2015-12-08 07:31:57 +00:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file cobject2d.h
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* @brief
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*/
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#ifndef _COBJECT2D_H_
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#define _COBJECT2D_H_
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2015-12-09 07:30:48 +00:00
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#include "plugins/3dapi/xv3d_types.h"
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2015-12-08 07:31:57 +00:00
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#include "cbbox2d.h"
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#include <string.h>
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#include <class_board_item.h>
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enum INTERSECTION_RESULT
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{
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INTR_MISSES,
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INTR_INTERSECTS,
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INTR_FULL_INSIDE
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};
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enum OBJECT2D_TYPE
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{
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OBJ2D_FILLED_CIRCLE,
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OBJ2D_CSG,
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OBJ2D_POLYGON,
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OBJ2D_DUMMYBLOCK,
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OBJ2D_POLYGON4PT,
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OBJ2D_RING,
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OBJ2D_ROUNDSEG,
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OBJ2D_TRIANGLE,
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OBJ2D_CONTAINER,
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OBJ2D_BVHCONTAINER,
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OBJ2D_MAX
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};
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class GLM_ALIGN(CLASS_ALIGNMENT) COBJECT2D
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{
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protected:
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CBBOX2D m_bbox;
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SFVEC2F m_centroid;
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OBJECT2D_TYPE m_obj_type;
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const BOARD_ITEM &m_boardItem;
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public:
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COBJECT2D( OBJECT2D_TYPE aObjType, const BOARD_ITEM &aBoardItem );
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virtual ~COBJECT2D() {}
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const BOARD_ITEM &GetBoardItem() const { return m_boardItem; }
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/** Function Overlaps
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* @brief Test if the box overlaps the object
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* Conformance
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* The function overlaps implements function Overlaps from the OGC Simple Feature Specification.
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* http://www.opengeospatial.org/standards/sfa
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* a.Overlaps(b) ⇔ ( dim(I(a)) = dim(I(b)) = dim(I(a) ∩ I(b))) ∧ (a ∩ b ≠ a) ∧ (a ∩ b ≠ b)
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* It means that the result dimension of an overlap is the same dimentions of the bounding box
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* (so the overlap cannot be a point or a line) and one of the boxes cannot full contain the other
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* box.
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* @param aBBox - The bounding box to test
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* @return true if the BBox intersects the object or is inside it
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*/
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virtual bool Overlaps( const CBBOX2D &aBBox ) const = 0;
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/** Function Intersects
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* @brief Intersects - a.Intersects(b) ⇔ !a.Disjoint(b) ⇔ !(a ∩ b = ∅)
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* It intersects if the result intersection is not null
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* @param aBBox
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* @return
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*/
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virtual bool Intersects( const CBBOX2D &aBBox ) const = 0;
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/** Function Intersect
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* @brief Intersect
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* @param aSegRay
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* @param aOutT a value between 0.0 and 1.0 in relation to the time of the hit of the segment
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* @param aNormalOut
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* @return
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*/
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virtual bool Intersect( const RAYSEG2D &aSegRay, float *aOutT, SFVEC2F *aNormalOut ) const = 0;
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/** Function IsBBoxInside
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* @brief Tests if the bouding is out, intersects or is complety inside
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* @param aBBox - The bounding box to test
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* @return INTERSECTION_RESULT
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*/
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virtual INTERSECTION_RESULT IsBBoxInside( const CBBOX2D &aBBox ) const = 0;
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virtual bool IsPointInside( const SFVEC2F &aPoint ) const = 0;
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const CBBOX2D &GetBBox() const { return m_bbox; }
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const SFVEC2F &GetCentroid() const { return m_centroid; }
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const OBJECT2D_TYPE GetObjectType() const { return m_obj_type; }
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};
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/// Implements a class for object statistics
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/// using Singleton pattern
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class COBJECT2D_STATS
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{
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public:
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void ResetStats() { memset( m_counter, 0, sizeof(unsigned int) * OBJ2D_MAX ); }
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unsigned int GetCountOf( OBJECT2D_TYPE aObjType ) const { return m_counter[aObjType]; }
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void AddOne( OBJECT2D_TYPE aObjType ) { m_counter[aObjType]++; }
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void PrintStats();
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static COBJECT2D_STATS &Instance()
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{
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if( !s_instance )
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s_instance = new COBJECT2D_STATS;
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return *s_instance;
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}
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private:
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COBJECT2D_STATS(){ ResetStats(); }
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COBJECT2D_STATS( const COBJECT2D_STATS &old );
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const COBJECT2D_STATS &operator=( const COBJECT2D_STATS &old );
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~COBJECT2D_STATS(){}
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private:
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unsigned int m_counter[OBJ2D_MAX];
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static COBJECT2D_STATS *s_instance;
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};
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#endif // _COBJECT2D_H_
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