNet );
void SetProgressReporter( PROGRESS_REPORTER* aReporter );
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};
bool operator<( const CN_ANCHOR_PTR& a, const CN_ANCHOR_PTR& b );
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/**
* Struct CN_VISTOR
**/
class CN_VISITOR {
public:
CN_VISITOR( CN_ITEM* aItem, std::mutex* aListLock ) :
m_item( aItem ),
m_listLock( aListLock )
{}
bool operator()( CN_ITEM* aCandidate );
protected:
void checkZoneItemConnection( CN_ZONE* aZone, CN_ITEM* aItem );
void checkZoneZoneConnection( CN_ZONE* aZoneA, CN_ZONE* aZoneB );
///> the item we are looking for connections to
CN_ITEM* m_item;
///> the mutex protecting our connection list
std::mutex* m_listLock;
};
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#endif