2013-07-16 06:42:44 +00:00
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/// OpenGL Mathematics (glm.g-truc.net)
|
|
|
|
///
|
2014-02-17 18:42:52 +00:00
|
|
|
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
|
2013-07-16 06:42:44 +00:00
|
|
|
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
/// of this software and associated documentation files (the "Software"), to deal
|
|
|
|
/// in the Software without restriction, including without limitation the rights
|
|
|
|
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
/// copies of the Software, and to permit persons to whom the Software is
|
|
|
|
/// furnished to do so, subject to the following conditions:
|
|
|
|
///
|
|
|
|
/// The above copyright notice and this permission notice shall be included in
|
|
|
|
/// all copies or substantial portions of the Software.
|
|
|
|
///
|
|
|
|
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
/// THE SOFTWARE.
|
|
|
|
///
|
|
|
|
/// @ref gtc_ulp
|
|
|
|
/// @file glm/gtc/ulp.inl
|
|
|
|
/// @date 2011-03-07 / 2012-04-07
|
|
|
|
/// @author Christophe Riccio
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
|
|
|
|
///
|
|
|
|
/// Developed at SunPro, a Sun Microsystems, Inc. business.
|
|
|
|
/// Permission to use, copy, modify, and distribute this
|
|
|
|
/// software is freely granted, provided that this notice
|
|
|
|
/// is preserved.
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#include <cmath>
|
|
|
|
#include <cfloat>
|
|
|
|
|
2014-02-17 18:42:52 +00:00
|
|
|
#if(GLM_COMPILER & GLM_COMPILER_VC)
|
|
|
|
# pragma warning(push)
|
|
|
|
# pragma warning(disable : 4127)
|
|
|
|
#endif
|
2013-07-16 06:42:44 +00:00
|
|
|
|
|
|
|
typedef union
|
|
|
|
{
|
|
|
|
float value;
|
|
|
|
/* FIXME: Assumes 32 bit int. */
|
|
|
|
unsigned int word;
|
|
|
|
} ieee_float_shape_type;
|
|
|
|
|
|
|
|
typedef union
|
|
|
|
{
|
|
|
|
double value;
|
|
|
|
struct
|
|
|
|
{
|
|
|
|
glm::detail::int32 lsw;
|
|
|
|
glm::detail::int32 msw;
|
|
|
|
} parts;
|
|
|
|
} ieee_double_shape_type;
|
|
|
|
|
|
|
|
#define GLM_EXTRACT_WORDS(ix0,ix1,d) \
|
|
|
|
do { \
|
|
|
|
ieee_double_shape_type ew_u; \
|
|
|
|
ew_u.value = (d); \
|
|
|
|
(ix0) = ew_u.parts.msw; \
|
|
|
|
(ix1) = ew_u.parts.lsw; \
|
|
|
|
} while (0)
|
|
|
|
|
|
|
|
#define GLM_GET_FLOAT_WORD(i,d) \
|
|
|
|
do { \
|
|
|
|
ieee_float_shape_type gf_u; \
|
|
|
|
gf_u.value = (d); \
|
|
|
|
(i) = gf_u.word; \
|
|
|
|
} while (0)
|
|
|
|
|
|
|
|
#define GLM_SET_FLOAT_WORD(d,i) \
|
|
|
|
do { \
|
|
|
|
ieee_float_shape_type sf_u; \
|
|
|
|
sf_u.word = (i); \
|
|
|
|
(d) = sf_u.value; \
|
|
|
|
} while (0)
|
|
|
|
|
|
|
|
#define GLM_INSERT_WORDS(d,ix0,ix1) \
|
|
|
|
do { \
|
|
|
|
ieee_double_shape_type iw_u; \
|
|
|
|
iw_u.parts.msw = (ix0); \
|
|
|
|
iw_u.parts.lsw = (ix1); \
|
|
|
|
(d) = iw_u.value; \
|
|
|
|
} while (0)
|
|
|
|
|
|
|
|
namespace glm{
|
|
|
|
namespace detail
|
|
|
|
{
|
|
|
|
GLM_FUNC_QUALIFIER float nextafterf(float x, float y)
|
|
|
|
{
|
|
|
|
volatile float t;
|
|
|
|
glm::detail::int32 hx, hy, ix, iy;
|
|
|
|
|
|
|
|
GLM_GET_FLOAT_WORD(hx, x);
|
|
|
|
GLM_GET_FLOAT_WORD(hy, y);
|
|
|
|
ix = hx&0x7fffffff; // |x|
|
|
|
|
iy = hy&0x7fffffff; // |y|
|
|
|
|
|
|
|
|
if((ix>0x7f800000) || // x is nan
|
|
|
|
(iy>0x7f800000)) // y is nan
|
|
|
|
return x+y;
|
|
|
|
if(x==y) return y; // x=y, return y
|
|
|
|
if(ix==0) { // x == 0
|
|
|
|
GLM_SET_FLOAT_WORD(x,(hy&0x80000000)|1);// return +-minsubnormal
|
|
|
|
t = x*x;
|
|
|
|
if(t==x) return t; else return x; // raise underflow flag
|
|
|
|
}
|
|
|
|
if(hx>=0) { // x > 0
|
|
|
|
if(hx>hy) { // x > y, x -= ulp
|
|
|
|
hx -= 1;
|
|
|
|
} else { // x < y, x += ulp
|
|
|
|
hx += 1;
|
|
|
|
}
|
|
|
|
} else { // x < 0
|
|
|
|
if(hy>=0||hx>hy){ // x < y, x -= ulp
|
|
|
|
hx -= 1;
|
|
|
|
} else { // x > y, x += ulp
|
|
|
|
hx += 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
hy = hx&0x7f800000;
|
|
|
|
if(hy>=0x7f800000) return x+x; // overflow
|
|
|
|
if(hy<0x00800000) { // underflow
|
|
|
|
t = x*x;
|
|
|
|
if(t!=x) { // raise underflow flag
|
|
|
|
GLM_SET_FLOAT_WORD(y,hx);
|
|
|
|
return y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
GLM_SET_FLOAT_WORD(x,hx);
|
|
|
|
return x;
|
|
|
|
}
|
|
|
|
|
|
|
|
GLM_FUNC_QUALIFIER double nextafter(double x, double y)
|
|
|
|
{
|
|
|
|
volatile double t;
|
|
|
|
glm::detail::int32 hx, hy, ix, iy;
|
|
|
|
glm::detail::uint32 lx, ly;
|
|
|
|
|
|
|
|
GLM_EXTRACT_WORDS(hx, lx, x);
|
|
|
|
GLM_EXTRACT_WORDS(hy, ly, y);
|
|
|
|
ix = hx & 0x7fffffff; // |x|
|
|
|
|
iy = hy & 0x7fffffff; // |y|
|
|
|
|
|
|
|
|
if(((ix>=0x7ff00000)&&((ix-0x7ff00000)|lx)!=0) || // x is nan
|
|
|
|
((iy>=0x7ff00000)&&((iy-0x7ff00000)|ly)!=0)) // y is nan
|
|
|
|
return x+y;
|
|
|
|
if(x==y) return y; // x=y, return y
|
|
|
|
if((ix|lx)==0) { // x == 0
|
|
|
|
GLM_INSERT_WORDS(x, hy & 0x80000000, 1); // return +-minsubnormal
|
|
|
|
t = x*x;
|
|
|
|
if(t==x) return t; else return x; // raise underflow flag
|
|
|
|
}
|
|
|
|
if(hx>=0) { // x > 0
|
|
|
|
if(hx>hy||((hx==hy)&&(lx>ly))) { // x > y, x -= ulp
|
|
|
|
if(lx==0) hx -= 1;
|
|
|
|
lx -= 1;
|
|
|
|
} else { // x < y, x += ulp
|
|
|
|
lx += 1;
|
|
|
|
if(lx==0) hx += 1;
|
|
|
|
}
|
|
|
|
} else { // x < 0
|
|
|
|
if(hy>=0||hx>hy||((hx==hy)&&(lx>ly))){// x < y, x -= ulp
|
|
|
|
if(lx==0) hx -= 1;
|
|
|
|
lx -= 1;
|
|
|
|
} else { // x > y, x += ulp
|
|
|
|
lx += 1;
|
|
|
|
if(lx==0) hx += 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
hy = hx&0x7ff00000;
|
|
|
|
if(hy>=0x7ff00000) return x+x; // overflow
|
|
|
|
if(hy<0x00100000) { // underflow
|
|
|
|
t = x*x;
|
|
|
|
if(t!=x) { // raise underflow flag
|
|
|
|
GLM_INSERT_WORDS(y,hx,lx);
|
|
|
|
return y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
GLM_INSERT_WORDS(x,hx,lx);
|
|
|
|
return x;
|
|
|
|
}
|
|
|
|
}//namespace detail
|
|
|
|
}//namespace glm
|
|
|
|
|
2014-02-17 18:42:52 +00:00
|
|
|
#if(GLM_COMPILER & GLM_COMPILER_VC)
|
|
|
|
# pragma warning(pop)
|
|
|
|
#endif
|
2013-07-16 06:42:44 +00:00
|
|
|
|
|
|
|
#if((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
|
|
|
|
# define GLM_NEXT_AFTER_FLT(x, toward) glm::detail::nextafterf((x), (toward))
|
|
|
|
# define GLM_NEXT_AFTER_DBL(x, toward) _nextafter((x), (toward))
|
|
|
|
#else
|
|
|
|
# define GLM_NEXT_AFTER_FLT(x, toward) nextafterf((x), (toward))
|
|
|
|
# define GLM_NEXT_AFTER_DBL(x, toward) nextafter((x), (toward))
|
|
|
|
#endif
|
|
|
|
|
|
|
|
namespace glm
|
|
|
|
{
|
|
|
|
GLM_FUNC_QUALIFIER float next_float(float const & x)
|
|
|
|
{
|
|
|
|
return GLM_NEXT_AFTER_FLT(x, std::numeric_limits<float>::max());
|
|
|
|
}
|
|
|
|
|
|
|
|
GLM_FUNC_QUALIFIER double next_float(double const & x)
|
|
|
|
{
|
|
|
|
return GLM_NEXT_AFTER_DBL(x, std::numeric_limits<double>::max());
|
|
|
|
}
|
|
|
|
|
|
|
|
template<typename T, template<typename> class vecType>
|
|
|
|
GLM_FUNC_QUALIFIER vecType<T> next_float(vecType<T> const & x)
|
|
|
|
{
|
|
|
|
vecType<T> Result;
|
|
|
|
for(std::size_t i = 0; i < Result.length(); ++i)
|
|
|
|
Result[i] = next_float(x[i]);
|
|
|
|
return Result;
|
|
|
|
}
|
|
|
|
|
|
|
|
GLM_FUNC_QUALIFIER float prev_float(float const & x)
|
|
|
|
{
|
|
|
|
return GLM_NEXT_AFTER_FLT(x, std::numeric_limits<float>::min());
|
|
|
|
}
|
|
|
|
|
|
|
|
GLM_FUNC_QUALIFIER double prev_float(double const & x)
|
|
|
|
{
|
|
|
|
return GLM_NEXT_AFTER_DBL(x, std::numeric_limits<double>::min());
|
|
|
|
}
|
|
|
|
|
|
|
|
template<typename T, template<typename> class vecType>
|
|
|
|
GLM_FUNC_QUALIFIER vecType<T> prev_float(vecType<T> const & x)
|
|
|
|
{
|
|
|
|
vecType<T> Result;
|
|
|
|
for(std::size_t i = 0; i < Result.length(); ++i)
|
|
|
|
Result[i] = prev_float(x[i]);
|
|
|
|
return Result;
|
|
|
|
}
|
|
|
|
|
|
|
|
template <typename T>
|
|
|
|
GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps)
|
|
|
|
{
|
|
|
|
T temp = x;
|
|
|
|
for(std::size_t i = 0; i < ulps; ++i)
|
|
|
|
temp = next_float(temp);
|
|
|
|
return temp;
|
|
|
|
}
|
|
|
|
|
|
|
|
template<typename T, template<typename> class vecType>
|
|
|
|
GLM_FUNC_QUALIFIER vecType<T> next_float(vecType<T> const & x, vecType<uint> const & ulps)
|
|
|
|
{
|
|
|
|
vecType<T> Result;
|
|
|
|
for(std::size_t i = 0; i < Result.length(); ++i)
|
|
|
|
Result[i] = next_float(x[i], ulps[i]);
|
|
|
|
return Result;
|
|
|
|
}
|
|
|
|
|
|
|
|
template <typename T>
|
|
|
|
GLM_FUNC_QUALIFIER T prev_float(T const & x, uint const & ulps)
|
|
|
|
{
|
|
|
|
T temp = x;
|
|
|
|
for(std::size_t i = 0; i < ulps; ++i)
|
|
|
|
temp = prev_float(temp);
|
|
|
|
return temp;
|
|
|
|
}
|
|
|
|
|
|
|
|
template<typename T, template<typename> class vecType>
|
|
|
|
GLM_FUNC_QUALIFIER vecType<T> prev_float(vecType<T> const & x, vecType<uint> const & ulps)
|
|
|
|
{
|
|
|
|
vecType<T> Result;
|
|
|
|
for(std::size_t i = 0; i < Result.length(); ++i)
|
|
|
|
Result[i] = prev_float(x[i], ulps[i]);
|
|
|
|
return Result;
|
|
|
|
}
|
|
|
|
|
|
|
|
template <typename T>
|
|
|
|
GLM_FUNC_QUALIFIER uint float_distance(T const & x, T const & y)
|
|
|
|
{
|
|
|
|
uint ulp = 0;
|
|
|
|
|
|
|
|
if(x < y)
|
|
|
|
{
|
|
|
|
T temp = x;
|
|
|
|
while(temp != y && ulp < std::numeric_limits<std::size_t>::max())
|
|
|
|
{
|
|
|
|
++ulp;
|
|
|
|
temp = next_float(temp);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(y < x)
|
|
|
|
{
|
|
|
|
T temp = y;
|
|
|
|
while(temp != x && ulp < std::numeric_limits<std::size_t>::max())
|
|
|
|
{
|
|
|
|
++ulp;
|
|
|
|
temp = next_float(temp);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else // ==
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
return ulp;
|
|
|
|
}
|
|
|
|
|
|
|
|
template<typename T, template<typename> class vecType>
|
|
|
|
GLM_FUNC_QUALIFIER vecType<uint> float_distance(vecType<T> const & x, vecType<T> const & y)
|
|
|
|
{
|
|
|
|
vecType<uint> Result;
|
|
|
|
for(std::size_t i = 0; i < Result.length(); ++i)
|
|
|
|
Result[i] = float_distance(x[i], y[i]);
|
|
|
|
return Result;
|
|
|
|
}
|
|
|
|
}//namespace glm
|