kicad/eeschema/edit_component_in_schematic...

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2008 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 2004-2018 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file edit_component_in_schematic.cpp
* @brief Schematic component editing code.
*/
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#include <fctsys.h>
#include <gr_basic.h>
#include <sch_draw_panel.h>
#include <confirm.h>
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#include <sch_edit_frame.h>
#include <msgpanel.h>
#include <general.h>
#include <class_library.h>
#include <sch_component.h>
#include <symbol_lib_table.h>
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#include <dialogs/dialog_edit_component_in_schematic.h>
#include <dialogs/dialog_edit_one_field.h>
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void SCH_EDIT_FRAME::EditComponentFieldText( SCH_FIELD* aField )
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{
wxCHECK_RET( aField != NULL && aField->Type() == SCH_FIELD_T,
wxT( "Cannot edit invalid schematic field." ) );
SCH_COMPONENT* component = (SCH_COMPONENT*) aField->GetParent();
wxCHECK_RET( component != NULL && component->Type() == SCH_COMPONENT_T,
wxT( "Invalid schematic field parent item." ) );
// Save old component in undo list if not already in edit, or moving.
if( aField->GetEditFlags() == 0 ) // i.e. not edited, or moved
SaveCopyInUndoList( component, UR_CHANGED );
// Don't use GetText() here. If the field is the reference designator and it's parent
// component has multiple parts, we don't want the part suffix added to the field.
m_canvas->SetIgnoreMouseEvents( true );
wxString title;
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title.Printf( _( "Edit %s Field" ), GetChars( aField->GetName() ) );
DIALOG_SCH_EDIT_ONE_FIELD dlg( this, title, aField );
// The dialog may invoke a kiway player for footprint fields
// so we must use a quasimodal
if( dlg.ShowQuasiModal() != wxID_OK )
{
m_canvas->MoveCursorToCrossHair();
m_canvas->SetIgnoreMouseEvents( false );
return;
}
dlg.UpdateField( aField, g_CurrentSheet );
m_canvas->MoveCursorToCrossHair();
m_canvas->SetIgnoreMouseEvents( false );
if( m_autoplaceFields )
component->AutoAutoplaceFields( GetScreen() );
RefreshItem( aField );
OnModify();
MSG_PANEL_ITEMS items;
component->GetMsgPanelInfo( m_UserUnits, items );
SetMsgPanel( items );
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}
void SCH_EDIT_FRAME::RotateField( SCH_FIELD* aField )
{
wxCHECK_RET( aField != NULL && aField->Type() == SCH_FIELD_T && !aField->GetText().IsEmpty(),
wxT( "Cannot rotate invalid schematic field." ) );
SCH_COMPONENT* component = (SCH_COMPONENT*) aField->GetParent();
// Save old component in undo list if not already in edit, or moving.
if( aField->GetEditFlags() == 0 )
SaveCopyInUndoList( component, UR_CHANGED );
if( aField->GetTextAngle() == TEXT_ANGLE_HORIZ )
aField->SetTextAngle( TEXT_ANGLE_VERT );
else
aField->SetTextAngle( TEXT_ANGLE_HORIZ );
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RefreshItem( aField );
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OnModify();
}
void SCH_EDIT_FRAME::EditComponent( SCH_COMPONENT* aComponent )
{
wxCHECK_RET( aComponent != nullptr && aComponent->Type() == SCH_COMPONENT_T,
wxT( "Invalid component object pointer. Bad Programmer!" ) );
m_canvas->SetIgnoreMouseEvents( true );
DIALOG_EDIT_COMPONENT_IN_SCHEMATIC dlg( this, aComponent );
// This dialog itself subsequently can invoke a KIWAY_PLAYER as a quasimodal
// frame. Therefore this dialog as a modal frame parent, MUST be run under
// quasimodal mode for the quasimodal frame support to work. So don't use
// the QUASIMODAL macros here.
int ret = dlg.ShowQuasiModal();
m_canvas->SetIgnoreMouseEvents( false );
m_canvas->MoveCursorToCrossHair();
if( ret == wxID_OK )
{
if( m_autoplaceFields )
aComponent->AutoAutoplaceFields( GetScreen() );
GetCanvas()->Refresh();
}
}