kicad/eeschema/sch_symbol.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2014 Dick Hollenbeck, dick@softplc.com
* Copyright (C) 2015 Wayne Stambaugh <stambaughw@gmail.com>
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* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
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#ifndef COMPONENT_CLASS_H
#define COMPONENT_CLASS_H
#include <eda_item.h>
#include <core/typeinfo.h>
#include <layers_id_colors_and_visibility.h>
#include <lib_id.h>
#include <widgets/msgpanel.h>
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#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include <wx/arrstr.h>
#include <wx/chartype.h>
#include <wx/fdrepdlg.h>
#include <wx/gdicmn.h>
#include <wx/string.h>
#include <sch_field.h>
#include <sch_item.h>
#include <sch_pin.h>
#include <sch_sheet_path.h> // COMPONENT_INSTANCE_REFERENCE
#include <symbol_lib_table.h>
#include <transform.h>
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struct PICKED_SYMBOL;
class SCH_SCREEN;
class LIB_ITEM;
class LIB_PIN;
class LIB_PART;
class NETLIST_OBJECT_LIST;
class PART_LIB;
class PART_LIBS;
class EE_COLLECTOR;
class SCH_SCREEN;
class SYMBOL_LIB_TABLE;
/// A container for several SCH_FIELD items
typedef std::vector<SCH_FIELD> SCH_FIELDS;
typedef std::weak_ptr<LIB_PART> PART_REF;
extern std::string toUTFTildaText( const wxString& txt );
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/**
Make the new schematic and symbol library file formats the default. This is a very large and potentially disruptive change so this will be an unusually long and detailed commit message. The new file formats are now the default in both the schematic and symbol library editors. Existing symbol libraries will be saved in their current format until new features are added to library symbols. Once this happens, both the legacy schematic and symbol file formats will be no longer be savable and existing libraries will have to be converted. Saving to the legacy file formats is still available for round robin testing and should not be used for normal editing. When loading the legacy schematic file, it is imperative that the schematic library symbols are rescued and/or remapped to valid library identifiers. Otherwise, there will be no way to link to the original library symbol and the user will be required manually set the library identifier. The cached symbol will be saved in the schematic file so the last library symbol in the cache will still be used but there will be no way to update it from the original library. The next save after loading a legacy schematic file will be converted to the s-expression file format. Schematics with hierarchical sheets will automatically have all sheet file name extensions changed to .kicad_sym and saved to the new format as well. Appending schematics requires that the schematic to append has already been converted to the new file format. This is required to ensure that library symbols are guaranteed to be valid for the appended schematic. The schematic symbol library symbol link resolution has been moved out of the SCH_COMPONENT object and move into the SCH_SCREEN object that owns the symbol. This was done to ensure that there is a single place where the library symbol links get resolved rather than the dozen or so different code paths that previously existed. It also removes the necessity of the SCH_COMPONENT object of requiring any knowledge of the symbol library table and/or the cache library. When opening an s-expression schematic, the legacy cache library is not loaded so any library symbols not rescued cannot be loaded. Broken library symbol links will have to be manually resolved by adding the cache library to the symbol library table and changing the links in the schematic symbol. Now that the library symbols are embedded in the schematic file, the SCH_SCREEN object maintains the list of library symbols for the schematic automatically. No external manipulation of this library cache should ever occur. ADDED: S-expression schematic and symbol library file formats.
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* Schematic symbol object.
*/
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class SCH_COMPONENT : public SCH_ITEM
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{
public:
SCH_COMPONENT( const wxPoint& pos = wxPoint( 0, 0 ), SCH_ITEM* aParent = NULL );
/**
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* Create schematic symbol from library symbol object.
*
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* @param aPart is the library part to create schematic symbol from.
* @param aLibId is the #LIB_ID of alias to create.
* @param aSheet is the schematic sheet the symbol is place into.
* @param unit is unit for symbols that have multiple parts per package.
* @param convert is the alternate body style for the schematic symbols.
* @param pos is the position of the symbol.
* @param setNewItemFlag is used to set the symbol #IS_NEW and #IS_MOVING flags.
*/
SCH_COMPONENT( const LIB_PART& aPart, const LIB_ID& aLibId, const SCH_SHEET_PATH* aSheet,
int unit = 0, int convert = 0,
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const wxPoint& pos = wxPoint( 0, 0 ) );
SCH_COMPONENT( const LIB_PART& aPart, const SCH_SHEET_PATH* aSheet, const PICKED_SYMBOL& aSel,
const wxPoint& pos = wxPoint( 0, 0 ) );
/**
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* Clone \a aSymbol into a new schematic symbol object.
*
* All fields are copied as is except for the linked list management pointers
* which are set to NULL, and the SCH_FIELD's m_Parent pointers which are set
* to the new object.
*
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* @param aSymbol is the schematic symbol to clone.
*/
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SCH_COMPONENT( const SCH_COMPONENT& aSymbol );
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~SCH_COMPONENT() { }
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static inline bool ClassOf( const EDA_ITEM* aItem )
{
return aItem && SCH_COMPONENT_T == aItem->Type();
}
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wxString GetClass() const override
{
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return wxT( "SCH_COMPONENT" );
}
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const std::vector<SYMBOL_INSTANCE_REFERENCE>& GetInstanceReferences()
{
return m_instanceReferences;
}
void ViewGetLayers( int aLayers[], int& aCount ) const override;
/**
* Return true for items which are moved with the anchor point at mouse cursor
* and false for items moved with no reference to anchor.
*
* Usually return true for small items (labels, junctions) and false for items which can
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* be large (hierarchical sheets, symbols).
*
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* @note We used to try and be smart about this and return false for symbols in case
* they are big. However, this annoyed some users and we now have a preference which
* controls warping on move in general, so this was switched to true for symbols.
*
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* @return true for a symbol.
*/
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bool IsMovableFromAnchorPoint() const override { return true; }
Make the new schematic and symbol library file formats the default. This is a very large and potentially disruptive change so this will be an unusually long and detailed commit message. The new file formats are now the default in both the schematic and symbol library editors. Existing symbol libraries will be saved in their current format until new features are added to library symbols. Once this happens, both the legacy schematic and symbol file formats will be no longer be savable and existing libraries will have to be converted. Saving to the legacy file formats is still available for round robin testing and should not be used for normal editing. When loading the legacy schematic file, it is imperative that the schematic library symbols are rescued and/or remapped to valid library identifiers. Otherwise, there will be no way to link to the original library symbol and the user will be required manually set the library identifier. The cached symbol will be saved in the schematic file so the last library symbol in the cache will still be used but there will be no way to update it from the original library. The next save after loading a legacy schematic file will be converted to the s-expression file format. Schematics with hierarchical sheets will automatically have all sheet file name extensions changed to .kicad_sym and saved to the new format as well. Appending schematics requires that the schematic to append has already been converted to the new file format. This is required to ensure that library symbols are guaranteed to be valid for the appended schematic. The schematic symbol library symbol link resolution has been moved out of the SCH_COMPONENT object and move into the SCH_SCREEN object that owns the symbol. This was done to ensure that there is a single place where the library symbol links get resolved rather than the dozen or so different code paths that previously existed. It also removes the necessity of the SCH_COMPONENT object of requiring any knowledge of the symbol library table and/or the cache library. When opening an s-expression schematic, the legacy cache library is not loaded so any library symbols not rescued cannot be loaded. Broken library symbol links will have to be manually resolved by adding the cache library to the symbol library table and changing the links in the schematic symbol. Now that the library symbols are embedded in the schematic file, the SCH_SCREEN object maintains the list of library symbols for the schematic automatically. No external manipulation of this library cache should ever occur. ADDED: S-expression schematic and symbol library file formats.
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void SetLibId( const LIB_ID& aName );
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const LIB_ID& GetLibId() const { return m_lib_id; }
Make the new schematic and symbol library file formats the default. This is a very large and potentially disruptive change so this will be an unusually long and detailed commit message. The new file formats are now the default in both the schematic and symbol library editors. Existing symbol libraries will be saved in their current format until new features are added to library symbols. Once this happens, both the legacy schematic and symbol file formats will be no longer be savable and existing libraries will have to be converted. Saving to the legacy file formats is still available for round robin testing and should not be used for normal editing. When loading the legacy schematic file, it is imperative that the schematic library symbols are rescued and/or remapped to valid library identifiers. Otherwise, there will be no way to link to the original library symbol and the user will be required manually set the library identifier. The cached symbol will be saved in the schematic file so the last library symbol in the cache will still be used but there will be no way to update it from the original library. The next save after loading a legacy schematic file will be converted to the s-expression file format. Schematics with hierarchical sheets will automatically have all sheet file name extensions changed to .kicad_sym and saved to the new format as well. Appending schematics requires that the schematic to append has already been converted to the new file format. This is required to ensure that library symbols are guaranteed to be valid for the appended schematic. The schematic symbol library symbol link resolution has been moved out of the SCH_COMPONENT object and move into the SCH_SCREEN object that owns the symbol. This was done to ensure that there is a single place where the library symbol links get resolved rather than the dozen or so different code paths that previously existed. It also removes the necessity of the SCH_COMPONENT object of requiring any knowledge of the symbol library table and/or the cache library. When opening an s-expression schematic, the legacy cache library is not loaded so any library symbols not rescued cannot be loaded. Broken library symbol links will have to be manually resolved by adding the cache library to the symbol library table and changing the links in the schematic symbol. Now that the library symbols are embedded in the schematic file, the SCH_SCREEN object maintains the list of library symbols for the schematic automatically. No external manipulation of this library cache should ever occur. ADDED: S-expression schematic and symbol library file formats.
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/**
* The name of the symbol in the schematic library symbol list.
*
* @note See #SCH_SCREEN::m_libSymbols
*
* The name of the schematic symbol list entry can vary from the item name in the #LIB_ID
* object because the library symbol may have changed so a new name has to be generated
* but the original symbol library link has to be preserved in order to update it from
* the library at some point in the future. If this name is empty, then the library item
* name from #LIB_ID is used.
*/
void SetSchSymbolLibraryName( const wxString& aName ) { m_schLibSymbolName = aName; }
wxString GetSchSymbolLibraryName() const;
bool UseLibIdLookup() const { return m_schLibSymbolName.IsEmpty(); }
std::unique_ptr< LIB_PART >& GetPartRef() { return m_part; }
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const std::unique_ptr< LIB_PART >& GetPartRef() const { return m_part; }
Make the new schematic and symbol library file formats the default. This is a very large and potentially disruptive change so this will be an unusually long and detailed commit message. The new file formats are now the default in both the schematic and symbol library editors. Existing symbol libraries will be saved in their current format until new features are added to library symbols. Once this happens, both the legacy schematic and symbol file formats will be no longer be savable and existing libraries will have to be converted. Saving to the legacy file formats is still available for round robin testing and should not be used for normal editing. When loading the legacy schematic file, it is imperative that the schematic library symbols are rescued and/or remapped to valid library identifiers. Otherwise, there will be no way to link to the original library symbol and the user will be required manually set the library identifier. The cached symbol will be saved in the schematic file so the last library symbol in the cache will still be used but there will be no way to update it from the original library. The next save after loading a legacy schematic file will be converted to the s-expression file format. Schematics with hierarchical sheets will automatically have all sheet file name extensions changed to .kicad_sym and saved to the new format as well. Appending schematics requires that the schematic to append has already been converted to the new file format. This is required to ensure that library symbols are guaranteed to be valid for the appended schematic. The schematic symbol library symbol link resolution has been moved out of the SCH_COMPONENT object and move into the SCH_SCREEN object that owns the symbol. This was done to ensure that there is a single place where the library symbol links get resolved rather than the dozen or so different code paths that previously existed. It also removes the necessity of the SCH_COMPONENT object of requiring any knowledge of the symbol library table and/or the cache library. When opening an s-expression schematic, the legacy cache library is not loaded so any library symbols not rescued cannot be loaded. Broken library symbol links will have to be manually resolved by adding the cache library to the symbol library table and changing the links in the schematic symbol. Now that the library symbols are embedded in the schematic file, the SCH_SCREEN object maintains the list of library symbols for the schematic automatically. No external manipulation of this library cache should ever occur. ADDED: S-expression schematic and symbol library file formats.
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/**
* Set this schematic symbol library symbol reference to \a aLibSymbol
*
* The schematic symbol object owns \a aLibSymbol and the pin list will be updated
* accordingly. The #LIB_PART object can be null to clear the library symbol link
* as well as the pin map. If the #LIB_PART object is not null, it must be a root
* symbol. Otherwise an assertion will be raised in debug builds and the library
* symbol will be cleared. The new file format will no longer require a cache
* library so all library symbols must be valid.
Make the new schematic and symbol library file formats the default. This is a very large and potentially disruptive change so this will be an unusually long and detailed commit message. The new file formats are now the default in both the schematic and symbol library editors. Existing symbol libraries will be saved in their current format until new features are added to library symbols. Once this happens, both the legacy schematic and symbol file formats will be no longer be savable and existing libraries will have to be converted. Saving to the legacy file formats is still available for round robin testing and should not be used for normal editing. When loading the legacy schematic file, it is imperative that the schematic library symbols are rescued and/or remapped to valid library identifiers. Otherwise, there will be no way to link to the original library symbol and the user will be required manually set the library identifier. The cached symbol will be saved in the schematic file so the last library symbol in the cache will still be used but there will be no way to update it from the original library. The next save after loading a legacy schematic file will be converted to the s-expression file format. Schematics with hierarchical sheets will automatically have all sheet file name extensions changed to .kicad_sym and saved to the new format as well. Appending schematics requires that the schematic to append has already been converted to the new file format. This is required to ensure that library symbols are guaranteed to be valid for the appended schematic. The schematic symbol library symbol link resolution has been moved out of the SCH_COMPONENT object and move into the SCH_SCREEN object that owns the symbol. This was done to ensure that there is a single place where the library symbol links get resolved rather than the dozen or so different code paths that previously existed. It also removes the necessity of the SCH_COMPONENT object of requiring any knowledge of the symbol library table and/or the cache library. When opening an s-expression schematic, the legacy cache library is not loaded so any library symbols not rescued cannot be loaded. Broken library symbol links will have to be manually resolved by adding the cache library to the symbol library table and changing the links in the schematic symbol. Now that the library symbols are embedded in the schematic file, the SCH_SCREEN object maintains the list of library symbols for the schematic automatically. No external manipulation of this library cache should ever occur. ADDED: S-expression schematic and symbol library file formats.
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*
* @note This is the only way to publicly set the library symbol for a schematic
* symbol except for the ctors that take a LIB_PART reference. All previous
* public resolvers have been deprecated.
*
* @param aLibSymbol is the library symbol to associate with this schematic symbol.
Make the new schematic and symbol library file formats the default. This is a very large and potentially disruptive change so this will be an unusually long and detailed commit message. The new file formats are now the default in both the schematic and symbol library editors. Existing symbol libraries will be saved in their current format until new features are added to library symbols. Once this happens, both the legacy schematic and symbol file formats will be no longer be savable and existing libraries will have to be converted. Saving to the legacy file formats is still available for round robin testing and should not be used for normal editing. When loading the legacy schematic file, it is imperative that the schematic library symbols are rescued and/or remapped to valid library identifiers. Otherwise, there will be no way to link to the original library symbol and the user will be required manually set the library identifier. The cached symbol will be saved in the schematic file so the last library symbol in the cache will still be used but there will be no way to update it from the original library. The next save after loading a legacy schematic file will be converted to the s-expression file format. Schematics with hierarchical sheets will automatically have all sheet file name extensions changed to .kicad_sym and saved to the new format as well. Appending schematics requires that the schematic to append has already been converted to the new file format. This is required to ensure that library symbols are guaranteed to be valid for the appended schematic. The schematic symbol library symbol link resolution has been moved out of the SCH_COMPONENT object and move into the SCH_SCREEN object that owns the symbol. This was done to ensure that there is a single place where the library symbol links get resolved rather than the dozen or so different code paths that previously existed. It also removes the necessity of the SCH_COMPONENT object of requiring any knowledge of the symbol library table and/or the cache library. When opening an s-expression schematic, the legacy cache library is not loaded so any library symbols not rescued cannot be loaded. Broken library symbol links will have to be manually resolved by adding the cache library to the symbol library table and changing the links in the schematic symbol. Now that the library symbols are embedded in the schematic file, the SCH_SCREEN object maintains the list of library symbols for the schematic automatically. No external manipulation of this library cache should ever occur. ADDED: S-expression schematic and symbol library file formats.
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*/
void SetLibSymbol( LIB_PART* aLibSymbol );
/**
* Return information about the aliased parts
*/
wxString GetDescription() const;
/**
* Return the documentation text for the given part alias
*/
wxString GetDatasheet() const;
int GetUnit() const { return m_unit; }
/**
* Updates the cache of SCH_PIN objects for each pin
*/
void UpdatePins();
/**
* Change the unit number to \a aUnit
*
* This has meaning only for symbols made up of multiple units per package.
*
* @note This also set the modified flag bit
*
* @param aUnit is the new unit to select.
*/
void SetUnit( int aUnit );
/**
* Change the unit number to \a aUnit without setting any internal flags.
* This has meaning only for symbols made up of multiple units per package.
*
* @note This also set the modified flag bit
*
* @param aUnit is the new unit to select.
*/
void UpdateUnit( int aUnit );
int GetConvert() const { return m_convert; }
void SetConvert( int aConvert );
wxString GetPrefix() const { return m_prefix; }
void SetPrefix( const wxString& aPrefix ) { m_prefix = aPrefix; }
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TRANSFORM& GetTransform() { return m_transform; }
const TRANSFORM& GetTransform() const { return m_transform; }
void SetTransform( const TRANSFORM& aTransform );
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/**
* Return the number of units per package of the symbol.
*
* @return the number of units per package or zero if the library entry cannot be found.
*/
int GetUnitCount() const;
/**
* Compute the new transform matrix based on \a aOrientation for the symbol which is
* applied to the current transform.
*
* @param aOrientation is the orientation to apply to the transform.
*/
void SetOrientation( int aOrientation );
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/**
* Get the display symbol orientation.
*
* Because there are different ways to have a given orientation/mirror,
* the orientation/mirror is not necessary what the user does. For example:
* a mirrorV then a mirrorH returns no mirror but a rotate. This function finds
* a rotation and a mirror value #CMP_MIRROR_X because this is the first mirror
* option tested. This can differs from the orientation made by an user. A
* #CMP_MIRROR_Y is returned as a #CMP_MIRROR_X with an orientation 180 because
* they are equivalent.
*
* @sa COMPONENT_ORIENTATION_T
*
* @return the orientation and mirror of the symbol.
*/
int GetOrientation();
/**
* Return the list of system text vars & fields for this symbol.
*/
void GetContextualTextVars( wxArrayString* aVars ) const;
/**
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* Resolve any references to system tokens supported by the symbol.
*
* @param aDepth a counter to limit recursion and circular references.
*/
bool ResolveTextVar( wxString* token, int aDepth = 0 ) const;
void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
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/**
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* Clear exiting symbol annotation.
*
* For example, IC23 would be changed to IC? and unit number would be reset.
*
* @param aSheetPath is the hierarchical path of the symbol to clear or remove all
* annotations for this symbol if NULL.
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*/
void ClearAnnotation( const SCH_SHEET_PATH* aSheetPath );
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/**
* Add an instance to the alternate references list (m_instanceReferences), if this entry
* does not already exist.
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*
* Do nothing if already exists. In symbol lists shared by more than one sheet path, an
* entry for each sheet path must exist to manage references.
*
* @param aSheetPath is the candidate sheet path of the sheet containing the symbol not the
* full symbol sheet path.
* @return false if the alternate reference was existing, true if added.
*/
bool AddSheetPathReferenceEntryIfMissing( const KIID_PATH& aSheetPath );
/**
* Replace \a aOldSheetPath with \a aNewSheetPath in the instance list.
*
* @param aOldSheetPath is a #KIID_PATH object of an existing path in the instance list.
* @param aNewSheetPath is a #KIID_PATH object of the path to replace the existing path.
*
* @return true if \a aOldSheetPath was found and replaced or false if \a aOldSheetPath was
* not found in the instance list.
*/
bool ReplaceInstanceSheetPath( const KIID_PATH& aOldSheetPath, const KIID_PATH& aNewSheetPath );
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const EDA_RECT GetBoundingBox() const override;
const EDA_RECT GetBoundingBox( bool aIncludeInvisibleText ) const;
/**
* Return a bounding box for the symbol body but not the fields.
*/
EDA_RECT GetBodyBoundingBox() const;
//-----<Fields>-----------------------------------------------------------
/**
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* Return a mandatory field in this symbol.
*
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* @note If you need to fetch a user field, use GetFieldById.
*
* @param aFieldType is one of the mandatory field types (REFERENCE_FIELD, VALUE_FIELD, etc.).
* @return is the field at \a aFieldType or NULL if the field does not exist.
*/
SCH_FIELD* GetField( MANDATORY_FIELD_T aFieldType );
const SCH_FIELD* GetField( MANDATORY_FIELD_T aFieldNdx ) const;
/**
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* Return a field in this symbol.
*
* @param aFieldId is the id of the field requested. Note that this id ONLY SOMETIMES equates
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* to the field's position in the vector.
* @return is the field at \a aFieldType or NULL if the field does not exist.
*/
SCH_FIELD* GetFieldById( int aFieldId );
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/**
* Search for a field named \a aFieldName and returns text associated with this field.
*
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* @param aFieldName is the name of the field
*/
wxString GetFieldText( const wxString& aFieldName, SCH_EDIT_FRAME* aFrame ) const;
/**
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* Populate a std::vector with SCH_FIELDs.
*
* @param aVector is the vector to populate.
* @param aVisibleOnly is used to add only the fields that are visible and contain text.
*/
void GetFields( std::vector<SCH_FIELD*>& aVector, bool aVisibleOnly );
/**
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* Return a vector of fields from the symbol
*/
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std::vector<SCH_FIELD>& GetFields() { return m_fields; }
const std::vector<SCH_FIELD>& GetFields() const { return m_fields; }
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/**
* Add a field to the symbol.
*
* @param aField is the field to add to this symbol.
*
* @return the newly inserted field.
*/
SCH_FIELD* AddField( const SCH_FIELD& aField );
/**
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* Remove a user field from the symbol.
* @param aFieldName is the user fieldName to remove. Attempts to remove a mandatory
* field or a non-existant field are silently ignored.
*/
void RemoveField( const wxString& aFieldName );
/**
* Search for a #SCH_FIELD with \a aFieldName
*
* @param aFieldName is the name of the field to find.
* @param aIncludeDefaultFields searches the library symbol default fields if true.
*
* @return the field if found or NULL if the field was not found.
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*/
SCH_FIELD* FindField( const wxString& aFieldName, bool aIncludeDefaultFields = true );
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/**
* Set multiple schematic fields.
*
* @param aFields are the fields to set in this symbol.
*/
void SetFields( const SCH_FIELDS& aFields )
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{
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m_fields = aFields; // vector copying, length is changed possibly
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}
/**
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* Restore fields to the original library values.
*
* @param aUpdateStyle selects whether fields should update the position and text attributes.
* @param aUpdateRef selects whether the reference field should be updated.
* @param aUpdateOtherFields selects whether non-reference fields should be updated.
* @param aResetRef selects whether the reference should be reset to the library value.
* @param aResetOtherFields selects whether non-reference fields should be reset to library
* values.
*/
void UpdateFields( const SCH_SHEET_PATH* aPath, bool aUpdateStyle, bool aUpdateRef,
bool aUpdateOtherFields, bool aResetRef, bool aResetOtherFields );
/**
* Return the number of fields in this symbol.
*/
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int GetFieldCount() const { return (int)m_fields.size(); }
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/**
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* Automatically orient all the fields in the symbol.
*
* @param aScreen is the SCH_SCREEN associated with the current instance of the
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* symbol. This can be NULL when aManual is false.
* @param aManual should be true if the autoplace was manually initiated (e.g. by a hotkey
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* or a menu item). Some more 'intelligent' routines will be used that would be
* annoying if done automatically during moves.
*/
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void AutoplaceFields( SCH_SCREEN* aScreen, bool aManual ) override;
void RunOnChildren( const std::function<void( SCH_ITEM* )>& aFunction ) override;
//-----</Fields>----------------------------------------------------------
/**
* Find a symbol pin by number.
*
* @param number is the number of the pin to find.
* @return Pin object if found, otherwise NULL.
*/
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SCH_PIN* GetPin( const wxString& number ) const;
/**
* Populate a vector with all the pins from the library object.
*
* @param aPinsList is the list to populate with all of the pins.
*/
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void GetLibPins( std::vector<LIB_PIN*>& aPinsList ) const;
SCH_PIN* GetPin( LIB_PIN* aLibPin );
/**
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* Retrieve a list of the SCH_PINs for the given sheet path.
*
* Since a symbol can have a different unit on a different instance of a sheet,
* this list returns the subset of pins that exist on a given sheet.
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*
* @return a vector of pointers (non-owning) to SCH_PINs
*/
std::vector<SCH_PIN*> GetPins( const SCH_SHEET_PATH* aSheet = nullptr ) const;
std::vector<std::unique_ptr<SCH_PIN>>& GetRawPins() { return m_pins; }
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/**
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* Print a symbol.
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*
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* @param aDC is the device context (can be null).
* @param aOffset is the drawing offset (usually wxPoint(0,0), but can be different when
* moving an object)
*/
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void Print( const RENDER_SETTINGS* aSettings, const wxPoint& aOffset ) override;
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void SwapData( SCH_ITEM* aItem ) override;
/**
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* Test for an acceptable reference string.
*
* An acceptable reference string must support unannotation i.e starts by letter
*
* @param aReferenceString is the reference string to validate
* @return true if reference string is valid.
*/
static bool IsReferenceStringValid( const wxString& aReferenceString );
/**
* Return the reference for the given sheet path.
*
* @return the reference for the sheet.
*/
const wxString GetRef( const SCH_SHEET_PATH* aSheet, bool aIncludeUnit = false ) const;
/**
* Set the reference for the given sheet path for this symbol.
*
* @param aSheet is the hierarchical path of the reference.
* @param aReference is the new reference for the symbol.
*/
void SetRef( const SCH_SHEET_PATH* aSheet, const wxString& aReference );
/**
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* Check if the symbol has a valid annotation (reference) for the given sheet path.
*
* @param aSheet is the sheet path to test.
* @return true if the symbol exists on that sheet and has a valid reference.
*/
bool IsAnnotated( const SCH_SHEET_PATH* aSheet );
/**
* Add a full hierarchical reference to this symbol.
*
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* @param aPath is the hierarchical path (/&ltsheet timestamp&gt/&ltsymbol
* timestamp&gt like /05678E50/A23EF560).
* @param aRef is the local reference like C45, R56.
* @param aUnit is the unit selection used for symbols with multiple units per package.
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* @param aValue is the value used for this instance.
* @param aFootprint is the footprint used for this instance (which might have different
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* hole spacing or other board-specific changes from other instances).
*/
void AddHierarchicalReference( const KIID_PATH& aPath,
const wxString& aRef,
int aUnit,
const wxString& aValue = wxEmptyString,
const wxString& aFootprint = wxEmptyString );
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/// Return the instance-specific unit selection for the given sheet path.
int GetUnitSelection( const SCH_SHEET_PATH* aSheet ) const;
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/// Set the selected unit of this symbol on one sheet.
void SetUnitSelection( const SCH_SHEET_PATH* aSheet, int aUnitSelection );
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/// Set the selected unit of this symbol for all sheets.
void SetUnitSelection( int aUnitSelection );
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/// Return the instance-specific value for the given sheet path.
const wxString GetValue( const SCH_SHEET_PATH* sheet, bool aResolve ) const;
void SetValue( const SCH_SHEET_PATH* sheet, const wxString& aValue );
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/// Set the value for all instances (the default GUI behavior).
void SetValue( const wxString& aValue )
{
SetValue( nullptr, aValue );
}
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/// Return the instance-specific footprint assignment for the given sheet path.
const wxString GetFootprint( const SCH_SHEET_PATH* sheet, bool aResolve ) const;
void SetFootprint( const SCH_SHEET_PATH* sheet, const wxString& aFootprint );
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/// Set the value for all instances (the default GUI behavior).
void SetFootprint( const wxString& aFootprint )
{
SetFootprint( nullptr, aFootprint );
}
// Geometric transforms (used in block operations):
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void Move( const wxPoint& aMoveVector ) override
{
if( aMoveVector == wxPoint( 0, 0 ) )
return;
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m_pos += aMoveVector;
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for( SCH_FIELD& field : m_fields )
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field.Move( aMoveVector );
SetModified();
}
void MirrorHorizontally( int aCenter ) override;
void MirrorVertically( int aCenter ) override;
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void Rotate( wxPoint aCenter ) override;
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bool Matches( const wxFindReplaceData& aSearchData, void* aAuxData ) const override;
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void GetEndPoints( std::vector<DANGLING_END_ITEM>& aItemList ) override;
/**
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* Test if the symbol's dangling state has changed for all pins.
*
* As a side effect, actually update the dangling status for all pins.
*
* @note This does not test for short circuits.
*
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* @param aItemList is list of all #DANGLING_END_ITEM items to be tested.
* @return true if any pin's state has changed.
*/
bool UpdateDanglingState( std::vector<DANGLING_END_ITEM>& aItemList,
const SCH_SHEET_PATH* aPath = nullptr ) override;
wxPoint GetPinPhysicalPosition( const LIB_PIN* Pin ) const;
bool IsConnectable() const override { return true; }
bool CanConnect( const SCH_ITEM* aItem ) const override
{
return ( aItem->Type() == SCH_LINE_T && aItem->GetLayer() == LAYER_WIRE ) ||
( aItem->Type() == SCH_NO_CONNECT_T ) ||
( aItem->Type() == SCH_JUNCTION_T ) ||
( aItem->Type() == SCH_COMPONENT_T ) ||
( aItem->Type() == SCH_LABEL_T ) ||
( aItem->Type() == SCH_HIER_LABEL_T ) ||
( aItem->Type() == SCH_GLOBAL_LABEL_T );
}
/**
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* @return true if the symbol is in netlist.
*/
bool IsInNetlist() const;
std::vector<wxPoint> GetConnectionPoints() const override;
SEARCH_RESULT Visit( INSPECTOR inspector, void* testData, const KICAD_T scanTypes[] ) override;
/**
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* Return the symbol library item at \a aPosition that is part of this symbol.
*
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* @param aPosition is the schematic position of the symbol library object.
* @param aType is the type of symbol library object to find or any if set to TYPE_NOT_INIT.
* @return is the symbol library object if found otherwise NULL.
*/
LIB_ITEM* GetDrawItem( const wxPoint& aPosition, KICAD_T aType = TYPE_NOT_INIT );
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wxString GetSelectMenuText( EDA_UNITS aUnits ) const override;
BITMAPS GetMenuImage() const override;
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bool operator <( const SCH_ITEM& aItem ) const override;
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bool operator==( const SCH_COMPONENT& aSymbol) const;
bool operator!=( const SCH_COMPONENT& aSymbol) const;
SCH_COMPONENT& operator=( const SCH_ITEM& aItem );
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bool IsReplaceable() const override { return true; }
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wxPoint GetPosition() const override { return m_pos; }
void SetPosition( const wxPoint& aPosition ) override { Move( aPosition - m_pos ); }
bool HitTest( const wxPoint& aPosition, int aAccuracy = 0 ) const override;
bool HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy = 0 ) const override;
void Plot( PLOTTER* aPlotter ) const override;
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EDA_ITEM* Clone() const override;
#if defined(DEBUG)
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void Show( int nestLevel, std::ostream& os ) const override;
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#endif
void ClearBrightenedPins();
bool HasBrightenedPins();
bool GetIncludeInBom() const { return m_inBom; }
void SetIncludeInBom( bool aIncludeInBom ) { m_inBom = aIncludeInBom; }
bool GetIncludeOnBoard() const { return m_onBoard; }
void SetIncludeOnBoard( bool aIncludeOnBoard ) { m_onBoard = aIncludeOnBoard; }
bool IsPointClickableAnchor( const wxPoint& aPos ) const override;
private:
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bool doIsConnected( const wxPoint& aPosition ) const override;
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void Init( const wxPoint& pos = wxPoint( 0, 0 ) );
wxPoint m_pos;
LIB_ID m_lib_id; ///< Name and library the symbol was loaded from, i.e. 74xx:74LS00.
int m_unit; ///< The unit for multiple part per package symbols.
int m_convert; ///< The alternate body style for symbols that have more than
///< one body style defined. Primarily used for symbols that
///< have a De Morgan conversion.
wxString m_prefix; ///< C, R, U, Q etc - the first character(s) which typically
///< indicate what the symbol is. Determined, upon placement,
///< from the library symbol. Created upon file load, by the
///< first non-digits in the reference fields.
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/**
* The name used to look up a symbol in the symbol library embedded in a schematic.
*
* By default this is the same as #LIB_ID::GetLibItemName(). However, schematics allow for
* multiple variants of the same library symbol. Set this member in order to preserve the
* link to the original symbol library. If empty, #LIB_ID::GetLibItemName() should be used.
*/
wxString m_schLibSymbolName;
TRANSFORM m_transform; ///< The rotation/mirror transformation matrix.
SCH_FIELDS m_fields; ///< Variable length list of fields.
std::unique_ptr< LIB_PART > m_part; // a flattened copy of the LIB_PART from
// the PROJECT's libraries.
std::vector<std::unique_ptr<SCH_PIN>> m_pins; // a SCH_PIN for every LIB_PIN (all units)
std::unordered_map<LIB_PIN*, unsigned> m_pinMap; // library pin pointer to SCH_PIN's index
bool m_isInNetlist; ///< True if the symbol should appear in the netlist
bool m_inBom; ///< True to include in bill of materials export.
bool m_onBoard; ///< True to include in netlist when updating board.
// Defines the hierarchical path and reference of the symbol. This allows support
// for multiple references to a single sub-sheet.
std::vector<SYMBOL_INSTANCE_REFERENCE> m_instanceReferences;
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};
#endif /* COMPONENT_CLASS_H */