kicad/pcbnew/module_editor_frame.h

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/**
* @file module_editor_frame.h
* @brief Definition of class FOOTPRINT_EDIT_FRAME.
*/
#ifndef MODULE_EDITOR_FRAME_H_
#define MODULE_EDITOR_FRAME_H_
#include <wxBasePcbFrame.h>
#include <io_mgr.h>
class FOOTPRINT_EDIT_FRAME : public PCB_BASE_FRAME
{
public:
FOOTPRINT_EDIT_FRAME( PCB_EDIT_FRAME* aParent );
~FOOTPRINT_EDIT_FRAME();
/**
* Function GetFootprintEditorFrameName (static)
* @return the frame name used when creating the frame
* used to get a reference to this frame, if exists
*/
static const wxChar* GetFootprintEditorFrameName();
/**
* Function GetActiveFootprintEditor (static)
* @return a reference to the current opened Footprint editor
* or NULL if no Footprint editor currently opened
*/
static FOOTPRINT_EDIT_FRAME* GetActiveFootprintEditor();
BOARD_DESIGN_SETTINGS& GetDesignSettings() const; // overload PCB_BASE_FRAME, get parent's
void SetDesignSettings( const BOARD_DESIGN_SETTINGS& aSettings ); // overload
const PCB_PLOT_PARAMS& GetPlotSettings() const; // overload PCB_BASE_FRAME, get parent's
void SetPlotSettings( const PCB_PLOT_PARAMS& aSettings ); // overload
void InstallOptionsFrame( const wxPoint& pos );
void OnCloseWindow( wxCloseEvent& Event );
void CloseModuleEditor( wxCommandEvent& Event );
void Process_Special_Functions( wxCommandEvent& event );
/**
* Function RedrawActiveWindoow
* draws the footprint editor BOARD, and others elements such as axis and grid.
*/
void RedrawActiveWindow( wxDC* DC, bool EraseBg );
/**
* Function ReCreateHToolbar
* create the main horizontal toolbar for the footprint editor
*/
void ReCreateHToolbar();
void ReCreateVToolbar();
void ReCreateOptToolbar();
void ReCreateAuxiliaryToolbar();
void OnLeftClick( wxDC* DC, const wxPoint& MousePos );
/**
* Function OnLeftDClick
* handles the double click in the footprint editor:
* If the double clicked item is editable: call the corresponding editor.
*/
void OnLeftDClick( wxDC* DC, const wxPoint& MousePos );
/**
* Function OnRightClick
* handles the right mouse click in the footprint editor:
* Create the pop up menu
* After this menu is built, the standard ZOOM menu is added
*/
bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu );
/**
* @brief (Re)Create the menubar for the module editor frame
*/
void ReCreateMenuBar();
void ToolOnRightClick( wxCommandEvent& event );
void OnSelectOptionToolbar( wxCommandEvent& event );
/**
* Function OnSaveLibraryAs
* saves the current library to a new name and/or library type.
*
* @note Saving as a new library type requires the plug-in to support saving libraris.
* @see PLUGIN::FootprintSave and PLUGIN::FootprintLibCreate
*/
void OnSaveLibraryAs( wxCommandEvent& aEvent );
/**
* Function OnHotKey
* handle hot key events.
* <p?
* Some commands are relative to the item under the mouse cursor. Commands are
* case insensitive
* </p>
*/
void OnHotKey( wxDC* aDC, int aHotKey, const wxPoint& aPosition, EDA_ITEM* aItem = NULL );
bool OnHotkeyEditItem( int aIdCommand );
bool OnHotkeyDeleteItem( int aIdCommand );
bool OnHotkeyMoveItem( int aIdCommand );
bool OnHotkeyRotateItem( int aIdCommand );
/**
* Function Show3D_Frame
* displays 3D view of the footprint (module) being edited.
*/
void Show3D_Frame( wxCommandEvent& event );
void GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey = 0 );
void OnVerticalToolbar( wxCommandEvent& aEvent );
void OnUpdateVerticalToolbar( wxUpdateUIEvent& aEvent );
void OnUpdateLibSelected( wxUpdateUIEvent& aEvent );
void OnUpdateModuleSelected( wxUpdateUIEvent& aEvent );
void OnUpdateLibAndModuleSelected( wxUpdateUIEvent& aEvent );
void OnUpdateLoadModuleFromBoard( wxUpdateUIEvent& aEvent );
void OnUpdateInsertModuleInBoard( wxUpdateUIEvent& aEvent );
void OnUpdateReplaceModuleInBoard( wxUpdateUIEvent& aEvent );
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/**
* Function LoadModuleFromBoard
* called from the main toolbar to load a footprint from board mainly to edit it.
*/
void LoadModuleFromBoard( wxCommandEvent& event );
/**
* Virtual Function OnModify()
* Must be called after a footprint change
* in order to set the "modify" flag of the current screen
* and prepare, if needed the refresh of the 3D frame showing the footprint
* do not forget to call the basic OnModify function to update auxiliary info
*/
virtual void OnModify( );
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/**
* Function ToPrinter
* Install the print dialog
*/
void ToPrinter( wxCommandEvent& event );
/**
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* Function PrintPage
* is used to print a page. Prints the page pointed by ActiveScreen,
* set by the calling print function.
* @param aDC = wxDC given by the calling print function
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* @param aPrintMaskLayer = not used here
* @param aPrintMirrorMode = not used here (Set when printing in mirror mode)
* @param aData = a pointer on an auxiliary data (NULL if not used)
*/
virtual void PrintPage( wxDC* aDC, int aPrintMaskLayer, bool aPrintMirrorMode,
void * aData = NULL);
// BOARD handling
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/**
* Function Clear_Pcb
* delete all and reinitialize the current board
* @param aQuery = true to prompt user for confirmation, false to initialize silently
*/
bool Clear_Pcb( bool aQuery );
/* handlers for block commands */
virtual int ReturnBlockCommand( int key );
/**
* Function HandleBlockPlace
* handles the BLOCK PLACE command
* Last routine for block operation for:
* - block move & drag
* - block copy & paste
*/
virtual void HandleBlockPlace( wxDC* DC );
/**
* Function HandleBlockEnd( )
* Handle the "end" of a block command,
* i.e. is called at the end of the definition of the area of a block.
* depending on the current block command, this command is executed
* or parameters are initialized to prepare a call to HandleBlockPlace
* in GetScreen()->m_BlockLocate
* @return false if no item selected, or command finished,
* true if some items found and HandleBlockPlace must be called later
*/
virtual bool HandleBlockEnd( wxDC* DC );
BOARD_ITEM* ModeditLocateAndDisplay( int aHotKeyCode = 0 );
/* Undo and redo functions */
public:
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/**
* Function SaveCopyInUndoList.
* Creates a new entry in undo list of commands.
* add a picker to handle aItemToCopy
* @param aItem = the board item modified by the command to undo
* @param aTypeCommand = command type (see enum UNDO_REDO_T)
* @param aTransformPoint = the reference point of the transformation, for
* commands like move
*/
virtual void SaveCopyInUndoList( BOARD_ITEM* aItem,
UNDO_REDO_T aTypeCommand,
const wxPoint& aTransformPoint = wxPoint( 0, 0 ) );
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/**
* Function SaveCopyInUndoList (overloaded).
* Creates a new entry in undo list of commands.
* add a list of pickers to handle a list of items
* @param aItemsList = the list of items modified by the command to undo
* @param aTypeCommand = command type (see enum UNDO_REDO_T)
* @param aTransformPoint = the reference point of the transformation, for
* commands like move
*/
virtual void SaveCopyInUndoList( PICKED_ITEMS_LIST& aItemsList,
UNDO_REDO_T aTypeCommand,
const wxPoint& aTransformPoint = wxPoint( 0, 0 ) );
wxString GetCurrentLib() const { return getLibNickName(); };
// Footprint edition
void Place_Ancre( MODULE* module );
void RemoveStruct( EDA_ITEM* Item );
/**
* Function Transform
* performs a geometric transform on the current footprint.
*/
void Transform( MODULE* module, int transform );
// importing / exporting Footprint
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/**
* Function Export_Module
* Create a file containing only one footprint.
* Used to export a footprint
* Exported files have the standard ext .emp
* This is the same format as .mod files but restricted to only one footprint
* So Create a new lib (which will contains one module) and export a footprint
* is basically the same thing
* @param aModule = the module to export
*/
void Export_Module( MODULE* aModule );
/**
* Function Import_Module
* Read a file containing only one footprint.
* Used to import (after exporting) a footprint
* Exported files have the standard ext .emp
* This is the same format as .mod files but restricted to only one footprint
* The import function can also read gpcb footprint file, in Newlib format
* (One footprint per file, Newlib files have no special ext.)
*/
MODULE* Import_Module();
/**
* Function CreateNewLibrary
* prompts user for a library path, then creates a new footprint library at that
* location. If library exists, user is warned about that, and is given a chance
* to abort the new creation, and in that case existing library is first deleted.
*
* @return wxString - the newly created library path if library was successfully
* created, else wxEmptyString because user aborted or error.
*/
wxString CreateNewLibrary();
/**
* Function SaveCurrentModule
* saves the module which is currently being edited into aLibPath or into the
* currently selected library if aLibPath is NULL.
* @return bool - true if successfully saved, else false because abort or error.
*/
bool SaveCurrentModule( const wxString* aLibPath = NULL );
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/**
* Function Load_Module_From_BOARD
* load in Modedit a footprint from the main board
* @param Module = the module to load. If NULL, a module reference will we asked to user
* @return true if a module isloaded, false otherwise.
*/
bool Load_Module_From_BOARD( MODULE* Module );
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/**
* Function Select_1_Module_From_BOARD
* Display the list of modules currently existing on the BOARD
* @return a pointer to a module if this module is selected or NULL otherwise
* @param aPcb = the board from modules can be loaded
*/
MODULE* Select_1_Module_From_BOARD( BOARD* aPcb );
// functions to edit footprint edges
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/**
* Function Edit_Edge_Width
* changes the width of module perimeter lines, EDGE_MODULEs.
* param ModuleSegmentWidth (global) = new width
* @param aEdge = edge to edit, or NULL. If aEdge == NULL change
* the width of all footprint's edges
*/
void Edit_Edge_Width( EDGE_MODULE* aEdge );
/**
* Function Edit_Edge_Layer
* changes the EDGE_MODULE Edge layer, (The new layer will be asked)
* if Edge == NULL change the layer of the entire footprint edges
* @param Edge = edge to edit, or NULL
*/
void Edit_Edge_Layer( EDGE_MODULE* Edge );
/**
* Function Delete_Edge_Module
* deletes EDGE_MODULE Edge
* @param Edge = edge to delete
*/
void Delete_Edge_Module( EDGE_MODULE* Edge );
/**
* Function Begin_Edge_Module
* creates a new edge item (line, arc ..).
* @param Edge = if NULL: create new edge else terminate edge and create a
* new edge
* @param DC = current Device Context
* @param type_edge = S_SEGMENT,S_ARC ..
* @return the new created edge.
*/
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EDGE_MODULE* Begin_Edge_Module( EDGE_MODULE* Edge, wxDC* DC, STROKE_T type_edge );
/**
* Function End_Edge_Module
* terminates a move or create edge function
*/
void End_Edge_Module( EDGE_MODULE* Edge );
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/**
* Function Enter_Edge_Width
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* Edition of width of module outlines
* Ask for a new width.
* Change the width of EDGE_MODULE Edge if aEdge != NULL
* @param aEdge = edge to edit, or NULL
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* changes ModuleSegmentWidth (global) = new width
*/
void Enter_Edge_Width( EDGE_MODULE* aEdge );
/// Function to initialize the move function params of a graphic item type DRAWSEGMENT
void Start_Move_EdgeMod( EDGE_MODULE* drawitem, wxDC* DC );
/// Function to place a graphic item type EDGE_MODULE currently moved
void Place_EdgeMod( EDGE_MODULE* drawitem );
/**
* Function InstallFootprintBodyItemPropertiesDlg
* Install a dialog to edit a graphic item of a footprint body.
* @param aItem = a pointer to the graphic item to edit
*/
void InstallFootprintBodyItemPropertiesDlg(EDGE_MODULE * aItem);
/**
* Function DlgGlobalChange_PadSettings
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* changes pad caracteristics for the given footprint
* or all footprints which look like the given footprint.
* Options are set by the opened dialog.
* @param aPad is the pattern. The given footprint is the parent of this pad
*/
void DlgGlobalChange_PadSettings( D_PAD* aPad );
/**
* Function DeleteModuleFromCurrentLibrary
* prompts user for footprint name, then deletes it from current library.
*/
bool DeleteModuleFromCurrentLibrary();
void Select_Active_Library();
DECLARE_EVENT_TABLE()
protected:
static BOARD* s_Pcb; ///< retain board accross invocations of module editor
/**
* Function GetComponentFromUndoList
* performs an undo operation on the last edition:
* - Place the current edited library component in Redo list
* - Get old version of the current edited library component
*/
void GetComponentFromUndoList( wxCommandEvent& event );
/**
* Function GetComponentFromRedoList
* performs a redo operation on the the last edition:
* - Place the current edited library component in undo list
* - Get old version of the current edited library component
*/
void GetComponentFromRedoList( wxCommandEvent& event );
/**
* Function UpdateTitle
* updates window title according to getLibNickName().
*/
void updateTitle();
// @todo these will eventually have to be made instance variables.
static wxString m_lib_nick_name;
static wxString m_lib_path;
/// The library nickName is a short string, for now the same as the library path
/// but without path and without extension. After library table support it becomes
/// a lookup key.
wxString getLibNickName() const { return m_lib_nick_name; }
void setLibNickName( const wxString& aLibNickName ) { m_lib_nick_name = aLibNickName; }
/// The libPath is the full string used in the PLUGIN::Footprint*() calls.
wxString getLibPath() const { return m_lib_path; }
void setLibPath( const wxString& aLibPath ) { m_lib_path = aLibPath; }
};
#endif // MODULE_EDITOR_FRAME_H_