kicad/include/class_drawpanel.h

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/**
* @file class_drawpanel.h:
* @brief EDA_DRAW_PANEL class definition.
*/
#ifndef PANEL_WXSTRUCT_H
#define PANEL_WXSTRUCT_H
#include "colors.h"
#include "base_struct.h"
#include <wx/overlay.h>
class EDA_DRAW_FRAME;
class BASE_SCREEN;
class PCB_SCREEN;
/**
* Mouse capture callback function prototype.
*/
typedef void ( *MOUSE_CAPTURE_CALLBACK )( EDA_DRAW_PANEL* aPanel, wxDC* aDC,
const wxPoint& aPosition, bool aErase );
/**
* End mouse capture callback function prototype.
*/
typedef void ( *END_MOUSE_CAPTURE_CALLBACK )( EDA_DRAW_PANEL* aPanel, wxDC* aDC );
class EDA_DRAW_PANEL : public wxScrolledWindow
{
private:
int m_currentCursor; ///< Current mouse cursor shape id.
int m_defaultCursor; ///< The default mouse cursor shape id.
bool m_showCrossHair; ///< Indicate if cross hair is to be shown.
int m_cursorLevel; ///< Index for cursor redraw in XOR mode.
public:
EDA_RECT m_ClipBox; // the clipbox used in screen redraw (usually gives the
// visible area in internal units)
wxPoint m_CursorStartPos; // useful in testing the cursor movement
int m_scrollIncrementX; // X axis scroll increment in pixels per unit.
int m_scrollIncrementY; // Y axis scroll increment in pixels per unit.
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bool m_AbortRequest; // Flag to abort long commands
bool m_AbortEnable; // true if abort button or menu to be displayed
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bool m_AutoPAN_Enable; // true to allow auto pan
bool m_AutoPAN_Request; // true to request an auto pan (will be made only if
// m_AutoPAN_Enable = true)
int m_IgnoreMouseEvents; // when non-zero (true), then ignore mouse events
bool m_Block_Enable; // true to accept Block Commands
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// useful to avoid false start block in certain cases
// (like switch from a sheet to an other sheet
int m_CanStartBlock; // >= 0 (or >= n) if a block can start
bool m_PrintIsMirrored; // True when drawing in mirror mode. Used in draw arc function,
// because arcs are oriented, and in mirror mode, orientations
// are reversed
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#ifdef USE_WX_OVERLAY
// MAC Uses overlay to workaround the wxINVERT and wxXOR miss
wxOverlay m_overlay;
#endif
/* Cursor management (used in editing functions) */
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/* Mouse capture move callback function. */
MOUSE_CAPTURE_CALLBACK m_mouseCaptureCallback;
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/* Abort mouse capture callback function. */
END_MOUSE_CAPTURE_CALLBACK m_endMouseCaptureCallback;
public:
EDA_DRAW_PANEL( EDA_DRAW_FRAME* parent, int id, const wxPoint& pos, const wxSize& size );
~EDA_DRAW_PANEL();
BASE_SCREEN* GetScreen();
virtual EDA_DRAW_FRAME* GetParent();
void OnPaint( wxPaintEvent& event );
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/**
* Function DrawBackGround
* @param DC = current Device Context
* Draws (if allowed) :
* the grid
* X and Y axis
* X and Y auxiliary axis
*/
void DrawBackGround( wxDC* DC );
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/**
* Function DrawGrid
* draws a grid to \a aDC.
* @see m_ClipBox to determine the damaged area of the drawing to draw the grid.
* @see EDA_DRAW_FRAME::IsGridVisible() to determine if grid is shown.
* @see EDA_DRAW_FRAME::GetGridColor() for the color of the grid.
* @param aDC The device context to draw the grid.
*/
void DrawGrid( wxDC* aDC );
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/**
* Function DrawAuxiliaryAxis
* Draw the Auxiliary Axis, used in Pcbnew which as origin coordinates
* for gerber and excellon files
* @param aDC = current Device Context
* @param aDrawMode = draw mode (GR_COPY, GR_OR ..)
*/
void DrawAuxiliaryAxis( wxDC* aDC, int aDrawMode );
/**
* Function DrawGridAxis
* Draw on auxiliary axis, used in Pcbnew to show grid origin, when
* the grid origin is set by user, and is not (0,0)
* @param aDC = current Device Context
* @param aDrawMode = draw mode (GR_COPY, GR_OR ..)
*/
void DrawGridAxis( wxDC* aDC, int aDrawMode );
void OnEraseBackground( wxEraseEvent& event ) { }
/**
* Function OnActivate
* handles window activation events.
* <p>
* The member m_CanStartBlock is initialize to avoid a block start command on activation
* (because a left mouse button can be pressed and no block command wanted. This happens
* when enter on a hierarchy sheet on double click.
*</p>
*/
void OnActivate( wxActivateEvent& event );
/**
* Function DoPrepareDC
* sets up the device context \a aDC for drawing.
* <p>
* This overrides wxScrolledWindow::DoPrepareDC() for setting up the the device context
* used for drawing. The scale factor and drawing logical offset are set and the base
* method is called to set the DC device origin (scroll bar position). This connects
* everything together to achieve the appropriate coordinate manipulation using wxDC
* LogicalToDeviceXXX and DeviceToLogixalXXX methods. This gets called automatically
* for a paint event. If you do any drawing outside the paint event, you must call
* DoPrepareDC manually.
* </p>
* @param aDC The device context to prepare.
*/
virtual void DoPrepareDC( wxDC& aDC );
/**
* Function DeviceToLogical
* converts \a aRect from device to drawing (logical) coordinates.
* <p>
* \a aRect must be in scrolled device units.
* </p>
* @param aRect The rectangle to convert.
* @param aDC The device context used for the conversion.
* @return A rectangle converted to drawing units.
*/
wxRect DeviceToLogical( const wxRect& aRect, wxDC& aDC );
/* Mouse and keys events */
/**
* Function OnMouseWheel
* handles mouse wheel events.
* <p>
* The mouse wheel is used to provide support for zooming and panning. This
* is accomplished by converting mouse wheel events in pseudo menu command
* events and sending them to the appropriate parent window event handler.
*</p>
*/
void OnMouseWheel( wxMouseEvent& event );
void OnMouseEvent( wxMouseEvent& event );
void OnMouseLeaving( wxMouseEvent& event );
void OnKeyEvent( wxKeyEvent& event );
void OnPan( wxCommandEvent& event );
void EraseScreen( wxDC* DC );
void OnScrollWin( wxCommandEvent& event );
void OnScroll( wxScrollWinEvent& event );
void SetZoom( int mode );
int GetZoom();
void SetGrid( const wxRealPoint& size );
wxRealPoint GetGrid();
/**
* Function OnRightClick
* builds and displays a context menu on a right mouse button click.
* @return true if the context menu is shown, or false
*/
bool OnRightClick( wxMouseEvent& event );
/**
* Function IsPointOnDisplay
* @param aPosition The position to test in logical (drawing) units.
* @return true if \a aPosition is visible on the screen.
* false if \a aPosition is not visible on the screen.
*/
bool IsPointOnDisplay( const wxPoint& aPosition );
/**
* Function SetClipBox
* sets the clip box in drawing (logical) units from \a aRect in device units.
* <p>
* If \a aRect is NULL, then the entire visible area of the screen is used as the clip
* area. The clip box is used when drawing to determine which objects are not visible
* and do not need to be drawn. Note that this is not the same as setting the device
* context clipping with wxDC::SetClippingRegion(). This is the rectangle used by the
* drawing functions in gr_basic.cpp used to determine if the item to draw is off screen
* and therefore not drawn.
* </p>
* @param aDC The device context use for drawing with the correct scale and
* offsets already configured. See DoPrepareDC().
* @param aRect The clip rectangle in device units or NULL for the entire visible area
* of the screen.
*/
void SetClipBox( wxDC& aDC, const wxRect* aRect = NULL );
void ReDraw( wxDC* aDC, bool aEraseBackground = true );
/**
* Function RefreshDrawingRect
* redraws the contents of \a aRect in drawing units. \a aRect is converted to
* screen coordinates and wxWindow::RefreshRect() is called to repaint the region.
* @param aRect The rectangle to repaint.
* @param aEraseBackground Erases the background if true.
*/
void RefreshDrawingRect( const EDA_RECT& aRect, bool aEraseBackground = true );
/**
* Function GetScreenCenterLogicalPosition
* @return The current screen center position in logical (drawing) units.
*/
wxPoint GetScreenCenterLogicalPosition();
/**
* Function MoveCursorToCrossHair
* warps the cursor to the current cross hair position.
*/
void MoveCursorToCrossHair();
/**
* Function MoveCursor
* moves the mouse pointer to \a aPosition in logical (drawing) units.
* @param aPosition The position in logical units to move the cursor.
*/
void MoveCursor( const wxPoint& aPosition );
/* Cursor functions */
/**
* Function DrawCrossHair
* draws the user cross hair.
* <p>
* The user cross hair is not the mouse cursor although they may be at the same screen
* position. The mouse cursor is still render by the OS. This is a drawn cross hair
* that is used to snap to grid when grid snapping is enabled. This is as an indicator
* to where the next user action will take place.
* </p>
* @param aDC - the device context to draw the cursor
* @param aColor - the color to draw the cursor
*/
void DrawCrossHair( wxDC* aDC, int aColor = WHITE );
// Hide the cross hair.
void CrossHairOff( wxDC* DC );
// Show the cross hair.
void CrossHairOn( wxDC* DC );
/**
* Function SetMouseCapture
* sets the mouse capture and end mouse capture callbacks to \a aMouseCaptureCallback
* and \a aEndMouseCaptureCallback respectively.
*/
void SetMouseCapture( MOUSE_CAPTURE_CALLBACK aMouseCaptureCallback,
END_MOUSE_CAPTURE_CALLBACK aEndMouseCaptureCallback )
{
m_mouseCaptureCallback = aMouseCaptureCallback;
m_endMouseCaptureCallback = aEndMouseCaptureCallback;
}
/**
* Function EndMouseCapture
* ends mouse a capture.
*
* Check to see if the cursor is being managed for block or editing commands and release it.
* @param aId The command ID to restore or -1 to keep the current command ID.
* @param aCursorId The wxWidgets stock cursor ID to set the cursor to or -1 to keep the
* current cursor.
* @param aTitle The tool message to display in the status bar or wxEmptyString to clear
* the message.
* @param aCallEndFunc Call the abort mouse capture callback if true.
*/
void EndMouseCapture( int aId = -1, int aCursorId = -1,
const wxString& aTitle = wxEmptyString,
bool aCallEndFunc = true );
inline bool IsMouseCaptured() const { return m_mouseCaptureCallback != NULL; }
/**
* Function SetCurrentCursor
* Set the current cursor shape for drawpanel
*/
void SetCurrentCursor( int aCursor )
{
m_currentCursor = aCursor;
SetCursor( m_currentCursor );
}
/**
* Function GetDefaultCursor
* return the default cursor shape
*/
int GetDefaultCursor() const { return m_defaultCursor; }
/**
* Function GetCurrentCursor
* return the current cursor shape, depending on the current selected tool
*/
int GetCurrentCursor() const { return m_currentCursor; }
DECLARE_EVENT_TABLE()
};
/**
* Class EDA_CROSS_HAIR_MANAGER
* is used to hide the cross hair and restore it when the class goes out of scope.
*/
class EDA_CROSS_HAIR_MANAGER
{
public:
EDA_CROSS_HAIR_MANAGER( EDA_DRAW_PANEL* aPanel, wxDC* aDC ) :
m_panel( aPanel ),
m_dc( aDC )
{
if( aPanel && aDC )
aPanel->CrossHairOff( aDC );
}
~EDA_CROSS_HAIR_MANAGER()
{
if( m_panel && m_dc )
m_panel->CrossHairOn( m_dc );
}
private:
EDA_DRAW_PANEL* m_panel;
wxDC* m_dc;
DECLARE_NO_COPY_CLASS( EDA_CROSS_HAIR_MANAGER )
};
#endif /* #ifndef PANEL_WXSTRUCT_H */