2014-10-19 20:20:16 +00:00
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/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2014 KiCad Developers, see CHANGELOG.TXT for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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2011-09-20 13:57:40 +00:00
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/**
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* @file trigo.cpp
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2013-01-26 17:49:48 +00:00
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* @brief Trigonometric and geometric basic functions.
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2011-09-20 13:57:40 +00:00
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*/
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2007-06-05 12:10:51 +00:00
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2012-01-23 04:33:36 +00:00
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#include <fctsys.h>
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#include <macros.h>
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#include <trigo.h>
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// Dick Hollenbeck's KiROUND R&D
// This provides better project control over rounding to int from double
// than wxRound() did. This scheme provides better logging in Debug builds
// and it provides for compile time calculation of constants.
#include <stdio.h>
#include <assert.h>
#include <limits.h>
//-----<KiROUND KIT>------------------------------------------------------------
/**
* KiROUND
* rounds a floating point number to an int using
* "round halfway cases away from zero".
* In Debug build an assert fires if will not fit into an int.
*/
#if defined( DEBUG )
// DEBUG: a macro to capture line and file, then calls this inline
static inline int KiRound( double v, int line, const char* filename )
{
v = v < 0 ? v - 0.5 : v + 0.5;
if( v > INT_MAX + 0.5 )
{
printf( "%s: in file %s on line %d, val: %.16g too ' > 0 ' for int\n", __FUNCTION__, filename, line, v );
}
else if( v < INT_MIN - 0.5 )
{
printf( "%s: in file %s on line %d, val: %.16g too ' < 0 ' for int\n", __FUNCTION__, filename, line, v );
}
return int( v );
}
#define KiROUND( v ) KiRound( v, __LINE__, __FILE__ )
#else
// RELEASE: a macro so compile can pre-compute constants.
#define KiROUND( v ) int( (v) < 0 ? (v) - 0.5 : (v) + 0.5 )
#endif
//-----</KiROUND KIT>-----------------------------------------------------------
// Only a macro is compile time calculated, an inline function causes a static constructor
// in a situation like this.
// Therefore the Release build is best done with a MACRO not an inline function.
int Computed = KiROUND( 14.3 * 8 );
int main( int argc, char** argv )
{
for( double d = double(INT_MAX)-1; d < double(INT_MAX)+8; d += 2.0 )
{
int i = KiROUND( d );
printf( "t: %d %.16g\n", i, d );
}
return 0;
}
2012-04-19 06:55:45 +00:00
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#include <common.h>
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2013-01-26 17:49:48 +00:00
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#include <math_for_graphics.h>
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2013-09-27 12:30:35 +00:00
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// Returns true if the point P is on the segment S.
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// faster than TestSegmentHit() because P should be exactly on S
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// therefore works fine only for H, V and 45 deg segm (suitable for wires in eeschema)
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bool IsPointOnSegment( const wxPoint& aSegStart, const wxPoint& aSegEnd,
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const wxPoint& aTestPoint )
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{
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wxPoint vectSeg = aSegEnd - aSegStart; // Vector from S1 to S2
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wxPoint vectPoint = aTestPoint - aSegStart; // Vector from S1 to P
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// Use long long here to avoid overflow in calculations
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if( (long long) vectSeg.x * vectPoint.y - (long long) vectSeg.y * vectPoint.x )
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return false; /* Cross product non-zero, vectors not parallel */
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if( ( (long long) vectSeg.x * vectPoint.x + (long long) vectSeg.y * vectPoint.y ) <
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( (long long) vectPoint.x * vectPoint.x + (long long) vectPoint.y * vectPoint.y ) )
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return false; /* Point not on segment */
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return true;
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}
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2013-09-21 18:09:41 +00:00
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2014-10-19 20:20:16 +00:00
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2013-09-27 12:30:35 +00:00
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// Returns true if the segment 1 intersectd the segment 2.
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2013-09-21 18:09:41 +00:00
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bool SegmentIntersectsSegment( const wxPoint &a_p1_l1, const wxPoint &a_p2_l1,
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const wxPoint &a_p1_l2, const wxPoint &a_p2_l2 )
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{
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//We are forced to use 64bit ints because the internal units can oveflow 32bit ints when
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// multiplied with each other, the alternative would be to scale the units down (i.e. divide
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// by a fixed number).
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long long dX_a, dY_a, dX_b, dY_b, dX_ab, dY_ab;
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long long num_a, num_b, den;
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//Test for intersection within the bounds of both line segments using line equations of the
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// form:
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// x_k(u_k) = u_k * dX_k + x_k(0)
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// y_k(u_k) = u_k * dY_k + y_k(0)
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// with 0 <= u_k <= 1 and k = [ a, b ]
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dX_a = a_p2_l1.x - a_p1_l1.x;
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dY_a = a_p2_l1.y - a_p1_l1.y;
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dX_b = a_p2_l2.x - a_p1_l2.x;
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dY_b = a_p2_l2.y - a_p1_l2.y;
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dX_ab = a_p1_l2.x - a_p1_l1.x;
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dY_ab = a_p1_l2.y - a_p1_l1.y;
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den = dY_a * dX_b - dY_b * dX_a ;
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//Check if lines are parallel
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if( den == 0 )
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return false;
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num_a = dY_ab * dX_b - dY_b * dX_ab;
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num_b = dY_ab * dX_a - dY_a * dX_ab;
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//We wont calculate directly the u_k of the intersection point to avoid floating point
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// division but they could be calculated with:
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// u_a = (float) num_a / (float) den;
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// u_b = (float) num_b / (float) den;
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if( den < 0 )
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{
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den = -den;
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num_a = -num_a;
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num_b = -num_b;
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}
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//Test sign( u_a ) and return false if negative
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if( num_a < 0 )
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return false;
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//Test sign( u_b ) and return false if negative
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if( num_b < 0 )
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return false;
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//Test to ensure (u_a <= 1)
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if( num_a > den )
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return false;
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//Test to ensure (u_b <= 1)
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if( num_b > den )
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return false;
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return true;
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}
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2013-01-26 17:49:48 +00:00
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/* Function TestSegmentHit
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* test for hit on line segment
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* i.e. a reference point is within a given distance from segment
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* aRefPoint = reference point to test
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* aStart, aEnd are coordinates of end points segment
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* aDist = maximum distance for hit
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* Note: for calculation time reasons, the distance between the ref point
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* and the segment is not always exactly calculated
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* (we only know if the actual dist is < aDist, not exactly know this dist.
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* Because many times we have horizontal or vertical segments,
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* a special calcultaion is made for them
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* Note: sometimes we need to calculate the distande between 2 points
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* A square root should be calculated.
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* However, because we just compare 2 distnaces, to avoid calculating square root,
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* the square of distances are compared.
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*/
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static inline double square( int x ) // helper function to calculate x*x
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2009-06-13 17:06:07 +00:00
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{
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2013-01-26 17:49:48 +00:00
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return (double) x * x;
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2009-06-13 17:06:07 +00:00
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}
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2013-09-21 18:09:41 +00:00
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bool TestSegmentHit( const wxPoint &aRefPoint, wxPoint aStart,
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2013-05-01 17:32:36 +00:00
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wxPoint aEnd, int aDist )
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2007-08-08 20:51:08 +00:00
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{
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2013-01-26 17:49:48 +00:00
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// test for vertical or horizontal segment
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if( aEnd.x == aStart.x )
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2007-08-08 20:51:08 +00:00
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{
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2013-01-26 17:49:48 +00:00
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// vertical segment
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int ll = abs( aRefPoint.x - aStart.x );
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2011-09-20 13:57:40 +00:00
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2013-01-27 10:06:09 +00:00
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if( ll > aDist )
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2013-01-26 17:49:48 +00:00
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return false;
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2007-08-08 20:51:08 +00:00
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2013-01-26 17:49:48 +00:00
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// To have only one case to examine, ensure aEnd.y > aStart.y
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if( aEnd.y < aStart.y )
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EXCHG( aStart.y, aEnd.y );
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2007-08-08 20:51:08 +00:00
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2013-01-27 10:06:09 +00:00
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if( aRefPoint.y <= aEnd.y && aRefPoint.y >= aStart.y )
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2013-01-26 17:49:48 +00:00
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return true;
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// there is a special case: x,y near an end point (distance < dist )
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// the distance should be carefully calculated
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if( (aStart.y - aRefPoint.y) < aDist )
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2007-08-08 20:51:08 +00:00
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{
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2013-01-26 17:49:48 +00:00
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double dd = square( aRefPoint.x - aStart.x) +
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square( aRefPoint.y - aStart.y );
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2013-01-27 10:06:09 +00:00
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if( dd <= square( aDist ) )
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2013-01-26 17:49:48 +00:00
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return true;
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2007-08-08 20:51:08 +00:00
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}
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2013-01-26 17:49:48 +00:00
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if( (aRefPoint.y - aEnd.y) < aDist )
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2007-08-08 20:51:08 +00:00
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{
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2013-01-26 17:49:48 +00:00
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double dd = square( aRefPoint.x - aEnd.x ) +
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square( aRefPoint.y - aEnd.y );
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2013-01-27 10:06:09 +00:00
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if( dd <= square( aDist ) )
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2007-08-08 20:51:08 +00:00
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return true;
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}
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}
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2013-01-26 17:49:48 +00:00
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else if( aEnd.y == aStart.y )
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2007-08-08 20:51:08 +00:00
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{
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2013-01-26 17:49:48 +00:00
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// horizontal segment
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int ll = abs( aRefPoint.y - aStart.y );
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2013-01-27 10:06:09 +00:00
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if( ll > aDist )
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2013-01-26 17:49:48 +00:00
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return false;
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// To have only one case to examine, ensure xf > xi
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if( aEnd.x < aStart.x )
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EXCHG( aStart.x, aEnd.x );
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2013-01-27 10:06:09 +00:00
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if( aRefPoint.x <= aEnd.x && aRefPoint.x >= aStart.x )
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2013-01-26 17:49:48 +00:00
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return true;
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// there is a special case: x,y near an end point (distance < dist )
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// the distance should be carefully calculated
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2013-01-27 10:06:09 +00:00
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if( (aStart.x - aRefPoint.x) <= aDist )
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2007-08-08 20:51:08 +00:00
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{
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2013-05-01 17:32:36 +00:00
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double dd = square( aRefPoint.x - aStart.x ) +
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2013-01-26 17:49:48 +00:00
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square( aRefPoint.y - aStart.y );
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2013-01-27 10:06:09 +00:00
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if( dd <= square( aDist ) )
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2007-08-08 20:51:08 +00:00
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return true;
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2013-01-26 17:49:48 +00:00
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}
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2007-08-08 20:51:08 +00:00
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2013-01-27 10:06:09 +00:00
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if( (aRefPoint.x - aEnd.x) <= aDist )
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2013-01-26 17:49:48 +00:00
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{
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2013-05-01 17:32:36 +00:00
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double dd = square( aRefPoint.x - aEnd.x ) +
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square( aRefPoint.y - aEnd.y );
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2013-01-27 10:06:09 +00:00
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if( dd <= square( aDist ) )
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2013-01-26 17:49:48 +00:00
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return true;
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2007-08-08 20:51:08 +00:00
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}
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}
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2013-01-26 17:49:48 +00:00
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else
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2007-08-08 20:51:08 +00:00
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{
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2013-01-26 17:49:48 +00:00
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// oblique segment:
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// First, we need to calculate the distance between the point
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// and the line defined by aStart and aEnd
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// this dist should be < dist
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//
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// find a,slope such that aStart and aEnd lie on y = a + slope*x
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double slope = (double) (aEnd.y - aStart.y) / (aEnd.x - aStart.x);
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double a = (double) aStart.y - slope * aStart.x;
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// find c,orthoslope such that (x,y) lies on y = c + orthoslope*x,
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// where orthoslope=(-1/slope)
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// to calculate xp, yp = near point from aRefPoint
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// which is on the line defined by aStart, aEnd
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double orthoslope = -1.0 / slope;
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double c = (double) aRefPoint.y - orthoslope * aRefPoint.x;
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// find nearest point to (x,y) on line defined by aStart, aEnd
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double xp = (a - c) / (orthoslope - slope);
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double yp = a + slope * xp;
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// find distance to line, in fact the square of dist,
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// because we just know if it is > or < aDist
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double dd = square( aRefPoint.x - xp ) + square( aRefPoint.y - yp );
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double dist = square( aDist );
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2013-01-27 10:06:09 +00:00
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if( dd > dist ) // this reference point is not a good candiadte.
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2013-01-26 17:49:48 +00:00
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return false;
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// dd is < dist, therefore we should make a fine test
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if( fabs( slope ) > 0.7 )
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2007-08-08 20:51:08 +00:00
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{
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2013-01-26 17:49:48 +00:00
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// line segment more vertical than horizontal
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2013-01-27 10:06:09 +00:00
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if( (aEnd.y > aStart.y && yp <= aEnd.y && yp >= aStart.y) ||
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(aEnd.y < aStart.y && yp >= aEnd.y && yp <= aStart.y) )
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2007-08-08 20:51:08 +00:00
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return true;
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}
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2013-01-26 17:49:48 +00:00
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else
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{
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// line segment more horizontal than vertical
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2013-01-27 10:06:09 +00:00
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if( (aEnd.x > aStart.x && xp <= aEnd.x && xp >= aStart.x) ||
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(aEnd.x < aStart.x && xp >= aEnd.x && xp <= aStart.x) )
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2013-01-26 17:49:48 +00:00
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return true;
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}
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// Here, the test point is still a good candidate,
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// however it is not "between" the end points of the segment.
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// It is "outside" the segment, but it could be near a segment end point
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// Therefore, we test the dist from the test point to each segment end point
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dd = square( aRefPoint.x - aEnd.x ) + square( aRefPoint.y - aEnd.y );
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2013-01-27 10:06:09 +00:00
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if( dd <= dist )
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2013-01-26 17:49:48 +00:00
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return true;
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dd = square( aRefPoint.x - aStart.x ) + square( aRefPoint.y - aStart.y );
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2013-01-27 10:06:09 +00:00
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if( dd <= dist )
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2013-01-26 17:49:48 +00:00
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return true;
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2007-08-08 20:51:08 +00:00
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}
|
2009-11-23 15:16:50 +00:00
|
|
|
|
2013-01-26 17:49:48 +00:00
|
|
|
return false; // no hit
|
2007-08-08 20:51:08 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-05-01 17:32:36 +00:00
|
|
|
double ArcTangente( int dy, int dx )
|
2007-06-05 12:10:51 +00:00
|
|
|
{
|
2013-05-01 17:32:36 +00:00
|
|
|
|
|
|
|
/* gcc is surprisingly smart in optimizing these conditions in
|
|
|
|
a tree! */
|
2013-09-21 18:09:41 +00:00
|
|
|
|
2013-05-01 17:32:36 +00:00
|
|
|
if( dx == 0 && dy == 0 )
|
|
|
|
return 0;
|
2007-08-04 20:05:54 +00:00
|
|
|
|
|
|
|
if( dy == 0 )
|
|
|
|
{
|
|
|
|
if( dx >= 0 )
|
|
|
|
return 0;
|
|
|
|
else
|
|
|
|
return -1800;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( dx == 0 )
|
|
|
|
{
|
|
|
|
if( dy >= 0 )
|
|
|
|
return 900;
|
|
|
|
else
|
|
|
|
return -900;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( dx == dy )
|
|
|
|
{
|
|
|
|
if( dx >= 0 )
|
|
|
|
return 450;
|
|
|
|
else
|
|
|
|
return -1800 + 450;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( dx == -dy )
|
|
|
|
{
|
|
|
|
if( dx >= 0 )
|
|
|
|
return -450;
|
|
|
|
else
|
|
|
|
return 1800 - 450;
|
|
|
|
}
|
|
|
|
|
2013-05-02 18:06:58 +00:00
|
|
|
// Of course dy and dx are treated as double
|
|
|
|
return RAD2DECIDEG( atan2( dy, dx ) );
|
2007-06-05 12:10:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2011-12-14 04:29:25 +00:00
|
|
|
void RotatePoint( int* pX, int* pY, double angle )
|
2007-06-05 12:10:51 +00:00
|
|
|
{
|
2011-09-20 13:57:40 +00:00
|
|
|
int tmp;
|
2007-08-04 20:05:54 +00:00
|
|
|
|
2013-05-01 17:32:36 +00:00
|
|
|
NORMALIZE_ANGLE_POS( angle );
|
2007-08-04 20:05:54 +00:00
|
|
|
|
2011-09-20 13:57:40 +00:00
|
|
|
// Cheap and dirty optimizations for 0, 90, 180, and 270 degrees.
|
2007-08-04 20:05:54 +00:00
|
|
|
if( angle == 0 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( angle == 900 ) /* sin = 1, cos = 0 */
|
|
|
|
{
|
|
|
|
tmp = *pX;
|
|
|
|
*pX = *pY;
|
|
|
|
*pY = -tmp;
|
|
|
|
}
|
|
|
|
else if( angle == 1800 ) /* sin = 0, cos = -1 */
|
|
|
|
{
|
|
|
|
*pX = -*pX;
|
|
|
|
*pY = -*pY;
|
|
|
|
}
|
|
|
|
else if( angle == 2700 ) /* sin = -1, cos = 0 */
|
|
|
|
{
|
|
|
|
tmp = *pX;
|
|
|
|
*pX = -*pY;
|
|
|
|
*pY = tmp;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2013-05-02 18:06:58 +00:00
|
|
|
double fangle = DECIDEG2RAD( angle );
|
2011-11-10 08:21:11 +00:00
|
|
|
double sinus = sin( fangle );
|
|
|
|
double cosinus = cos( fangle );
|
|
|
|
double fpx = (*pY * sinus ) + (*pX * cosinus );
|
|
|
|
double fpy = (*pY * cosinus ) - (*pX * sinus );
|
// Dick Hollenbeck's KiROUND R&D
// This provides better project control over rounding to int from double
// than wxRound() did. This scheme provides better logging in Debug builds
// and it provides for compile time calculation of constants.
#include <stdio.h>
#include <assert.h>
#include <limits.h>
//-----<KiROUND KIT>------------------------------------------------------------
/**
* KiROUND
* rounds a floating point number to an int using
* "round halfway cases away from zero".
* In Debug build an assert fires if will not fit into an int.
*/
#if defined( DEBUG )
// DEBUG: a macro to capture line and file, then calls this inline
static inline int KiRound( double v, int line, const char* filename )
{
v = v < 0 ? v - 0.5 : v + 0.5;
if( v > INT_MAX + 0.5 )
{
printf( "%s: in file %s on line %d, val: %.16g too ' > 0 ' for int\n", __FUNCTION__, filename, line, v );
}
else if( v < INT_MIN - 0.5 )
{
printf( "%s: in file %s on line %d, val: %.16g too ' < 0 ' for int\n", __FUNCTION__, filename, line, v );
}
return int( v );
}
#define KiROUND( v ) KiRound( v, __LINE__, __FILE__ )
#else
// RELEASE: a macro so compile can pre-compute constants.
#define KiROUND( v ) int( (v) < 0 ? (v) - 0.5 : (v) + 0.5 )
#endif
//-----</KiROUND KIT>-----------------------------------------------------------
// Only a macro is compile time calculated, an inline function causes a static constructor
// in a situation like this.
// Therefore the Release build is best done with a MACRO not an inline function.
int Computed = KiROUND( 14.3 * 8 );
int main( int argc, char** argv )
{
for( double d = double(INT_MAX)-1; d < double(INT_MAX)+8; d += 2.0 )
{
int i = KiROUND( d );
printf( "t: %d %.16g\n", i, d );
}
return 0;
}
2012-04-19 06:55:45 +00:00
|
|
|
*pX = KiROUND( fpx );
|
|
|
|
*pY = KiROUND( fpy );
|
2007-08-04 20:05:54 +00:00
|
|
|
}
|
2007-06-05 12:10:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2011-12-14 04:29:25 +00:00
|
|
|
void RotatePoint( int* pX, int* pY, int cx, int cy, double angle )
|
2007-06-05 12:10:51 +00:00
|
|
|
{
|
2007-08-04 20:05:54 +00:00
|
|
|
int ox, oy;
|
2007-06-05 12:10:51 +00:00
|
|
|
|
2008-10-29 15:26:53 +00:00
|
|
|
ox = *pX - cx;
|
2007-08-04 20:05:54 +00:00
|
|
|
oy = *pY - cy;
|
2008-10-29 15:26:53 +00:00
|
|
|
|
2007-08-04 20:05:54 +00:00
|
|
|
RotatePoint( &ox, &oy, angle );
|
|
|
|
|
|
|
|
*pX = ox + cx;
|
|
|
|
*pY = oy + cy;
|
2007-06-05 12:10:51 +00:00
|
|
|
}
|
|
|
|
|
2007-08-04 20:05:54 +00:00
|
|
|
|
2011-12-14 04:29:25 +00:00
|
|
|
void RotatePoint( wxPoint* point, const wxPoint& centre, double angle )
|
2007-06-05 12:10:51 +00:00
|
|
|
{
|
2007-08-04 20:05:54 +00:00
|
|
|
int ox, oy;
|
|
|
|
|
2008-10-29 15:26:53 +00:00
|
|
|
ox = point->x - centre.x;
|
2007-08-04 20:05:54 +00:00
|
|
|
oy = point->y - centre.y;
|
2008-10-29 15:26:53 +00:00
|
|
|
|
2007-08-04 20:05:54 +00:00
|
|
|
RotatePoint( &ox, &oy, angle );
|
|
|
|
point->x = ox + centre.x;
|
|
|
|
point->y = oy + centre.y;
|
2007-06-05 12:10:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2011-12-14 04:29:25 +00:00
|
|
|
void RotatePoint( double* pX, double* pY, double cx, double cy, double angle )
|
2007-06-05 12:10:51 +00:00
|
|
|
{
|
2007-08-04 20:05:54 +00:00
|
|
|
double ox, oy;
|
|
|
|
|
2008-10-29 15:26:53 +00:00
|
|
|
ox = *pX - cx;
|
2007-08-04 20:05:54 +00:00
|
|
|
oy = *pY - cy;
|
2008-10-29 15:26:53 +00:00
|
|
|
|
2007-08-04 20:05:54 +00:00
|
|
|
RotatePoint( &ox, &oy, angle );
|
2008-10-29 15:26:53 +00:00
|
|
|
|
2007-08-04 20:05:54 +00:00
|
|
|
*pX = ox + cx;
|
|
|
|
*pY = oy + cy;
|
2007-06-05 12:10:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2011-12-14 04:29:25 +00:00
|
|
|
void RotatePoint( double* pX, double* pY, double angle )
|
2007-06-05 12:10:51 +00:00
|
|
|
{
|
2007-08-04 20:05:54 +00:00
|
|
|
double tmp;
|
|
|
|
|
2013-05-01 17:32:36 +00:00
|
|
|
NORMALIZE_ANGLE_POS( angle );
|
2007-08-04 20:05:54 +00:00
|
|
|
|
2011-09-20 13:57:40 +00:00
|
|
|
// Cheap and dirty optimizations for 0, 90, 180, and 270 degrees.
|
2007-08-04 20:05:54 +00:00
|
|
|
if( angle == 0 )
|
|
|
|
return;
|
|
|
|
|
|
|
|
if( angle == 900 ) /* sin = 1, cos = 0 */
|
|
|
|
{
|
|
|
|
tmp = *pX;
|
|
|
|
*pX = *pY;
|
|
|
|
*pY = -tmp;
|
|
|
|
}
|
|
|
|
else if( angle == 1800 ) /* sin = 0, cos = -1 */
|
|
|
|
{
|
|
|
|
*pX = -*pX;
|
|
|
|
*pY = -*pY;
|
|
|
|
}
|
|
|
|
else if( angle == 2700 ) /* sin = -1, cos = 0 */
|
|
|
|
{
|
|
|
|
tmp = *pX;
|
|
|
|
*pX = -*pY;
|
|
|
|
*pY = tmp;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2013-05-02 18:06:58 +00:00
|
|
|
double fangle = DECIDEG2RAD( angle );
|
2011-11-10 08:21:11 +00:00
|
|
|
double sinus = sin( fangle );
|
|
|
|
double cosinus = cos( fangle );
|
2008-10-29 15:26:53 +00:00
|
|
|
|
2011-11-10 08:21:11 +00:00
|
|
|
double fpx = (*pY * sinus ) + (*pX * cosinus );
|
|
|
|
double fpy = (*pY * cosinus ) - (*pX * sinus );
|
2011-09-21 12:51:46 +00:00
|
|
|
*pX = fpx;
|
|
|
|
*pY = fpy;
|
2007-08-04 20:05:54 +00:00
|
|
|
}
|
2007-06-05 12:10:51 +00:00
|
|
|
}
|