kicad/pagelayout_editor/tools/pl_selection_tool.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
2019-08-14 08:28:07 +00:00
* Copyright (C) 2019 CERN
* Copyright (C) 2019 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <bitmaps.h>
#include <view/view.h>
#include <view/view_controls.h>
#include <preview_items/selection_area.h>
#include <tool/tool_event.h>
#include <tool/tool_manager.h>
#include <tool/selection.h>
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#include <drawing_sheet/ds_data_item.h>
#include <drawing_sheet/ds_data_model.h>
#include <drawing_sheet/ds_draw_item.h>
#include <collector.h>
#include <math/util.h> // for KiROUND
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#include "pl_editor_frame.h"
#include "pl_selection_tool.h"
#include "tools/pl_actions.h"
/**
* The maximum number of items in the clarify selection context menu. The current
* setting of 40 is arbitrary.
*/
#define MAX_SELECT_ITEM_IDS 40
#define HITTEST_THRESHOLD_PIXELS 3
PL_SELECTION_TOOL::PL_SELECTION_TOOL() :
TOOL_INTERACTIVE( "plEditor.InteractiveSelection" ),
m_frame( nullptr ),
m_additive( false ),
m_subtractive( false ),
m_exclusive_or( false ),
m_multiple( false ),
m_skip_heuristics( false )
{
}
bool PL_SELECTION_TOOL::Init()
{
m_frame = getEditFrame<PL_EDITOR_FRAME>();
auto& menu = m_menu.GetMenu();
menu.AddSeparator( 200 );
menu.AddItem( PL_ACTIONS::drawLine, SELECTION_CONDITIONS::Empty, 200 );
menu.AddItem( PL_ACTIONS::drawRectangle, SELECTION_CONDITIONS::Empty, 200 );
menu.AddItem( PL_ACTIONS::placeText, SELECTION_CONDITIONS::Empty, 200 );
menu.AddItem( PL_ACTIONS::placeImage, SELECTION_CONDITIONS::Empty, 200 );
menu.AddSeparator( 1000 );
m_frame->AddStandardSubMenus( m_menu );
return true;
}
void PL_SELECTION_TOOL::Reset( RESET_REASON aReason )
{
if( aReason == MODEL_RELOAD )
m_frame = getEditFrame<PL_EDITOR_FRAME>();
}
int PL_SELECTION_TOOL::UpdateMenu( const TOOL_EVENT& aEvent )
{
ACTION_MENU* actionMenu = aEvent.Parameter<ACTION_MENU*>();
CONDITIONAL_MENU* conditionalMenu = dynamic_cast<CONDITIONAL_MENU*>( actionMenu );
if( conditionalMenu )
conditionalMenu->Evaluate( m_selection );
if( actionMenu )
actionMenu->UpdateAll();
return 0;
}
int PL_SELECTION_TOOL::Main( const TOOL_EVENT& aEvent )
{
// Main loop: keep receiving events
while( TOOL_EVENT* evt = Wait() )
{
m_additive = m_subtractive = m_exclusive_or = false;
if( evt->Modifier( MD_SHIFT ) && evt->Modifier( MD_CTRL ) )
m_subtractive = true;
else if( evt->Modifier( MD_SHIFT ) )
m_additive = true;
else if( evt->Modifier( MD_CTRL ) )
m_exclusive_or = true;
bool modifier_enabled = m_subtractive || m_additive || m_exclusive_or;
// Is the user requesting that the selection list include all possible
// items without removing less likely selection candidates
m_skip_heuristics = !!evt->Modifier( MD_ALT );
// Single click? Select single object
if( evt->IsClick( BUT_LEFT ) )
{
SelectPoint( evt->Position() );
}
// right click? if there is any object - show the context menu
else if( evt->IsClick( BUT_RIGHT ) )
{
bool selectionCancelled = false;
if( m_selection.Empty() )
{
SelectPoint( evt->Position(), &selectionCancelled );
m_selection.SetIsHover( true );
}
if( !selectionCancelled )
m_menu.ShowContextMenu( m_selection );
}
// double click? Display the properties window
else if( evt->IsDblClick( BUT_LEFT ) )
{
// No double-click actions currently defined
}
// drag with LMB? Select multiple objects (or at least draw a selection box) or drag them
else if( evt->IsDrag( BUT_LEFT ) )
{
if( modifier_enabled || m_selection.Empty() )
{
selectMultiple();
}
else
{
// Check if dragging has started within any of selected items bounding box
if( selectionContains( evt->Position() ) )
{
// Yes -> run the move tool and wait till it finishes
m_toolMgr->RunAction( "plEditor.InteractiveMove.move", true );
}
else
{
// No -> clear the selection list
ClearSelection();
}
}
}
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// Middle double click? Do zoom to fit or zoom to objects
else if( evt->IsDblClick( BUT_MIDDLE ) )
{
m_toolMgr->RunAction( ACTIONS::zoomFitScreen, true );
}
else if( evt->IsCancelInteractive() )
{
ClearSelection();
}
else if( evt->Action() == TA_UNDO_REDO_PRE )
{
ClearSelection();
}
else
evt->SetPassEvent();
if( m_frame->ToolStackIsEmpty() )
{
if( !modifier_enabled
&& !m_selection.Empty()
&& m_frame->GetDragAction() == MOUSE_DRAG_ACTION::DRAG_SELECTED
&& evt->HasPosition()
&& selectionContains( evt->Position() ) )
{
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::MOVING );
}
else
{
if( m_additive )
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::ADD );
else if( m_subtractive )
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::SUBTRACT );
else if( m_exclusive_or )
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::XOR );
else
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::ARROW );
}
}
}
return 0;
}
PL_SELECTION& PL_SELECTION_TOOL::GetSelection()
{
return m_selection;
}
void PL_SELECTION_TOOL::SelectPoint( const VECTOR2I& aWhere, bool* aSelectionCancelledFlag )
{
int threshold = KiROUND( getView()->ToWorld( HITTEST_THRESHOLD_PIXELS ) );
// locate items.
COLLECTOR collector;
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for( DS_DATA_ITEM* dataItem : DS_DATA_MODEL::GetTheInstance().GetItems() )
{
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for( DS_DRAW_ITEM_BASE* drawItem : dataItem->GetDrawItems() )
{
if( drawItem->HitTest( (wxPoint) aWhere, threshold ) )
collector.Append( drawItem );
}
}
m_selection.ClearReferencePoint();
// Apply some ugly heuristics to avoid disambiguation menus whenever possible
if( collector.GetCount() > 1 && !m_skip_heuristics )
{
guessSelectionCandidates( collector, aWhere );
}
// If still more than one item we're going to have to ask the user.
if( collector.GetCount() > 1 )
{
// Must call selectionMenu via RunAction() to avoid event-loop contention
m_toolMgr->RunAction( PL_ACTIONS::selectionMenu, true, &collector );
if( collector.m_MenuCancelled )
{
if( aSelectionCancelledFlag )
*aSelectionCancelledFlag = true;
return;
}
}
if( !m_additive && !m_subtractive && !m_exclusive_or )
ClearSelection();
bool anyAdded = false;
bool anySubtracted = false;
if( collector.GetCount() > 0 )
{
for( int i = 0; i < collector.GetCount(); ++i )
{
if( m_subtractive || ( m_exclusive_or && collector[i]->IsSelected() ) )
{
unselect( collector[i] );
anySubtracted = true;
}
else
{
select( collector[i] );
anyAdded = true;
}
}
}
if( anyAdded )
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
if( anySubtracted )
m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent );
}
void PL_SELECTION_TOOL::guessSelectionCandidates( COLLECTOR& collector, const VECTOR2I& aPos )
{
// There are certain conditions that can be handled automatically.
// Prefer an exact hit to a sloppy one
for( int i = 0; collector.GetCount() == 2 && i < 2; ++i )
{
EDA_ITEM* item = collector[ i ];
EDA_ITEM* other = collector[ ( i + 1 ) % 2 ];
if( item->HitTest( (wxPoint) aPos, 0 ) && !other->HitTest( (wxPoint) aPos, 0 ) )
collector.Transfer( other );
}
}
PL_SELECTION& PL_SELECTION_TOOL::RequestSelection()
{
// If nothing is selected do a hover selection
if( m_selection.Empty() )
{
VECTOR2D cursorPos = getViewControls()->GetCursorPosition( true );
ClearSelection();
SelectPoint( cursorPos );
m_selection.SetIsHover( true );
}
return m_selection;
}
bool PL_SELECTION_TOOL::selectMultiple()
{
bool cancelled = false; // Was the tool cancelled while it was running?
m_multiple = true; // Multiple selection mode is active
KIGFX::VIEW* view = getView();
KIGFX::PREVIEW::SELECTION_AREA area;
view->Add( &area );
while( TOOL_EVENT* evt = Wait() )
{
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int width = area.GetEnd().x - area.GetOrigin().x;
/* Selection mode depends on direction of drag-selection:
* Left > Right : Select objects that are fully enclosed by selection
* Right > Left : Select objects that are crossed by selection
*/
bool windowSelection = width >= 0 ? true : false;
m_frame->GetCanvas()->SetCurrentCursor(
windowSelection ? KICURSOR::SELECT_WINDOW : KICURSOR::SELECT_LASSO );
if( evt->IsCancelInteractive() || evt->IsActivate() )
{
cancelled = true;
break;
}
if( evt->IsDrag( BUT_LEFT ) )
{
if( !m_additive && !m_subtractive && !m_exclusive_or )
ClearSelection();
// Start drawing a selection box
area.SetOrigin( evt->DragOrigin() );
area.SetEnd( evt->Position() );
area.SetAdditive( m_additive );
area.SetSubtractive( m_subtractive );
area.SetExclusiveOr( m_exclusive_or );
view->SetVisible( &area, true );
view->Update( &area );
getViewControls()->SetAutoPan( true );
}
if( evt->IsMouseUp( BUT_LEFT ) )
{
getViewControls()->SetAutoPan( false );
// End drawing the selection box
view->SetVisible( &area, false );
int height = area.GetEnd().y - area.GetOrigin().y;
bool anyAdded = false;
bool anySubtracted = false;
// Construct an EDA_RECT to determine EDA_ITEM selection
EDA_RECT selectionRect( (wxPoint)area.GetOrigin(), wxSize( width, height ) );
selectionRect.Normalize();
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for( DS_DATA_ITEM* dataItem : DS_DATA_MODEL::GetTheInstance().GetItems() )
{
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for( DS_DRAW_ITEM_BASE* item : dataItem->GetDrawItems() )
{
if( item->HitTest( selectionRect, windowSelection ) )
{
if( m_subtractive || ( m_exclusive_or && item->IsSelected() ) )
{
unselect( item );
anySubtracted = true;
}
else
{
select( item );
anyAdded = true;
}
}
}
}
// Inform other potentially interested tools
if( anyAdded )
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
if( anySubtracted )
m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent );
break; // Stop waiting for events
}
}
getViewControls()->SetAutoPan( false );
// Stop drawing the selection box
view->Remove( &area );
m_multiple = false; // Multiple selection mode is inactive
if( !cancelled )
m_selection.ClearReferencePoint();
return cancelled;
}
int PL_SELECTION_TOOL::AddItemToSel( const TOOL_EVENT& aEvent )
{
AddItemToSel( aEvent.Parameter<EDA_ITEM*>() );
return 0;
}
void PL_SELECTION_TOOL::AddItemToSel( EDA_ITEM* aItem, bool aQuietMode )
{
if( aItem )
{
select( aItem );
// Inform other potentially interested tools
if( !aQuietMode )
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
}
}
int PL_SELECTION_TOOL::AddItemsToSel( const TOOL_EVENT& aEvent )
{
AddItemsToSel( aEvent.Parameter<EDA_ITEMS*>(), false );
return 0;
}
void PL_SELECTION_TOOL::AddItemsToSel( EDA_ITEMS* aList, bool aQuietMode )
{
if( aList )
{
for( EDA_ITEM* item : *aList )
select( item );
// Inform other potentially interested tools
if( !aQuietMode )
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
}
}
int PL_SELECTION_TOOL::RemoveItemFromSel( const TOOL_EVENT& aEvent )
{
RemoveItemFromSel( aEvent.Parameter<EDA_ITEM*>() );
return 0;
}
void PL_SELECTION_TOOL::RemoveItemFromSel( EDA_ITEM* aItem, bool aQuietMode )
{
if( aItem )
{
unselect( aItem );
// Inform other potentially interested tools
if( !aQuietMode )
m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent );
}
}
int PL_SELECTION_TOOL::RemoveItemsFromSel( const TOOL_EVENT& aEvent )
{
RemoveItemsFromSel( aEvent.Parameter<EDA_ITEMS*>(), false );
return 0;
}
void PL_SELECTION_TOOL::RemoveItemsFromSel( EDA_ITEMS* aList, bool aQuietMode )
{
if( aList )
{
for( EDA_ITEM* item : *aList )
unselect( item );
// Inform other potentially interested tools
if( !aQuietMode )
m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent );
}
}
void PL_SELECTION_TOOL::BrightenItem( EDA_ITEM* aItem )
{
highlight( aItem, BRIGHTENED );
}
void PL_SELECTION_TOOL::UnbrightenItem( EDA_ITEM* aItem )
{
unhighlight( aItem, BRIGHTENED );
}
int PL_SELECTION_TOOL::ClearSelection( const TOOL_EVENT& aEvent )
{
ClearSelection();
return 0;
}
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void PL_SELECTION_TOOL::RebuildSelection()
{
m_selection.Clear();
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for( DS_DATA_ITEM* dataItem : DS_DATA_MODEL::GetTheInstance().GetItems() )
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{
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for( DS_DRAW_ITEM_BASE* item : dataItem->GetDrawItems() )
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{
if( item->IsSelected() )
select( item );
}
}
}
int PL_SELECTION_TOOL::SelectionMenu( const TOOL_EVENT& aEvent )
{
COLLECTOR* collector = aEvent.Parameter<COLLECTOR*>();
if( !doSelectionMenu( collector ) )
collector->m_MenuCancelled = true;
return 0;
}
bool PL_SELECTION_TOOL::doSelectionMenu( COLLECTOR* aCollector )
{
EDA_ITEM* current = nullptr;
ACTION_MENU menu( true );
// ID limit is `MAX_SELECT_ITEM_IDS+1` because the last item is "select all"
// and the first item has ID of 1.
int limit = std::min( MAX_SELECT_ITEM_IDS + 1, aCollector->GetCount() );
for( int i = 0; i < limit; ++i )
{
wxString text;
EDA_ITEM* item = ( *aCollector )[i];
text = item->GetSelectMenuText( m_frame->GetUserUnits() );
wxString menuText = wxString::Format( "&%d. %s\t%d", i + 1, text, i + 1 );
menu.Add( menuText, i + 1, item->GetMenuImage() );
}
menu.AppendSeparator();
menu.Add( _( "Select &All\tA" ), limit + 1, nullptr );
if( aCollector->m_MenuTitle.Length() )
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{
menu.SetTitle( aCollector->m_MenuTitle );
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menu.SetIcon( info_xpm );
menu.DisplayTitle( true );
}
else
{
menu.DisplayTitle( false );
}
SetContextMenu( &menu, CMENU_NOW );
bool selectAll = false;
while( TOOL_EVENT* evt = Wait() )
{
if( evt->Action() == TA_CHOICE_MENU_UPDATE )
{
if( selectAll )
{
for( int i = 0; i < aCollector->GetCount(); ++i )
unhighlight( ( *aCollector )[i], BRIGHTENED );
}
else if( current )
{
unhighlight( current, BRIGHTENED );
}
int id = *evt->GetCommandId();
// User has pointed an item, so show it in a different way
if( id > 0 && id <= limit )
{
current = ( *aCollector )[id - 1];
highlight( current, BRIGHTENED );
}
else
{
current = nullptr;
}
if( id == limit + 1 )
{
for( int i = 0; i < aCollector->GetCount(); ++i )
highlight( ( *aCollector )[i], BRIGHTENED );
selectAll = true;
}
else
{
selectAll = false;
}
}
else if( evt->Action() == TA_CHOICE_MENU_CHOICE )
{
if( selectAll )
{
for( int i = 0; i < aCollector->GetCount(); ++i )
unhighlight( ( *aCollector )[i], BRIGHTENED );
}
else if( current )
{
unhighlight( current, BRIGHTENED );
}
OPT<int> id = evt->GetCommandId();
// User has selected an item, so this one will be returned
if( id == limit + 1 )
{
selectAll = true;
current = nullptr;
}
else if( id && ( *id > 0 ) && ( *id <= limit ) )
{
selectAll = false;
current = ( *aCollector )[*id - 1];
}
else
{
selectAll = false;
current = nullptr;
}
}
else if( evt->Action() == TA_CHOICE_MENU_CLOSED )
{
break;
}
getView()->UpdateItems();
m_frame->GetCanvas()->Refresh();
}
if( selectAll )
{
return true;
}
else if( current )
{
unhighlight( current, BRIGHTENED );
getView()->UpdateItems();
m_frame->GetCanvas()->Refresh();
aCollector->Empty();
aCollector->Append( current );
return true;
}
return false;
}
void PL_SELECTION_TOOL::ClearSelection()
{
if( m_selection.Empty() )
return;
while( m_selection.GetSize() )
unhighlight( (EDA_ITEM*) m_selection.Front(), SELECTED, &m_selection );
getView()->Update( &m_selection );
m_selection.SetIsHover( false );
m_selection.ClearReferencePoint();
// Inform other potentially interested tools
m_toolMgr->ProcessEvent( EVENTS::ClearedEvent );
}
void PL_SELECTION_TOOL::select( EDA_ITEM* aItem )
{
highlight( aItem, SELECTED, &m_selection );
}
void PL_SELECTION_TOOL::unselect( EDA_ITEM* aItem )
{
unhighlight( aItem, SELECTED, &m_selection );
}
void PL_SELECTION_TOOL::highlight( EDA_ITEM* aItem, int aMode, PL_SELECTION* aGroup )
{
if( aMode == SELECTED )
aItem->SetSelected();
else if( aMode == BRIGHTENED )
aItem->SetBrightened();
if( aGroup )
aGroup->Add( aItem );
getView()->Update( aItem );
}
void PL_SELECTION_TOOL::unhighlight( EDA_ITEM* aItem, int aMode, PL_SELECTION* aGroup )
{
if( aMode == SELECTED )
aItem->ClearSelected();
else if( aMode == BRIGHTENED )
aItem->ClearBrightened();
if( aGroup )
aGroup->Remove( aItem );
getView()->Update( aItem );
}
bool PL_SELECTION_TOOL::selectionContains( const VECTOR2I& aPoint ) const
{
const unsigned GRIP_MARGIN = 20;
VECTOR2I margin = getView()->ToWorld( VECTOR2I( GRIP_MARGIN, GRIP_MARGIN ), false );
// Check if the point is located within any of the currently selected items bounding boxes
for( auto item : m_selection )
{
BOX2I itemBox = item->ViewBBox();
itemBox.Inflate( margin.x, margin.y ); // Give some margin for gripping an item
if( itemBox.Contains( aPoint ) )
return true;
}
return false;
}
void PL_SELECTION_TOOL::setTransitions()
{
Go( &PL_SELECTION_TOOL::UpdateMenu, ACTIONS::updateMenu.MakeEvent() );
Go( &PL_SELECTION_TOOL::Main, PL_ACTIONS::selectionActivate.MakeEvent() );
Go( &PL_SELECTION_TOOL::ClearSelection, PL_ACTIONS::clearSelection.MakeEvent() );
Go( &PL_SELECTION_TOOL::AddItemToSel, PL_ACTIONS::addItemToSel.MakeEvent() );
Go( &PL_SELECTION_TOOL::AddItemsToSel, PL_ACTIONS::addItemsToSel.MakeEvent() );
Go( &PL_SELECTION_TOOL::RemoveItemFromSel, PL_ACTIONS::removeItemFromSel.MakeEvent() );
Go( &PL_SELECTION_TOOL::RemoveItemsFromSel, PL_ACTIONS::removeItemsFromSel.MakeEvent() );
Go( &PL_SELECTION_TOOL::SelectionMenu, PL_ACTIONS::selectionMenu.MakeEvent() );
}