2022-06-21 23:38:22 +00:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef HIDPI_GL_3D_CANVAS_H
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#define HIDPI_GL_3D_CANVAS_H
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#include <atomic>
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#include "3d_rendering/raytracing/accelerators/accelerator_3d.h"
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#include "3d_cache/3d_cache.h"
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#include <gal/hidpi_gl_canvas.h>
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#include <wx/image.h>
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#include <wx/timer.h>
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class RENDER_3D_RAYTRACE;
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class RENDER_3D_OPENGL;
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/**
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* Provides basic 3D controls ( zoom, rotate, translate, ... )
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2023-09-07 00:07:09 +00:00
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*
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2022-06-21 23:38:22 +00:00
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*/
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class HIDPI_GL_3D_CANVAS : public HIDPI_GL_CANVAS
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{
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public:
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// wxGLCanvas constructor
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2023-09-07 00:07:09 +00:00
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HIDPI_GL_3D_CANVAS( const KIGFX::VC_SETTINGS& aVcSettings, CAMERA& aCamera, wxWindow* parent,
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wxWindowID id = wxID_ANY,
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2022-06-21 23:38:22 +00:00
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const int* attribList = nullptr, const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxString& name = wxGLCanvasName,
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const wxPalette& palette = wxNullPalette );
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bool m_mouse_is_moving; // Mouse activity is in progress
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bool m_mouse_was_moved;
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bool m_camera_is_moving; // Camera animation is ongoing
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CAMERA& m_camera;
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static const float m_delta_move_step_factor; // Step factor to used with cursor on
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// relation to the current zoom
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/**
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* Get the canvas camera.
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*/
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CAMERA* GetCamera() { return &m_camera; }
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void OnMouseMoveCamera( wxMouseEvent& event );
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void OnMouseWheelCamera( wxMouseEvent& event, bool aPan );
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};
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#endif // HIDPI_GL_3D_CANVAS_H
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