kicad/thirdparty/nanosvg/nanosvg.h

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/*
* Copyright (c) 2013-14 Mikko Mononen memon@inside.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*
* The SVG parser is based on Anti-Grain Geometry 2.4 SVG example
* Copyright (C) 2002-2004 Maxim Shemanarev (McSeem) (http://www.antigrain.com/)
*
* Arc calculation code based on canvg (https://code.google.com/p/canvg/)
*
* Bounding box calculation based on http://blog.hackers-cafe.net/2009/06/how-to-calculate-bezier-curves-bounding.html
*
*/
#ifndef NANOSVG_H
#define NANOSVG_H
// NanoSVG is a simple stupid single-header-file SVG parse. The output of the parser is a list of cubic bezier shapes.
//
// The library suits well for anything from rendering scalable icons in your editor application to prototyping a game.
//
// NanoSVG supports a wide range of SVG features, but something may be missing, feel free to create a pull request!
//
// The shapes in the SVG images are transformed by the viewBox and converted to specified units.
// That is, you should get the same looking data as your designed in your favorite app.
//
// NanoSVG can return the paths in few different units. For example if you want to render an image, you may choose
// to get the paths in pixels, or if you are feeding the data into a CNC-cutter, you may want to use millimeters.
//
// The units passed to NanoSVG should be one of: 'px', 'pt', 'pc' 'mm', 'cm', or 'in'.
// DPI (dots-per-inch) controls how the unit conversion is done.
//
// If you don't know or care about the units stuff, "px" and 96 should get you going.
/* Example Usage:
// Load SVG
NSVGimage* image;
image = nsvgParseFromFile("test.svg", "px", 96);
printf("size: %f x %f\n", image->width, image->height);
// Use...
for (NSVGshape *shape = image->shapes; shape != NULL; shape = shape->next) {
for (NSVGpath *path = shape->paths; path != NULL; path = path->next) {
for (int i = 0; i < path->npts-1; i += 3) {
float* p = &path->pts[i*2];
drawCubicBez(p[0],p[1], p[2],p[3], p[4],p[5], p[6],p[7]);
}
}
}
// Delete
nsvgDelete(image);
*/
#include <cstdio>
enum NSVGpaintType {
NSVG_PAINT_NONE = 0,
NSVG_PAINT_COLOR = 1,
NSVG_PAINT_LINEAR_GRADIENT = 2,
NSVG_PAINT_RADIAL_GRADIENT = 3
};
enum NSVGspreadType {
NSVG_SPREAD_PAD = 0,
NSVG_SPREAD_REFLECT = 1,
NSVG_SPREAD_REPEAT = 2
};
enum NSVGlineJoin {
NSVG_JOIN_MITER = 0,
NSVG_JOIN_ROUND = 1,
NSVG_JOIN_BEVEL = 2
};
enum NSVGlineCap {
NSVG_CAP_BUTT = 0,
NSVG_CAP_ROUND = 1,
NSVG_CAP_SQUARE = 2
};
enum NSVGfillRule {
NSVG_FILLRULE_NONZERO = 0,
NSVG_FILLRULE_EVENODD = 1
};
enum NSVGflags {
NSVG_FLAGS_VISIBLE = 0x01
};
typedef struct NSVGgradientStop {
unsigned int color;
float offset;
} NSVGgradientStop;
typedef struct NSVGgradient {
float xform[6];
char spread;
float fx, fy;
int nstops;
NSVGgradientStop stops[1];
} NSVGgradient;
typedef struct NSVGpaint {
char type;
union {
unsigned int color;
NSVGgradient* gradient;
};
} NSVGpaint;
typedef struct NSVGpath
{
float* pts; // Cubic bezier points: x0,y0, [cpx1,cpx1,cpx2,cpy2,x1,y1], ...
int npts; // Total number of bezier points.
char closed; // Flag indicating if shapes should be treated as closed.
float bounds[4]; // Tight bounding box of the shape [minx,miny,maxx,maxy].
struct NSVGpath* next; // Pointer to next path, or NULL if last element.
} NSVGpath;
typedef struct NSVGshape
{
char id[64]; // Optional 'id' attr of the shape or its group
NSVGpaint fill; // Fill paint
NSVGpaint stroke; // Stroke paint
float opacity; // Opacity of the shape.
float strokeWidth; // Stroke width (scaled).
float strokeDashOffset; // Stroke dash offset (scaled).
float strokeDashArray[8]; // Stroke dash array (scaled).
char strokeDashCount; // Number of dash values in dash array.
char strokeLineJoin; // Stroke join type.
char strokeLineCap; // Stroke cap type.
float miterLimit; // Miter limit
char fillRule; // Fill rule, see NSVGfillRule.
unsigned char flags; // Logical or of NSVG_FLAGS_* flags
float bounds[4]; // Tight bounding box of the shape [minx,miny,maxx,maxy].
NSVGpath* paths; // Linked list of paths in the image.
struct NSVGshape* next; // Pointer to next shape, or NULL if last element.
} NSVGshape;
typedef struct NSVGimage
{
float width; // Width of the image.
float height; // Height of the image.
NSVGshape* shapes; // Linked list of shapes in the image.
} NSVGimage;
// Parses SVG file from a file, returns SVG image as paths.
// fp will be closed after reading the file
NSVGimage* nsvgParseFromFile( FILE* fp, const char* units, float dpi);
// Parses SVG file from a null terminated string, returns SVG image as paths.
// Important note: changes the string.
NSVGimage* nsvgParse(char* input, const char* units, float dpi);
// Duplicates a path.
NSVGpath* nsvgDuplicatePath(NSVGpath* p);
// Deletes an image.
void nsvgDelete(NSVGimage* image);
#endif // NANOSVG_H