2007-06-05 12:10:51 +00:00
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/*******************************************/
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/* EDITEUR de PCB: routines d'AUTOROUTAGE: */
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/*******************************************/
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#include "fctsys.h"
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#include "gr_basic.h"
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#include "common.h"
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#include "pcbnew.h"
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#include "autorout.h"
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#include "protos.h"
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#include "cell.h"
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struct PcbQueue /* search queue structure */
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{
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struct PcbQueue *Next;
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int Row; /* current row */
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int Col; /* current column */
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int Side; /* 0=top, 1=bottom */
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int Dist; /* path distance to this cell so far */
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int ApxDist; /* approximate distance to target from here */
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};
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static long qlen = 0; /* current queue length */
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static struct PcbQueue *Head = NULL;
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static struct PcbQueue *Tail = NULL;
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static struct PcbQueue *Save = NULL; /* hold empty queue structs */
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/* Routines definies ici : */
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2007-09-01 12:00:30 +00:00
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void InitQueue();
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2007-06-05 12:10:51 +00:00
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void GetQueue( int *, int *, int *, int *, int * );
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int SetQueue( int, int, int, int, int, int, int );
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void ReSetQueue( int, int, int, int, int, int, int );
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/************************/
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2007-09-13 11:55:46 +00:00
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void FreeQueue()
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2007-06-05 12:10:51 +00:00
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/************************/
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/* Free the memory used for storing all the queue */
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{
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struct PcbQueue *p;
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InitQueue();
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while( (p = Save) != NULL )
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{
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Save = p->Next; MyFree(p);
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}
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}
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/************************/
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2007-09-13 11:55:46 +00:00
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/* void InitQueue() */
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2007-06-05 12:10:51 +00:00
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/************************/
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/* initialize the search queue */
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2007-09-13 11:55:46 +00:00
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void InitQueue()
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2007-06-05 12:10:51 +00:00
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{
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struct PcbQueue *p;
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while( (p = Head) != NULL )
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{
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Head = p->Next;
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p->Next = Save; Save = p;
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}
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Tail = NULL;
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OpenNodes = ClosNodes = MoveNodes = MaxNodes = qlen = 0;
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}
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/*********************************************************/
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/* void GetQueue(int *r, int *c, int *s, int *d, int *a) */
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/*********************************************************/
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/* get search queue item from list */
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void GetQueue(int *r, int *c, int *s, int *d, int *a)
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{
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struct PcbQueue *p;
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if( (p = Head) != NULL ) /* return first item in list */
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{
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*r = p->Row; *c = p->Col;
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*s = p->Side;
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*d = p->Dist; *a = p->ApxDist;
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if ((Head = p->Next) == NULL) Tail = NULL;
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/* put node on free list */
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p->Next = Save; Save = p;
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ClosNodes++; qlen--;
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}
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else /* empty list */
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{
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*r = *c = *s = *d = *a = ILLEGAL;
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}
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}
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/****************************************************************/
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int SetQueue (int r,int c,int side,int d,int a,int r2,int c2 )
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/****************************************************************/
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/* add a search node to the list
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Return:
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1 si OK
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0 si defaut allocation Memoire
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*/
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{
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struct PcbQueue *p, *q, *t;
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int i, j;
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if( (p = Save) != NULL ) /* try free list first */
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{
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Save = p->Next;
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}
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else if ((p = (struct PcbQueue *) MyMalloc(sizeof(PcbQueue))) == NULL)
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return(0);
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p->Row = r;
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p->Col = c;
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p->Side = side;
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i = (p->Dist = d) + (p->ApxDist = a);
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p->Next = NULL;
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if( (q = Head) != NULL)
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{ /* insert in proper position in list */
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if (q->Dist + q->ApxDist > i)
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{ /* insert at head */
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p->Next = q; Head = p;
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}
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else { /* search for proper position */
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for (t = q, q = q->Next; q && i > (j = q->Dist + q->ApxDist);
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t = q, q = q->Next)
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;
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if (q && i == j && q->Row == r2 && q->Col == c2)
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{
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/* insert after q, which is a goal node */
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if ( (p->Next = q->Next) == NULL) Tail = p;
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q->Next = p;
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}
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else
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{ /* insert in front of q */
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if ((p->Next = q) == NULL) Tail = p;
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t->Next = p;
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}
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}
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}
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else /* empty search list */
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Head = Tail = p;
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OpenNodes++;
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if (++qlen > MaxNodes) MaxNodes = qlen;
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return(1);
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}
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/******************************************************************/
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void ReSetQueue (int r,int c,int s,int d,int a,int r2,int c2 )
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/******************************************************************/
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/* reposition node in list */
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{
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struct PcbQueue *p, *q;
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/* first, see if it is already in the list */
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for (q = NULL, p = Head; p; q = p, p = p->Next) {
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if (p->Row == r && p->Col == c && p->Side == s) {
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/* old one to remove */
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if (q)
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{
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if ( (q->Next = p->Next) == NULL) Tail = q;
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}
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else if ((Head = p->Next) == NULL) Tail = NULL;
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p->Next = Save; Save = p;
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OpenNodes--; MoveNodes++;
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qlen--;
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break;
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}
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}
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if (!p) /* not found, it has already been closed once */
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ClosNodes--; /* we will close it again, but just count once */
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/* if it was there, it's gone now; insert it at the proper position */
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SetQueue( r, c, s, d, a, r2, c2 );
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}
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