kicad/common/gal/CMakeLists.txt

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CMake
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set( GAL_SRCS
# Common part
../callback_gal.cpp
../draw_panel_gal.cpp
../gl_context_mgr.cpp
../newstroke_font.cpp
../painter.cpp
color4d.cpp
cursors.cpp
dpi_scaling.cpp
gal_display_options.cpp
graphics_abstraction_layer.cpp
hidpi_gl_canvas.cpp
../view/view_controls.cpp
../view/view_overlay.cpp
../view/wx_view_controls.cpp
../view/zoom_controller.cpp
# OpenGL GAL
opengl/opengl_gal.cpp
opengl/gl_resources.cpp
opengl/shader.cpp
opengl/vertex_item.cpp
opengl/vertex_container.cpp
opengl/cached_container.cpp
opengl/cached_container_gpu.cpp
opengl/cached_container_ram.cpp
opengl/noncached_container.cpp
opengl/vertex_manager.cpp
opengl/gpu_manager.cpp
opengl/antialiasing.cpp
opengl/opengl_compositor.cpp
opengl/utils.cpp
# Cairo GAL
cairo/cairo_gal.cpp
cairo/cairo_compositor.cpp
cairo/cairo_print.cpp
)
add_library( gal STATIC ${GAL_SRCS} )
target_link_libraries( gal
common # This is needed until the circular dependency is removed
kimath
nlohmann_json
${GLEW_LIBRARIES}
${CAIRO_LIBRARIES}
${PIXMAN_LIBRARIES}
${OPENGL_LIBRARIES}
${GDI_PLUS_LIBRARIES}
# outline font support
${FREETYPE_LIBRARIES}
${HarfBuzz_LIBRARIES}
${Fontconfig_LIBRARIES}
)
function( add_shader outTarget inFile shaderName )
set(outCppName "${shaderName}.cpp")
set(outHeaderName "${shaderName}.h")
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${outCppName}
${CMAKE_BINARY_DIR}/include/gal/shaders/${outHeaderName}
COMMAND ${CMAKE_COMMAND}
2022-05-14 15:39:14 +00:00
-DSOURCE_FILE="${CMAKE_CURRENT_SOURCE_DIR}/shaders/${inFile}"
-DOUT_CPP_DIR="${CMAKE_CURRENT_BINARY_DIR}/"
-DOUT_HEADER_DIR="${CMAKE_BINARY_DIR}/include/gal/shaders/"
-DOUT_CPP_FILENAME="${outCppName}"
-DOUT_HEADER_FILENAME="${outHeaderName}"
-DOUT_VAR_NAME="${shaderName}"
-P ${CMAKE_MODULE_PATH}/BuildSteps/CreateShaderCpp.cmake
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/shaders/${inFile}
${CMAKE_MODULE_PATH}/BuildSteps/CreateShaderCpp.cmake
)
target_sources( ${outTarget} PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/${outCppName} )
target_include_directories( ${outTarget} PUBLIC ${CMAKE_BINARY_DIR}/include/gal/shaders/ )
endfunction()
add_shader( gal kicad_frag.glsl glsl_kicad_frag )
add_shader( gal kicad_vert.glsl glsl_kicad_vert )
add_shader( gal smaa_base.glsl glsl_smaa_base )
add_shader( gal smaa_pass_1_frag_color.glsl glsl_smaa_pass_1_frag_color )
add_shader( gal smaa_pass_1_frag_luma.glsl glsl_smaa_pass_1_frag_luma )
add_shader( gal smaa_pass_1_vert.glsl glsl_smaa_pass_1_vert )
add_shader( gal smaa_pass_2_frag.glsl glsl_smaa_pass_2_frag )
add_shader( gal smaa_pass_2_vert.glsl glsl_smaa_pass_2_vert )
add_shader( gal smaa_pass_3_frag.glsl glsl_smaa_pass_3_frag )
add_shader( gal smaa_pass_3_vert.glsl glsl_smaa_pass_3_vert )