2021-12-28 22:13:54 +00:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2021 Ola Rinta-Koski.
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* Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef EDA_ANGLE_H
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#define EDA_ANGLE_H
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#include <cassert>
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#include <cmath>
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class EDA_ANGLE
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{
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public:
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enum ANGLE_TYPE
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{
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TENTHS_OF_A_DEGREE = 1,
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DEGREES = 10,
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RADIANS ///< enum value does not matter
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};
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// Angles can be created in degrees, 1/10ths of a degree, and radians,
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// and read as any of the angle types
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//
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// Angle type must be explicitly specified at creation, because
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// there is no other way of knowing what an int or a double represents
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EDA_ANGLE( int aValue, ANGLE_TYPE aAngleType ) :
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m_value( 0 ),
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m_radians( 0.0 ),
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2021-12-28 22:13:54 +00:00
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m_initial_type( aAngleType )
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{
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switch( aAngleType )
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{
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case RADIANS:
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m_radians = aValue;
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m_value = int( aValue / TENTHS_OF_A_DEGREE_TO_RADIANS );
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break;
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default:
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m_value = aValue * aAngleType;
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}
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}
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EDA_ANGLE( double aValue, ANGLE_TYPE aAngleType ) :
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m_value( 0 ),
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m_radians( 0.0 ),
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m_initial_type( aAngleType )
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{
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switch( aAngleType )
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{
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case RADIANS:
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m_radians = aValue;
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m_value = int( aValue / TENTHS_OF_A_DEGREE_TO_RADIANS );
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break;
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default:
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m_value = int( aValue * aAngleType );
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}
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}
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EDA_ANGLE() :
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m_value( 0 ),
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m_radians( 0.0 ),
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m_initial_type( EDA_ANGLE::RADIANS )
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{}
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inline double AsDegrees() const { return m_value / (double) EDA_ANGLE::DEGREES; }
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inline int AsTenthsOfADegree() const { return m_value; }
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inline double AsRadians() const
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{
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if( m_initial_type == EDA_ANGLE::RADIANS )
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{
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// if this was initialized with radians, return exact initial value
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return m_radians;
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}
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else
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{
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// otherwise compute from value stored as 1/10ths of a degree
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return m_value * TENTHS_OF_A_DEGREE_TO_RADIANS;
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}
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}
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inline double AsAngleType( ANGLE_TYPE aAngleType ) const
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{
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switch( aAngleType )
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{
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case TENTHS_OF_A_DEGREE: return AsTenthsOfADegree();
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case DEGREES: return AsDegrees();
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case RADIANS: return AsRadians();
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default: assert( 1 == 0 );
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}
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}
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static constexpr double TENTHS_OF_A_DEGREE_TO_RADIANS = M_PI / 1800;
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/**
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* @return true if angle is one of the four cardinal directions (0/90/180/270 degrees),
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* otherwise false
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*/
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bool IsCardinal() const
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{
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return AsTenthsOfADegree() % 900 == 0;
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}
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bool IsZero() const
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{
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return AsTenthsOfADegree() == 0;
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}
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bool IsHorizontal() const
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{
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return AsTenthsOfADegree() == 0 || AsTenthsOfADegree() == 1800;
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}
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bool IsVertical() const
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{
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return AsTenthsOfADegree() == 900 || AsTenthsOfADegree() == 2700;
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}
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EDA_ANGLE Add( const EDA_ANGLE& aAngle ) const
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{
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ANGLE_TYPE initialType = GetInitialAngleType();
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// if both were given in radians, addition is exact
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if( initialType == EDA_ANGLE::RADIANS
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&& aAngle.GetInitialAngleType() == EDA_ANGLE::RADIANS )
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{
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//double newAngle = normalize( AsRadians() + aAngle.AsRadians(), EDA_ANGLE::RADIANS );
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double newAngle = AsRadians() + aAngle.AsRadians();
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return EDA_ANGLE( newAngle, EDA_ANGLE::RADIANS );
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}
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// if both were not given in radians, addition is done using
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// 1/10ths of a degree, then converted to original angle type
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// of this angle
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//int newAngle = normalize( AsTenthsOfADegree() + aAngle.AsTenthsOfADegree(),
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//EDA_ANGLE::TENTHS_OF_A_DEGREE );
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int newAngle = AsTenthsOfADegree() + aAngle.AsTenthsOfADegree();
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switch( initialType )
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{
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case DEGREES:
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return EDA_ANGLE( newAngle / EDA_ANGLE::DEGREES, EDA_ANGLE::DEGREES );
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case RADIANS:
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return EDA_ANGLE( newAngle / TENTHS_OF_A_DEGREE_TO_RADIANS, EDA_ANGLE::RADIANS );
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default:
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case TENTHS_OF_A_DEGREE:
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return EDA_ANGLE( newAngle, EDA_ANGLE::TENTHS_OF_A_DEGREE );
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}
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}
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EDA_ANGLE Invert() const
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{
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switch( GetInitialAngleType() )
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{
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case RADIANS:
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return EDA_ANGLE( -m_radians, EDA_ANGLE::RADIANS );
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default:
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return EDA_ANGLE( -m_value / GetInitialAngleType(), GetInitialAngleType() );
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}
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}
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EDA_ANGLE Subtract( const EDA_ANGLE& aAngle ) const { return Add( aAngle.Invert() ); }
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inline ANGLE_TYPE GetInitialAngleType() const { return m_initial_type; }
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double Sin() const { return sin( AsRadians() ); }
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double Cos() const { return cos( AsRadians() ); }
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double Tan() const { return tan( AsRadians() ); }
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static EDA_ANGLE Arccos( double x ) { return EDA_ANGLE( acos( x ), EDA_ANGLE::RADIANS ); }
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static EDA_ANGLE Arcsin( double x ) { return EDA_ANGLE( asin( x ), EDA_ANGLE::RADIANS ); }
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static EDA_ANGLE Arctan( double x ) { return EDA_ANGLE( atan( x ), EDA_ANGLE::RADIANS ); }
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static EDA_ANGLE Arctan2( double y, double x )
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{
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return EDA_ANGLE( atan2( y, x ), EDA_ANGLE::RADIANS );
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}
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inline EDA_ANGLE Normalize()
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{
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normalize( false );
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return *this;
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}
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inline EDA_ANGLE Normalize720()
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{
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normalize( true );
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return *this;
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}
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EDA_ANGLE KeepUpright() const;
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private:
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void normalize( bool n720 = false );
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int normalize( int aValue, ANGLE_TYPE aAngleType, bool n720 = false ) const;
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double normalize( double aValue, ANGLE_TYPE aAngleType, bool n720 = false ) const;
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2021-12-29 17:31:40 +00:00
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private:
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int m_value; ///< value is always stored in 1/10ths of a degree
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double m_radians; ///< only used with as-radians constructor
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ANGLE_TYPE m_initial_type;
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2021-12-28 22:13:54 +00:00
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static constexpr int TENTHS_OF_A_DEGREE_FULL_CIRCLE = 3600;
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static constexpr int DEGREES_FULL_CIRCLE = 360;
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static constexpr double RADIANS_FULL_CIRCLE = 2 * M_PI;
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static EDA_ANGLE m_angle0;
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static EDA_ANGLE m_angle90;
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static EDA_ANGLE m_angle180;
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static EDA_ANGLE m_angle270;
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static EDA_ANGLE m_angle360;
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public:
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static constexpr EDA_ANGLE& HORIZONTAL = m_angle0;
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static constexpr EDA_ANGLE& VERTICAL = m_angle90;
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static constexpr EDA_ANGLE& FULL_CIRCLE = m_angle360;
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static constexpr EDA_ANGLE& ANGLE_0 = m_angle0;
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static constexpr EDA_ANGLE& ANGLE_90 = m_angle90;
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static constexpr EDA_ANGLE& ANGLE_180 = m_angle180;
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static constexpr EDA_ANGLE& ANGLE_270 = m_angle270;
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};
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inline EDA_ANGLE operator-( const EDA_ANGLE& aAngle )
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{
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return aAngle.Invert();
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}
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inline bool operator==( const EDA_ANGLE& aAngleA, const EDA_ANGLE& aAngleB )
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{
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return aAngleA.AsTenthsOfADegree() == aAngleB.AsTenthsOfADegree();
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}
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inline bool operator!=( const EDA_ANGLE& aAngleA, const EDA_ANGLE& aAngleB )
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{
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return aAngleA.AsTenthsOfADegree() != aAngleB.AsTenthsOfADegree();
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}
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#endif // EDA_ANGLE_H
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