kicad/include/lib_id.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2010-2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2012 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 2010-2020 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef _LIB_ID_H_
#define _LIB_ID_H_
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#include <core/utf8.h>
/**
* A logical library item identifier and consists of various portions much like a URI.
*
* It consists of of a dyad of the library nickname and the name of the item in the library
* This is a generic library identifier that can be
* used for any type of library that contains multiple named items such as footprint or
* symbol libraries.
*
* Example LIB_ID string:
* "smt:R_0805".
*
* - "smt" is the logical library name used to look up library information saved in the #LIB_TABLE.
* - "R" is the name of the item within the library.
*
* @author Dick Hollenbeck
*/
class LIB_ID
{
public:
LIB_ID() {}
// NOTE: don't define any constructors which call Parse() on their arguments. We want it
// to be obvious to callers that parsing is involved (and that valid IDs are guaranteed in
// the presence of disallowed characters, malformed ids, etc.).
/**
* This LIB_ID ctor is a special version which ignores the parsing due to symbol
* names allowing '/' as a valid character. This was causing the symbol names to
* be truncated at the first occurrence of '/' in the symbol name.
*
* @param aLibraryName is the library name used to look up the library item in the #LIB_TABLE.
* @param aItemName is the name of the library item which is not parsed by the standard
* LIB_ID::Parse() function.
*/
LIB_ID( const wxString& aLibraryName, const wxString& aItemName );
/**
* Parse LIB_ID with the information from @a aId.
*
* A typical LIB_ID string consists of a library nickname followed by a library item name.
* e.g.: "smt:R_0805", or
* e.g.: "mylib:R_0805", or
* e.g.: "ttl:7400"
*
* @param aId is the string to populate the #LIB_ID object.
* @param aFix indicates invalid chars should be replaced with '_'.
*
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* @return minus 1 (i.e. -1) means success, >= 0 indicates the character offset into
* aId at which an error was detected.
*/
int Parse( const UTF8& aId, bool aFix = false );
/**
* Return the logical library name portion of a LIB_ID.
*/
const UTF8& GetLibNickname() const { return m_libraryName; }
const wxString GetUniStringLibNickname() const { return m_libraryName.wx_str(); }
/**
* Override the logical library name portion of the LIB_ID to @a aNickname.
*
* @return int - minus 1 (i.e. -1) means success, >= 0 indicates the character offset
* into the parameter at which an error was detected, usually because it
* contained '/' or ':'.
*/
int SetLibNickname( const UTF8& aNickname );
/**
* @return the library item name, i.e. footprintName, in UTF8.
*/
const UTF8& GetLibItemName() const { return m_itemName; }
/**
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* Get strings for display messages in dialogs.
*
* Equivalent to m_itemName.wx_str(), but more explicit when building a Unicode string
* in messages.
*
* @return the library item name, i.e. footprintName in a wxString (UTF16 or 32).
*/
const wxString GetUniStringLibItemName() const { return m_itemName.wx_str(); }
/**
* Override the library item name portion of the LIB_ID to @a aLibItemName
*
* @return int - minus 1 (i.e. -1) means success, >= 0 indicates the character offset
* into the parameter at which an error was detected, usually because it
* contained '/'.
*/
int SetLibItemName( const UTF8& aLibItemName );
/**
* Some LIB_IDs can have a sub-library identifier in addition to a library nickname.
* This identifier is *not* part of the canonical LIB_ID and is not written out / parsed.
* It is only used for internal sorting/grouping, if present.
*
* @return the sub-library name for this LIB_ID, if one exists
*/
UTF8 GetSubLibraryName() const { return m_subLibraryName; }
void SetSubLibraryName( const UTF8& aName ) { m_subLibraryName = aName; }
const wxString GetUniStringSubLibraryName() const { return m_subLibraryName.wx_str(); }
/**
* @return a display-formatted name of the library and sublibrary (if present)
*/
const wxString GetFullLibraryName() const;
/**
* @return the fully formatted text of the LIB_ID in a UTF8 string.
*/
UTF8 Format() const;
/**
* @return the fully formatted text of the LIB_ID in a wxString (UTF16 or UTF32),
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* suitable to display the LIB_ID in dialogs.
*/
wxString GetUniStringLibId() const
{
return Format().wx_str();
}
/**
* @return a string in the proper format as an LIB_ID for a combination of
* aLibraryName, aLibItemName
*
* @throw PARSE_ERROR if any of the pieces are illegal.
*/
static UTF8 Format( const UTF8& aLibraryName, const UTF8& aLibItemName );
/**
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* Check if this LID_ID is valid.
*
* A valid #LIB_ID must have both the library nickname and the library item name defined.
*
* @note A return value of true does not indicated that the #LIB_ID is a valid #LIB_TABLE
* entry.
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*
* @return true is the #LIB_ID is valid.
*
*/
bool IsValid() const
{
return !m_libraryName.empty() && !m_itemName.empty();
}
/**
* @return true if the #LIB_ID only has the #m_itemName name defined.
*/
bool IsLegacy() const
{
return m_libraryName.empty() && !m_itemName.empty();
}
/**
* Clear the contents of the library nickname, library entry name
*/
void clear();
/**
* @return a boolean true value if the LIB_ID is empty. Otherwise return false.
*/
bool empty() const
{
return m_libraryName.empty() && m_itemName.empty();
}
/**
* Compare the contents of LIB_ID objects by performing a std::string comparison of the
* library nickname, library entry name
*
* @param aLibId is the LIB_ID to compare against.
* @return -1 if less than \a aLibId, 1 if greater than \a aLibId, and 0 if equal to \a aLibId.
*/
int compare( const LIB_ID& aLibId ) const;
bool operator < ( const LIB_ID& aLibId ) const { return this->compare( aLibId ) < 0; }
bool operator > ( const LIB_ID& aLibId ) const { return this->compare( aLibId ) > 0; }
bool operator ==( const LIB_ID& aLibId ) const { return this->compare( aLibId ) == 0; }
bool operator !=( const LIB_ID& aLibId ) const { return !(*this == aLibId); }
/**
* Examine \a aLibItemName for invalid #LIB_ID item name characters.
*
* @param aLibItemName is the #LIB_ID name to test for illegal characters.
* @return offset of first illegal character otherwise -1.
*/
static int HasIllegalChars( const UTF8& aLibItemName );
/**
* Replace illegal #LIB_ID item name characters with underscores '_'.
*
* @param aLibItemName is the #LIB_ID item name to replace illegal characters.
* @param aLib True if we are checking library names, false if we are checking item names
* @return the corrected version of \a aLibItemName.
*/
static UTF8 FixIllegalChars( const UTF8& aLibItemName, bool aLib );
/**
* Looks for characters that are illegal in library nicknames.
*
* @param aLibraryName is the logical library name to be tested.
* @return Invalid character found in the name or 0 is the name is valid.
*/
static unsigned FindIllegalLibraryNameChar( const UTF8& aLibraryName );
protected:
/**
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* Tests whether a Unicode character is a legal LIB_ID item name character.
*
* The criteria for legal LIB_ID character is as follows:
* - For both symbol and footprint names, neither '/' or ':' are legal. They are
* reserved characters used by #LIB_ID::Parse.
* - Spaces are allowed in footprint names as they are a legal filename character
* on all operating systems.
* - Spaces are not allowed in symbol names since symbol names are not quoted in the
* schematic or symbol library file formats.
* - Spaces are allowed in footprint library nicknames as they are quoted in the
* footprint library table file format.
* - Spaces are now also allowed in symbol library nicknames since they are quoted in
* the new symbol library sexpr file format.
* - Illegal file name characters are not allowed in footprint names since the file
* name is the footprint name.
* - Illegal file name characters except '/' are allowed in symbol names since the
* name is not the file name.
*
*
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* @note @a aUniChar is expected to be a 32 bit Unicode character, not a UTF8 char, that use
* a variable length coding value.
*/
static bool isLegalChar( unsigned aUniChar );
/**
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* Tests whether a Unicode character is a legal LIB_ID library nickname character
*
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* @note @a aUniChar is expected to be a 32 bit Unicode character, not a UTF8 char, that use
* a variable length coding value.
*/
static bool isLegalLibraryNameChar( unsigned aUniChar );
UTF8 m_libraryName; ///< The nickname of the library or empty.
UTF8 m_itemName; ///< The name of the entry in the logical library.
UTF8 m_subLibraryName; ///< Optional sub-library name used for grouping within a library
};
#endif // _LIB_ID_H_