kicad/pcbnew/router/direction.h

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/*
* KiRouter - a push-and-(sometimes-)shove PCB router
*
* Copyright (C) 2013 CERN
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.or/licenses/>.
*/
#ifndef __DIRECTION_H
#define __DIRECTION_H
#include <geometry/seg.h>
#include <geometry/shape_line_chain.h>
/**
* Class DIRECTION_45.
* Represents route directions & corner angles in a 45-degree metric.
*/
class DIRECTION_45
{
public:
/**
* Enum Directions
* Represents available directions - there are 8 of them, as on a rectilinear map (north = up) +
* an extra undefined direction, reserved for traces that don't respect 45-degree routing regime.
*/
enum Directions {
N = 0,
NE = 1,
E = 2,
SE = 3,
S = 4,
SW = 5,
W = 6,
NW = 7,
UNDEFINED = -1
};
/**
* Enum AngleType
* Represents kind of angle formed by vectors heading in two DIRECTION_45s.
*/
enum AngleType {
ANG_OBTUSE = 0x1,
ANG_RIGHT = 0x2,
ANG_ACUTE = 0x4,
ANG_STRAIGHT = 0x8,
ANG_HALF_FULL = 0x10,
ANG_UNDEFINED = 0x20
};
DIRECTION_45(Directions aDir = UNDEFINED): m_dir(aDir) {};
/**
* Constructor
* @param aVec vector, whose direction will be translated into a DIRECTION_45.
*/
DIRECTION_45(const VECTOR2I& aVec)
{
construct(aVec);
}
/**
* Constructor
* @param aSeg segment, whose direction will be translated into a DIRECTION_45.
*/
DIRECTION_45(const SEG& aSeg)
{
construct( aSeg.b - aSeg.a );
}
/**
* Function Format()
* Formats the direction in a human readable word.
* @return name of the direction
*/
const std::string Format() const
{
switch(m_dir)
{
case N : return "north";
case NE : return "north-east";
case E : return "east";
case SE : return "south-east";
case S : return "south";
case SW : return "south-west";
case W : return "west";
case NW : return "north-west";
case UNDEFINED : return "undefined";
default: return "<Error>";
}
}
/**
* Function Opposite()
* Returns a direction opposite (180 degree) to (this)
* @return opposite direction
*/
DIRECTION_45 Opposite() const
{
if(m_dir == UNDEFINED)
return UNDEFINED;
const Directions OppositeMap[] = { S, SW, W, NW, N, NE, E, SE } ;
return OppositeMap[m_dir];
}
/**
* Function Angle()
* Returns the type of angle between directions (this) and aOther.
* @param aOther direction to compare angle with
*/
AngleType Angle(const DIRECTION_45& aOther) const
{
if(m_dir == UNDEFINED || aOther.m_dir == UNDEFINED)
return ANG_UNDEFINED;
int d = std::abs(m_dir - aOther.m_dir);
if(d == 1 || d == 7)
return ANG_OBTUSE;
else if(d == 2 || d == 6)
return ANG_RIGHT;
else if(d == 3 || d == 5)
return ANG_ACUTE;
else if(d == 4)
return ANG_HALF_FULL;
else
return ANG_STRAIGHT;
}
/**
* Function IsObtuse()
* @return true, when (this) forms an obtuse angle with aOther
*/
bool IsObtuse(const DIRECTION_45& aOther) const
{
return Angle(aOther) == ANG_OBTUSE;
}
/**
* Function IsDiagonal()
* Returns true if the direction is diagonal (e.g. North-West, South-East, etc)
* @return true, when diagonal.
*/
bool IsDiagonal() const
{
return (m_dir % 2) == 1;
}
/**
* Function BuildInitialTrace()
*
* Builds a 2-segment line chain between points aP0 and aP1 and following 45-degree routing
* regime. If aStartDiagonal is true, the trace starts with a diagonal segment.
* @param aP0 starting point
* @param aP1 ending point
* @param aStartDiagonal whether the first segment has to be diagonal
* @return the trace
*/
const SHAPE_LINE_CHAIN BuildInitialTrace(const VECTOR2I& aP0, const VECTOR2I &aP1, bool aStartDiagonal = false) const
{
int w = abs(aP1.x - aP0.x);
int h = abs(aP1.y - aP0.y);
int sw = sign(aP1.x - aP0.x);
int sh = sign(aP1.y - aP0.y);
VECTOR2I mp0, mp1;
// we are more horizontal than vertical?
if(w > h)
{
mp0 = VECTOR2I((w - h) * sw, 0); // direction: E
mp1 = VECTOR2I(h * sw, h * sh); // direction: NE
} else {
mp0 = VECTOR2I(0, sh * (h - w)); // direction: N
mp1 = VECTOR2I(sw * w, sh * w); // direction: NE
}
bool start_diagonal;
if(m_dir == UNDEFINED)
start_diagonal = aStartDiagonal;
else
start_diagonal = IsDiagonal();
SHAPE_LINE_CHAIN pl;
pl.Append(aP0);
if (start_diagonal)
pl.Append(aP0 + mp1);
else
pl.Append(aP0 + mp0);
pl.Append(aP1);
pl.Simplify();
return pl;
};
bool operator==(const DIRECTION_45& aOther) const
{
return aOther.m_dir == m_dir;
}
bool operator!=(const DIRECTION_45& aOther) const
{
return aOther.m_dir != m_dir;
}
const DIRECTION_45 Right() const
{
DIRECTION_45 r;
r.m_dir = (Directions) (m_dir + 1);
if(r.m_dir == NW)
r.m_dir = N;
return r;
}
private:
template <typename T> int sign(T val) const {
return (T(0) < val) - (val < T(0));
}
/**
* Function construct()
* Calculates the direction from a vector. If the vector's angle is not a multiple of 45
* degrees, the direction is rounded to the nearest octant.
* @param aVec our vector
*/
void construct(const VECTOR2I& aVec)
{
m_dir = UNDEFINED;
if(aVec.x == 0 && aVec.y == 0)
return;
double mag = 360.0 - (180.0 / M_PI * atan2 ((double) aVec.y, (double) aVec.x )) + 90.0;
if (mag >= 360.0)
mag -= 360.0;
if(mag < 0.0)
mag += 360.0;
m_dir = (Directions) ((mag + 22.5) / 45.0);
if(m_dir >= 8)
m_dir = (Directions) (m_dir - 8);
if(m_dir < 0)
m_dir = (Directions) (m_dir + 8);
return ;
if(aVec.y < 0)
{
if(aVec.x > 0)
m_dir = NE;
else if(aVec.x < 0)
m_dir = NW;
else
m_dir = N;
}
else if(aVec.y == 0)
{
if(aVec.x > 0)
m_dir = E;
else
m_dir = W;
}
else // aVec.y>0
{
if(aVec.x > 0)
m_dir = SE;
else if(aVec.x < 0)
m_dir = SW;
else
m_dir = S;
}
}
Directions m_dir; ///> our actual direction
};
#endif // __DIRECTION_H