kicad/plugins/3d/vrml/v2/vrml2_base.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file vrmlv2_node.h
* defines the base class for VRML2.0 nodes
*/
/*
* Notes on deleting unsupported entities:
* 1. PROTO: PROTO ProtoName [parameter list] {body}
* the parameter list will always have '[]'. So the items
* to delete are: String, List, Body
* 2. EXTERNPROTO: EXTERNPROTO extern protoname [] MFstring
* delete: string, string, string, list, list
* 3. Unsupported node types: NodeName (Optional DEF RefName) {body}
* This scheme should also apply to PROTO'd node types.
* 4. ROUTE: ROUTE nodename1.event to nodename2.event
* Delete a String 3 times
* 5. Script: Script { ... }
*/
#ifndef VRML2_BASE_H
#define VRML2_BASE_H
#include <list>
#include <string>
#include "vrml2_node.h"
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// BUG: there are no referenced nodes; however it is indeed
// possible for the BASE node to have reference nodes, for example:
// DEF BLAH Transform{}
// USE BLAH
// The code must be adjusted to respond to unlink requests and addNodeRef requests
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/**
* Class WRL2BASE
* represents the top node of a VRML2 model
*/
class WRL2BASE : public WRL2NODE
{
protected:
std::list< WRL2NODE* > m_Children; // nodes owned by this node
public:
// functions inherited from WRL2NODE
void unlinkChildNode( const WRL2NODE* aNode );
void unlinkRefNode( const WRL2NODE* aNode );
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bool isDangling( void );
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public:
WRL2BASE();
virtual ~WRL2BASE();
// overrides
virtual const char* GetName( void );
virtual bool SetName(const char *aName);
// functions inherited from WRL2NODE
bool Read( WRLPROC& proc );
bool SetParent( WRL2NODE* aParent );
WRL2NODE* FindNode( const char *aNodeName, const WRL2NODE *aCaller );
bool AddRefNode( WRL2NODE* aNode );
bool AddChildNode( WRL2NODE* aNode );
};
#endif // VRML2_BASE_H