kicad/pcbnew/controle.cpp

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/********************************************************/
/* Routines generales de gestion des commandes usuelles */
/********************************************************/
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/* controle.cpp */
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#include "fctsys.h"
#include "common.h"
#include "class_drawpanel.h"
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#include "pcbnew.h"
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#include "wxPcbStruct.h"
#include "protos.h"
#include "pcbnew_id.h"
#include "collectors.h"
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//external funtions used here:
extern bool Magnetize( BOARD* m_Pcb, WinEDA_PcbFrame* frame,
int aCurrentTool, wxSize grid, wxPoint on_grid, wxPoint* curpos );
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/**
* Function AllAreModulesAndReturnSmallestIfSo
* tests that all items in the collection are MODULEs and if so, returns the
* smallest MODULE.
* @return BOARD_ITEM* - The smallest or NULL.
*/
static BOARD_ITEM* AllAreModulesAndReturnSmallestIfSo( GENERAL_COLLECTOR* aCollector )
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{
int count = aCollector->GetCount();
for( int i = 0; i<count; ++i )
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{
if( (*aCollector)[i]->Type() != TYPE_MODULE )
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return NULL;
}
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// all are modules, now find smallest MODULE
int minDim = 0x7FFFFFFF;
int minNdx = 0;
for( int i = 0; i<count; ++i )
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{
MODULE* module = (MODULE*) (*aCollector)[i];
int lx = module->m_BoundaryBox.GetWidth();
int ly = module->m_BoundaryBox.GetHeight();
int lmin = MIN( lx, ly );
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if( lmin <= minDim )
{
minDim = lmin;
minNdx = i;
}
}
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return (*aCollector)[minNdx];
}
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BOARD_ITEM* WinEDA_BasePcbFrame::PcbGeneralLocateAndDisplay( int aHotKeyCode )
{
BOARD_ITEM* item;
GENERAL_COLLECTORS_GUIDE guide = GetCollectorsGuide();
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// Assign to scanList the proper item types desired based on tool type
// or hotkey that is in play.
const KICAD_T* scanList = NULL;
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if( aHotKeyCode )
{
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// @todo: add switch here and add calls to PcbGeneralLocateAndDisplay( int aHotKeyCode )
// when searching is needed from a hotkey handler
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}
else if( m_ID_current_state == 0 )
{
switch( m_HTOOL_current_state )
{
case ID_TOOLBARH_PCB_MODE_MODULE:
scanList = GENERAL_COLLECTOR::ModuleItems;
break;
default:
scanList = DisplayOpt.DisplayZonesMode == 0 ?
GENERAL_COLLECTOR::AllBoardItems :
GENERAL_COLLECTOR::AllButZones;
break;
}
}
else
{
switch( m_ID_current_state )
{
case ID_PCB_SHOW_1_RATSNEST_BUTT:
scanList = GENERAL_COLLECTOR::PadsOrModules;
break;
case ID_TRACK_BUTT:
scanList = GENERAL_COLLECTOR::Tracks;
break;
case ID_PCB_MODULE_BUTT:
scanList = GENERAL_COLLECTOR::ModuleItems;
break;
default:
scanList = DisplayOpt.DisplayZonesMode == 0 ?
GENERAL_COLLECTOR::AllBoardItems :
GENERAL_COLLECTOR::AllButZones;
}
}
m_Collector->Collect( m_Pcb, scanList, GetScreen()->RefPos( true ), guide );
#if 0
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// debugging: print out the collected items, showing their priority order too.
for( int i = 0; i<m_Collector->GetCount(); ++i )
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(*m_Collector)[i]->Show( 0, std::cout );
#endif
/* Remove redundancies: sometime, zones are found twice,
* because zones can be filled by overlapping segments (this is a fill option)
*/
unsigned long timestampzone = 0;
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for( int ii = 0; ii < m_Collector->GetCount(); ii++ )
{
item = (*m_Collector)[ii];
if( item->Type() != TYPE_ZONE )
continue;
/* Found a TYPE ZONE */
if( item->m_TimeStamp == timestampzone ) // Remove it, redundant, zone already found
{
m_Collector->Remove( ii );
ii--;
}
else
timestampzone = item->m_TimeStamp;
}
if( m_Collector->GetCount() <= 1 )
{
item = (*m_Collector)[0];
SetCurItem( item );
}
// If the count is 2, and first item is a pad or moduletext, and the 2nd item is its
// parent module:
else if( m_Collector->GetCount() == 2
&& ( (*m_Collector)[0]->Type() == TYPE_PAD || (*m_Collector)[0]->Type() ==
TYPE_TEXTE_MODULE )
&& (*m_Collector)[1]->Type() == TYPE_MODULE && (*m_Collector)[0]->GetParent()==
(*m_Collector)[1] )
{
item = (*m_Collector)[0];
SetCurItem( item );
}
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// if all are modules, find the smallest one amoung the primary choices
else if( ( item = AllAreModulesAndReturnSmallestIfSo( m_Collector ) ) != NULL )
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{
SetCurItem( item );
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}
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else // we can't figure out which item user wants, do popup menu so user can choose
{
wxMenu itemMenu;
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/* Give a title to the selection menu. This is also a cancel menu item */
wxMenuItem * item_title = new wxMenuItem(&itemMenu, -1, _( "Selection Clarification" ) );
#ifdef __WINDOWS__
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wxFont bold_font(*wxNORMAL_FONT);
bold_font.SetWeight(wxFONTWEIGHT_BOLD);
bold_font.SetStyle( wxFONTSTYLE_ITALIC);
item_title->SetFont(bold_font);
#endif
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itemMenu.Append(item_title);
itemMenu.AppendSeparator();
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int limit = MIN( MAX_ITEMS_IN_PICKER, m_Collector->GetCount() );
for( int i = 0; i<limit; ++i )
{
wxString text;
const char** xpm;
item = (*m_Collector)[i];
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text = item->MenuText( m_Pcb );
xpm = item->MenuIcon();
ADD_MENUITEM( &itemMenu, ID_POPUP_PCB_ITEM_SELECTION_START + i, text, xpm );
}
/* @todo: rather than assignment to true, these should be increment and decrement
* operators throughout _everywhere_.
* That way we can handle nesting.
* But I tried that and found there cases where the assignment to true (converted to
* a m_IgnoreMouseEvents++ )
* was not balanced with the -- (now m_IgnoreMouseEvents=false), so I had to revert.
* Somebody should track down these and make them balanced.
* DrawPanel->m_IgnoreMouseEvents = true;
*/
// this menu's handler is void WinEDA_BasePcbFrame::ProcessItemSelection()
// and it calls SetCurItem() which in turn calls DisplayInfo() on the item.
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DrawPanel->m_AbortRequest = true; // changed in false if an item
PopupMenu( &itemMenu ); // m_AbortRequest = false if an item is selected
DrawPanel->MoveCursorToCrossHair();
// DrawPanel->m_IgnoreMouseEvents = false;
// The function ProcessItemSelection() has set the current item, return it.
item = GetCurItem();
}
return item;
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}
void WinEDA_PcbFrame::GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey )
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{
wxRealPoint gridSize;
wxPoint oldpos;
wxPoint pos = GetScreen()->GetNearestGridPosition( aPosition );
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// Save the board after the time out :
int CurrentTime = time( NULL );
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if( !GetScreen()->IsModify() || GetScreen()->IsSave() )
{
/* If no change, reset the time out */
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g_SaveTime = CurrentTime;
}
if( (CurrentTime - g_SaveTime) > g_TimeOut )
{
wxString tmpFileName = GetScreen()->GetFileName();
wxFileName fn = wxFileName( wxEmptyString, g_SaveFileName, PcbFileExtension );
bool flgmodify = GetScreen()->IsModify();
SavePcbFile( fn.GetFullPath() );
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if( flgmodify ) // Set the flags m_Modify cleared by SavePcbFile()
{
OnModify();
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GetScreen()->SetSave(); // Set the flags m_FlagSave cleared by SetModify()
}
GetScreen()->SetFileName( tmpFileName );
SetTitle( GetScreen()->GetFileName() );
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}
oldpos = GetScreen()->GetCrossHairPosition();
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gridSize = GetScreen()->GetGridSize();
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switch( aHotKey )
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{
case WXK_NUMPAD8: /* Deplacement curseur vers le haut */
case WXK_UP:
pos.y -= wxRound( gridSize.y );
DrawPanel->MoveCursor( pos );
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break;
case WXK_NUMPAD2: /* Deplacement curseur vers le bas */
case WXK_DOWN:
pos.y += wxRound( gridSize.y );
DrawPanel->MoveCursor( pos );
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break;
case WXK_NUMPAD4: /* Deplacement curseur vers la gauche */
case WXK_LEFT:
pos.x -= wxRound( gridSize.x );
DrawPanel->MoveCursor( pos );
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break;
case WXK_NUMPAD6: /* Deplacement curseur vers la droite */
case WXK_RIGHT:
pos.x += wxRound( gridSize.x );
DrawPanel->MoveCursor( pos );
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break;
default:
break;
}
// Put cursor in new position, according to the zoom keys (if any).
GetScreen()->SetCrossHairPosition( pos );
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/* Put cursor on grid or a pad centre if requested. If the tool DELETE is active the
* cursor is left off grid this is better to reach items to delete off grid,
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*/
bool keep_on_grid = true;
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if( m_ID_current_state == ID_PCB_DELETE_ITEM_BUTT )
keep_on_grid = false;
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/* Cursor is left off grid if no block in progress and no moving object */
if( GetScreen()->m_BlockLocate.m_State != STATE_NO_BLOCK )
keep_on_grid = true;
EDA_ITEM* DrawStruct = GetScreen()->GetCurItem();
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if( DrawStruct && DrawStruct->m_Flags )
keep_on_grid = true;
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if( keep_on_grid )
{
wxPoint on_grid = GetScreen()->GetNearestGridPosition( pos );
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wxSize grid;
grid.x = (int) GetScreen()->GetGridSize().x;
grid.y = (int) GetScreen()->GetGridSize().y;
if( Magnetize( m_Pcb, this, m_ID_current_state, grid, on_grid, &pos ) )
{
GetScreen()->SetCrossHairPosition( pos );
}
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else
{
// If there's no intrusion and DRC is active, we pass the cursor
// "as is", and let ShowNewTrackWhenMovingCursor figure out what to do.
if( !Drc_On || !g_CurrentTrackSegment
|| g_CurrentTrackSegment != this->GetCurItem()
|| !LocateIntrusion( m_Pcb->m_Track, g_CurrentTrackSegment,
GetScreen()->m_Active_Layer, GetScreen()->RefPos( true ) ) )
{
GetScreen()->SetCrossHairPosition( on_grid );
}
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}
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}
if( oldpos != GetScreen()->GetCrossHairPosition() )
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{
pos = GetScreen()->GetCrossHairPosition();
GetScreen()->SetCrossHairPosition( oldpos );
DrawPanel->CrossHairOff( aDC );
GetScreen()->SetCrossHairPosition( pos );
DrawPanel->CrossHairOn( aDC );
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if( DrawPanel->IsMouseCaptured() )
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{
#ifdef USE_WX_OVERLAY
wxDCOverlay oDC( DrawPanel->m_overlay, (wxWindowDC*)aDC );
oDC.Clear();
DrawPanel->m_mouseCaptureCallback( DrawPanel, aDC, aPosition, false );
#else
DrawPanel->m_mouseCaptureCallback( DrawPanel, aDC, aPosition, true );
#endif
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}
#ifdef USE_WX_OVERLAY
else
DrawPanel->m_overlay.Reset();
#endif
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}
if( aHotKey )
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{
OnHotKey( aDC, aHotKey, aPosition );
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}
UpdateStatusBar(); /* Display new cursor coordinates */
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}