kicad/pcbnew/footprint_wizard_frame.h

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Miguel Angel Ajo Pelayo, miguelangel@nbee.es
* Copyright (C) 2018 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2004-2018 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file footprint_wizard_frame.h
*/
#ifndef FOOTPRINT_WIZARD_FRAME_H_
#define FOOTPRINT_WIZARD_FRAME_H_
#include <wx/gdicmn.h>
#include <footprint_wizard.h>
class wxSashLayoutWindow;
class wxListBox;
class WX_GRID;
class wxGridEvent;
class FOOTPRINT_EDIT_FRAME;
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enum WizardParameterColumnNames
{
WIZ_COL_NAME = 0,
WIZ_COL_VALUE,
WIZ_COL_UNITS
};
/**
Modular-Kicad milestone B), major portions: *) Rework the set language support, simplify it by using KIWAY. Now any major frame with a "change language" menu can change the language for all KIWAY_PLAYERs in the whole KIWAY. Multiple KIWAYs are not supported yet. *) Simplify "modal wxFrame" support, and add that support exclusively to KIWAY_PLAYER where it is inherited by all derivatives. The function KIWAY_PLAYER::ShowModal() is in the vtable and so is cross module capable. *) Remove the requirements and assumptions that the wxFrame hierarchy always had PCB_EDIT_FRAME and SCH_EDIT_FRAME as immediate parents of their viewers and editors. This is no longer the case, nor required. *) Use KIWAY::Player() everywhere to make KIWAY_PLAYERs, this registers the KIWAY_PLAYER within the KIWAY and makes it very easy to find an open frame quickly. It also gives control to the KIWAY as to frame hierarchical relationships. *) Change single_top to use the KIWAY for loading a KIFACE and instantiating the single KIWAY_PLAYER, see bullet immediately above. *) Add KIWAY::OnKiwayEnd() and call it from PGM_BASE at program termination, this gives the KIFACEs a chance to save their final configuration dope to disk. *) Add dedicated FRAME_T's for the modal frames, so m_Ident can be tested and these modal frames are distinctly different than their non-modal equivalents. KIWAY_PLAYER::IsModal() is !not! a valid test during the wxFrame's constructor, so this is another important reason for having a dedicated FRAME_T for each modal wxFrame. On balance, more lines were deleted than were added to achieve all this.
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* Class FOOTPRINT_WIZARD_FRAME
*/
class FOOTPRINT_WIZARD_FRAME : public PCB_BASE_FRAME
{
private:
wxPanel* m_parametersPanel; ///< Panel for the page list and parameter grid
Modular-Kicad milestone B), major portions: *) Rework the set language support, simplify it by using KIWAY. Now any major frame with a "change language" menu can change the language for all KIWAY_PLAYERs in the whole KIWAY. Multiple KIWAYs are not supported yet. *) Simplify "modal wxFrame" support, and add that support exclusively to KIWAY_PLAYER where it is inherited by all derivatives. The function KIWAY_PLAYER::ShowModal() is in the vtable and so is cross module capable. *) Remove the requirements and assumptions that the wxFrame hierarchy always had PCB_EDIT_FRAME and SCH_EDIT_FRAME as immediate parents of their viewers and editors. This is no longer the case, nor required. *) Use KIWAY::Player() everywhere to make KIWAY_PLAYERs, this registers the KIWAY_PLAYER within the KIWAY and makes it very easy to find an open frame quickly. It also gives control to the KIWAY as to frame hierarchical relationships. *) Change single_top to use the KIWAY for loading a KIFACE and instantiating the single KIWAY_PLAYER, see bullet immediately above. *) Add KIWAY::OnKiwayEnd() and call it from PGM_BASE at program termination, this gives the KIFACEs a chance to save their final configuration dope to disk. *) Add dedicated FRAME_T's for the modal frames, so m_Ident can be tested and these modal frames are distinctly different than their non-modal equivalents. KIWAY_PLAYER::IsModal() is !not! a valid test during the wxFrame's constructor, so this is another important reason for having a dedicated FRAME_T for each modal wxFrame. On balance, more lines were deleted than were added to achieve all this.
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wxListBox* m_pageList; ///< The list of pages
WX_GRID* m_parameterGrid; ///< The list of parameters
int m_parameterGridPage; ///< the page currently displayed by m_parameterGrid
///< it is most of time the m_pageList selection, but can differ
///< during transitions between pages.
wxTextCtrl* m_buildMessageBox;
wxString m_auiPerspective; ///< Encoded string describing the AUI layout
bool m_wizardListShown; ///< A show-once flag for the wizard list
protected:
Modular-Kicad milestone B), major portions: *) Rework the set language support, simplify it by using KIWAY. Now any major frame with a "change language" menu can change the language for all KIWAY_PLAYERs in the whole KIWAY. Multiple KIWAYs are not supported yet. *) Simplify "modal wxFrame" support, and add that support exclusively to KIWAY_PLAYER where it is inherited by all derivatives. The function KIWAY_PLAYER::ShowModal() is in the vtable and so is cross module capable. *) Remove the requirements and assumptions that the wxFrame hierarchy always had PCB_EDIT_FRAME and SCH_EDIT_FRAME as immediate parents of their viewers and editors. This is no longer the case, nor required. *) Use KIWAY::Player() everywhere to make KIWAY_PLAYERs, this registers the KIWAY_PLAYER within the KIWAY and makes it very easy to find an open frame quickly. It also gives control to the KIWAY as to frame hierarchical relationships. *) Change single_top to use the KIWAY for loading a KIFACE and instantiating the single KIWAY_PLAYER, see bullet immediately above. *) Add KIWAY::OnKiwayEnd() and call it from PGM_BASE at program termination, this gives the KIFACEs a chance to save their final configuration dope to disk. *) Add dedicated FRAME_T's for the modal frames, so m_Ident can be tested and these modal frames are distinctly different than their non-modal equivalents. KIWAY_PLAYER::IsModal() is !not! a valid test during the wxFrame's constructor, so this is another important reason for having a dedicated FRAME_T for each modal wxFrame. On balance, more lines were deleted than were added to achieve all this.
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wxString m_wizardName; ///< name of the current wizard
wxString m_wizardDescription; ///< description of the wizard
wxString m_wizardStatus; ///< current wizard status
public:
Modular-Kicad milestone B), major portions: *) Rework the set language support, simplify it by using KIWAY. Now any major frame with a "change language" menu can change the language for all KIWAY_PLAYERs in the whole KIWAY. Multiple KIWAYs are not supported yet. *) Simplify "modal wxFrame" support, and add that support exclusively to KIWAY_PLAYER where it is inherited by all derivatives. The function KIWAY_PLAYER::ShowModal() is in the vtable and so is cross module capable. *) Remove the requirements and assumptions that the wxFrame hierarchy always had PCB_EDIT_FRAME and SCH_EDIT_FRAME as immediate parents of their viewers and editors. This is no longer the case, nor required. *) Use KIWAY::Player() everywhere to make KIWAY_PLAYERs, this registers the KIWAY_PLAYER within the KIWAY and makes it very easy to find an open frame quickly. It also gives control to the KIWAY as to frame hierarchical relationships. *) Change single_top to use the KIWAY for loading a KIFACE and instantiating the single KIWAY_PLAYER, see bullet immediately above. *) Add KIWAY::OnKiwayEnd() and call it from PGM_BASE at program termination, this gives the KIFACEs a chance to save their final configuration dope to disk. *) Add dedicated FRAME_T's for the modal frames, so m_Ident can be tested and these modal frames are distinctly different than their non-modal equivalents. KIWAY_PLAYER::IsModal() is !not! a valid test during the wxFrame's constructor, so this is another important reason for having a dedicated FRAME_T for each modal wxFrame. On balance, more lines were deleted than were added to achieve all this.
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FOOTPRINT_WIZARD_FRAME( KIWAY* aKiway, wxWindow* parent, FRAME_T aFrameType );
~FOOTPRINT_WIZARD_FRAME();
Modular-Kicad milestone B), major portions: *) Rework the set language support, simplify it by using KIWAY. Now any major frame with a "change language" menu can change the language for all KIWAY_PLAYERs in the whole KIWAY. Multiple KIWAYs are not supported yet. *) Simplify "modal wxFrame" support, and add that support exclusively to KIWAY_PLAYER where it is inherited by all derivatives. The function KIWAY_PLAYER::ShowModal() is in the vtable and so is cross module capable. *) Remove the requirements and assumptions that the wxFrame hierarchy always had PCB_EDIT_FRAME and SCH_EDIT_FRAME as immediate parents of their viewers and editors. This is no longer the case, nor required. *) Use KIWAY::Player() everywhere to make KIWAY_PLAYERs, this registers the KIWAY_PLAYER within the KIWAY and makes it very easy to find an open frame quickly. It also gives control to the KIWAY as to frame hierarchical relationships. *) Change single_top to use the KIWAY for loading a KIFACE and instantiating the single KIWAY_PLAYER, see bullet immediately above. *) Add KIWAY::OnKiwayEnd() and call it from PGM_BASE at program termination, this gives the KIFACEs a chance to save their final configuration dope to disk. *) Add dedicated FRAME_T's for the modal frames, so m_Ident can be tested and these modal frames are distinctly different than their non-modal equivalents. KIWAY_PLAYER::IsModal() is !not! a valid test during the wxFrame's constructor, so this is another important reason for having a dedicated FRAME_T for each modal wxFrame. On balance, more lines were deleted than were added to achieve all this.
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MODULE* GetBuiltFootprint();
/**
* Reload the Python plugins if they are newer than
* the already loaded, and load new plugins if any
* Do nothing if KICAD_SCRIPTING is not defined
*/
void PythonPluginsReload();
private:
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void OnSize( wxSizeEvent& event ) override;
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void OnGridSize( wxSizeEvent& aSizeEvent );
/**
* redraws the message panel.
* display the current footprint info, or
* clear the message panel if nothing is loaded
*/
void UpdateMsgPanel() override;
/**
* rebuild the GAL view (reint tool manager, colors and drawings)
* must be run after any footprint change.
*/
void updateView();
/**
* Function ExportSelectedFootprint();
* will let the caller exit from the wait loop, and get the built footprint
*
*/
void ExportSelectedFootprint( wxCommandEvent& aEvent );
/**
* Function OnSashDrag
* resizes the child windows when dragging a sash window border.
*/
void OnSashDrag( wxSashEvent& event );
/**
* Function ReCreatePageList
* Creates or recreates the list of parameter pages for the current wizard.
* This list is sorted
*/
void ReCreatePageList();
/**
* Function ReCreateParameterList
* Creates the list of parameters for the current page
*/
void ReCreateParameterList();
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/**
* Expand the 'Value' column to fill available
*/
void ResizeParamColumns();
/**
* Function initParameterGrid
* Prepare the grid where parameters are displayed
*/
void initParameterGrid();
/**
* Function SelectFootprintWizard
* Shows the list of footprint wizards available into the system
*/
void SelectFootprintWizard();
/**
* Function ReloadFootprint
* Reloads the current footprint
*/
void ReloadFootprint();
/**
* Function DisplayBuildMessages
* Display the message generated by the python build footprint script
*/
void DisplayBuildMessage( wxString& aMessage );
/**
* Function GetMyWizard
* Reloads the wizard by name
*/
FOOTPRINT_WIZARD* GetMyWizard();
void Process_Special_Functions( wxCommandEvent& event );
/**
* Function DisplayWizardInfos
* Shows all the details about the current wizard
*/
void DisplayWizardInfos();
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void RedrawActiveWindow( wxDC* DC, bool EraseBg ) override;
void OnCloseWindow( wxCloseEvent& Event ) override;
void ReCreateHToolbar() override;
void ReCreateVToolbar() override;
void OnLeftClick( wxDC* DC, const wxPoint& MousePos ) override;
void ClickOnPageList( wxCommandEvent& event );
void OnSetRelativeOffset( wxCommandEvent& event );
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bool GeneralControl( wxDC* aDC, const wxPoint& aPosition, EDA_KEY aHotKey = 0 ) override;
///> @copydoc EDA_DRAW_FRAME::GetHotKeyDescription()
EDA_HOTKEY* GetHotKeyDescription( int aCommand ) const override;
/**
* Function OnHotKey
* handle hot key events.
* <p?
* Some commands are relative to the item under the mouse cursor. Commands are
* case insensitive
* </p>
*/
bool OnHotKey( wxDC* aDC, int aHotKey, const wxPoint& aPosition, EDA_ITEM* aItem = NULL ) override;
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void LoadSettings( wxConfigBase* aCfg ) override;
void SaveSettings( wxConfigBase* aCfg ) override;
/**
* Function OnActivate
* is called when the frame frame is activate to reload the libraries and component lists
* that can be changed by the schematic editor or the library editor.
*/
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virtual void OnActivate( wxActivateEvent& event ) override;
void SelectCurrentWizard( wxCommandEvent& event );
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void DefaultParameters( wxCommandEvent& event );
/**
* Function ParametersUpdated
* Update the footprint python parameters values from the values in grid
*/
void ParametersUpdated( wxGridEvent& event );
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bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu ) override;
/**
* Function Show3D_Frame (virtual)
* displays 3D view of the footprint (module) being edited.
*/
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void Show3D_Frame( wxCommandEvent& event ) override;
/**
* Function Update3D_Frame
* must be called after a footprint selection
* Updates the 3D view and 3D frame title.
* @param aForceReloadFootprint = true to reload data (default)
* = false to update title only -(aftre creating the 3D viewer)
*/
void Update3D_Frame( bool aForceReloadFootprint = true );
/*
* Virtual functions, not used here, but needed by PCB_BASE_FRAME
* (virtual pure functions )
*/
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void OnLeftDClick( wxDC*, const wxPoint& ) override {}
void SaveCopyInUndoList( BOARD_ITEM*, UNDO_REDO_T, const wxPoint& ) override {}
void SaveCopyInUndoList( const PICKED_ITEMS_LIST&, UNDO_REDO_T, const wxPoint& ) override {}
DECLARE_EVENT_TABLE()
};
#endif // FOOTPRINT_WIZARD_FRM_H_