2011-08-05 19:53:42 +00:00
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/**
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* @file UnitSelector.h
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* a wxChoiceBox to select units in Pcb_Calculator
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*/
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#ifndef _UnitSelector_h_
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#define _UnitSelector_h_
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#include <wx/string.h>
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#include <wx/choice.h>
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class UNIT_SELECTOR: public wxChoice
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{
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public:
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UNIT_SELECTOR(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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const wxArrayString& choices, long style = 0 ):
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wxChoice( parent, id, pos, size, choices, style )
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{
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}
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/**
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* Function GetUnitScale
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* @return the scaling factor to convert users units
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* to normalized units (meter, herz, ohm, radian )
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*/
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virtual double GetUnitScale() = 0;
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2011-08-07 16:02:58 +00:00
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wxString GetUnitName()
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{
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return GetStringSelection();
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}
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2011-08-05 19:53:42 +00:00
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};
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class UNIT_SELECTOR_LEN: public UNIT_SELECTOR
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{
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public:
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UNIT_SELECTOR_LEN(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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const wxArrayString& choices, long style = 0 );
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/**
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* Function GetUnitScale
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* @return the scaling factor to convert users units
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* to normalized units (meter)
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*/
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virtual double GetUnitScale();
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};
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class UNIT_SELECTOR_FREQUENCY: public UNIT_SELECTOR
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{
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public:
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UNIT_SELECTOR_FREQUENCY(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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const wxArrayString& choices, long style = 0 );
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/**
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* Function GetUnitScale
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* @return the scaling factor to convert users units
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* to normalized units (Hz)
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*/
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virtual double GetUnitScale();
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};
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class UNIT_SELECTOR_ANGLE: public UNIT_SELECTOR
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{
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public:
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UNIT_SELECTOR_ANGLE(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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const wxArrayString& choices, long style = 0 );
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/**
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* Function GetUnitScale
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* @return the scaling factor to convert users units
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* to normalized units (Hz)
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*/
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virtual double GetUnitScale();
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};
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class UNIT_SELECTOR_RESISTOR: public UNIT_SELECTOR
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{
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public:
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UNIT_SELECTOR_RESISTOR(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size,
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const wxArrayString& choices, long style = 0 );
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/**
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* Function GetUnitScale
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* @return the scaling factor to convert users units
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* to normalized units (Hz)
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*/
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virtual double GetUnitScale();
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};
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#endif // _UnitSelector_h_
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