2014-10-22 15:51:34 +00:00
|
|
|
/*
|
|
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
|
|
*
|
2021-01-25 12:42:36 +00:00
|
|
|
* Copyright (C) 2014-2021 KiCad Developers, see AUTHORS.txt for contributors.
|
2014-10-22 15:51:34 +00:00
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, you may find one here:
|
|
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
|
|
*/
|
|
|
|
|
2009-06-25 20:45:27 +00:00
|
|
|
#ifndef BEZIER_CURVES_H
|
|
|
|
#define BEZIER_CURVES_H
|
|
|
|
|
|
|
|
#include <vector>
|
2019-11-09 10:14:20 +00:00
|
|
|
#include <math/vector2d.h>
|
2010-10-08 20:40:57 +00:00
|
|
|
|
2022-12-20 22:21:20 +00:00
|
|
|
template <typename T> class ELLIPSE;
|
|
|
|
|
2009-06-27 07:41:16 +00:00
|
|
|
/**
|
2017-05-16 15:38:19 +00:00
|
|
|
* Bezier curves to polygon converter.
|
2021-01-25 12:42:36 +00:00
|
|
|
*
|
2018-07-07 11:04:01 +00:00
|
|
|
* Only quadratic and cubic Bezier curves are handled
|
2009-06-27 07:41:16 +00:00
|
|
|
*/
|
2017-05-16 15:38:19 +00:00
|
|
|
class BEZIER_POLY
|
|
|
|
{
|
|
|
|
public:
|
2021-12-31 14:54:35 +00:00
|
|
|
BEZIER_POLY( const VECTOR2I& aStart, const VECTOR2I& aCtrl1,
|
|
|
|
const VECTOR2I& aCtrl2, const VECTOR2I& aEnd );
|
|
|
|
|
2021-12-29 19:02:50 +00:00
|
|
|
BEZIER_POLY( const std::vector<VECTOR2I>& aControlPoints );
|
|
|
|
|
2019-11-09 10:14:20 +00:00
|
|
|
BEZIER_POLY( const std::vector<VECTOR2D>& aControlPoints )
|
2017-05-16 15:38:19 +00:00
|
|
|
: m_ctrlPts( aControlPoints )
|
|
|
|
{
|
2019-11-09 10:14:20 +00:00
|
|
|
m_minSegLen = 0.0;
|
2017-05-16 15:38:19 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
2021-01-25 12:42:36 +00:00
|
|
|
* Convert a Bezier curve to a polygon.
|
|
|
|
*
|
2017-05-16 15:38:19 +00:00
|
|
|
* @param aOutput will be used as an output vector storing polygon points.
|
2021-01-25 12:42:36 +00:00
|
|
|
* @param aMinSegLen is the min dist between 2 successive points.
|
2018-07-07 11:04:01 +00:00
|
|
|
* It can be used to reduce the number of points.
|
|
|
|
* (the last point is always generated)
|
2021-12-31 14:54:35 +00:00
|
|
|
* aMaxSegCount is the max number of segments created
|
2017-05-16 15:38:19 +00:00
|
|
|
*/
|
2021-12-31 14:54:35 +00:00
|
|
|
void GetPoly( std::vector<VECTOR2I>& aOutput, int aMinSegLen = 0, int aMaxSegCount = 32 );
|
|
|
|
void GetPoly( std::vector<VECTOR2D>& aOutput, double aMinSegLen = 0.0, int aMaxSegCount = 32 );
|
2017-05-16 15:38:19 +00:00
|
|
|
|
|
|
|
private:
|
2019-11-09 10:14:20 +00:00
|
|
|
double m_minSegLen;
|
2018-07-07 11:04:01 +00:00
|
|
|
|
2021-01-25 12:42:36 +00:00
|
|
|
///< Control points
|
2019-11-09 10:14:20 +00:00
|
|
|
std::vector<VECTOR2D> m_ctrlPts;
|
2017-05-16 15:38:19 +00:00
|
|
|
};
|
2009-06-25 20:45:27 +00:00
|
|
|
|
2022-12-20 22:21:20 +00:00
|
|
|
|
|
|
|
// TODO: Refactor BEZIER_POLY to use BEZIER
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Generic cubic Bezier representation
|
|
|
|
*/
|
|
|
|
template <typename NumericType>
|
|
|
|
class BEZIER
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
BEZIER() = default;
|
|
|
|
|
|
|
|
BEZIER( VECTOR2<NumericType> aStart, VECTOR2<NumericType> aC1, VECTOR2<NumericType> aC2,
|
|
|
|
VECTOR2<NumericType> aEnd ) :
|
|
|
|
Start( aStart ),
|
|
|
|
C1( aC1 ),
|
|
|
|
C2( aC2 ),
|
|
|
|
End( aEnd )
|
|
|
|
{}
|
|
|
|
|
|
|
|
VECTOR2<NumericType> Start;
|
|
|
|
VECTOR2<NumericType> C1;
|
|
|
|
VECTOR2<NumericType> C2;
|
|
|
|
VECTOR2<NumericType> End;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Transforms an ellipse or elliptical arc into a set of quadratic Bezier curves that approximate it
|
|
|
|
*/
|
|
|
|
template<typename T>
|
|
|
|
void TransformEllipseToBeziers( const ELLIPSE<T>& aEllipse, std::vector<BEZIER<T>>& aBeziers );
|
|
|
|
|
2009-06-25 20:45:27 +00:00
|
|
|
#endif // BEZIER_CURVES_H
|