kicad/pcbnew/zones_polygons_insulated_co...

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/////////////////////////////////////////////////////////////////////////////
// Name: zones_polygons_insulated_copper_islands.cpp
// Licence: GPL License
/////////////////////////////////////////////////////////////////////////////
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
using namespace std;
#include "fctsys.h"
#include "common.h"
#include "pcbnew.h"
#include "PolyLine.h"
#include "zones.h"
/***************************************************************************************/
void ZONE_CONTAINER::Test_For_Copper_Island_And_Remove_Insulated_Islands( BOARD * aPcb )
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/***************************************************************************************/
/**
* Function Test_For_Copper_Island_And_Remove__Insulated_Islands
* Remove insulated copper islands found in m_FilledPolysList.
* @param aPcb = the board to analyse
*/
{
if( m_FilledPolysList.size() == 0 )
return;
// Build a list of points connected to the net:
std::vector <wxPoint> ListPointsCandidates; // list of coordinates of pads and vias on this layer and on this net.
for( MODULE* module = aPcb->m_Modules;
module;
module = module->Next() )
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{
for( D_PAD* pad = module->m_Pads;
pad != NULL;
pad = pad->Next() )
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{
if( !pad->IsOnLayer( GetLayer() ) )
continue;
if( pad->GetNet() != GetNet() )
continue;
ListPointsCandidates.push_back( pad->m_Pos );
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}
}
for( TRACK* track = aPcb->m_Track;
track;
track = track->Next() )
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{
if( !track->IsOnLayer( GetLayer() ) )
continue;
if( track->GetNet() != GetNet() )
continue;
ListPointsCandidates.push_back( track->m_Start );
if( track->Type() != TYPE_VIA )
ListPointsCandidates.push_back( track->m_End );
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}
// test if a point is inside
unsigned indexstart = 0, indexend;
bool connected = false;
for( indexend = 0;
indexend < m_FilledPolysList.size();
indexend++ )
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{
if( m_FilledPolysList[indexend].end_contour ) // end of a filled sub-area found
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{
EDA_Rect bbox =
CalculateSubAreaBoundaryBox( indexstart,
indexend );
for( unsigned ic = 0;
ic < ListPointsCandidates.size();
ic++ )
{ // test if this area is connected to a board item:
wxPoint pos = ListPointsCandidates[ic];
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if( !bbox.Inside( pos ) )
continue;
if( TestPointInsidePolygon(
m_FilledPolysList, indexstart,
indexend, pos.x,
pos.y ) )
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{
connected = true;
break;
}
}
if( connected ) // this polygon is connected: analyse next polygon
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{
indexstart = indexend + 1; // indexstart points the first point of the next polygon
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connected = false;
}
else // Not connected: remove this polygon
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{
m_FilledPolysList.erase(
m_FilledPolysList.begin() + indexstart,
m_FilledPolysList.begin() + indexend +
1 );
indexend = indexstart; /* indexstart points the first point of the next polygon
* because the current poly is removed */
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}
}
}
}
/**************************************************************************************/
EDA_Rect ZONE_CONTAINER::CalculateSubAreaBoundaryBox( int aIndexStart, int aIndexEnd )
/**************************************************************************************/
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/**
* Function CalculateSubAreaBoundaryBox
* Calculates the bounding box of a a filled area ( list of CPolyPt )
* use m_FilledPolysList as list of CPolyPt (that are the corners of one or more polygons or filled areas )
* @return an EDA_Rect as bounding box
* @param aIndexStart = index of the first corner of a polygon (filled area) in m_FilledPolysList
* @param aIndexEnd = index of the last corner of a polygon in m_FilledPolysList
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*/
{
CPolyPt start_point, end_point;
EDA_Rect bbox;
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start_point = m_FilledPolysList[aIndexStart];
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end_point = start_point;
for( int ii = aIndexStart; ii <= aIndexEnd; ii++ )
{
CPolyPt ptst = m_FilledPolysList[ii];
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if( start_point.x > ptst.x )
start_point.x = ptst.x;
if( start_point.y > ptst.y )
start_point.y = ptst.y;
if( end_point.x < ptst.x )
end_point.x = ptst.x;
if( end_point.y < ptst.y )
end_point.y = ptst.y;
}
bbox.SetOrigin( start_point.x, start_point.y );
bbox.SetEnd( wxPoint( end_point.x, end_point.y ) );
return bbox;
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}