kicad/common/preview_items/preview_utils.cpp

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/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2019-2021 Kicad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <preview_items/preview_utils.h>
#include <gal/graphics_abstraction_layer.h>
#include <base_units.h>
#include <painter.h>
#include <view/view.h>
#include <gal/hidpi_gl_canvas.h>
double KIGFX::PREVIEW::PreviewOverlayDeemphAlpha( bool aDeemph )
{
return aDeemph ? 0.5 : 1.0;
}
wxString KIGFX::PREVIEW::DimensionLabel( const wxString& prefix, double aVal, EDA_UNITS aUnits,
bool aIncludeUnits )
{
wxString str;
if( prefix.size() )
str << prefix << ": ";
wxString fmtStr;
// show a sane precision for the preview, which doesn't need to be accurate down to the
// nanometre
switch( aUnits )
{
case EDA_UNITS::MILLIMETRES: fmtStr = wxT( "%.3f" ); break; // 1um
case EDA_UNITS::MILS: fmtStr = wxT( "%.1f" ); break; // 0.1mil
case EDA_UNITS::INCHES: fmtStr = wxT( "%.4f" ); break; // 0.1mil
case EDA_UNITS::DEGREES: fmtStr = wxT( "%.1f" ); break; // 0.1deg
case EDA_UNITS::PERCENT: fmtStr = wxT( "%.1f" ); break; // 0.1%
case EDA_UNITS::UNSCALED: fmtStr = wxT( "%f" ); break;
}
str << wxString::Format( fmtStr, To_User_Unit( aUnits, aVal ) );
if( aIncludeUnits )
str << GetAbbreviatedUnitsLabel( aUnits );
return str;
}
KIGFX::PREVIEW::TEXT_DIMS KIGFX::PREVIEW::SetConstantGlyphHeight( KIGFX::GAL* aGal,
int aRelativeSize )
{
constexpr double hdpiSizes[] = { 8, 9, 11, 13, 15 };
constexpr double sizes[] = { 10, 12, 14, 16, 18 };
double height;
double thicknessFactor;
double shadowFactor;
double linePitchFactor;
HIDPI_GL_CANVAS* canvas = dynamic_cast<HIDPI_GL_CANVAS*>( aGal );
if( canvas && canvas->GetScaleFactor() > 1 )
{
height = hdpiSizes[ 2 + aRelativeSize ];
thicknessFactor = 0.15;
shadowFactor = 0.10;
linePitchFactor = 1.7;
}
else
{
height = sizes[ 2 + aRelativeSize ];
thicknessFactor = 0.20;
shadowFactor = 0.15;
linePitchFactor = 1.9;
}
height /= aGal->GetWorldScale();
VECTOR2D glyphSize = aGal->GetGlyphSize();
glyphSize = glyphSize * ( height / glyphSize.y );
aGal->SetGlyphSize( glyphSize );
TEXT_DIMS textDims;
textDims.StrokeWidth = glyphSize.x * thicknessFactor;
textDims.ShadowWidth = glyphSize.x * shadowFactor;
textDims.LinePitch = glyphSize.y * linePitchFactor;
return textDims;
}
KIGFX::COLOR4D KIGFX::PREVIEW::GetShadowColor( const KIGFX::COLOR4D& aColor )
{
if( aColor.GetBrightness() > 0.5 )
return COLOR4D::BLACK;
else
return COLOR4D::WHITE;
}
void KIGFX::PREVIEW::DrawTextNextToCursor( KIGFX::VIEW* aView, const VECTOR2D& aCursorPos,
const VECTOR2D& aTextQuadrant,
const std::vector<wxString>& aStrings,
bool aDrawingDropShadows )
{
KIGFX::GAL* gal = aView->GetGAL();
RENDER_SETTINGS* rs = aView->GetPainter()->GetSettings();
// constant text size on screen
TEXT_DIMS textDims = SetConstantGlyphHeight( gal );
// radius string goes on the right of the cursor centre line with a small horizontal
// offset (enough to keep clear of a system cursor if present)
VECTOR2D textPos = aCursorPos;
bool viewFlipped = gal->IsFlippedX();
// if the text goes above the cursor, shift it up
if( aTextQuadrant.y > 0 )
{
textPos.y -= textDims.LinePitch * ( aStrings.size() + 1 );
}
if( aTextQuadrant.x < 0 )
{
if( viewFlipped )
gal->SetHorizontalJustify( GR_TEXT_H_ALIGN_RIGHT );
else
gal->SetHorizontalJustify( GR_TEXT_H_ALIGN_LEFT );
textPos.x += 15.0 / gal->GetWorldScale();
if( aDrawingDropShadows )
textPos.x -= textDims.ShadowWidth;
}
else
{
if( viewFlipped )
gal->SetHorizontalJustify( GR_TEXT_H_ALIGN_LEFT );
else
gal->SetHorizontalJustify( GR_TEXT_H_ALIGN_RIGHT );
textPos.x -= 15.0 / gal->GetWorldScale();
if( aDrawingDropShadows )
textPos.x += textDims.ShadowWidth;
}
gal->SetIsFill( false );
gal->SetStrokeColor( rs->GetLayerColor( LAYER_AUX_ITEMS ) );
gal->SetLineWidth( textDims.StrokeWidth );
gal->SetTextMirrored( viewFlipped ); // Prevent text flipping when view is flipped
if( aDrawingDropShadows )
{
gal->SetStrokeColor( GetShadowColor( gal->GetStrokeColor() ) );
gal->SetLineWidth( gal->GetLineWidth() + 2 * textDims.ShadowWidth );
}
// write strings top-to-bottom
for( const wxString& str : aStrings )
{
textPos.y += textDims.LinePitch;
gal->StrokeText( str, textPos, 0.0 );
}
}