2014-07-09 12:23:13 +00:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "placement_tool.h"
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#include "common_actions.h"
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#include "selection_tool.h"
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#include <wxPcbStruct.h>
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#include <class_board.h>
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#include <ratsnest_data.h>
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#include <confirm.h>
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#include <boost/foreach.hpp>
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PLACEMENT_TOOL::PLACEMENT_TOOL() :
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2015-02-15 22:21:52 +00:00
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TOOL_INTERACTIVE( "pcbnew.Placement" ), m_selectionTool( NULL )
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2014-07-09 12:23:13 +00:00
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{
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}
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PLACEMENT_TOOL::~PLACEMENT_TOOL()
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{
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}
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bool PLACEMENT_TOOL::Init()
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{
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// Find the selection tool, so they can cooperate
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m_selectionTool = static_cast<SELECTION_TOOL*>( m_toolMgr->FindTool( "pcbnew.InteractiveSelection" ) );
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if( !m_selectionTool )
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{
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DisplayError( NULL, wxT( "pcbnew.InteractiveSelection tool is not available" ) );
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return false;
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}
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2014-07-09 12:23:13 +00:00
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// Create a context menu and make it available through selection tool
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CONTEXT_MENU* menu = new CONTEXT_MENU;
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menu->Add( COMMON_ACTIONS::alignTop );
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menu->Add( COMMON_ACTIONS::alignBottom );
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menu->Add( COMMON_ACTIONS::alignLeft );
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menu->Add( COMMON_ACTIONS::alignRight );
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menu->AppendSeparator();
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menu->Add( COMMON_ACTIONS::distributeHorizontally );
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menu->Add( COMMON_ACTIONS::distributeVertically );
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2014-07-09 13:10:32 +00:00
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m_selectionTool->AddSubMenu( menu, _( "Align/distribute" ),
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2014-07-09 13:10:32 +00:00
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SELECTION_CONDITIONS::MoreThan( 1 ) );
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2014-07-09 12:23:13 +00:00
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setTransitions();
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return true;
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}
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2015-02-14 20:28:47 +00:00
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int PLACEMENT_TOOL::AlignTop( const TOOL_EVENT& aEvent )
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2014-07-09 12:23:13 +00:00
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{
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2014-07-09 13:10:32 +00:00
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const SELECTION& selection = m_selectionTool->GetSelection();
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2014-07-09 12:23:13 +00:00
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if( selection.Size() > 1 )
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{
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PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
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RN_DATA* ratsnest = getModel<BOARD>()->GetRatsnest();
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editFrame->OnModify();
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editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
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// Compute the highest point of selection - it will be the edge of alignment
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int top = selection.Item<BOARD_ITEM>( 0 )->GetBoundingBox().GetY();
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for( int i = 1; i < selection.Size(); ++i )
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{
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int currentTop = selection.Item<BOARD_ITEM>( i )->GetBoundingBox().GetY();
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if( top > currentTop ) // Y decreases when going up
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top = currentTop;
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}
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// Move the selected items
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for( int i = 0; i < selection.Size(); ++i )
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{
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BOARD_ITEM* item = selection.Item<BOARD_ITEM>( i );
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int difference = top - item->GetBoundingBox().GetY();
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item->Move( wxPoint( 0, difference ) );
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item->ViewUpdate();
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ratsnest->Update( item );
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}
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getModel<BOARD>()->GetRatsnest()->Recalculate();
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}
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setTransitions();
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return 0;
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}
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2015-02-14 20:28:47 +00:00
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int PLACEMENT_TOOL::AlignBottom( const TOOL_EVENT& aEvent )
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2014-07-09 12:23:13 +00:00
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{
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2014-07-09 13:10:32 +00:00
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const SELECTION& selection = m_selectionTool->GetSelection();
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2014-07-09 12:23:13 +00:00
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if( selection.Size() > 1 )
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{
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PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
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RN_DATA* ratsnest = getModel<BOARD>()->GetRatsnest();
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editFrame->OnModify();
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editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
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// Compute the lowest point of selection - it will be the edge of alignment
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int bottom = selection.Item<BOARD_ITEM>( 0 )->GetBoundingBox().GetBottom();
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for( int i = 1; i < selection.Size(); ++i )
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{
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int currentBottom = selection.Item<BOARD_ITEM>( i )->GetBoundingBox().GetBottom();
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if( bottom < currentBottom ) // Y increases when going down
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bottom = currentBottom;
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}
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// Move the selected items
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for( int i = 0; i < selection.Size(); ++i )
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{
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BOARD_ITEM* item = selection.Item<BOARD_ITEM>( i );
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int difference = bottom - item->GetBoundingBox().GetBottom();
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item->Move( wxPoint( 0, difference ) );
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item->ViewUpdate();
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ratsnest->Update( item );
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}
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getModel<BOARD>()->GetRatsnest()->Recalculate();
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}
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setTransitions();
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return 0;
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}
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2015-02-14 20:28:47 +00:00
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int PLACEMENT_TOOL::AlignLeft( const TOOL_EVENT& aEvent )
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2014-07-09 12:23:13 +00:00
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{
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2014-07-09 13:10:32 +00:00
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const SELECTION& selection = m_selectionTool->GetSelection();
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2014-07-09 12:23:13 +00:00
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if( selection.Size() > 1 )
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{
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PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
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RN_DATA* ratsnest = getModel<BOARD>()->GetRatsnest();
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editFrame->OnModify();
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editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
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// Compute the leftmost point of selection - it will be the edge of alignment
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int left = selection.Item<BOARD_ITEM>( 0 )->GetBoundingBox().GetX();
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for( int i = 1; i < selection.Size(); ++i )
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{
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int currentLeft = selection.Item<BOARD_ITEM>( i )->GetBoundingBox().GetX();
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if( left > currentLeft ) // X decreases when going left
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left = currentLeft;
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}
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// Move the selected items
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for( int i = 0; i < selection.Size(); ++i )
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{
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BOARD_ITEM* item = selection.Item<BOARD_ITEM>( i );
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int difference = left - item->GetBoundingBox().GetX();
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item->Move( wxPoint( difference, 0 ) );
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item->ViewUpdate();
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ratsnest->Update( item );
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}
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getModel<BOARD>()->GetRatsnest()->Recalculate();
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}
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setTransitions();
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return 0;
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}
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2015-02-14 20:28:47 +00:00
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int PLACEMENT_TOOL::AlignRight( const TOOL_EVENT& aEvent )
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2014-07-09 12:23:13 +00:00
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{
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2014-07-09 13:10:32 +00:00
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const SELECTION& selection = m_selectionTool->GetSelection();
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2014-07-09 12:23:13 +00:00
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if( selection.Size() > 1 )
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{
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PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
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RN_DATA* ratsnest = getModel<BOARD>()->GetRatsnest();
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editFrame->OnModify();
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editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
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// Compute the rightmost point of selection - it will be the edge of alignment
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int right = selection.Item<BOARD_ITEM>( 0 )->GetBoundingBox().GetRight();
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for( int i = 1; i < selection.Size(); ++i )
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{
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int currentRight = selection.Item<BOARD_ITEM>( i )->GetBoundingBox().GetRight();
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if( right < currentRight ) // X increases when going right
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right = currentRight;
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}
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// Move the selected items
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for( int i = 0; i < selection.Size(); ++i )
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{
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BOARD_ITEM* item = selection.Item<BOARD_ITEM>( i );
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int difference = right - item->GetBoundingBox().GetRight();
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item->Move( wxPoint( difference, 0 ) );
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item->ViewUpdate();
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ratsnest->Update( item );
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}
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getModel<BOARD>()->GetRatsnest()->Recalculate();
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}
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setTransitions();
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return 0;
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}
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static bool compareX( const BOARD_ITEM* aA, const BOARD_ITEM* aB )
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{
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return aA->GetBoundingBox().Centre().x < aB->GetBoundingBox().Centre().x;
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}
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static bool compareY( const BOARD_ITEM* aA, const BOARD_ITEM* aB )
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{
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return aA->GetBoundingBox().Centre().y < aB->GetBoundingBox().Centre().y;
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}
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2015-02-14 20:28:47 +00:00
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int PLACEMENT_TOOL::DistributeHorizontally( const TOOL_EVENT& aEvent )
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2014-07-09 12:23:13 +00:00
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{
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2014-07-09 13:10:32 +00:00
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const SELECTION& selection = m_selectionTool->GetSelection();
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2014-07-09 12:23:13 +00:00
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if( selection.Size() > 1 )
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{
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PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
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RN_DATA* ratsnest = getModel<BOARD>()->GetRatsnest();
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editFrame->OnModify();
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editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
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// Prepare a list, so the items can be sorted by their X coordinate
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std::list<BOARD_ITEM*> itemsList;
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for( int i = 0; i < selection.Size(); ++i )
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itemsList.push_back( selection.Item<BOARD_ITEM>( i ) );
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// Sort items by X coordinate
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itemsList.sort( compareX );
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// Expected X coordinate for the next item (=minX)
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int position = (*itemsList.begin())->GetBoundingBox().Centre().x;
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// X coordinate for the last item
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const int maxX = (*itemsList.rbegin())->GetBoundingBox().Centre().x;
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// Distance between items
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const int distance = ( maxX - position ) / ( itemsList.size() - 1 );
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BOOST_FOREACH( BOARD_ITEM* item, itemsList )
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{
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int difference = position - item->GetBoundingBox().Centre().x;
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item->Move( wxPoint( difference, 0 ) );
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item->ViewUpdate();
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ratsnest->Update( item );
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position += distance;
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}
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getModel<BOARD>()->GetRatsnest()->Recalculate();
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}
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setTransitions();
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return 0;
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}
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2015-02-14 20:28:47 +00:00
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int PLACEMENT_TOOL::DistributeVertically( const TOOL_EVENT& aEvent )
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2014-07-09 12:23:13 +00:00
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{
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2014-07-09 13:10:32 +00:00
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const SELECTION& selection = m_selectionTool->GetSelection();
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2014-07-09 12:23:13 +00:00
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if( selection.Size() > 1 )
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{
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PCB_BASE_FRAME* editFrame = getEditFrame<PCB_BASE_FRAME>();
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RN_DATA* ratsnest = getModel<BOARD>()->GetRatsnest();
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editFrame->OnModify();
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editFrame->SaveCopyInUndoList( selection.items, UR_CHANGED );
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// Prepare a list, so the items can be sorted by their Y coordinate
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std::list<BOARD_ITEM*> itemsList;
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for( int i = 0; i < selection.Size(); ++i )
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itemsList.push_back( selection.Item<BOARD_ITEM>( i ) );
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// Sort items by Y coordinate
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itemsList.sort( compareY );
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// Expected Y coordinate for the next item (=minY)
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int position = (*itemsList.begin())->GetBoundingBox().Centre().y;
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// Y coordinate for the last item
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const int maxY = (*itemsList.rbegin())->GetBoundingBox().Centre().y;
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// Distance between items
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const int distance = ( maxY - position ) / ( itemsList.size() - 1 );
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BOOST_FOREACH( BOARD_ITEM* item, itemsList )
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{
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int difference = position - item->GetBoundingBox().Centre().y;
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item->Move( wxPoint( 0, difference ) );
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item->ViewUpdate();
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ratsnest->Update( item );
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position += distance;
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}
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getModel<BOARD>()->GetRatsnest()->Recalculate();
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}
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setTransitions();
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return 0;
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}
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void PLACEMENT_TOOL::setTransitions()
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{
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Go( &PLACEMENT_TOOL::AlignTop, COMMON_ACTIONS::alignTop.MakeEvent() );
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Go( &PLACEMENT_TOOL::AlignBottom, COMMON_ACTIONS::alignBottom.MakeEvent() );
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Go( &PLACEMENT_TOOL::AlignLeft, COMMON_ACTIONS::alignLeft.MakeEvent() );
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Go( &PLACEMENT_TOOL::AlignRight, COMMON_ACTIONS::alignRight.MakeEvent() );
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Go( &PLACEMENT_TOOL::DistributeHorizontally, COMMON_ACTIONS::distributeHorizontally.MakeEvent() );
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Go( &PLACEMENT_TOOL::DistributeVertically, COMMON_ACTIONS::distributeVertically.MakeEvent() );
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}
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