2015-12-08 07:31:57 +00:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <iostream>
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#include <fstream>
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#include <cstdio>
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#include <string>
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#include <utility>
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#include <wx/filename.h>
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#include <wx/utils.h>
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#include <wx/stdpaths.h>
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#include <glm/glm.hpp>
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#include <glm/gtx/transform.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include "md5.h"
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#include "3d_cache.h"
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#include "3d_info.h"
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#include "sg/scenegraph.h"
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#include "3d_filename_resolver.h"
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#include "3d_plugin_manager.h"
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2015-12-09 07:30:48 +00:00
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#include "plugins/3dapi/ifsg_api.h"
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2015-12-08 07:31:57 +00:00
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#define CACHE_CONFIG_NAME wxT( "cache.cfg" )
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static const wxString md5ToWXString( const unsigned char* aMD5Sum )
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{
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unsigned char uc;
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unsigned char tmp;
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char md5[33];
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int j = 0;
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for( int i = 0; i < 16; ++i )
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{
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uc = aMD5Sum[i];
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tmp = uc / 16;
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if( tmp > 9 )
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tmp += 87;
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else
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tmp += 48;
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md5[j++] = tmp;
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tmp = uc % 16;
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if( tmp > 9 )
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tmp += 87;
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else
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tmp += 48;
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md5[j++] = tmp;
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}
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md5[j] = 0;
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return wxString::FromUTF8Unchecked( md5 );
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}
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static bool md5matches( const unsigned char* md5a, const unsigned char* md5b )
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{
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for( int i = 0; i < 16; ++i )
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{
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if( md5a[i] != md5b[i] )
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return false;
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}
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return true;
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}
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static bool isMD5null( const unsigned char* aMD5Sum )
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{
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if( NULL == aMD5Sum )
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{
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] NULL passed for aMD5Sum\n";
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return false;
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}
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for( int i = 0; i < 16; ++i )
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{
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if( 0 != aMD5Sum[i] )
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return false;
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}
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return true;
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}
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class S3D_CACHE_ENTRY
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{
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private:
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// prohibit assignment and default copy constructor
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S3D_CACHE_ENTRY( const S3D_CACHE_ENTRY& source );
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S3D_CACHE_ENTRY& operator=( const S3D_CACHE_ENTRY& source );
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wxString m_CacheBaseName; // base name of cache file (an MD5 sum)
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public:
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S3D_CACHE_ENTRY();
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~S3D_CACHE_ENTRY();
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void SetMD5( const unsigned char* aMD5Sum );
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const wxString GetCacheBaseName( void );
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unsigned char md5sum[16];
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SCENEGRAPH* sceneData;
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};
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S3D_CACHE_ENTRY::S3D_CACHE_ENTRY()
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{
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sceneData = NULL;
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memset( md5sum, 0, 16 );
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}
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S3D_CACHE_ENTRY::~S3D_CACHE_ENTRY()
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{
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if( NULL != sceneData )
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delete sceneData;
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}
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void S3D_CACHE_ENTRY::SetMD5( const unsigned char* aMD5Sum )
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{
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if( NULL == aMD5Sum )
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{
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] NULL passed for aMD5Sum\n";
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return;
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}
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memcpy( md5sum, aMD5Sum, 16 );
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return;
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}
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const wxString S3D_CACHE_ENTRY::GetCacheBaseName( void )
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{
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if( m_CacheBaseName.empty() )
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m_CacheBaseName = md5ToWXString( md5sum );
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return m_CacheBaseName;
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}
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S3D_CACHE::S3D_CACHE()
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{
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m_DirtyCache = false;
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m_FNResolver = new S3D_FILENAME_RESOLVER;
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m_Plugins = new S3D_PLUGIN_MANAGER;
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return;
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}
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S3D_CACHE::~S3D_CACHE()
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{
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FlushCache();
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if( m_FNResolver )
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delete m_FNResolver;
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if( m_Plugins )
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delete m_Plugins;
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return;
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}
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SCENEGRAPH* S3D_CACHE::Load( const wxString& aModelFile )
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{
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wxString full3Dpath = m_FNResolver->ResolvePath( aModelFile );
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if( full3Dpath.empty() )
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{
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// the model cannot be found; we cannot proceed
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std::cout << " * [3D model] could not find model '";
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std::cout << aModelFile.ToUTF8() << "'\n";
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return NULL;
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}
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// check cache if file is already loaded
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std::map< wxString, S3D_CACHE_ENTRY*, S3D::rsort_wxString >::iterator mi;
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mi = m_CacheMap.find( full3Dpath );
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if( mi != m_CacheMap.end() )
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return mi->second->sceneData;
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// a cache item does not exist; search the Filename->Cachename map
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return checkCache( full3Dpath );
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}
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SCENEGRAPH* S3D_CACHE::checkCache( const wxString& aFileName )
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{
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unsigned char md5sum[16];
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if( !getMD5( aFileName, md5sum ) || m_CacheDir.empty() )
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{
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// just in case we can't get an MD5 sum (for example, on access issues)
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// or we do not have a configured cache file directory, we create an
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// entry to prevent further attempts at loading the file
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S3D_CACHE_ENTRY* ep = new S3D_CACHE_ENTRY;
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m_CacheList.push_back( ep );
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if( m_CacheMap.insert( std::pair< wxString, S3D_CACHE_ENTRY* >
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( aFileName, ep ) ).second == false )
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{
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] duplicate entry in map file; key = ";
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std::cerr << aFileName.ToUTF8() << "\n";
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m_CacheList.pop_back();
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delete ep;
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}
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else
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{
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std::cerr << " * [3D Model] [0] added cached name '" << aFileName.ToUTF8() << "'\n";
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}
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return NULL;
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}
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S3D_CACHE_ENTRY* ep = new S3D_CACHE_ENTRY;
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m_CacheList.push_back( ep );
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if( m_CacheMap.insert( std::pair< wxString, S3D_CACHE_ENTRY* >
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( aFileName, ep ) ).second == false )
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{
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] duplicate entry in map file; key = ";
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std::cerr << aFileName.ToUTF8() << "\n";
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m_CacheList.pop_back();
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delete ep;
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return NULL;
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}
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else
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{
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std::cerr << " * [3D Model] [1] added cached name '" << aFileName.ToUTF8() << "'\n";
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}
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ep->SetMD5( md5sum );
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wxString bname = ep->GetCacheBaseName();
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wxString cachename = m_CacheDir + bname + wxT( ".3dc" );
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if( wxFileName::FileExists( cachename ) )
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{
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loadCacheData( ep );
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return ep->sceneData;
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}
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ep->sceneData = m_Plugins->Load3DModel( aFileName );
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return ep->sceneData;
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}
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bool S3D_CACHE::getMD5( const wxString& aFileName, unsigned char* aMD5Sum )
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{
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if( aFileName.empty() )
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{
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] empty filename\n";
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return false;
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}
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if( NULL == aMD5Sum )
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{
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * [BUG] NULL pointer passed for aMD5Sum\n";
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return false;
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}
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FILE* fp = fopen( aFileName.ToUTF8(), "rb" );
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if( !fp )
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{
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std::cerr << " * [3dmodel] could not open file '" << aFileName.ToUTF8() << "'\n";
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return false;
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}
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struct md5_ctx msum;
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md5_init_ctx( &msum );
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int res = md5_stream( fp, aMD5Sum );
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fclose( fp );
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if( 0 != res )
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{
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std::cerr << " * [3dmodel] md5 calculation failed on file '" << aFileName.ToUTF8() << "'\n";
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return false;
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}
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return true;
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}
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bool S3D_CACHE::loadCacheData( S3D_CACHE_ENTRY* aCacheItem )
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{
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wxString bname = aCacheItem->GetCacheBaseName();
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if( bname.empty() )
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{
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std::cerr << " * [3D model] cannot load cached model; no md5 hash available\n";
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return false;
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}
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if( m_CacheDir.empty() )
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{
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std::cerr << " * [3D model] cannot load cached model; config directory unknown\n";
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return false;
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}
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wxString fname = m_CacheDir + bname + wxT( ".3dc" );
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// determine if the file exists and is a regular file
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struct stat info;
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if( stat( fname.ToUTF8(), &info ) )
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return false;
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if( !S_ISREG( info.st_mode ) )
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{
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std::cerr << " * [3D model] path exists but is not a regular file: '";
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std::cerr << fname.ToUTF8() << "'\n";
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return false;
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}
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#warning NOT IMPLEMENTED
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// XXX - proceed with loading the cache data
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return false;
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}
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bool S3D_CACHE::saveCacheData( S3D_CACHE_ENTRY* aCacheItem )
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{
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if( NULL == aCacheItem )
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{
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * NULL passed for aCacheItem\n";
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return false;
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}
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if( NULL == aCacheItem->sceneData )
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{
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
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std::cerr << " * aCacheItem has no valid scene data\n";
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return false;
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}
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wxString bname = aCacheItem->GetCacheBaseName();
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if( bname.empty() )
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{
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std::cerr << " * [3D model] cannot load cached model; no md5 hash available\n";
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return false;
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}
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if( m_CacheDir.empty() )
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{
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std::cerr << " * [3D model] cannot load cached model; config directory unknown\n";
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return false;
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}
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wxString fname = m_CacheDir + bname + wxT( ".3dc" );
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if( wxFileName::Exists( fname ) )
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{
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|
|
|
// determine if the file is a regular file
|
|
|
|
struct stat info;
|
|
|
|
|
|
|
|
if( stat( fname.ToUTF8(), &info ) )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if( !S_ISREG( info.st_mode ) )
|
|
|
|
{
|
|
|
|
std::cerr << " * [3D model] path exists but is not a regular file: '";
|
|
|
|
std::cerr << fname.ToUTF8() << "'\n";
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// the file already exists on disk; just exit
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
#warning NOT IMPLEMENTED
|
|
|
|
// XXX - proceed with saving the cache data
|
|
|
|
return false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool S3D_CACHE::Set3DConfigDir( const wxString& aConfigDir )
|
|
|
|
{
|
|
|
|
if( !m_ConfigDir.empty() )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
wxFileName cfgdir( aConfigDir, "" );
|
|
|
|
cfgdir.Normalize();
|
|
|
|
|
|
|
|
if( cfgdir.DirExists() )
|
|
|
|
{
|
|
|
|
m_ConfigDir = cfgdir.GetPath();
|
|
|
|
|
|
|
|
// inform the file resolver of the config directory
|
|
|
|
if( !m_FNResolver->Set3DConfigDir( m_ConfigDir ) )
|
|
|
|
{
|
|
|
|
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
|
|
|
|
std::cerr << " * could not set 3D Config Directory on filename resolver\n";
|
|
|
|
std::cerr << " * config directory: '" << m_ConfigDir.ToUTF8() << "'\n";
|
|
|
|
}
|
|
|
|
|
|
|
|
cfgdir.AppendDir( wxT( "cache" ) );
|
|
|
|
|
|
|
|
if( !cfgdir.DirExists() )
|
|
|
|
{
|
|
|
|
cfgdir.Mkdir( wxS_DIR_DEFAULT, wxPATH_MKDIR_FULL );
|
|
|
|
|
|
|
|
if( !cfgdir.DirExists() )
|
|
|
|
{
|
|
|
|
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
|
|
|
|
std::cerr << " * failed to create 3D cache directory\n";
|
|
|
|
std::cerr << " * cache directory: '";
|
|
|
|
std::cerr << cfgdir.GetPath().ToUTF8() << "'\n";
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
m_CacheDir = cfgdir.GetPathWithSep();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
wxString S3D_CACHE::Get3DConfigDir( bool createDefault )
|
|
|
|
{
|
|
|
|
if( !m_ConfigDir.empty() || !createDefault )
|
|
|
|
return m_ConfigDir;
|
|
|
|
|
|
|
|
// note: duplicated from common/common.cpp GetKicadConfigPath() to avoid
|
|
|
|
// code coupling; ideally the instantiating code should call
|
|
|
|
// Set3DConfigDir() to set the directory rather than relying on this
|
|
|
|
// directory remaining the same in future KiCad releases.
|
|
|
|
wxFileName cfgpath;
|
|
|
|
|
|
|
|
// From the wxWidgets wxStandardPaths::GetUserConfigDir() help:
|
|
|
|
// Unix: ~ (the home directory)
|
|
|
|
// Windows: "C:\Documents and Settings\username\Application Data"
|
|
|
|
// Mac: ~/Library/Preferences
|
|
|
|
cfgpath.AssignDir( wxStandardPaths::Get().GetUserConfigDir() );
|
|
|
|
|
|
|
|
#if !defined( __WINDOWS__ ) && !defined( __WXMAC__ )
|
|
|
|
wxString envstr;
|
|
|
|
|
|
|
|
if( !wxGetEnv( wxT( "XDG_CONFIG_HOME" ), &envstr ) || envstr.IsEmpty() )
|
|
|
|
{
|
|
|
|
// XDG_CONFIG_HOME is not set, so use the fallback
|
|
|
|
cfgpath.AppendDir( wxT( ".config" ) );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Override the assignment above with XDG_CONFIG_HOME
|
|
|
|
cfgpath.AssignDir( envstr );
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
cfgpath.AppendDir( wxT( "kicad" ) );
|
|
|
|
cfgpath.AppendDir( wxT( "3d" ) );
|
|
|
|
|
|
|
|
if( !cfgpath.DirExists() )
|
|
|
|
{
|
|
|
|
cfgpath.Mkdir( wxS_DIR_DEFAULT, wxPATH_MKDIR_FULL );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( !cfgpath.DirExists() )
|
|
|
|
{
|
|
|
|
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
|
|
|
|
std::cerr << " * failed to create 3D configuration directory\n";
|
|
|
|
return wxT( "" );
|
|
|
|
}
|
|
|
|
|
|
|
|
if( Set3DConfigDir( cfgpath.GetPath() ) )
|
|
|
|
return m_ConfigDir;
|
|
|
|
|
|
|
|
return wxEmptyString;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool S3D_CACHE::SetProjectDir( const wxString& aProjDir )
|
|
|
|
{
|
|
|
|
bool hasChanged = false;
|
|
|
|
|
|
|
|
if( m_FNResolver->SetProjectDir( aProjDir, &hasChanged ) && hasChanged )
|
|
|
|
{
|
|
|
|
m_CacheMap.clear();
|
|
|
|
|
|
|
|
std::list< S3D_CACHE_ENTRY* >::iterator sL = m_CacheList.begin();
|
|
|
|
std::list< S3D_CACHE_ENTRY* >::iterator eL = m_CacheList.end();
|
|
|
|
|
|
|
|
while( sL != eL )
|
|
|
|
{
|
|
|
|
delete *sL;
|
|
|
|
++sL;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_CacheList.clear();
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
wxString S3D_CACHE::GetProjectDir( void )
|
|
|
|
{
|
|
|
|
return m_FNResolver->GetProjectDir();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
S3D_FILENAME_RESOLVER* S3D_CACHE::GetResolver( void )
|
|
|
|
{
|
|
|
|
return m_FNResolver;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
std::list< wxString > const* S3D_CACHE::GetFileFilters( void ) const
|
|
|
|
{
|
|
|
|
return m_Plugins->GetFileFilters();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void S3D_CACHE::FlushCache( void )
|
|
|
|
{
|
|
|
|
std::list< S3D_CACHE_ENTRY* >::iterator sCL = m_CacheList.begin();
|
|
|
|
std::list< S3D_CACHE_ENTRY* >::iterator eCL = m_CacheList.end();
|
|
|
|
|
|
|
|
while( sCL != eCL )
|
|
|
|
{
|
|
|
|
delete *sCL;
|
|
|
|
++sCL;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_CacheList.clear();
|
|
|
|
ClosePlugins();
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void S3D_CACHE::ClosePlugins( void )
|
|
|
|
{
|
|
|
|
if( NULL != m_Plugins )
|
|
|
|
m_Plugins->ClosePlugins();
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// notes:
|
|
|
|
// 1. aModelEntry:
|
|
|
|
// + rotation: degrees, model space X, Y, Z; rotations are specified in sequence
|
|
|
|
//
|
|
|
|
S3DMODEL* S3D_CACHE::Prepare( S3D_INFO const* aModelEntry,
|
|
|
|
const SGPOINT& aRotation, const SGPOINT& aOffset )
|
|
|
|
{
|
|
|
|
SCENEGRAPH* sp = Load( aModelEntry->filename );
|
|
|
|
|
|
|
|
if( !sp )
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
// create a single transform entity to apply to the models
|
|
|
|
glm::dmat4 t0 = glm::translate( glm::dvec3( 25.4 * aModelEntry->offset.x, 25.4 * aModelEntry->offset.y,
|
|
|
|
25.4 * aModelEntry->offset.z ) );
|
|
|
|
|
|
|
|
glm::dmat4 rX = glm::rotate( aModelEntry->rotation.x, glm::dvec3( 1.0, 0.0, 0.0 ) );
|
|
|
|
glm::dmat4 rY = glm::rotate( -aModelEntry->rotation.y, glm::dvec3( 0.0, 1.0, 0.0 ) );
|
|
|
|
glm::dmat4 rZ = glm::rotate( aModelEntry->rotation.z, glm::dvec3( 0.0, 0.0, 1.0 ) );
|
|
|
|
|
|
|
|
glm::dmat4 s0 = glm::scale( glm::dvec3( aModelEntry->scale.x, aModelEntry->scale.y,
|
|
|
|
aModelEntry->scale.z ) );
|
|
|
|
|
|
|
|
glm::dmat4 m0 = rZ * rY * rX * s0 * t0;
|
|
|
|
|
|
|
|
rX = glm::rotate( aRotation.x, glm::dvec3( 1.0, 0.0, 0.0 ) );
|
|
|
|
rY = glm::rotate( aRotation.y, glm::dvec3( 0.0, 1.0, 0.0 ) );
|
|
|
|
rZ = glm::rotate( aRotation.z, glm::dvec3( 0.0, 0.0, 1.0 ) );
|
|
|
|
|
|
|
|
glm::dmat4 t1 = glm::translate( glm::dvec3( aOffset.x, aOffset.y, aOffset.z ) );
|
|
|
|
|
|
|
|
glm::dmat4 m1 = t1 * rZ * rY * rX * m0;
|
|
|
|
|
|
|
|
return S3D::Prepare( sp, &m1 );
|
|
|
|
}
|