2007-05-06 16:03:28 +00:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: 3d_frame.cpp
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation
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#pragma interface
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#endif
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#include "fctsys.h"
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#include <wx/colordlg.h>
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#if !wxUSE_GLCANVAS
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#error Please set wxUSE_GLCANVAS to 1 in setup.h.
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#endif
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#include "bitmaps.h"
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#include "id.h"
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#define VIEWER_MAIN
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#include "3d_viewer.h"
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#include "trackball.h"
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BEGIN_EVENT_TABLE(WinEDA3D_DrawFrame, wxFrame)
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EVT_TOOL_RANGE(ID_ZOOM_PLUS_BUTT, ID_ZOOM_PAGE_BUTT,
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WinEDA3D_DrawFrame::Process_Zoom)
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EVT_TOOL_RANGE(ID_START_COMMAND_3D, ID_END_COMMAND_3D,
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WinEDA3D_DrawFrame::Process_Special_Functions)
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EVT_MENU(wxID_EXIT, WinEDA3D_DrawFrame::Exit3DFrame)
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EVT_MENU(ID_MENU_SCREENCOPY_PNG, WinEDA3D_DrawFrame::Process_Special_Functions)
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EVT_MENU(ID_MENU_SCREENCOPY_JPEG, WinEDA3D_DrawFrame::Process_Special_Functions)
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EVT_CLOSE(WinEDA3D_DrawFrame::OnCloseWindow)
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END_EVENT_TABLE()
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/*******************************************************************/
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WinEDA3D_DrawFrame::WinEDA3D_DrawFrame(WinEDA_BasePcbFrame * parent,
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WinEDA_App *app_parent, const wxString& title ):
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wxFrame(parent, DISPLAY3D_FRAME, title,
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wxPoint(-1,-1), wxSize(-1,-1) )
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/*******************************************************************/
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{
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m_FrameName = wxT("Frame3D");
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m_Canvas = NULL;
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m_Parent = parent;
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m_ParentAppl = app_parent;
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m_HToolBar = NULL;
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m_VToolBar = NULL;
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m_InternalUnits = 10000; // Unites internes = 1/10000 inch
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// Give it an icon
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SetIcon(wxICON(icon_w3d));
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GetSettings();
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SetSize(m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y);
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// Create the status line
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int dims[5] = { -1, 100, 100, 100, 140};
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CreateStatusBar(5);
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SetStatusWidths(5,dims);
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ReCreateMenuBar();
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ReCreateHToolbar();
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// ReCreateAuxiliaryToolbar();
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ReCreateVToolbar();
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// Make a Pcb3D_GLCanvas
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m_Canvas = new Pcb3D_GLCanvas(this, -1, gl_attrib );
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/* init OpenGL once */
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m_Canvas->InitGL();
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}
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/***********************************************************/
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void WinEDA3D_DrawFrame::Exit3DFrame(wxCommandEvent& event)
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/***********************************************************/
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{
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Close(TRUE);
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}
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/***********************************************************/
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void WinEDA3D_DrawFrame::OnCloseWindow(wxCloseEvent & Event)
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/***********************************************************/
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{
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SaveSettings();
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if ( m_Parent )
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{
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m_Parent->m_Draw3DFrame = NULL;
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}
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Destroy();
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}
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/******************************************/
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2007-09-13 11:55:46 +00:00
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void WinEDA3D_DrawFrame::GetSettings()
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2007-05-06 16:03:28 +00:00
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/******************************************/
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{
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wxString text;
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wxConfig * Config = m_ParentAppl->m_EDA_Config; // Current config used by application
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if( m_ParentAppl->m_EDA_Config )
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{
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text = m_FrameName + wxT("Pos_x");
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Config->Read(text, &m_FramePos.x);
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text = m_FrameName + wxT("Pos_y");
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Config->Read(text, &m_FramePos.y);
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text = m_FrameName + wxT("Size_x");
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Config->Read(text, &m_FrameSize.x, 600);
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text = m_FrameName + wxT("Size_y");
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Config->Read(text, &m_FrameSize.y, 400);
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Config->Read(wxT("BgColor_Red"), &g_Parm_3D_Visu.m_BgColor.m_Red, 0.0);
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Config->Read(wxT("BgColor_Green"), &g_Parm_3D_Visu.m_BgColor.m_Green, 0.0);
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Config->Read(wxT("BgColor_Blue"), &g_Parm_3D_Visu.m_BgColor.m_Blue, 0.0);
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}
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#ifdef __WXMAC__
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// for macOSX, the window must be below system (macOSX) toolbar
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if ( m_FramePos.y < GetMBarHeight() ) m_FramePos.y = GetMBarHeight();
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#endif
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}
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/*******************************************/
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2007-09-13 11:55:46 +00:00
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void WinEDA3D_DrawFrame::SaveSettings()
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2007-05-06 16:03:28 +00:00
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/*******************************************/
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{
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wxString text;
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wxConfig * Config = m_ParentAppl->m_EDA_Config; // Current config used by application
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if( ! Config ) return;
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Config->Write(wxT("BgColor_Red"), g_Parm_3D_Visu.m_BgColor.m_Red);
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Config->Write(wxT("BgColor_Green"), g_Parm_3D_Visu.m_BgColor.m_Green);
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Config->Write(wxT("BgColor_Blue"), g_Parm_3D_Visu.m_BgColor.m_Blue);
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if( IsIconized() ) return;
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m_FrameSize = GetSize();
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m_FramePos = GetPosition();
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text = m_FrameName + wxT("Pos_x");
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Config->Write(text, (long)m_FramePos.x);
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text = m_FrameName + wxT("Pos_y");
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Config->Write(text, (long)m_FramePos.y);
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text = m_FrameName + wxT("Size_x");
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Config->Write(text, (long)m_FrameSize.x);
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text = m_FrameName + wxT("Size_y");
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Config->Write(text, (long)m_FrameSize.y);
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}
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/***********************************************************/
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void WinEDA3D_DrawFrame::Process_Zoom(wxCommandEvent& event)
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/***********************************************************/
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{
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int ii;
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switch(event.GetId())
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{
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case ID_ZOOM_PAGE_BUTT:
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for ( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0;
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g_Parm_3D_Visu.m_Zoom = 1.0;
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g_Draw3d_dx = g_Draw3d_dy = 0;
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trackball(g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 );
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break;
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case ID_ZOOM_PLUS_BUTT:
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g_Parm_3D_Visu.m_Zoom /= 1.2;
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if ( g_Parm_3D_Visu.m_Zoom <= 0.01)
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g_Parm_3D_Visu.m_Zoom = 0.01;
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break;
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case ID_ZOOM_MOINS_BUTT:
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g_Parm_3D_Visu.m_Zoom *= 1.2;
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break;
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case ID_ZOOM_REDRAW_BUTT:
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break;
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default:
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return;
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}
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m_Canvas->DisplayStatus();
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m_Canvas->Refresh(FALSE);
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}
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/************************************************************************/
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void WinEDA3D_DrawFrame::OnLeftClick(wxDC * DC, const wxPoint& MousePos)
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/************************************************************************/
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{
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}
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/*******************************************************************************/
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void WinEDA3D_DrawFrame::OnRightClick(const wxPoint& MousePos, wxMenu * PopMenu)
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/*******************************************************************************/
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{
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}
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/************************************/
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2007-09-13 11:55:46 +00:00
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int WinEDA3D_DrawFrame::BestZoom()
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2007-05-06 16:03:28 +00:00
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/************************************/
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// Retourne le meilleur zoom
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{
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return 1;
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}
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/*******************************************************************/
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void WinEDA3D_DrawFrame::RedrawActiveWindow(wxDC * DC, bool EraseBg)
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/*******************************************************************/
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{
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}
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/************************************************************************/
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void WinEDA3D_DrawFrame::Process_Special_Functions(wxCommandEvent& event)
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/************************************************************************/
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{
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#define ROT_ANGLE 10.0
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switch(event.GetId())
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{
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case ID_RELOAD3D_BOARD:
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NewDisplay();
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break;
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case ID_ROTATE3D_X_POS:
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g_Parm_3D_Visu.m_ROTX += ROT_ANGLE;
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break;
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case ID_ROTATE3D_X_NEG:
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g_Parm_3D_Visu.m_ROTX -= ROT_ANGLE;
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break;
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case ID_ROTATE3D_Y_POS:
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g_Parm_3D_Visu.m_ROTY += ROT_ANGLE;
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break;
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case ID_ROTATE3D_Y_NEG:
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g_Parm_3D_Visu.m_ROTY -= ROT_ANGLE;
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break;
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case ID_ROTATE3D_Z_POS:
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g_Parm_3D_Visu.m_ROTZ += ROT_ANGLE;
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break;
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case ID_ROTATE3D_Z_NEG:
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g_Parm_3D_Visu.m_ROTZ -= ROT_ANGLE;
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break;
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case ID_MOVE3D_LEFT:
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m_Canvas->SetView3D(WXK_LEFT);
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return;
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case ID_MOVE3D_RIGHT:
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m_Canvas->SetView3D(WXK_RIGHT);
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return;
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case ID_MOVE3D_UP:
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m_Canvas->SetView3D(WXK_UP);
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return;
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case ID_MOVE3D_DOWN:
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m_Canvas->SetView3D(WXK_DOWN);
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return;
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case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
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case ID_MENU_SCREENCOPY_PNG:
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case ID_MENU_SCREENCOPY_JPEG:
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m_Canvas->TakeScreenshot(event);
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break;
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case ID_MENU3D_BGCOLOR_SELECTION:
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Set3DBgColor();
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return;
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default:
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wxMessageBox(
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wxT("WinEDA3D_DrawFrame::Process_Special_Functions() error: unknown command"));
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return;
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}
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m_Canvas->DisplayStatus();
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m_Canvas->Refresh(FALSE);
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}
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/*****************************************/
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2007-09-13 11:55:46 +00:00
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void WinEDA3D_DrawFrame::NewDisplay()
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2007-05-06 16:03:28 +00:00
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/*****************************************/
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{
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m_Canvas->ClearLists();
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m_Canvas->InitGL();
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m_Canvas->DisplayStatus();
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m_Canvas->Refresh(FALSE);
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}
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/******************************************/
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2007-09-13 11:55:46 +00:00
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void WinEDA3D_DrawFrame::Set3DBgColor()
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2007-05-06 16:03:28 +00:00
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/******************************************/
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/* called to set the background color of the 3D scene
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*/
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{
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S3D_Color color;
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wxColour newcolor, oldcolor;
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oldcolor.Set((int) round(g_Parm_3D_Visu.m_BgColor.m_Red*255),
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(int) round(g_Parm_3D_Visu.m_BgColor.m_Green*255),
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(int) round(g_Parm_3D_Visu.m_BgColor.m_Blue*255));
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newcolor = wxGetColourFromUser(this, oldcolor);
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if ( newcolor != oldcolor )
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{
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g_Parm_3D_Visu.m_BgColor.m_Red = (double) newcolor.Red() / 255.0;
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g_Parm_3D_Visu.m_BgColor.m_Green = (double) newcolor.Green() / 255.0;
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g_Parm_3D_Visu.m_BgColor.m_Blue = (double) newcolor.Blue() / 255.0;
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NewDisplay();
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}
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}
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