2009-11-23 20:18:47 +00:00
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/************/
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/* colors.h */
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/************/
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2007-05-06 16:03:28 +00:00
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#ifndef _COLORS_H
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#define _COLORS_H
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2010-10-04 18:54:14 +00:00
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#include <wx/wx.h>
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2012-09-02 12:06:47 +00:00
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/** The color enumeration. Also contains a flag and the alpha value in
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* the upper bits
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2008-04-02 14:16:14 +00:00
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*/
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2012-03-26 23:47:08 +00:00
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enum EDA_COLOR_T
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{
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UNSPECIFIED_COLOR = -1,
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BLACK = 0,
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DARKDARKGRAY,
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DARKGRAY,
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LIGHTGRAY,
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WHITE,
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LIGHTYELLOW,
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DARKBLUE,
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DARKGREEN,
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DARKCYAN,
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DARKRED,
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DARKMAGENTA,
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DARKBROWN,
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BLUE,
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GREEN,
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CYAN,
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RED,
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MAGENTA,
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BROWN,
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LIGHTBLUE,
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LIGHTGREEN,
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LIGHTCYAN,
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LIGHTRED,
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LIGHTMAGENTA,
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YELLOW,
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PUREBLUE,
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PUREGREEN,
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PURECYAN,
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PURERED,
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PUREMAGENTA,
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PUREYELLOW,
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NBCOLORS, ///< Number of colors
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HIGHLIGHT_FLAG = ( 1<<19 ),
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MASKCOLOR = 31 ///< mask for color index into g_ColorRefs[]
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};
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/// Checked cast. Use only when necessary (usually I/O)
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inline EDA_COLOR_T ColorFromInt( int aColor )
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{
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wxASSERT( aColor >= UNSPECIFIED_COLOR && aColor < NBCOLORS );
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return static_cast<EDA_COLOR_T>( aColor );
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}
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inline EDA_COLOR_T NextColor( EDA_COLOR_T& aColor )
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{
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// We have to accept NBCOLORS for loop termination conditions
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wxASSERT( aColor >= UNSPECIFIED_COLOR && aColor <= NBCOLORS );
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aColor = static_cast<EDA_COLOR_T>( int( aColor ) + 1 );
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return aColor;
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}
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/// Return only the plain color part
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inline EDA_COLOR_T ColorGetBase( EDA_COLOR_T aColor)
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{
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EDA_COLOR_T base = static_cast<EDA_COLOR_T>( aColor & MASKCOLOR );
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return base;
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}
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/// Mix two colors in some way (hopefully like a logical OR)
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EDA_COLOR_T ColorMix( EDA_COLOR_T aColor1, EDA_COLOR_T aColor2 );
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/// Force the color part of a color to darkdarkgray
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inline void ColorTurnToDarkDarkGray( EDA_COLOR_T *aColor )
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{
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*aColor = static_cast<EDA_COLOR_T>( (int(*aColor) & ~MASKCOLOR) | DARKDARKGRAY );
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}
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inline void ColorChangeHighlightFlag( EDA_COLOR_T *aColor, bool flag )
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{
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if( flag )
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*aColor = static_cast<EDA_COLOR_T>( (int(*aColor) | HIGHLIGHT_FLAG ) );
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else
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*aColor = static_cast<EDA_COLOR_T>( (int(*aColor) & ~HIGHLIGHT_FLAG ) );
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}
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/**
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* Function SetAlpha
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* ORs in the alpha blend parameter in to a color index.
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*/
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inline void SetAlpha( EDA_COLOR_T* aColor, unsigned char aBlend )
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{
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const unsigned char MASKALPHA = 0xFF;
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*aColor = static_cast<EDA_COLOR_T>((*aColor & ~(MASKALPHA << 24))
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| ((aBlend & MASKALPHA) << 24));
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}
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/**
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* Function GetAlpha
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* returns the alpha blend parameter from a color index.
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*/
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inline unsigned char GetAlpha( EDA_COLOR_T aColor )
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{
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const unsigned char MASKALPHA = 0xFF;
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return (aColor >> 24) & MASKALPHA;
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}
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2008-04-02 14:16:14 +00:00
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struct StructColors
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{
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unsigned char m_Blue;
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unsigned char m_Green;
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unsigned char m_Red;
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EDA_COLOR_T m_Numcolor;
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const wxChar* m_Name;
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EDA_COLOR_T m_LightColor;
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};
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/// list of existing Colors
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extern const StructColors g_ColorRefs[NBCOLORS];
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/// Step a color to the highlighted version if the highlight flag is set
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inline void ColorApplyHighlightFlag( EDA_COLOR_T *aColor )
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{
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EDA_COLOR_T base = ColorGetBase( *aColor );
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wxASSERT( base > UNSPECIFIED_COLOR && base < NBCOLORS );
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if( *aColor & HIGHLIGHT_FLAG )
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*aColor = g_ColorRefs[base].m_LightColor;
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}
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/// Find a color by name
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EDA_COLOR_T ColorByName( const wxString& aName );
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/// Find the nearest color match
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EDA_COLOR_T ColorFindNearest( const wxColour &aColor );
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2013-09-11 09:11:27 +00:00
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/**
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* Find the nearest color match
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* @param aR is the red component of the color to be matched (in range 0-255)
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* @param aG is the green component of the color to be matched (in range 0-255)
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* @param aG is the blue component of the color to be matched (in range 0-255)
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*/
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EDA_COLOR_T ColorFindNearest( int aR, int aG, int aB );
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/**
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* Check if a color is light i.e. if black would be more readable than
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* white on it
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*/
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bool ColorIsLight( EDA_COLOR_T aColor );
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inline const wxChar *ColorGetName( EDA_COLOR_T aColor )
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{
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EDA_COLOR_T base = ColorGetBase( aColor );
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wxASSERT( base > UNSPECIFIED_COLOR && base < NBCOLORS );
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return g_ColorRefs[base].m_Name;
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}
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inline void ColorSetBrush( wxBrush *aBrush, EDA_COLOR_T aColor )
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{
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EDA_COLOR_T base = ColorGetBase( aColor );
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wxASSERT( base > UNSPECIFIED_COLOR && base < NBCOLORS );
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const StructColors &col = g_ColorRefs[base];
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aBrush->SetColour( col.m_Red, col.m_Green, col.m_Blue );
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}
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/**
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* Function MakeColour
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* returns a wxWidgets wxColor from a KiCad color index with alpha value.
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* Note that alpha support is not available on every wxWidgets platform. On
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* such platform the behavior is the same as for wxALPHA_OPAQUE and that
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* means the alpha value has no effect and will be ignored. wxGtk 2.8.4 is
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* not supporting alpha.
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* @return wxColour - given a KiCad color index with alpha value
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*/
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inline wxColour MakeColour( EDA_COLOR_T aColor )
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{
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#if wxCHECK_VERSION(2,8,5)
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int alpha = GetAlpha( aColor );
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alpha = alpha ? alpha : wxALPHA_OPAQUE;
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#endif
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EDA_COLOR_T ndx = ColorGetBase( aColor );
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wxASSERT( ndx > UNSPECIFIED_COLOR && ndx < NBCOLORS );
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return wxColour( g_ColorRefs[ndx].m_Red,
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g_ColorRefs[ndx].m_Green,
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g_ColorRefs[ndx].m_Blue
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#if wxCHECK_VERSION(2,8,5)
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,(unsigned char) alpha
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#endif
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);
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}
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#endif /* ifndef _COLORS_H */
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