kicad/eeschema/class_drawsheet.h

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/********************************************/
/* Definitions for the EESchema program: */
/********************************************/
#ifndef CLASS_DRAWSHEET_H
#define CLASS_DRAWSHEET_H
#ifndef eda_global
#define eda_global extern
#endif
#include "base_struct.h"
extern DrawSheetStruct* g_RootSheet;
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class Hierarchical_PIN_Sheet_Struct : public SCH_ITEM,
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public EDA_TextStruct
{
public:
int m_Edge, m_Shape;
bool m_IsDangling; // TRUE non connected
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int m_Number; // used to numbered labels when writing data on file . m_Number >= 2
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// value 0 is for sheet name and 1 for sheet filename
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public:
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Hierarchical_PIN_Sheet_Struct( DrawSheetStruct* parent,
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const wxPoint& pos = wxPoint( 0, 0 ),
const wxString& text = wxEmptyString );
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~Hierarchical_PIN_Sheet_Struct() { }
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virtual wxString GetClass() const
{
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return wxT( "Hierarchical_PIN_Sheet_Struct" );
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}
Hierarchical_PIN_Sheet_Struct* GenCopy();
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Hierarchical_PIN_Sheet_Struct* Next() { return (Hierarchical_PIN_Sheet_Struct*) Pnext; }
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void Place( WinEDA_SchematicFrame* frame, wxDC* DC );
void Draw( WinEDA_DrawPanel* panel, wxDC* DC, const wxPoint& offset,
int draw_mode, int Color = -1 );
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/**
* Function Save
* writes the data structures for this object out to a FILE in "*.sch" format.
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* @param aFile The FILE to write to.
* @return bool - true if success writing else false.
*/
bool Save( FILE* aFile ) const;
#if defined (DEBUG)
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// comment inherited by Doxygen from Base_Struct
void Show( int nestLevel, std::ostream& os );
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#endif
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};
/* class DrawSheetStruct
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* This class is the sheet symbol placed in a schematic, and is the entry point for a sub schematic
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*/
WX_DEFINE_ARRAY( DrawSheetStruct *, SheetGrowArray );
class DrawSheetStruct : public SCH_ITEM /* Gestion de la hierarchie */
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{
public:
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wxString m_SheetName; /*this is equivalent to C101 for components:
* it is stored in F0 ... of the file. */
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private:
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wxString m_FileName; /*also in SCH_SCREEN (redundant),
* but need it here for loading after
* reading the sheet description from file. */
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public:
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int m_SheetNameSize; /* Size (height) of the text, used to draw the name */
int m_FileNameSize; /* Size (height) of the text, used to draw the name */
wxPoint m_Pos;
wxSize m_Size; /* Position and Size of sheet symbol */
int m_Layer;
Hierarchical_PIN_Sheet_Struct* m_Label; /* Points de connection, linked list.*/
int m_NbLabel; /* Nombre de points de connexion */
SCH_SCREEN* m_AssociatedScreen; /* Associated Screen which handle the physical data
* In complex hierarchies we can have many DrawSheetStruct using the same data
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*/
public:
DrawSheetStruct( const wxPoint& pos = wxPoint( 0, 0 ) );
~DrawSheetStruct();
virtual wxString GetClass() const
{
return wxT( "DrawSheetStruct" );
}
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/**
* Function Save
* writes the data structures for this object out to a FILE in "*.brd" format.
* @param aFile The FILE to write to.
* @return bool - true if success writing else false.
*/
bool Save( FILE* aFile ) const;
void Place( WinEDA_SchematicFrame* frame, wxDC* DC );
DrawSheetStruct* GenCopy();
void Display_Infos( WinEDA_DrawFrame* frame );
void CleanupSheet( WinEDA_SchematicFrame* frame, bool aRedraw );
virtual void Draw( WinEDA_DrawPanel* panel, wxDC* DC, const wxPoint& offset,
int draw_mode, int Color = -1 );
EDA_Rect GetBoundingBox();
void SwapData( DrawSheetStruct* copyitem );
int ComponentCount();
bool Load( WinEDA_SchematicFrame* frame );
bool SearchHierarchy( wxString filename, SCH_SCREEN** screen ); //search the existing hierarchy for an instance of screen "FileName".
bool LocatePathOfScreen( SCH_SCREEN* screen, DrawSheetPath* list );
int CountSheets();
wxString GetFileName( void );
void SetFileName( const wxString& aFilename ); // Set a new filename without changing anything else
bool ChangeFileName( WinEDA_SchematicFrame* aFrame, const wxString& aFileName ); // Set a new filename and manage data and associated screen
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//void RemoveSheet(DrawSheetStruct* sheet);
//to remove a sheet, just delete it
//-- the destructor should take care of everything else.
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#if defined (DEBUG)
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// comment inherited by Doxygen from Base_Struct
void Show( int nestLevel, std::ostream& os );
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#endif
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};
/**********************************************/
/* class to handle a series of sheets *********/
/* a 'path' so to speak.. *********************/
/**********************************************/
class DrawSheetPath
{
public:
int m_numSheets;
#define DSLSZ 32 // Max number of levels for a sheet path
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DrawSheetStruct* m_sheets[DSLSZ];
DrawSheetPath();
~DrawSheetPath() { };
void Clear() { m_numSheets = 0; }
int Cmp( DrawSheetPath& d );
DrawSheetStruct* Last();
SCH_SCREEN* LastScreen();
EDA_BaseStruct* LastDrawList();
void Push( DrawSheetStruct* sheet );
DrawSheetStruct* Pop();
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/** Function Path
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* the path uses the time stamps which do not changes even when editing sheet parameters
* a path is something like / (root) or /34005677 or /34005677/00AE4523
*/
wxString Path();
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/** Function PathHumanReadable
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* Return the sheet path in a readable form, i.e.
* as a path made from sheet names.
* (the "normal" path uses the time stamps which do not changes even when editing sheet parameters)
*/
wxString PathHumanReadable();
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/**
* Function UpdateAllScreenReferences
* updates the reference and the m_Multi parameter (part selection) for all
* components on a screen depending on the actual sheet path.
* Mandatory in complex hierarchies because sheets use the same screen (basic schematic)
* but with different references and part selection according to the displayed sheet
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*/
void UpdateAllScreenReferences();
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bool operator =( const DrawSheetPath& d1 );
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bool operator ==( const DrawSheetPath& d1 );
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bool operator !=( const DrawSheetPath& d1 );
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};
/*******************************************************/
/* Class to handle the list of *Sheets* in a hierarchy */
/*******************************************************/
// sheets are not unique - can have many sheets with the same
// filename and the same SCH_SCREEN reference.
class EDA_SheetList
{
private:
DrawSheetPath* m_List;
int m_count; /* Number of sheets included in hierarchy,
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* starting at the given sheet in constructor . the given sheet is counted
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*/
int m_index;
DrawSheetPath m_currList;
public:
EDA_SheetList( DrawSheetStruct* sheet )
{
m_index = 0;
m_count = 0;
m_List = NULL;
if( sheet == NULL )
sheet = g_RootSheet;
BuildSheetList( sheet );
}
~EDA_SheetList()
{
if( m_List )
{
free( m_List );
}
m_List = NULL;
}
int GetCount() { return m_count; }
DrawSheetPath* GetFirst();
DrawSheetPath* GetNext();
DrawSheetPath* GetSheet( int index );
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private:
void BuildSheetList( DrawSheetStruct* sheet );
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};
#endif /* CLASS_DRAWSHEET_H */