kicad/pcbnew/tools/item_modification_routine.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "item_modification_routine.h"
namespace
{
/**
* Check if two segments share an endpoint (can be at either end of either segment)
*/
bool SegmentsShareEndpoint( const SEG& aSegA, const SEG& aSegB )
{
return ( aSegA.A == aSegB.A || aSegA.A == aSegB.B || aSegA.B == aSegB.A || aSegA.B == aSegB.B );
}
} // namespace
bool ITEM_MODIFICATION_ROUTINE::ModifyLineOrDeleteIfZeroLength( PCB_SHAPE& aLine, const SEG& aSeg )
{
wxASSERT_MSG( aLine.GetShape() == SHAPE_T::SEGMENT, "Can only modify segments" );
const bool removed = aSeg.Length() == 0;
if( !removed )
{
// Mark modified, then change it
GetHandler().MarkItemModified( aLine );
aLine.SetStart( aSeg.A );
aLine.SetEnd( aSeg.B );
}
else
{
// The line has become zero length - delete it
GetHandler().DeleteItem( aLine );
}
return removed;
}
wxString LINE_FILLET_ROUTINE::GetCommitDescription() const
{
return _( "Fillet Lines" );
}
std::optional<wxString> LINE_FILLET_ROUTINE::GetStatusMessage() const
{
if( GetSuccesses() == 0 )
{
return _( "Unable to fillet the selected lines." );
}
else if( GetFailures() > 0 )
{
return _( "Some of the lines could not be filleted." );
}
return std::nullopt;
}
void LINE_FILLET_ROUTINE::ProcessLinePair( PCB_SHAPE& aLineA, PCB_SHAPE& aLineB )
{
if( aLineA.GetLength() == 0.0 || aLineB.GetLength() == 0.0 )
return;
SEG seg_a( aLineA.GetStart(), aLineA.GetEnd() );
SEG seg_b( aLineB.GetStart(), aLineB.GetEnd() );
VECTOR2I* a_pt;
VECTOR2I* b_pt;
if( seg_a.A == seg_b.A )
{
a_pt = &seg_a.A;
b_pt = &seg_b.A;
}
else if( seg_a.A == seg_b.B )
{
a_pt = &seg_a.A;
b_pt = &seg_b.B;
}
else if( seg_a.B == seg_b.A )
{
a_pt = &seg_a.B;
b_pt = &seg_b.A;
}
else if( seg_a.B == seg_b.B )
{
a_pt = &seg_a.B;
b_pt = &seg_b.B;
}
else
// Nothing to do
return;
SHAPE_ARC sArc( seg_a, seg_b, m_filletRadiusIU );
VECTOR2I t1newPoint, t2newPoint;
auto setIfPointOnSeg = []( VECTOR2I& aPointToSet, SEG aSegment, VECTOR2I aVecToTest )
{
VECTOR2I segToVec = aSegment.NearestPoint( aVecToTest ) - aVecToTest;
// Find out if we are on the segment (minimum precision)
if( segToVec.EuclideanNorm() < SHAPE_ARC::MIN_PRECISION_IU )
{
aPointToSet.x = aVecToTest.x;
aPointToSet.y = aVecToTest.y;
return true;
}
return false;
};
//Do not draw a fillet if the end points of the arc are not within the track segments
if( !setIfPointOnSeg( t1newPoint, seg_a, sArc.GetP0() )
&& !setIfPointOnSeg( t2newPoint, seg_b, sArc.GetP0() ) )
{
AddFailure();
return;
}
if( !setIfPointOnSeg( t1newPoint, seg_a, sArc.GetP1() )
&& !setIfPointOnSeg( t2newPoint, seg_b, sArc.GetP1() ) )
{
AddFailure();
return;
}
auto tArc = std::make_unique<PCB_SHAPE>( GetBoard(), SHAPE_T::ARC );
tArc->SetArcGeometry( sArc.GetP0(), sArc.GetArcMid(), sArc.GetP1() );
// Copy properties from one of the source lines
tArc->SetWidth( aLineA.GetWidth() );
tArc->SetLayer( aLineA.GetLayer() );
tArc->SetLocked( aLineA.IsLocked() );
CHANGE_HANDLER& handler = GetHandler();
handler.AddNewItem( std::move( tArc ) );
*a_pt = t1newPoint;
*b_pt = t2newPoint;
ModifyLineOrDeleteIfZeroLength( aLineA, seg_a );
ModifyLineOrDeleteIfZeroLength( aLineB, seg_b );
AddSuccess();
}
wxString LINE_CHAMFER_ROUTINE::GetCommitDescription() const
{
return _( "Chamfer Lines" );
}
std::optional<wxString> LINE_CHAMFER_ROUTINE::GetStatusMessage() const
{
if( GetSuccesses() == 0 )
{
return _( "Unable to chamfer the selected lines." );
}
else if( GetFailures() > 0 )
{
return _( "Some of the lines could not be chamfered." );
}
return std::nullopt;
}
void LINE_CHAMFER_ROUTINE::ProcessLinePair( PCB_SHAPE& aLineA, PCB_SHAPE& aLineB )
{
if( aLineA.GetLength() == 0.0 || aLineB.GetLength() == 0.0 )
return;
SEG seg_a( aLineA.GetStart(), aLineA.GetEnd() );
SEG seg_b( aLineB.GetStart(), aLineB.GetEnd() );
// If the segments share an endpoint, we won't try to chamfer them
// (we could extend to the intersection point, but this gets complicated
// and inconsistent when you select more than two lines)
if( !SegmentsShareEndpoint( seg_a, seg_b ) )
{
// not an error, lots of lines in a 2+ line selection will not intersect
return;
}
std::optional<CHAMFER_RESULT> chamfer_result =
ComputeChamferPoints( seg_a, seg_b, m_chamferParams );
if( !chamfer_result )
{
AddFailure();
return;
}
auto tSegment = std::make_unique<PCB_SHAPE>( GetBoard(), SHAPE_T::SEGMENT );
tSegment->SetStart( chamfer_result->m_chamfer.A );
tSegment->SetEnd( chamfer_result->m_chamfer.B );
// Copy properties from one of the source lines
tSegment->SetWidth( aLineA.GetWidth() );
tSegment->SetLayer( aLineA.GetLayer() );
tSegment->SetLocked( aLineA.IsLocked() );
CHANGE_HANDLER& handler = GetHandler();
handler.AddNewItem( std::move( tSegment ) );
ModifyLineOrDeleteIfZeroLength( aLineA, *chamfer_result->m_updated_seg_a );
ModifyLineOrDeleteIfZeroLength( aLineB, *chamfer_result->m_updated_seg_b );
AddSuccess();
}
wxString LINE_EXTENSION_ROUTINE::GetCommitDescription() const
{
return _( "Extend Lines to Meet" );
}
std::optional<wxString> LINE_EXTENSION_ROUTINE::GetStatusMessage() const
{
if( GetSuccesses() == 0 )
{
return _( "Unable to extend the selected lines to meet." );
}
else if( GetFailures() > 0 )
{
return _( "Some of the lines could not be extended to meet." );
}
return std::nullopt;
}
void LINE_EXTENSION_ROUTINE::ProcessLinePair( PCB_SHAPE& aLineA, PCB_SHAPE& aLineB )
{
if( aLineA.GetLength() == 0.0 || aLineB.GetLength() == 0.0 )
return;
SEG seg_a( aLineA.GetStart(), aLineA.GetEnd() );
SEG seg_b( aLineB.GetStart(), aLineB.GetEnd() );
if( seg_a.Intersects( seg_b ) )
{
// already intersecting, nothing to do
return;
}
OPT_VECTOR2I intersection = seg_a.IntersectLines( seg_b );
if( !intersection )
{
// This might be an error, but it's also possible that the lines are
// parallel and don't intersect. We'll just ignore this case.
return;
}
CHANGE_HANDLER& handler = GetHandler();
const auto line_extender = [&]( const SEG& aSeg, PCB_SHAPE& aLine )
{
// If the intersection point is not already n the line, we'll extend to it
if( !aSeg.Contains( *intersection ) )
{
const int dist_start = ( *intersection - aSeg.A ).EuclideanNorm();
const int dist_end = ( *intersection - aSeg.B ).EuclideanNorm();
const VECTOR2I& furthest_pt = ( dist_start < dist_end ) ? aSeg.B : aSeg.A;
handler.MarkItemModified( aLine );
aLine.SetStart( furthest_pt );
aLine.SetEnd( *intersection );
}
};
line_extender( seg_a, aLineA );
line_extender( seg_b, aLineB );
AddSuccess();
}
void POLYGON_BOOLEAN_ROUTINE::ProcessShape( PCB_SHAPE& aPcbShape )
{
std::unique_ptr<SHAPE_POLY_SET> poly;
switch( aPcbShape.GetShape() )
{
case SHAPE_T::POLY:
{
poly = std::make_unique<SHAPE_POLY_SET>( aPcbShape.GetPolyShape() );
break;
}
case SHAPE_T::RECTANGLE:
{
SHAPE_POLY_SET rect_poly;
const std::vector<VECTOR2I> rect_pts = aPcbShape.GetRectCorners();
rect_poly.NewOutline();
for( const VECTOR2I& pt : rect_pts )
{
rect_poly.Append( pt );
}
poly = std::make_unique<SHAPE_POLY_SET>( std::move( rect_poly ) );
break;
}
default:
{
break;
}
}
if( !poly )
{
// Not a polygon or rectangle, nothing to do
return;
}
if( !m_workingPolygon )
{
auto initial = std::make_unique<PCB_SHAPE>( GetBoard(), SHAPE_T::POLY );
initial->SetPolyShape( *poly );
// Copy properties
initial->SetLayer( aPcbShape.GetLayer() );
initial->SetWidth( aPcbShape.GetWidth() );
// Keep the pointer
m_workingPolygon = initial.get();
// Hand over ownership
GetHandler().AddNewItem( std::move( initial ) );
// And remove the shape
GetHandler().DeleteItem( aPcbShape );
}
else
{
if( ProcessSubsequentPolygon( *poly ) )
{
// If we could process the polygon, delete the source
GetHandler().DeleteItem( aPcbShape );
AddSuccess();
}
else
{
AddFailure();
}
}
}
wxString POLYGON_MERGE_ROUTINE::GetCommitDescription() const
{
return _( "Merge polygons." );
}
std::optional<wxString> POLYGON_MERGE_ROUTINE::GetStatusMessage() const
{
if( GetSuccesses() == 0 )
{
return _( "Unable to merge the selected polygons." );
}
else if( GetFailures() > 0 )
{
return _( "Some of the polygons could not be merged." );
}
return std::nullopt;
}
bool POLYGON_MERGE_ROUTINE::ProcessSubsequentPolygon( const SHAPE_POLY_SET& aPolygon )
{
const SHAPE_POLY_SET::POLYGON_MODE poly_mode = SHAPE_POLY_SET::POLYGON_MODE::PM_FAST;
SHAPE_POLY_SET working_copy = GetWorkingPolygon()->GetPolyShape();
working_copy.BooleanAdd( aPolygon, poly_mode );
// Check it's not disjoint - this doesn't work well in the UI
if( working_copy.OutlineCount() != 1 )
{
return false;
}
GetWorkingPolygon()->SetPolyShape( working_copy );
return true;
}
wxString POLYGON_SUBTRACT_ROUTINE::GetCommitDescription() const
{
return _( "Subtract polygons." );
}
std::optional<wxString> POLYGON_SUBTRACT_ROUTINE::GetStatusMessage() const
{
if( GetSuccesses() == 0 )
{
return _( "Unable to subtract the selected polygons." );
}
else if( GetFailures() > 0 )
{
return _( "Some of the polygons could not be subtracted." );
}
return std::nullopt;
}
bool POLYGON_SUBTRACT_ROUTINE::ProcessSubsequentPolygon( const SHAPE_POLY_SET& aPolygon )
{
const SHAPE_POLY_SET::POLYGON_MODE poly_mode = SHAPE_POLY_SET::POLYGON_MODE::PM_FAST;
SHAPE_POLY_SET working_copy = GetWorkingPolygon()->GetPolyShape();
working_copy.BooleanSubtract( aPolygon, poly_mode );
// Subtraction can create holes or delete the polygon
// In theory we can allow holes as the EDA_SHAPE will fracture for us, but that's
// probably not what the user has in mind (?)
if( working_copy.OutlineCount() != 1 || working_copy.HoleCount( 0 ) > 0
|| working_copy.VertexCount( 0 ) == 0 )
{
// If that happens, just skip the operation
return false;
}
GetWorkingPolygon()->SetPolyShape( working_copy );
return true;
}
wxString POLYGON_INTERSECT_ROUTINE::GetCommitDescription() const
{
return _( "Intersect polygons." );
}
std::optional<wxString> POLYGON_INTERSECT_ROUTINE::GetStatusMessage() const
{
if( GetSuccesses() == 0 )
{
return _( "Unable to intersect the selected polygons." );
}
else if( GetFailures() > 0 )
{
return _( "Some of the polygons could not be intersected." );
}
return std::nullopt;
}
bool POLYGON_INTERSECT_ROUTINE::ProcessSubsequentPolygon( const SHAPE_POLY_SET& aPolygon )
{
const SHAPE_POLY_SET::POLYGON_MODE poly_mode = SHAPE_POLY_SET::POLYGON_MODE::PM_FAST;
SHAPE_POLY_SET working_copy = GetWorkingPolygon()->GetPolyShape();
working_copy.BooleanIntersection( aPolygon, poly_mode );
// Is there anything left?
if( working_copy.OutlineCount() == 0 )
{
// There was no intersection. Rather than deleting the working polygon, we'll skip
// and report a failure.
return false;
}
GetWorkingPolygon()->SetPolyShape( working_copy );
return true;
}