kicad/CMakeLists.txt

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CMake
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# List of variables that may be set from command line:
#
# CMAKE_BUILD_TYPE Release/Debug (REQUIRED)
# Choose build type: Release/Debug
#
# wxWidgets_USE_DEBUG ON/OFF (REQUIRED)
# Should be set to ON only when CMAKE_BUILD_TYPE=Debug.
#
# wxWidgets_USE_STATIC ON/OFF (OPTIONAL)
#
#
# CMAKE_VERBOSE_MAKEFILE ON/OFF (OPTIONAL)
# Turns ON/OFF verbose build messages.
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# You can also pass VERBOSE=1 to make for the same effect.
#
# CMAKE_INSTALL_PREFIX (OPTIONAL)
#
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#
# KICAD_MINIZIP ON/OFF
#
#
# KICAD_PYTHON ON/OFF
#
#
# Our project is called 'kicad'. This is what it will be called in
# our makefiles.
PROJECT(kicad)
CMAKE_MINIMUM_REQUIRED(VERSION 2.4.6 FATAL_ERROR)
# Path to local CMake modules
SET(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/CMakeModules)
# Command line option to enable or disable building minizip. Minizip
# building is enabled by default. Use -DKICAD_MINZIP=OFF to disable
# building minizip.
OPTION(KICAD_MINIZIP "enable/disable building minizip (default ON)" ON)
# Comment this out if you don't want to build with Python support.
# OPTION(KICAD_PYTHON "enable/disable building with Python support (default OFF)")
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# Set flags for GNU compilers.
IF(CMAKE_COMPILER_IS_GNUCXX)
# Set default flags for Release build.
SET(CMAKE_C_FLAGS_RELEASE "-Wall -O2 -DNDEBUG")
SET(CMAKE_CXX_FLAGS_RELEASE "-Wall -O2 -DNDEBUG")
SET(CMAKE_EXE_LINKER_FLAGS_RELEASE "-s")
# Set default flags for Debug build.
SET(CMAKE_C_FLAGS_DEBUG "-Wall -g3 -ggdb3 -DDEBUG")
SET(CMAKE_CXX_FLAGS_DEBUG "-Wall -g3 -ggdb3 -DDEBUG")
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ENDIF(CMAKE_COMPILER_IS_GNUCXX)
SET(CMAKE_INSTALL_PREFIX /usr/local CACHE PATH "")
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# Locations for install targets.
IF(UNIX)
IF(APPLE)
ELSE(APPLE)
# Like all variables, CMAKE_INSTALL_PREFIX can be over-ridden on the command line.
SET(CMAKE_INSTALL_PREFIX /usr/local CACHE PATH "")
# When used later, "bin" and others with no leading / is relative to CMAKE_INSTALL_PREFIX.
SET(KICAD_BIN bin CACHE PATH "Location of KiCad binaries.")
SET(KICAD_PLUGINS lib/kicad/plugins CACHE PATH "Location of KiCad plugins.")
SET(KICAD_DATA share/kicad CACHE PATH "Location of KiCad data files.")
SET(KICAD_INTERNAT ${KICAD_DATA}/internat)
SET(KICAD_TEMPLATE ${KICAD_DATA}/template)
ENDIF(APPLE)
ENDIF(UNIX)
IF(WIN32)
# Like all variables, CMAKE_INSTALL_PREFIX can be over-ridden on the command line.
SET(CMAKE_INSTALL_PREFIX c:/kicad CACHE PATH "")
# When used later, "winexe" and others with no leading / is relative to CMAKE_INSTALL_PREFIX.
SET(KICAD_BIN winexe CACHE PATH "Location of KiCad binaries.")
SET(KICAD_PLUGINS ${KICAD_BIN}/plugins)
SET(KICAD_INTERNAT internat)
SET(KICAD_TEMPLATE template)
ENDIF(WIN32)
FIND_PACKAGE(OpenGL)
IF(OPENGL_FOUND)
MESSAGE(STATUS "Check for installed OpenGL -- found")
ELSE(OPENGL_FOUND)
MESSAGE(STATUS "Check for installed OpenGL -- not found")
MESSAGE(FATAL_ERROR "OpenGL was not found - it is required to build KiCad")
ENDIF(OPENGL_FOUND)
FIND_PACKAGE(Boost)
IF(Boost_FOUND)
MESSAGE(STATUS "Check for installed Boost -- found")
ELSE(Boost_FOUND)
MESSAGE(STATUS "Check for installed Boost -- not found")
MESSAGE(FATAL_ERROR "Boost was not found - it is required to build KiCad")
ENDIF(Boost_FOUND)
# Here you can define what libraries of wxWidgets you need for your
# application. You can figure out what libraries you need here;
# http://www.wxwidgets.org/manuals/2.8/wx_librarieslist.html
SET(wxWidgets_USE_LIBS base core adv gl html net)
FIND_PACKAGE(wxWidgetsCVS)
IF(wxWidgets_FOUND)
MESSAGE(STATUS "Check for installed wxWidgets -- found")
ELSE(wxWidgets_FOUND)
MESSAGE(STATUS "Check for installed wxWidgets -- not found")
MESSAGE(FATAL_ERROR "wxWidgets was not found - it is required to build KiCad")
ENDIF(wxWidgets_FOUND)
# Include wxWidgets macros.
INCLUDE(${wxWidgets_USE_FILE})
# Include paths.
INCLUDE_DIRECTORIES(
${CMAKE_CURRENT_SOURCE_DIR}/include
${CMAKE_CURRENT_SOURCE_DIR}/share)
# CMake will look in these dirs for nested 'CMakeLists.txt' files.
# Binaries.
ADD_SUBDIRECTORY(common)
ADD_SUBDIRECTORY(3d-viewer)
ADD_SUBDIRECTORY(cvpcb)
ADD_SUBDIRECTORY(eeschema)
ADD_SUBDIRECTORY(gerbview)
ADD_SUBDIRECTORY(kicad)
ADD_SUBDIRECTORY(pcbnew)
ADD_SUBDIRECTORY(polygon)
# Resources.
ADD_SUBDIRECTORY(internat)
ADD_SUBDIRECTORY(template)