kicad/pcbnew/router/pns_utils.cpp

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/*
* KiRouter - a push-and-(sometimes-)shove PCB router
*
* Copyright (C) 2013-2014 CERN
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
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*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
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*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "pns_utils.h"
#include "pns_line.h"
#include "pns_router.h"
#include <geometry/shape_segment.h>
const SHAPE_LINE_CHAIN OctagonalHull( const VECTOR2I& aP0, const VECTOR2I& aSize,
int aClearance, int aChamfer )
{
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SHAPE_LINE_CHAIN s;
s.SetClosed( true );
s.Append( aP0.x - aClearance, aP0.y - aClearance + aChamfer );
s.Append( aP0.x - aClearance + aChamfer, aP0.y - aClearance );
s.Append( aP0.x + aSize.x + aClearance - aChamfer, aP0.y - aClearance );
s.Append( aP0.x + aSize.x + aClearance, aP0.y - aClearance + aChamfer );
s.Append( aP0.x + aSize.x + aClearance, aP0.y + aSize.y + aClearance - aChamfer );
s.Append( aP0.x + aSize.x + aClearance - aChamfer, aP0.y + aSize.y + aClearance );
s.Append( aP0.x - aClearance + aChamfer, aP0.y + aSize.y + aClearance );
s.Append( aP0.x - aClearance, aP0.y + aSize.y + aClearance - aChamfer );
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return s;
}
const SHAPE_LINE_CHAIN SegmentHull ( const SHAPE_SEGMENT& aSeg, int aClearance,
int aWalkaroundThickness )
{
int d = aSeg.GetWidth() / 2 + aClearance + aWalkaroundThickness / 2 + HULL_MARGIN;
int x = (int)( 2.0 / ( 1.0 + M_SQRT2 ) * d );
const VECTOR2I a = aSeg.GetSeg().A;
const VECTOR2I b = aSeg.GetSeg().B;
VECTOR2I dir = b - a;
VECTOR2I p0 = dir.Perpendicular().Resize( d );
VECTOR2I ds = dir.Perpendicular().Resize( x / 2 );
VECTOR2I pd = dir.Resize( x / 2 );
VECTOR2I dp = dir.Resize( d );
SHAPE_LINE_CHAIN s;
s.SetClosed( true );
s.Append( b + p0 + pd );
s.Append( b + dp + ds );
s.Append( b + dp - ds );
s.Append( b - p0 + pd );
s.Append( a - p0 - pd );
s.Append( a - dp - ds );
s.Append( a - dp + ds );
s.Append( a + p0 - pd );
// make sure the hull outline is always clockwise
if( s.CSegment( 0 ).Side( a ) < 0 )
return s.Reverse();
else
return s;
}
SHAPE_RECT ApproximateSegmentAsRect( const SHAPE_SEGMENT& aSeg )
{
SHAPE_RECT r;
VECTOR2I delta( aSeg.GetWidth() / 2, aSeg.GetWidth() / 2 );
VECTOR2I p0( aSeg.GetSeg().A - delta );
VECTOR2I p1( aSeg.GetSeg().B + delta );
return SHAPE_RECT( std::min( p0.x, p1.x ), std::min( p0.y, p1.y ),
std::abs( p1.x - p0.x ), std::abs( p1.y - p0.y ) );
}