kicad/plugins/3d/vrml/v1/vrml1_base.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file vrmlv2_node.h
* defines the base class for VRML1.0 nodes
*/
#ifndef VRML1_BASE_H
#define VRML1_BASE_H
#include <list>
#include <string>
#include <map>
#include "vrml1_node.h"
class SGNODE;
class WRL1INLINE;
/**
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* Represent the top node of a VRML1 model.
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*/
class WRL1BASE : public WRL1NODE
{
public:
WRL1BASE();
virtual ~WRL1BASE();
// function to read entire VRML file
bool Read( WRLPROC& proc );
// read in a VRML node
bool ReadNode( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
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virtual std::string GetName( void ) override;
virtual bool SetName( const std::string& aName ) override;
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bool Read( WRLPROC& proc, WRL1BASE* aTopNode ) override;
bool SetParent( WRL1NODE* aParent, bool doUnlink = true ) override;
SGNODE* TranslateToSG( SGNODE* aParent, WRL1STATUS* sp ) override;
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private:
// handle cases of USE / DEF
bool implementUse( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
bool implementDef( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
bool readGroup( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
bool readSeparator( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
bool readSwitch( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
bool readMaterial( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
bool readMatBinding( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
bool readCoords( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
bool readFaceSet( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
bool readTransform( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
bool readShapeHints( WRLPROC& proc, WRL1NODE* aParent, WRL1NODE** aNode );
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};
#endif // VRML1_BASE_H