kicad/pcbnew/collectors.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
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*
* Copyright (C) 2007-2008 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
* Copyright (C) 2004-2018 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file collectors.h
*/
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#ifndef COLLECTORS_H
#define COLLECTORS_H
/* This module contains a number of COLLECTOR implementations which are used
* to augment the functionality of class PCB_EDIT_FRAME.
*/
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#include <collector.h>
#include <layers_id_colors_and_visibility.h> // LAYER_COUNT, layer defs
class BOARD_ITEM;
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/**
* An abstract base class whose derivatives may be passed to a GENERAL_COLLECTOR,
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* telling GENERAL_COLLECTOR what should be collected (aside from HitTest()ing
* and KICAD_T scanTypes[], information which are provided to the GENERAL_COLLECTOR
* through attributes or arguments separately).
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* <p>
* A justification for this class is to keep the structural storage details of
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* the program's "global preferences" or "configuration options" out of
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* GENERAL_COLLECTOR::Inspect(). This class carries all the necessary details
* in with it to the Inspect() call. The constructors or other functions of
* this class's derivatives are then the only place where knowledge of the
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* specific structure of the global preference storage is needed. Thus,
* GENERAL_COLLECTOR::Inspect() can be kept as simple as possible, and insulated
* from changes in global preference storage (and even then it is
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* not simple enough).
* </p>
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* This class introduces the notion of layer locking.
*/
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class COLLECTORS_GUIDE
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{
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public:
virtual ~COLLECTORS_GUIDE() {}
/**
* @return bool - true if the given layer is locked, else false.
*/
virtual bool IsLayerLocked( PCB_LAYER_ID layer ) const = 0;
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/**
* @return bool - true if the given layer is visible, else false.
*/
virtual bool IsLayerVisible( PCB_LAYER_ID layer ) const = 0;
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/**
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* @return bool - true if should ignore locked layers, else false.
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*/
virtual bool IgnoreLockedLayers() const = 0;
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/**
* @return bool - true if should ignore non-visible layers, else false.
*/
virtual bool IgnoreNonVisibleLayers() const = 0;
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/**
* @return int - the preferred layer for HitTest()ing.
*/
virtual PCB_LAYER_ID GetPreferredLayer() const = 0;
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/**
* Provide wildcard behavior regarding the preferred layer.
*
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* @return bool - true if should ignore preferred layer, else false.
*/
virtual bool IgnorePreferredLayer() const = 0;
/**
* @return bool - true if should ignore locked items, else false.
*/
virtual bool IgnoreLockedItems() const = 0;
/**
* Determine if the secondary criteria or 2nd choice items should be included.
*
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* @return bool - true if should include, else false.
*/
virtual bool IncludeSecondary() const = 0;
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/**
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* @return bool - true if MTexts marked as "no show" should be ignored.
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*/
virtual bool IgnoreMTextsMarkedNoShow() const = 0;
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/**
* @return bool - true if should ignore MTexts on back layers
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*/
virtual bool IgnoreMTextsOnBack() const = 0;
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/**
* @return bool - true if should ignore MTexts on front layers.
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*/
virtual bool IgnoreMTextsOnFront() const = 0;
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/**
* @return bool - true if should ignore MODULEs on Back Side.
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*/
virtual bool IgnoreModulesOnBack() const = 0;
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/**
* @return bool - ture if should ignore MODULEs on Front Side.
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*/
virtual bool IgnoreModulesOnFront() const = 0;
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/**
* @return bool - true if should ignore Pads on Back Side.
*/
virtual bool IgnorePadsOnBack() const = 0;
/**
* @return bool - ture if should ignore PADSs on Front Side.
*/
virtual bool IgnorePadsOnFront() const = 0;
/**
* @return bool - true if should ignore PADSs on Front side and Back side.
*/
virtual bool IgnorePads() const
{
return IgnorePadsOnFront() && IgnorePadsOnBack();
}
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/**
* @return bool - true if should ignore modules values.
*/
virtual bool IgnoreModulesVals() const = 0;
/**
* @return bool - true if should ignore module references.
*/
virtual bool IgnoreModulesRefs() const = 0;
/**
* @return true if should ignore through-hole vias
*/
virtual bool IgnoreThroughVias() const = 0;
/**
* @return true if should ignore blind/buried vias
*/
virtual bool IgnoreBlindBuriedVias() const = 0;
/**
* @return true if should ignore micro vias
*/
virtual bool IgnoreMicroVias() const = 0;
/**
* @return true if should ignore tracks
*/
virtual bool IgnoreTracks() const = 0;
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/**
* @return bool - true if Inspect() should use BOARD_ITEM::HitTest()
* or false if Inspect() should use BOARD_ITEM::BoundsTest().
virtual bool UseHitTesting() const = 0;
*/
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};
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/**
* Collect #BOARD_ITEM objects.
*
* All this object really does is override the [] operator and return a #BOARD_ITEM instead
* of a #EDA_ITEM. Derive all board collector objects from this class instead of the base
* #COLLECTOR object.
*
* @see class COLLECTOR
*/
class PCB_COLLECTOR : public COLLECTOR
{
public:
/**
* Overload the COLLECTOR::operator[](int) to return a #BOARD_ITEM instead of an #EDA_ITEM.
*
* @param ndx The index into the list.
* @return BOARD_ITEM* - or something derived from it, or NULL.
*/
BOARD_ITEM* operator[]( int ndx ) const
{
if( (unsigned)ndx < (unsigned)GetCount() )
return (BOARD_ITEM*) m_List[ ndx ];
return NULL;
}
};
/**
* Used when the right click button is pressed, or when the select tool is in effect.
* This class can be used by window classes such as PCB_EDIT_FRAME.
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*
* Philosophy: this class knows nothing of the context in which a BOARD is used
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* and that means it knows nothing about which layers are visible or current,
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* but can handle those concerns by the SetPreferredLayer() function and the
* SetLayerSet() function.
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*/
class GENERAL_COLLECTOR : public PCB_COLLECTOR
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{
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protected:
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/**
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* A place to hold collected objects which don't match precisely the search
* criteria, but would be acceptable if nothing else is found.
* "2nd" choice, which will be appended to the end of COLLECTOR's prime
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* "list" at the end of the search.
*/
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std::vector<BOARD_ITEM*> m_List2nd;
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/**
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* Determines which items are to be collected by Inspect()
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*/
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const COLLECTORS_GUIDE* m_Guide;
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/**
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* The number of items that were originally in the primary list before the
* m_List2nd was concatenated onto the end of it.
*/
int m_PrimaryLength;
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public:
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/**
* A scan list for all editable board items, like PcbGeneralLocateAndDisplay()
*/
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static const KICAD_T AllBoardItems[];
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/**
* A scan list for all editable board items, except zones
*/
static const KICAD_T AllButZones[];
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/**
* A scan list for zones outlines only
*/
static const KICAD_T Zones[];
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/**
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* A scan list for all primary board items, omitting items which are subordinate to
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* a MODULE, such as D_PAD and TEXTEMODULE.
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*/
static const KICAD_T BoardLevelItems[];
/**
* A scan list for only MODULEs
*/
static const KICAD_T Modules[];
/**
* A scan list for PADs or MODULEs
*/
static const KICAD_T PadsOrModules[];
/**
* A scan list for PADs, TRACKs, VIAs, or ZONEs
*/
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static const KICAD_T PadsTracksOrZones[];
/**
* A scan list for MODULEs and their items (for Modedit)
*/
static const KICAD_T ModulesAndTheirItems[];
/**
* A scan list for primary module items.
*/
static const KICAD_T ModuleItems[];
/**
* A scan list for only TRACKS
*/
static const KICAD_T Tracks[];
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/**
* Constructor GENERALCOLLECTOR
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*/
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GENERAL_COLLECTOR()
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{
m_Guide = NULL;
m_PrimaryLength = 0;
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SetScanTypes( AllBoardItems );
}
void Empty2nd()
{
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m_List2nd.clear();
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}
void Append2nd( BOARD_ITEM* item )
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{
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m_List2nd.push_back( item );
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}
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/**
* Record which COLLECTORS_GUIDE to use.
*
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* @param aGuide Which guide to use in the collection.
*/
void SetGuide( const COLLECTORS_GUIDE* aGuide ) { m_Guide = aGuide; }
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/**
* @return int - The number if items which met the primary search criteria
*/
int GetPrimaryCount() { return m_PrimaryLength; }
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/**
* The examining function within the INSPECTOR which is passed to the Iterate function.
*
* Searches and collects all the objects that the old function PcbGeneralLocateAndDisplay()
* would find, except that it keeps all that it finds and does not do any displaying.
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*
* @param testItem An EDA_ITEM to examine.
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* @param testData is not used in this class.
* @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan,
* else SCAN_CONTINUE;
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*/
SEARCH_RESULT Inspect( EDA_ITEM* testItem, void* testData ) override;
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/**
* Scan a BOARD_ITEM using this class's Inspector method, which does the collection.
*
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* @param aItem A BOARD_ITEM to scan, may be a BOARD or MODULE, or whatever.
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* @param aScanList A list of KICAD_Ts with a terminating EOT, that specs
* what is to be collected and the priority order of the resultant
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* collection in "m_List".
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* @param aRefPos A wxPoint to use in hit-testing.
* @param aGuide The COLLECTORS_GUIDE to use in collecting items.
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*/
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void Collect( BOARD_ITEM* aItem, const KICAD_T aScanList[],
const wxPoint& aRefPos, const COLLECTORS_GUIDE& aGuide );
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};
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/**
* A general implementation of a COLLECTORS_GUIDE. One of its constructors is
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* entitled to grab information from the program's global preferences.
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*/
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class GENERAL_COLLECTORS_GUIDE : public COLLECTORS_GUIDE
{
private:
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// the storage architecture here is not important, since this is only
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// a carrier object and its functions are what is used, and data only indirectly.
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PCB_LAYER_ID m_PreferredLayer;
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bool m_IgnorePreferredLayer;
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LSET m_LayerLocked; ///< bit-mapped layer locked bits
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bool m_IgnoreLockedLayers;
LSET m_LayerVisible; ///< bit-mapped layer visible bits
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bool m_IgnoreNonVisibleLayers;
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bool m_IgnoreLockedItems;
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bool m_IncludeSecondary;
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bool m_IgnoreMTextsMarkedNoShow;
bool m_IgnoreMTextsOnBack;
bool m_IgnoreMTextsOnFront;
bool m_IgnoreModulesOnBack;
bool m_IgnoreModulesOnFront;
bool m_IgnorePadsOnFront;
bool m_IgnorePadsOnBack;
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bool m_IgnoreModulesVals;
bool m_IgnoreModulesRefs;
bool m_IgnoreThroughVias;
bool m_IgnoreBlindBuriedVias;
bool m_IgnoreMicroVias;
bool m_IgnoreTracks;
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public:
/**
* Grab stuff from global preferences and uses reasonable defaults.
*
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* Add more constructors as needed.
*
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* @param aVisibleLayerMask = current visible layers (bit mask)
* @param aPreferredLayer = the layer to search first
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*/
GENERAL_COLLECTORS_GUIDE( LSET aVisibleLayerMask, PCB_LAYER_ID aPreferredLayer )
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{
m_PreferredLayer = aPreferredLayer;
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m_IgnorePreferredLayer = false;
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m_LayerVisible = aVisibleLayerMask;
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m_IgnoreLockedLayers = true;
m_IgnoreNonVisibleLayers = true;
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m_IgnoreLockedItems = false;
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#if defined(USE_MATCH_LAYER)
m_IncludeSecondary = false;
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#else
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m_IncludeSecondary = true;
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#endif
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m_IgnoreMTextsMarkedNoShow = true; // g_ModuleTextNOVColor;
m_IgnoreMTextsOnBack = true;
m_IgnoreMTextsOnFront = false;
m_IgnoreModulesOnBack = true; // !Show_Modules_Cmp;
m_IgnoreModulesOnFront = false;
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m_IgnorePadsOnFront = false;
m_IgnorePadsOnBack = false;
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m_IgnoreModulesVals = false;
m_IgnoreModulesRefs = false;
m_IgnoreThroughVias = false;
m_IgnoreBlindBuriedVias = false;
m_IgnoreMicroVias = false;
m_IgnoreTracks = false;
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}
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/**
* @return bool - true if the given layer is locked, else false.
*/
bool IsLayerLocked( PCB_LAYER_ID aLayerId ) const override
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{
return m_LayerLocked[aLayerId];
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}
void SetLayerLocked( PCB_LAYER_ID aLayerId, bool isLocked )
{
m_LayerLocked.set( aLayerId, isLocked );
}
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/**
* @return bool - true if the given layer is visible, else false.
*/
bool IsLayerVisible( PCB_LAYER_ID aLayerId ) const override
{
return m_LayerVisible[aLayerId];
}
void SetLayerVisible( PCB_LAYER_ID aLayerId, bool isVisible )
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{
m_LayerVisible.set( aLayerId, isVisible );
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}
void SetLayerVisibleBits( LSET aLayerBits ) { m_LayerVisible = aLayerBits; }
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/**
* @return bool - true if should ignore locked layers, else false.
*/
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bool IgnoreLockedLayers() const override { return m_IgnoreLockedLayers; }
void SetIgnoreLockedLayers( bool ignore ) { m_IgnoreLockedLayers = ignore; }
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/**
* @return bool - true if should ignore non-visible layers, else false.
*/
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bool IgnoreNonVisibleLayers() const override { return m_IgnoreNonVisibleLayers; }
void SetIgnoreNonVisibleLayers( bool ignore ) { m_IgnoreLockedLayers = ignore; }
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/**
* @return int - the preferred layer for HitTest()ing.
*/
PCB_LAYER_ID GetPreferredLayer() const override { return m_PreferredLayer; }
void SetPreferredLayer( PCB_LAYER_ID aLayer ) { m_PreferredLayer = aLayer; }
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/**
* Provide wildcard behavior regarding the preferred layer.
*
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* @return bool - true if should ignore preferred layer, else false.
*/
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bool IgnorePreferredLayer() const override { return m_IgnorePreferredLayer; }
void SetIgnorePreferredLayer( bool ignore ) { m_IgnorePreferredLayer = ignore; }
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/**
* @return bool - true if should ignore locked items, else false.
*/
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bool IgnoreLockedItems() const override { return m_IgnoreLockedItems; }
void SetIgnoreLockedItems( bool ignore ) { m_IgnoreLockedItems = ignore; }
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/**
* Determine if the secondary criteria, or 2nd choice items should be included.
*
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* @return bool - true if should include, else false.
*/
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bool IncludeSecondary() const override { return m_IncludeSecondary; }
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void SetIncludeSecondary( bool include ) { m_IncludeSecondary = include; }
/**
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* @return bool - true if MTexts marked as "no show" should be ignored.
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*/
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bool IgnoreMTextsMarkedNoShow() const override { return m_IgnoreMTextsMarkedNoShow; }
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void SetIgnoreMTextsMarkedNoShow( bool ignore ) { m_IgnoreMTextsMarkedNoShow = ignore; }
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/**
* @return bool - true if should ignore MTexts on back layers
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*/
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bool IgnoreMTextsOnBack() const override { return m_IgnoreMTextsOnBack; }
void SetIgnoreMTextsOnBack( bool ignore ) { m_IgnoreMTextsOnBack = ignore; }
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/**
* @return bool - true if should ignore MTexts on front layers
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*/
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bool IgnoreMTextsOnFront() const override { return m_IgnoreMTextsOnFront; }
void SetIgnoreMTextsOnFront( bool ignore ) { m_IgnoreMTextsOnFront = ignore; }
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/**
* @return bool - true if should ignore MODULEs on the back side
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*/
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bool IgnoreModulesOnBack() const override { return m_IgnoreModulesOnBack; }
void SetIgnoreModulesOnBack( bool ignore ) { m_IgnoreModulesOnBack = ignore; }
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/**
* @return bool - true if should ignore MODULEs on component layer.
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*/
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bool IgnoreModulesOnFront() const override { return m_IgnoreModulesOnFront; }
void SetIgnoreModulesOnFront( bool ignore ) { m_IgnoreModulesOnFront = ignore; }
/**
* @return bool - true if should ignore Pads on Back Side.
*/
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bool IgnorePadsOnBack() const override { return m_IgnorePadsOnBack; }
void SetIgnorePadsOnBack(bool ignore) { m_IgnorePadsOnBack = ignore; }
/**
* @return bool - true if should ignore PADSs on Front Side.
*/
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bool IgnorePadsOnFront() const override { return m_IgnorePadsOnFront; }
void SetIgnorePadsOnFront(bool ignore) { m_IgnorePadsOnFront = ignore; }
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/**
* @return bool - true if should ignore modules values.
*/
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bool IgnoreModulesVals() const override { return m_IgnoreModulesVals; }
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void SetIgnoreModulesVals(bool ignore) { m_IgnoreModulesVals = ignore; }
/**
* @return bool - true if should ignore modules references.
*/
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bool IgnoreModulesRefs() const override { return m_IgnoreModulesRefs; }
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void SetIgnoreModulesRefs(bool ignore) { m_IgnoreModulesRefs = ignore; }
bool IgnoreThroughVias() const override { return m_IgnoreThroughVias; }
void SetIgnoreThroughVias( bool ignore ) { m_IgnoreThroughVias = ignore; }
bool IgnoreBlindBuriedVias() const override { return m_IgnoreBlindBuriedVias; }
void SetIgnoreBlindBuriedVias( bool ignore ) { m_IgnoreBlindBuriedVias = ignore; }
bool IgnoreMicroVias() const override { return m_IgnoreMicroVias; }
void SetIgnoreMicroVias( bool ignore ) { m_IgnoreMicroVias = ignore; }
bool IgnoreTracks() const override { return m_IgnoreTracks; }
void SetIgnoreTracks( bool ignore ) { m_IgnoreTracks = ignore; }
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};
/**
* Collect all #BOARD_ITEM objects of a given set of #KICAD_T type(s).
*
* @see class COLLECTOR
*/
class PCB_TYPE_COLLECTOR : public PCB_COLLECTOR
{
public:
/**
* The examining function within the INSPECTOR which is passed to the Iterate function.
*
* @param testItem An EDA_ITEM to examine.
* @param testData is not used in this class.
* @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan,
* else SCAN_CONTINUE;
*/
SEARCH_RESULT Inspect( EDA_ITEM* testItem, void* testData ) override;
/**
* Collect #BOARD_ITEM objects using this class's Inspector method, which does the collection.
*
* @param aBoard The BOARD_ITEM to scan.
* @param aScanList The KICAD_Ts to gather up.
*/
void Collect( BOARD_ITEM* aBoard, const KICAD_T aScanList[] );
};
/**
* Collect all #BOARD_ITEM objects on a given layer.
*
* This only uses the primary object layer for comparison.
*/
class PCB_LAYER_COLLECTOR : public PCB_COLLECTOR
{
PCB_LAYER_ID m_layer_id;
public:
PCB_LAYER_COLLECTOR( PCB_LAYER_ID aLayerId = UNDEFINED_LAYER ) :
m_layer_id( aLayerId )
{
}
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void SetLayerId( PCB_LAYER_ID aLayerId ) { m_layer_id = aLayerId; }
/**
* The examining function within the INSPECTOR which is passed to the iterate function.
*
* @param testItem An EDA_ITEM to examine.
* @param testData is not used in this class.
* @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan,
* else SCAN_CONTINUE;
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*/
SEARCH_RESULT Inspect( EDA_ITEM* testItem, void* testData ) override;
/**
* Tests a BOARD_ITEM using this class's Inspector method, which does the collection.
*
* @param aBoard The BOARD_ITEM to scan.
* @param aScanList The KICAD_Ts to gather up.
*/
void Collect( BOARD_ITEM* aBoard, const KICAD_T aScanList[] );
};
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#endif // COLLECTORS_H