kicad/pcbnew/append_board_to_current.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004-2014 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2014 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file append_board_to_current.cpp
* @brief append a board to the currently edited board.
*/
#include <fctsys.h>
#include <confirm.h>
#include <wxPcbStruct.h>
#include <pcbnew.h>
#include <io_mgr.h>
#include <class_module.h>
#include <class_zone.h>
#include <class_board.h>
#include <pcb_draw_panel_gal.h>
// Defined in files.cpp:
extern IO_MGR::PCB_FILE_T plugin_type( const wxString& aFileName, int aCtl );
bool PCB_EDIT_FRAME::AppendBoardFile( const wxString& aFullFileName, int aCtl )
{
IO_MGR::PCB_FILE_T pluginType = plugin_type( aFullFileName, aCtl );
PLUGIN::RELEASER pi( IO_MGR::PluginFind( pluginType ) );
// keep trace of existing items, in order to know what are the new items
// (for undo command for instance)
// Tracks are inserted, not append, so mark existing tracks to know what are
// the new tracks
for( TRACK* track = GetBoard()->m_Track; track; track = track->Next() )
track->SetFlags( FLAG0 );
// Other items are append to the item list, so keep trace to the
// last existing item is enough
MODULE* module = GetBoard()->m_Modules.GetLast();
BOARD_ITEM* drawing = GetBoard()->m_Drawings.GetLast();
int zonescount = GetBoard()->GetAreaCount();
// Keep also the count of copper layers, because we can happen boards
// with different copper layers counts,
// and the enabled layers
int initialCopperLayerCount = GetBoard()->GetCopperLayerCount();
LSET initialEnabledLayers = GetBoard()->GetEnabledLayers();
try
{
PROPERTIES props;
char xbuf[30];
char ybuf[30];
// EAGLE_PLUGIN can use this info to center the BOARD, but it does not yet.
sprintf( xbuf, "%d", GetPageSizeIU().x );
sprintf( ybuf, "%d", GetPageSizeIU().y );
props["page_width"] = xbuf;
props["page_height"] = ybuf;
GetDesignSettings().m_NetClasses.Clear();
pi->Load( aFullFileName, GetBoard(), &props );
}
catch( const IO_ERROR& ioe )
{
for( TRACK* track = GetBoard()->m_Track; track; track = track->Next() )
track->ClearFlags( FLAG0 );
wxString msg = wxString::Format( _(
"Error loading board.\n%s" ),
GetChars( ioe.errorText )
);
DisplayError( this, msg );
return false;
}
// Now prepare a block move command to place the new items, and
// prepare the undo command.
BLOCK_SELECTOR& blockmove = GetScreen()->m_BlockLocate;
HandleBlockBegin( NULL, BLOCK_PRESELECT_MOVE, wxPoint( 0, 0) );
PICKED_ITEMS_LIST& blockitemsList = blockmove.GetItems();
PICKED_ITEMS_LIST undoListPicker;
ITEM_PICKER picker( NULL, UR_NEW );
EDA_RECT bbox; // the new items bounding box, for block move
bool bboxInit = true; // true until the bounding box is initialized
for( TRACK* track = GetBoard()->m_Track; track; track = track->Next() )
{
if( track->GetFlags() & FLAG0 )
{
track->ClearFlags( FLAG0 );
continue;
}
track->SetFlags( IS_MOVED );
picker.SetItem( track );
undoListPicker.PushItem( picker );
blockitemsList.PushItem( picker );
if( bboxInit )
bbox = track->GetBoundingBox();
else
bbox.Merge( track->GetBoundingBox() );
bboxInit = false;
}
if( module )
module = module->Next();
else
module = GetBoard()->m_Modules;
for( ; module; module = module->Next() )
{
module->SetFlags( IS_MOVED );
picker.SetItem( module );
undoListPicker.PushItem( picker );
blockitemsList.PushItem( picker );
if( bboxInit )
bbox = module->GetBoundingBox();
else
bbox.Merge( module->GetBoundingBox() );
bboxInit = false;
}
if( drawing )
drawing = drawing->Next();
else
drawing = GetBoard()->m_Drawings;
for( ; drawing; drawing = drawing->Next() )
{
drawing->SetFlags( IS_MOVED );
picker.SetItem( drawing );
undoListPicker.PushItem( picker );
blockitemsList.PushItem( picker );
if( bboxInit )
bbox = drawing->GetBoundingBox();
else
bbox.Merge( drawing->GetBoundingBox() );
bboxInit = false;
}
for( ZONE_CONTAINER* zone = GetBoard()->GetArea( zonescount ); zone;
zone = GetBoard()->GetArea( zonescount ) )
{
zone->SetFlags( IS_MOVED );
picker.SetItem( zone );
undoListPicker.PushItem( picker );
blockitemsList.PushItem( picker );
zonescount++;
if( bboxInit )
bbox = zone->GetBoundingBox();
else
bbox.Merge( zone->GetBoundingBox() );
bboxInit = false;
}
SaveCopyInUndoList( undoListPicker, UR_NEW );
// we should not ask PLUGINs to do these items:
int copperLayerCount = GetBoard()->GetCopperLayerCount();
if( copperLayerCount > initialCopperLayerCount )
GetBoard()->SetCopperLayerCount( copperLayerCount );
// Enable all used layers, and make them visible:
LSET enabledLayers = GetBoard()->GetEnabledLayers();
enabledLayers |= initialEnabledLayers;
GetBoard()->SetEnabledLayers( enabledLayers );
GetBoard()->SetVisibleLayers( enabledLayers );
ReCreateLayerBox();
ReFillLayerWidget();
if( IsGalCanvasActive() )
static_cast<PCB_DRAW_PANEL_GAL*>( GetGalCanvas() )->SyncLayersVisibility( GetBoard() );
GetBoard()->BuildListOfNets();
GetBoard()->SynchronizeNetsAndNetClasses();
SetStatusText( wxEmptyString );
BestZoom();
// Finish block move command:
wxPoint cpos = GetNearestGridPosition( bbox.Centre() );
blockmove.SetOrigin( bbox.GetOrigin() );
blockmove.SetSize( bbox.GetSize() );
blockmove.SetLastCursorPosition( cpos );
HandleBlockEnd( NULL );
return true;
}